Human

Antonio Polanco's page

67 posts. Alias of joerice.


Full Name

Antonio Santa Cruz Polanco

Race

Human

Classes/Levels

Gunslinger (Mysterious Stranger/Maverick) 2

Gender

M

Alignment

CG

Deity

Jesus Cristo

Languages

Spanish, English

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Antonio Polanco

Gunslinger (Mysterious Avenger/Maverick) 1
CG Male Medium Humanoid (human)
Init +2; Perception -1
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Defense
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AC 14 (12 touch, 12 flat-footed)
hp 22
Fort +5, Ref +5, Will +0
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Offense
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Speed. 30 Ft
Melee: Dagger +2 (1d4+1)19-20, s/p
Ranged: Dagger +4 (1d4+1)19-20, s/p
Ranged: Revolver +4 (1d8+2) x4 b/p
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 14
Feats: Point Blank Shot, Precise Shot
Traits: Friend in Every Town, Suspicious
Skills:
Bluff 9 (4+2+3)
Diplomacy 10 (4+2+3+1)
Intimidate 9 (4+2+3)
Knowledge Local 7 (1+2+3+1)
Ride 7/9 (2+2+3)+2 to stay on horse
Sense Motive 5 (-1+2+3+1)
Sleight of Hand 7/9 (2+2+3)+2 to hide small objects and daggers
Languages: Spanish, English
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Class Abilities
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Gun Training (Ex) (Pistols)
Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the gunslinger picks up another type of firearm, gaining these bonuses for those types as well.

Grit (Ex) (4 pts)
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

A mysterious stranger is a force to be reckoned with. Instead of using her Wisdom to determine the number of grit points she gains at the start of each day, she uses Charisma. This ability works in all other ways like the Gunslinger’s grit class feature.

Deeds
Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Stacked Deck (Ex): At 1st level, the maverick can spend 1 grit point when she attempts a Bluff, Profession (gambler), or Sleight of Hand check to roll 1d6 and add the result to the check. She can do this after she rolls the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Wisdom modifier (minimum 1).

Focused Aim (Ex) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when she uses the dead shot deed, she multiplies this bonus by the number of hits she made while rolling the Dead Shot attack.

Starting at 2nd level, a mysterious stranger gains a +1 luck bonus on Will saving throws. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

This ability replaces nimble

Equipment:
Leather Armor
Military Saddle (+2 to stay on horse)
Revolver
2 Daggers
Machete
Pick Pocket's Outfit
2 Bandoliers
Hip flask
Bottle of Pulque
Waterskin
2 Spring-loaded wrist sheathes
Bedroll
50 ft Hemp Rope
Shaving Kit
Parasol
Scrivener's Kit
Wooden Crucifix/Holy Symbol
1 Set Decent Cards
1 Set Marked Cards
Dice
$25.40