Showing 6 blog posts from December 2018
A Few of Our Favorite Things (Of 2018), Part 2
This past year has been a wild ride. As a look back on the year, I wanted to use this space to let the Paizo editorial team (developers, designers, editors, and art team) share some of our favorite things that we made or did during 2018. If you missed part 1 of this two-part blog, check it out here!
To the Society’s Success in 2018!
When we thought of the topic of today's blog, we intended it to cover a variety of topics. But as we started writing, there were so many fantastic scenarios to highlight that the words just kept coming. So instead of splitting focus, I'll save my words for next week and turn the keyboard to Organized Play Lead Developer John Compton, as he summarizes the highlights from our 2018 Society products. To all our players worldwide, thank you for making our communities vibrant places of play. Cheers and Happy Holidays!
Wishing You Happy Holidays and New Year!
From a whole new adventure the Paizo crew has taken on with the announcement of the Pathfinder Playtest early this year, to new Pathfinder and Starfinder Adventure Path campaigns, and now our current Starfinder Playtest, 2018 has been an amazingly busy and exciting time. Earlier this afternoon we began sharing our retrospectives from the last 12 months and it's always so wonderfully surprising how quickly they've gone by. We also get to think on how grateful we are for the encouragement and feedback our community has extended to us as we explore new systems and ideas within our games, our community, and of course paizo.com. It's important to everyone in our office to take this moment to say: THANK YOU!
A Few of Our Favorite Things (Of 2018), Part 1
This past year has been a wild ride. As a look back on the year, I wanted to use this space to let the Paizo editorial team (developers, designers, editors, and art team) share some of our favorite things that we made or did during 2018. When asking the team for contributions to the blog, I received so many that we're going to break this blog into two parts, with the second part dropping next Friday.
Order of the Amber Die—Doomsday Dawn Playtest: Wrap Up!
Before letting the folks from the Order of the Amber Die get their final thoughts regarding the Playtest out there, I want to thank them for the heroic effort they made in getting this material to all of us. It was great not only hearing about the play experience and seeing the thorough data, but it was also amazing to gaze at the gorgeous pictures. So, thanks to the Order of the Amber Die! Take it away, y'all!
Additional Resources and Signal of Screams
This year's been a busy one, particularly with all of the work that's gone into creating Pathfinder Playtest scenarios, reviewing feedback, discussing the Second Edition organized play program's structure, and conveying that in a bunch of really big blogs. While that's been really productive from a looking-to-the-future perspective, it's been less fulfilling in the present because we had fallen way behind in our Additional Resources and Campaign Clarifications process. Over the past 8 weeks, the developers have revisited how we approach these books, devised better ways to streamline the whole process, and pushed through numerous months' content.