Barmaid

Shalee's page

181 posts. Alias of joerice.


Full Name

Shalee

Race

Human

Classes/Levels

Fighter 4

Gender

F

Size

M

Age

17

Alignment

CG

Location

Kassen

Languages

Common

Strength 16
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 8
Charisma 16

About Shalee

Female Fighter 4
CG Medium Humanoid (human)
Init +2; Perception -1
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Defense
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AC 27 (13 touch, 20 flat footed)
hp 37
Fort +6, Ref +4, Will 1 (+1 vs. Fear)
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Offense
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Speed 20 ft.
Melee: Hearttaker (+1 Longsword) +10 (1d8+4)19/20x2
Melee: Hearttaker and Shieldbreaker +6/+4 (1d8+4, 1d8+4)
Melee: Warhammer +7 (1d8+3)x3
Melee: Light Pick +7 (1d4+3)x4
Melee: Shield Bash +8 (1d8+4)
Ranged: Longbow +5 (1d8)

Str 16, Dex 15, Con 13, Int 10, Wis 8, Cha 16
Base Atk +4; CMB +7 ; CMD 19

Feats:
Persuasive, Weapon Focus (Longsword), Dazzling Display, Shield Focus, Improved Shield Bash, Two Weapon Fighting

Traits: Convincing Liar, Extremely Fashionable
Skills:

Bluff 16 (3+4+3+2+1+2)
Diplomacy 13 (3+4+3+2)
Intimidate 14 (3+4+3+1+2)
Languages: Common

Racial Traits:

• Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
• Base Speed: Humans have a base speed of 30 feet.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
• Bonus Feat: Humans select one extra feat at 1st level.
• Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy andBluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

Class Abilities:
Bravery (Ex)

Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1.

EQUIPMENT:
+1 Longsword, Hearttaker
+1 Heavy Living Steel Shield of Bashing, Swordbreaker
150 in clothes and jewelry
Longsword
Light Pick
Warhammer
+1 Full Plate
Longbow
40 arrows
Cloak of resistance +1

Gold: 618