Full Name |
Bernard Duchamp |
Race |
Human (Galtan of Mwangi descent) |
Classes/Levels |
Wizard (Void School/Elder Mythos Scholar) |
Gender |
M |
Size |
M |
Alignment |
CN |
Languages |
Common, Draconic, Elvish, Aklo, Abyssal, Infernal, Celestial, Galtan |
Strength |
13 |
Dexterity |
17 |
Constitution |
17 |
Intelligence |
20 |
Wisdom |
15 |
Charisma |
15 |
About Bernard Duchamp
Male Human Void Elementalist Wizard (Elder Mythos Scholar)
CN Medium Humanoid (Human)
Init +3; Perception +2
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Defense
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AC 13 (13 touch, 10 FF)+4 Mage Armor, +4 Shield
hp 9
Fort +3, Ref +3, Will+4
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Offense
BAB + 0
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Speed 30 ft.
Melee: Daggers +1 (1d4+1)19/20 s/p
Melee: Morningstar +1 (1d8+1)b/p
Ranged: Porteur de Néant, masterwork composite longbow (str +1) +4 (1d8+1)+1 w/in 30' x3 p
RTA:
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Statistics
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Str 13, Dex 17, Con 17, Int 20, Wis 15, Cha 15
Base Atk +0; CMB +1 ; CMD 14
Feats: Precise Shot, Spell Focus (Necromancy)
Traits: Heirloom Weapon (Longbow, +1 AoO), Bruising Intellect, Methodical Mind (Choose three Knowledge
skills. You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks. In addition, choose one Knowledge skill. When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp). See Pathfinder RPG Ultimate Intrigue for more information on research rules) Arcana, Dungeoneering, Planes (Planes)
Drawback: Foul Brand (Symbol of Hastur around his left eye, -2 to bluff and diplomacy)
Skills:
Bluff 1 (2+1-2)
Intimidate 9 (5+1+3)
Knowledge Arcana 10 (5+1+3+1)
Knowledge Dungeoneering 10 (5+1+3+1)
Knowledge Local 9 (5+1+3)
Knowledge Nature 9 (5+1+3)
Knowledge Planar 10 (5+1+3+1) (13 for research)
Knowledge Religion 9 (5+1+3)
Spellcraft 9 (5+1+3)
Diplomacy (UNTRAINED) 0 (2+0-2)
Background Skills:
Knowledge Engineering 9 (5+1+3)
Linguistics 9 (5+1+3)
Languages: Common, Elven, Abyssal, Infernal, Celestial, Draconic, Aklo, Galtan
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Spells and Special Abilities
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Bonded Object: Porteur de Néant, masterwork composite longbow (str +1)
Arcane School: Void Elementalist (Earth School Forbidden)
Void Awareness (Su)
Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.
At 20th level, whenever you would be affected by a spell or spell-like ability that allows a saving throw, you can roll twice to save against the effect and take the better result.
Reveal Weakness (Su) 6/day
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.
Eldritch Knowledge (Su) 8/day
An Elder Mythos scholar gains two fewer daily uses of his 1st-level arcane school ability, which is normally used a number of times per day equal to 3 + his Intelligence modifier. If he has no such ability, he can’t take this archetype.
When an Elder Mythos scholar attempts a Will save against confusion, fear, insanity, or madness, whether magical or mundane, he can spend 2 daily uses of that arcane school ability to apply his Intelligence modifier instead of his Wisdom modifier to the save. However, whenever he uses this ability, he is affected by a nightmare the next time he sleeps, with no saving throw. Until he sleeps and experiences the nightmare, he can’t recover the spent uses of the arcane school ability by any means.
This ability alters the 1st-level arcane school ability.
Eldritch Grimoire
An Elder Mythos scholar keeps copious notes on how to use magic against the servants of the Elder Mythos in his spellbook. Every spell he adds to his spellbook takes up an additional 1d6 pages and costs twice the normal amount to inscribe; however, when casting spells prepared from his grimoire, he gains a +2 bonus on caster level checks and increases the save DCs by 1 against the creatures listed in talisman of revealing below.
This ability alters spellbook.
Talisman of Revealing
While wearing or wielding his bonded item, an Elder Mythos scholar can spontaneously cast a special detect aberration spell by sacrificing a prepared 1st-level spell. Instead of detecting aberrations, this spell detects creatures associated with the Elder Mythos, such as the following (or similar creatures, at the GM’s discretion):
Bhole, colour out of space, deep one, deep one elder, denizen of Leng, elder thing, flying polyp, gug, hound of Tindalos, Leng ghoul, Leng spider, mi-go, nightgaunt, ratling, shantak, shoggoth, spawn of Yog-Sothoth, star-spawn of Cthulhu, voonith, wendigo, and yithian.
He gains a +2 circumstance bonus on Knowledge checks to identify such creatures and Spellcraft checks to identify effects they create.
At 5th level, an Elder Mythos scholar adds invisibility purge and see invisibility to his spellbook and can spontaneously cast either spell by sacrificing a prepared spell of the same or higher level while wearing or wielding his bonded item.
At 10th level, he adds banish seeming and true seeing to his spellbook as 5th-level spells and can spontaneously cast them in the same fashion.
This replaces Scribe Scroll and the 5th- and 10th-level bonus feats.
Spells Known:
1: Gravity Bow, Shield, True Strike, Mage Armor, Magic Missile, Ray of Enfeeblement DC17 (1d6+1), Magic Weapon, Touch of Gracelessness DC16 (1d6+1), Keen Senses
EQUIPMENT:
Porteur de Néant, masterwork composite longbow (str +1)-Bonded Object
dagger
cold iron dagger
alchemically silvered dagger
cold iron morningstar
wizard's kit
ooze grease
5 gp
Background:
Appearance: