Girl

Molly Hagstrom's page

4 posts. Alias of joerice.


Full Name

Molly Hagstrom

Race

Human

Classes/Levels

Separatist Cleric of Shelyn 1 (Air and Strength/Ferocity Domains)

Gender

F

Size

M

Alignment

NG

Deity

Shelyn

Languages

Common

Occupation

Painter, Barmaid

Strength 14
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 16
Charisma 13

About Molly Hagstrom

Female Human Separatist Cleric of Shelyn 1 (Air and Strength/Ferocity Domains)
NG Medium Humanoid (Human)
Init +0 ; Perception +3
--------------------
Defense
--------------------
AC 15 (15 ff, 10 touch)
hp 9
Fort +3, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
BAB+0
Melee: Glaive +2 (1d10+3)reach
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 13, Int 10, Wis 16 , Cha 12
Base Atk +0; CMB +2; CMD 12
Feats : Selective Channel, Martial Weapon Proficiency (Glaive)
Traits: Student of Faiths, Suspicious

Skills: Knowledge Religion 4 (0+1+3), Profession Painter 7 (3+1+3), Heal 7 (3+3+1), Sense Motive 8 (3+1+3+1)
Languages: Common
--------------------
Spells and Special Abilities
--------------------
Channel Energy (Su) 4/1d6
Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.

Domain Abilities:

Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st: Obscuring Mist, Enlarge Person
Cleric Spells a Day:
0 (3):
1 (2+1):.

EQUIPMENT:
Glaive
Scalemail
Cleric kit
Artisan's tools
Cold iron dagger
Alchemically Silvered Dagger
Quarterstaff
35 gp

SPELLS TODAY