Pathfinder Society Scenario #10-08: What Prestige is Worth

***½( ) (based on 10 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS1008E


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Average product rating:

***½( ) (based on 10 ratings)

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Atmospheric, fun, entertaining... but schedule 8 hours for it

*****

There is so much in here. In fact, I think the scenario is designed so that you don't get to all of it. My players managed to fully succeed at the scenario despite not getting to chunks of it. The thing is, all the chunks are cool, and it would be fun to get to them all! There's a lot of roleplaying opportunity, and it would be a shame to cut that short. All of this means that 4 or 5 hours is really not enough to do this scenario justice.

The PCs go to Hell, quite literally, and have to perform an investigation and put together evidence that allows them to... well, get done what they need to get done. There are varied locations, and they are interesting. Hell is written in a way that makes sense for high-level characters approaching it-- it's not a pit of flame where everybody just suffers all the time, but it's a place in the multiverse where the laws are designed to allow the strong to do their thing and you have to be on the lookout for people finding ways to stab you in the back... but you *can* make deals and operate.


Absolutely fantastic, but requires at least 5 hours

*****

I played at Majuba's table. This scenario was an absolute delight. It was incredibly atmospheric, with interesting locations and NPCs to explore and interact with. We barely completed it in 5 hours, skipping the optional encounters and probably skimming some of the investigation. I should probably deduct a star since it can't meet its potential in a four-hour slot, but it was such an exceptional experience that I'd say it still deserves 5 stars.

I made the objectively terrible decision to play this scenario on my hellspawn tiefling, who is a CN inquisitor of Calistria. After all, how often do you get written, official permission to go to Hell, mess with both House Thrune and a bunch of devils, and walk back out? It put us at a bit of a disadvantage and could have even cost a prestige point, but a skilful party of any alignment can be successful in this scenario.

What a time we had, soul-trading, interrogating, and barracks-lawyering our way across Dis. Our Hellknight naturally had some peak moments. The role-play and moral choices were involved and went beyond the surface in ways that made us really consider what our characters valued most, in ways that made odd bed-fellows of the LG Hallknight of Abadar and my CN inquisitor of Calistria.

I came within a percentile roll of perma-death in this scenario - and if I had died, it would have been WORTH IT. That's how much fun I had in Hell!


One of the Best Scenarios*

****( )

I just ran What Prestige is Worth and everyone had a great time and was very pleased by the end. It did run an hour over, with a soft rush towards the end (but nothing really skipped). The mid-session timer is a great idea, but I really like that there's another mechanic to cut off the first half if you want to give the scenario a longer time slot (vs. certain challenging scenarios having a strict time limit).

* (-1 star): This scenario shares the fatal flaw of The Disappeared - the players are railroaded to assist Zarta Dralneen whom I despise beyond all measure - but this was truly a joy to run (much like The Disappeared), even if I wouldn't ever want to play it (other than to send Zarta to Hell permanently).


Tough, Fair, and Long

*****

I played this with a 5 wisdom LG fanatical follower of Iomedae wearing at least a dozen holy symbols and she was still able to be herself believably in Hell, which I commend the author for. This adventure is dripping with flavor and is the rare adventure to make a high level investigation work and work well. Yes, it needs extra time to get the full potential out of it, but that’s honestly just about every scenario post season 1.


Excellent content, but a bit too much

****( )

As others have noted, this scenario will run long. We had a fair amount of RP and highly capable characters, but still ran 6 hours. Fitting it into 4 hours seems like a task only made possible if you skip the RP entirely. We even did the arena stuff in 2 relatively simple rounds, but the combats simply weren't the time-consuming thing here.

That said, the content was excellent. Dis was well portrayed, with an emphasis on the planar points of intrigue. The devils each had notable personalities.

We had 3 Chelish Asmodeans at the table, though only my character supports Her Infernal Magistrix. It was fairly great, save for all the times that the other characters prevented me from killing Zarta.


1 to 5 of 10 << first < prev | 1 | 2 | next > last >>
Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

BRB going to Hell!


Love the sound of this one.


1 person marked this as a favorite.

375 gold piece per 1

Shadow Lodge

Limit 2

Scarab Sages

1 person marked this as a favorite.

People have told my alchemist "go to Hell," but I never thought it would actually happen.

The Concordance

Paizo Superscriber; Pathfinder Starfinder Society Subscriber

Oh HELLS yes.

Scarab Sages

1 person marked this as a favorite.

This is gonna be a Hell of a trip.

RPG Superstar 2013 Top 4

4 people marked this as a favorite.

I can see the wordplay has already begun. Make sure to budget time at the start of the scenario for some punicillin or you'll quickly Dis-pair of ever getting through the briefing. ;-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

Dis sounds like fun!

Dark Archive

1 person marked this as a favorite.

Time for my Priestess of Dispater to return home.

Paizo Employee Organized Play Lead Developer

4 people marked this as a favorite.

Maps appearing in Scenario #10-08:

  • Pathfinder Flip-Mat Classics: City Streets
  • Pathfinder Map Pack: Hellscapes**
  • A full-page custom map

    **Yeah, big surprise. This scenario is in Hell—of course we used this map

  • Scarab Sages

    Can't wait for this one to come out. I am building a Projector Slide Show for it!

    Grand Lodge

    Already found an error. Adding the Advanced template should make the CR +1. Instead the creature in question has the same CR as the normal version right above it.

    Paizo Employee Organized Play Lead Developer

    kevin_video wrote:
    Already found an error. Adding the Advanced template should make the CR +1. Instead the creature in question has the same CR as the normal version right above it.

    If you are referring to the entry on page 27, that appears to be a mistake in labeling the creature's CR. However, the encounter's overall challenge rating is designed with the correct advanced creature CR in mind, and the advanced creature stat block in the back of the adventure has the proper CR listed. This should not impact gameplay.

    Grand Lodge

    John Compton wrote:


    If you are referring to the entry on page 27, that appears to be a mistake in labeling the creature's CR. However, the encounter's overall challenge rating is designed with the correct advanced creature CR in mind, and the advanced creature stat block in the back of the adventure has the proper CR listed. This should not impact gameplay.

    Yeah, just a typo. Nothing more. The advanced hp are still noted.


    Yay! I can finally use those hellscape maps!


    I can't put up an actual review, but I figured that this was good enough.

    We played this scenario yesterday and it was amazing! Despite needing better editing for time, it was well written for the most part. We had a lot of fun, and it is probably in my top 5 games, maybe even #1. Watch out though, it is very investigation-intense and requires more than average story book keeping.


    Oops. Maybe I should have spoilered that.


    Long session, maybe two parts would have been better.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    There are a number of scenarios this season that would have benefitted from being two parts. I understand why they couldn't be, given all the work going into 2E as well.

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