Tournament Champion

Dr. Zestelim Tes's page

146 posts. Alias of joerice.

Full Name

The Esteemable, Irredeemable, Indominable Doctor Zestelim R. Tes




Rogue (Discretion Specialist) 3




M, 6'7" 124bls








Elven, Common, Orc, Goblin, Sylvan, Dwarven, Draconic, Giant


Investigative pamphleteer

Strength 9
Dexterity 16
Constitution 10
Intelligence 17
Wisdom 10
Charisma 14

About Dr. Zestelim Tes

Male Elf Unchained Rogue (Discretion Specialist) 3
CG Humanoid (Elf)
Init +3; Perception +13, low light
AC 16 (Touch 13, FF 13)
hp 23
Fort +1, Ref +5, Will +1
BAB: +2
Speed 30 ft.
Melee: sap +5 (1d6), nl
Melee: cold iron dagger +5 (1d4-1)19-20
Melee: Raoul the Light Mace +5 (1d6+3)
Ranged: longbow+5 (1d8)
Str 9, Dex 16, Con 10, Int 17, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 15

Traits: Suspicious

Alertness (1st Level)
Skill Focus (Perception)

Appraise 9 (3+3+3)
Bluff 9 (2+3+3+1)+1
Diplomacy 9 (2+3+3+1)
Disable Device 9 (3+3+3)
Intimidate 9 (2+3+3+l)
Knowledge Local 9 (3+3+3)
Knowledge Dungeoneering 9 (3+3+3)
Perception 13 (0+3+3+2)+2+3
Sense Motive 9 (0+3+3+2+1)
Stealth 9 (3+3+3)
Linguistics 9 (3+3+3)
Sleight of Hand 9 (3+3+3)


Class Abilities:

Sneak Attack 2d6

Finesse Training (Ex)
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Fast Talker (Ex)
A discretion specialist adds half her rogue level (minimum +1) as a bonus on Bluff, Diplomacy, and Intimidate checks.

This replaces trapfinding.


Rogue Talents:
Follow Clues - Benefit: A rogue with this talent can use Perception to follow tracks as per the Survival skill.

Obfuscation (Su)
A discretion specialist is highly skilled at convincing others not to trust their own senses. At 3rd level as a full-round action, the discretion specialist can convince one living creature within 30 feet that up to 5 minutes of its memories from the past hour are unreliable. If the target fails a Will saving throw (DC = 10 + half the discretion specialist’s rogue level + her Intelligence modifier), the target is convinced that those memories didn’t happen or that it’s confusing the memories with a dream (or is otherwise hazy as to the memories’ reality).

Each hour after the discretion specialist uses this ability, the target can attempt a new Will saving throw to realize that its relevant memories have been tampered with, although not necessarily that the discretion specialist was the originator of the tampering.

The discretion specialist can use this ability once per day, and one additional time per day for every 5 rogue levels she has. At 6th level and every 3 levels thereafter, the discretion specialist can obfuscate memories from an additional hour in the past (to a maximum of 6 hours at 18th level).

This replaces trap sense (for a core rogue) or danger sense (for an unchained rogue).

Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.

Hide shirt
Cold iron dagger
Thieve's tools
Scrivener kit
Fighter kit
Light mace, name of Raoul