Full Name |
Cassius Sacero |
Race |
Human (Chelaxian) |
Classes/Levels |
Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4 |
Gender |
M |
Size |
M |
Alignment |
CG |
Deity |
Cayden Caileen |
Location |
Kintargo |
Languages |
Common, Draconic, Elven, Celestial, Infernal, Abyssal, Varisian |
Occupation |
Bartender |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
19 |
About Cassius Sacero
Male Rakshasa-Blooded Sorcerer 5
CN Medium Humanoid (human)
Init +2; Perception +0
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Defense
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AC 12 (12 Touch, 10 FF) +4 W/Mage Armor
hp 32
Fort +3, Ref +3, Will +4
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Offense
BAB +2
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Speed 30 ft.
Melee: Dagger +2 (1d4)19-20, s,p (Cold Iron or Alchemical Silver)
Ranged: Dagger +4 (1d4) 19-20, s,p
Ranged: Light Crossbow +4 (1d8)19-20 p
Melee: Morningstar +2 (1d8) b,p
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Statistics
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Str 10 , Dex 14, Con 14, Int 14, Wis 10, Cha 19
Base Atk +2; CMB +2; CMD 14
Feats: Eschew Materials, Cosmopolitan (Diplomacy and Knowledge Local), Deceitful, Spell Focus (Enchantment), Spell Focus (Evocation)
Traits: Gifted Satirist, Augmented Disguise
Skills:
Bluff 14 (4+5+3+2)
Diplomacy 12 (4+5+3)
Disguise 16/18 (4+5+3+2)+2 with major disguise, +2 Kit
Intimidate 12 (4+5+3)
Knowledge Arcana 10 (2+5+3)
Spellcraft 10 (2+5+3)
Linguistics 11/13 (2+5+3+1)+2 Forgery
Background Skills:
Profession Bartender 8 (0+5+3)
Profession Gambler 8 (0+5+3)
Languages: Common, Draconic, Elven, Celestial, Infernal, Abyssal, Varisian, Halfling, Orc, Sylvan
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Spells and Special Abilities
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Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).
Silver Tongue (Su): At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Mind Reader (Sp): At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 20th level.
Spells Known:
0: Resistance, Daze, Detect Magic, Message, Ghost Sound
1 (8/day): Color Spray (DC 15), Sleep (DC 16), Charm Person (DC 16), Mage Armor, Magic Missile (3x1d4+1)
2 (4/day): Communal Protection from Evil, Burning Gaze (DC 17)
Equipment:
2 wrist sheaths
Cold Iron Dagger
Alch silver dagger
Mwk Light Crossbow
MorningStar
Pocketed scarf
Noble's Outfit
Artisan's Outfit
Sorcerer's Kit
40 bolts
Forger's Kit
Spy's Kit (book of letters, a disguise kit (-3 uses), a hollow-heeled boot (see above), ink (1 vial), an inkpen, paper (10 sheets), a poison pill ring (signet ring), sealing wax, simple invisible ink (3 vials))
Ear Trumpet
Bullseye lantern
Silver Unholy Symbol of Asmodeus
Marked Cards
Cheap Cards
Nice Cards
2 Potions, CLW
Silver Raven thing
29 gp