Miacknian Mun

Servius Flaccus's page

27 posts. Alias of joerice.


Full Name

Servius "Professor" Flaccus

Race

Human

Classes/Levels

Gestalt Unchained Rogue 1/Investigator (Cipher) 1

Gender

M

Size

M

Alignment

NE

Languages

Common, Infernal, Varisian, Elven

Strength 9
Dexterity 17
Constitution 10
Intelligence 15
Wisdom 14
Charisma 15

About Servius Flaccus

Male Gestalt Unchained Rogue 1/Investigator (Cipher) 1
NE Medium Humanoid (human)
Init +3; Perception +9/+10
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Defense
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AC 16 (13 Touch, 13 FF)
hp 9
Fort +0, Ref +5, Will +4
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Offense
BAB +2
Melee: Dagger +5 (1d4-1)
Ranged: Dagger +5 (1d4)
Melee: Light Mace +5 (1d4)

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Speed 30 ft.
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Statistics
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Str 9, Dex 17, Con 10, Int 15, Wis 14, Cha 15
Base Atk +0; CMB -1; CMD 12

Feats: Alertness, Deft Palms

Traits: Amoral Mercenary, Vagabond Child (Urban), Seeker

Skills:
Bluff 6
Craft Alchemy 6
Disable Device 12/13
Disguise 6
Knowledge Arcana 6
Knowledge Engineering 6
Knowledge Local 6
Knowledge Planar 6
Perception 9/10
Sense Motive 9
Stealth 7

Background Skills
Linguistics 6
Sleight of Hand 9/11 for wrist sheath daggers

Languages: Varisian, Common, Elven, Infernal
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Class Abilities
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Sneak Attack
Finesse Training
Trapfinding
A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex)
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Alchemy

Unassuming (Ex)
A cipher relies on subtlety, rather than skills that would draw attention to him. A cipher removes Bluff, Diplomacy, Intimidate, and Perform from his list of class skills, and he can never use them with inspiration, regardless of any talents or other abilities he might have. A cipher can use his inspiration on any Disguise, Escape Artist, Knowledge (local), Sleight of Hand, and Stealth check without expending a use of inspiration, provided he is trained in the skill, instead of the normal investigator ability to use inspiration on any Knowledge, Linguistics, or Spellcraft check without expending a use of inspiration.

This alters the investigator’s class skills and inspiration.

Inattention Blindness (Su)
At 1st level, a cipher can blind nearby creatures to his presence. A creature who would become aware of a cipher’s presence when the cipher is within 10 feet per cipher level must succeed at a Perception check against a DC equal to 10 + the cipher’s investigator level + his Intelligence modifier or the creature ignores the investigator as though it had not become aware of his presence. The cipher can spend a use of inspiration to raise the DC by 1d6. The affected creature continues to ignore the cipher until he attacks, moves out of range, directly interacts with the creature, interacts with another creature or object in a way the affected creature notices, or otherwise specifically draws attention to himself. If the cipher does none of these things, the affected creature can attempt another Perception check at the same DC for each minute the cipher remains in range.

A creature that was aware of the cipher’s presence prior to being in range of his inattention blinding ability is unaffected. This is a mind-affecting compulsion effect.

A cipher can affect only one creature with inattention blindness at any given time, plus one additional creature at 5th level and every 3 investigator levels thereafter, to a maximum of seven creatures at 19th level. Once a cipher reaches that maximum, he can’t affect an additional creature until he ends the effect for an already affected creature. If multiple creatures enter the range of inattention blindness simultaneously, they all must attempt Perception checks; the inattention blindness effect affects the creatures with the lowest Perception check results, in order, until it reaches the maximum number of creatures it can affect.

The cipher can suppress or activate inattention blindness as a free action, and dismiss its effects on any affected creature within range as a move action.

This ability replaces trapfinding, poison lore, poison resistance, poison immunity, and trap sense.

Investigator Formulae Known:
1 (2/day): Cure Light Wounds, Expeditious Retreat, Heightened Awareness, Shield

Equipment:
mwk thieve's tools
Studded Leather
four daggers
2 springloaded wrist sheathes
cold iron light mace
rogue's kit without thieve's tools
scrivener's kit
ear trumpet
glass cutter
10 pieces glue paper
alch crafting kit
29 gold