Marcos Farabellus

Benjamin Kuyper's page

59 posts. Organized Play character for joerice.


Full Name

Benjamin Casey Cooper

Race

Human

Classes/Levels

Human Cleric of Thisamet 1 Level HP: 10 | AC: 17 | T:12 | FF: 15 | CMD: 11 | Fort: 4 | Ref: 0| Will: 4| Init: 0| Perc:2 | Sense Motive: 2

Gender

M

Size

M

Age

21

Alignment

CG

Deity

Thisamet

Languages

Common

Occupation

Cook

Strength 13
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 15
Charisma 14

About Benjamin Kuyper

Benjamin Kuyper
Male Human (Andoran) Cleric of Thisamet 1
CG Medium humanoid (human)
Init +0; Senses Perception +2
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Defense
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AC 17 , touch 12 , flat-footed 15
hp 10
Fort +4, Ref +0, Will +4
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Offense
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Speed 30 ft.
Melee Shortsword +1 (1d6+1)
Ranged Dagger +0 (1d4+1)
Special Attacks
Domain Spell-Like Abilities (CL 1st)
. . 5/day—fire bolt (1d6 fire), 5/day Elysium's Call
Cleric Spells Prepared:
1st— Bless, Doom, Burning Hands [D]
0 (at will)— Guidance, Stabilize, Purify food and drink
[D] Domain spells 1st: Expeditious Retreat or Burning Hands;
Domains Fire, Good/Azata
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Statistics
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Str 13, Dex 10, Con 14, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Skill Focus Bluff, Extra Channel
Traits Empyreal Focus, Fast Talker

Skills
Bluff 10 (2+1+3+1+3), Diplomacy 6(2+1+3), Heal 6(2+1+3), Profession (Cook) 6(2+1+3),
Languages Common,
SQ aura, domains (good/Azata, fire)
Combat Gear Shortsword, 5 Daggers, Scale Mail Armor, Heavy Wooden Shield
Other Gear Cleric's kit, Masterwork Chef's Tools, artisan's clothes.
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (7/day) (DC 14) (Su) Positive energy heals the living and harms the undead
Cleric Domain Good/Azata
Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt (1d6 fire) (5/day) (Sp) 30' Ranged touch attack deals 1d6 Fire damage.
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PFS # 59220-3
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