Mynafee Gorse

Dr. Stephen Savage's page

117 posts. Alias of joerice.


Full Name

Stephen G. Savage, Doctor and Professor Emeritus of The Icathian Explorer's League

Race

Human

Classes/Levels

Oracle 1

Gender

M

Size

M

Age

28

Alignment

CN

Deity

Cayden Caleen

Languages

Common, Elvish, Draconic, Abyssal

Occupation

Reporter of Truths

Strength 10
Dexterity 10
Constitution 14
Intelligence 15
Wisdom 8
Charisma 18

About Dr. Stephen Savage

Dr. Stephen Savage
Male Human Oracle 1
CN Medium Humanoid (human)
Init +0; Senses; Perception -1

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DEFENSE
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AC 21, touch 13, flat-footed 16
HP 2/11
Fort +2, Ref +4, Will +1

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OFFENSE
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Speed 30 ft. (20 ft. Armored)
Melee
Dagger +0 1d4 (19+/x2)
Heavy Mace +0 1d8 (20/x2)

Ranged
Heavy Crossbow +0 1d10 (19-20/x2)

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STATISTICS
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Str 10, Dex 10, Con 14, Int 15, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 10

Feats:
Skill Focus (Craft Prose), Skill Focus (Bluff)

Traits: Fast Talker and Scholar of the Great Beyond

Skills:

Bluff +12 (4+1+3+3+1)
Craft (Prose) +9 (2+1+3+3)
Diplomacy +8 (4+1+3)
Knowledge Arcana +6 (2+1+3)
Knowledge History +7 (2+1+3+1)
Knowledge Local +6 (2+1+3)
Knowledge Planes +7 (2+1+3+1)
Sense Motive +3 (-1+1+3)

Languages: Common, Draconic, Elvish, Abyssal

Gear:
Dagger
Heavy Mace
Heavy Crossbow
40 Bolts
Backpack
Explorer's Outfit
Chronicler's Kit
(map case, two vials of ink, two pens, 10 sheets paper, 2 journals, drying powder for ink, 20 ft. measuring cord)
2 bottles of fine wine
1 bottle absinthe
1 bottle Oldlaw Whiskey
Light Warhorse ("G!@@+#mit")
Military Saddle
1 Potion CLW
Breastplate Armor
Heavy Wooden Shield

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SPECIAL ABILITIES
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Oracle Mystery: Lore
Revelations:
Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
Curse: Tongues: In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.

SPELLS:
0: Stablize, Resistance, Guidance, Create Water

1 (3+1/day): Cure Light Wounds, Bless, Doom