Full Name |
Haizi of the Deepwoods Pack |
Race |
Human |
Classes/Levels |
Druid (Feral Child) 1 |
Gender |
M |
Size |
M |
Age |
19 |
Alignment |
NG |
Deity |
Ketephys |
Languages |
Common (Illiterate) |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
15 |
Charisma |
10 |
About Haizi
Male Human Druid (Feral Child) 1
NG Medium Humanoid (Human)
Init +2; Perception +6
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Defense
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AC 17 hp 11 Fort +4, Ref +3, Will +4
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Offense
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Speed 30 ft.
Melee: Unarmed Strike +4 (1d4+3)
Melee: Grapple +6
Melee: Quarterstaff +3 (1d8+4)/(2d6+4 Shillelagh)
Ranged: Ranged:
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 15, Cha 10
Base Atk 0 ; CMB 3; CMD 15
Feats : Improved Unarmed Strike (Class Feature), Improved Grapple, Weapon Focus (Unarmed Strikes)
Traits: Exposed to Awfulness, Wisdom in the Flesh (Stealth)
Skills: Acrobatics 6 (2+1+3), Stealth 7 (3+1+3) Handle Animal 4 (0+1+3), Perception 6 (2+1+3), Survival 8 (2+1+3+2),
Languages: Common
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Spells and Special Abilities
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Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check
Weapon and Armor Proficiencies
A feral child loses proficiency with the scimitar, scythe, and sickle and with shields.
Illiteracy At 1st level, a feral child is unable to read and write, though she may learn by taking 1 rank of Linguistics. She does not gain Druidic as a free language and cannot select Sylvan as a bonus language.
Improved Unarmed Strike At 1st level, a feral child gains Improved Unarmed Strike as a bonus feat.
Beast Family (Ex) At 1st level, a feral child may choose one specific type of animal as the type that raised her. She gains a +2 circumstance bonus on Handle Animal and wild empathy checks withanimals of that type, and she can communicate with them as if using a continual speak with animals spell-like ability, but this ability is non-magical.
Nature Bond (Ex) At 1st level, a feral child must select an animal companion as her nature bond.
Little Brother, Nature's Bond Wolf
Starting Statistics
Size Medium; Speed 50 ft.;
AC +2 natural armor;
Attack bite (1d6 plus trip);
Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6;
Special Qualities low-light vision, scent.
Spells a Day
0 (3): Stabilize, Guidance, Detect Poison
1 (2): Shillelagh, Calm Animals
EQUIPMENT: Lamellar, horn; Quarterstaff; Backpack
18 GP