Jeggare Noble

Colonel G.K. Walters's page

98 posts. Alias of joerice.


Full Name

Colonel G.K. Walters

Race

Halfling

Classes/Levels

Rogue 2

Gender

M

Size

S

Age

26

Alignment

CN

Location

ON A BOAT!

Languages

Common, Polyglot, Halfling

Occupation

Gambler, swindler, con man

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 17

About Colonel G.K. Walters

Male Halfling Rogue 2
CN Halfling Humanoid (Halfling) 
Init +4; Perception + 9 (10 for traps) 
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Defense 
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AC 18 (14 touch , 15 flat footed) 
hp 16
Fort +2, Ref +6, Will + 2 (-2 vs fear)
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Offense 
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Speed 20 ft. 
Melee: Rapier +4 (1d4-1) 18-20 
Melee: Dagger +4 (1d3-1)
Melee: Club/Cane 0 ( 1d4)
-------------------- 
Statistics 
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Str 8, Dex 16, Con 14, Int 10, Wis 14, Cha 17
Base Atk +1; CMB -0; CMD 14
Feats: Skill Focus (Bluff), Weapon Finesse
Traits: Boarded at Varisia, Fast Talker 

Skills:
Appraise 4 (0+1+3)
Bluff 14/16 with jungle natives (3+2+3+3+1+2)
Diplomacy 8 (3+2+3)
Escape Artist 8 (3+2+3)
Intimidation 7 (3+1+3)
Knowledge Local 4 (0+1+3)
Perception 11/12 for traps (2+2+3+2+2)
Sense Motive 6 (1+2+3)
Sleight of Hand 8 (3+2+3)
Stealth 12 (3+2+3+4)

Background Skills
Linguistics 8 (0+2+3+2)
Profession Gambler 6 (2+2+3)
Languages: Common, Halfling, Polyglot

Class Abilities: 
Sneak attack 1d6
Trapfinding

A rogue adds 1/2 her level on Perceptionchecks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex)

At 1st level, a rogue gains Weapon Finesseas a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of herStrength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add herDexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Evasion

Rogue Talents:
Fast Stealth

Race Stuff
Shiftless: Halflings have a reputation for larceny and guile—and sometimes it's well deserved. Halflings with this racial trait gain a +2 racial bonus onBluff and Sleight of Hand checks, andSleight of Hand is always a class skill for them. This racial trait replaces sure-footed.

Polyglot: Some halflings, especially those who spend a lot of time traveling, develop a talent for learning new languages. These halflings gain a +2 racial bonus onLinguistics checks, and it is always a class skill for them. Halflings with this racial trait also begin play with the ability to speak Common, Halfling, and any one other language of their choice (except for secret languages, such as Druidic) in addition to bonus languages due to high Intelligence. They still gain the normal list of halfling bonus languages. This racial trait replaces keen senses and alters the halfling language racial trait.

EQUIPMENT: 

Rapier
Dagger
Club
Lamellar (leather)
Thieves's tools, common
Wrist sheathX2
Entertainer's clothes
2 bottles of 1gp wine
1 deck normal cards
1 deck marked cards
14 gps