| Full Name |
Shintaro Koike |
| Race |
Human |
| Classes/Levels |
Order of the Shield Cavalier (Constable) 2 |
| Gender |
M |
| Alignment |
NG |
| Deity |
Irori |
| Location |
The Big House |
| Languages |
Minkai, Taldane, Goblin |
| Occupation |
Lawman without a home |
| Strength |
18 |
| Dexterity |
13 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
10 |
About Shintaro Koike
Shintaro Koike
Male Human Cavalier (Constable) 2
NG Medium Humanoid (Human)
Init +1 ; Perception +9
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Defense
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AC 20 (19 ff, 11 touch )
hp 29
Fort +6, Ref +1, Will +1
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Offense
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Speed 30 ft.
BAB+2
Melee: Mwk Katana +8 (1d8+6) 18-20, s, deadly
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Statistics
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Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +6; CMD 17 +1 to disarm, grapple, or trip
Feats: Toughness, Weapon Focus Katana, Precise Strike (Teamwork), Improved Unarmed Strike
Traits: Guilty, Suspicious
Skills:
Bluff 5 (0+2+3)
Diplomacy 5 (0+2+3)
Intimidate 5 (0+2+3)
Perception 7 (1+2+3+1)
Sense Motive 7 (1+2+3+1)
Background Skills:
Linguistics 5 (0+2+3)
Sleight of Hand 6 (1+2+3)
Languages: Minkai, Common, Goblin
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Class Special Abilities
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Weapon and Armor Proficiency
Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
Challenge (Ex)
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Apprehend (Ex)
A constable gains Improved Unarmed Strike as a bonus feat and can attempt a grapple combat maneuver check in place of the attack at the end of a charge. At 2nd level, the constable receives a +1 bonus on Perception checks and combat maneuver checks to disarm, grapple, or trip opponents. At 7th level and every 5 levels thereafter, this bonus improves by 1. At 4th level, the constable does not treat crowds as difficult terrain.
This ability replaces mount.
Tactician (Ex)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Resolute (Ex)
At 2nd level, whenever the cavalier takes damage from a melee or ranged attack while wearing heavy armor, the cavalier can convert 1 point of lethal damage to 1 point of nonlethal damage. He can use this ability once each time he takes damage. This ability cannot be used to convert ability damage, ability drain, or energy damage to nonlethal damage. At 6th level, and every four levels thereafter, the amount of damage the cavalier can convert increases by 1.
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