Starfinder Society Roleplaying Guild Scenario #1-27: King Xeros of Star Azlant

***½( ) (based on 4 ratings)

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A Starfinder Society Scenario designed for levels 5-8.

When a relic dating back to the times of Old Golarion docks in a remote space station, the Azlanti Star Empire takes notice and quickly seizes it. The Starfinder Society dispatches the PCs to stop the Azlanti and reclaim the relic: the ether ship known as the King Xeros. With little time to hamper the Azlanti's upgrades on the strange magical vessel, the PCs must overcome the now functional starship. Only by claiming the King Xeros can the Starfinder Society learn more about its predecessor organization's past.

King Xeros of Star Azlant is a spiritual successor to the Pathfinder Society Roleplaying Guild scenario, Pathfinder Society #20: King Xeros of Old Azlant. It also works as further content for players who've played, or are in the process of playing through the Against the Aeon Throne Adventure Path.

Written by Christopher Wasko

Scenario Tags: Starship

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PZOSFS0127E


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Average product rating:

***½( ) (based on 4 ratings)

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4 Stars, –1 for Prep

***( )( )

This scenario displays a half-page map of three shipdecks drawn using a ten foot scale. I don't see any reason why it couldn't have been a full page map drawn using a five foot scale.

GMs hate ten foot squares. It's particularly difficult for online GMs to prep.

I'm not against having oversized, large maps. I recognize the desire for sniper-style combats at long range. Thirty foot squares I can understand. But this particular ten foot scale really wasn't needed. I give my rating –1 Star just for that.

But I agree with others that the final fight is wanting. It's also extremely crowded. When I GMed, we had a large-sized PC with reach. There was nowhere the enemy casters could stand to cast safely, and their CR 3 "guards" were a joke.

Strong beginning. Entertaining but high-DC Starship Combat. Lackluster ending.


A good scenario.

****( )

I played in 7-8.

I felt there where too much fight. I like it anyway because of the atmosphere. The ride. It made me realise the power of the witchwarper.

Spoiler:

Three fights and a starship combat is too long. The robot fight was a tad too much.

The traps where great!

We were never in danger. It make us wonder... does the azlantis are really dangerous?


A great spiritual successor

****( )

I really enjoyed this scenario. It's got a good premise, the Starfinder (and Azlanti) NPCs do fairly intelligent things. The space combat is interesting, I saw some things that I hadn't seen before. I'm just glad we brought the Drake because we needed the firepower.

VampByDay (previous review) doesn't like with how short the mission on board of the ship was; I don't really agree, but I like it because I played King Xeros of Old Azlant before and this setup is a strong callback to that.

The combats did feel a bit on the easy side, especially the 4-player adjustment to the final fight was a bit too generous. Also, you have to make a choice between two different routes to take, but you have so information about your options that it's just a guess. But the choice does determine which of (both pretty nice) things you get on the chronicle sheet. So those things stop me from giving five stars. Otherwise, I think it's a solid scenario.


Incredably strong opening, weak finish.

***( )( )

King Xeros starts with a super fun action sequence that is great if your GM plays it up. The King Xeros, an ancient sailing ship has shown up on an outpost and the Azlanti have shown up, killed everyone, and are preparing to take the back to their empire. They can’t be allowed to just waltz in and take whatever they want from the pact worlds, kill our people, and the Xeros should be the pact worlds’ to study.

What follows is a harrowing mission where the PCs, with help, perform a commando-style raid on a facility. It’s great, makes you feel like an action hero, super fun.

But the second half is not nearly as fun. Basically, after a starship combat, it turns into a below-average dungeon crawl. Because it only takes up half the scenario, it is short and rather unimpressive. I just wish the author would have kept the action up with a second commando style boarding and some more interesting stuff instead of a rather empty dungeon crawl with an artificial time limit that presents no real danger at all for parties that don’t futs around.

Also the ending is just a hallow victory. I understand why it goes the way it does, but it just contributes to the feeling of ennui.


Grand Lodge

8 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

It's baaaaaaaaaaaaaaaaaaack...

The Exchange

4 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber

I'm unreasonably excited for this scenario.

Dark Archive

Boomer!

Wayfinders

1 person marked this as a favorite.

I never post but I am crazy excited for this!!

Scarab Sages

1 person marked this as a favorite.

HUGS there you are! Who s a good ship. Yes you are!* hull rubs*


1 person marked this as a favorite.
Pathfinder Starfinder Society Roleplaying Guild Subscriber

Anybody getting some Event Horizon vibes?


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

Wow!

I ran a highly modified version of PFS Scenario #20 as a side-quest in my old "Rise of the Runelords" game... the players really liked it!

I'm not all that into Starfinder, but I just might have to pick this one up!

Starfinder Society Developer

5 people marked this as a favorite.
Davor Firetusk wrote:
Boomer!

Sorry about the author confusion on this one. Chris Wasko is going to handle penning this new rendition of Xeros.

I've got Boomer on my radar, but it didn't work out for this particular installment of SFS! That being said, Christopher's work on this is looking VERY solid and I think PCs are really going to enjoy what's coming in this scenario.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Map question: are we expecting the Starfinder King Xeros map to have the same dimensions as the Pathfinder King Xeros map from 0-20? I'm pretty excited about this, so I'm wondering if one set of terrain would work for both scenarios...

Dataphiles

Could I perchance get a further hint, in spoiler form, on what part of Aeon Throne this correlates with? I plan to GM the AP around the time this comes out and I'd love to work it for my PCs to experience it in a good order.

The Exchange

Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber
"Dr." Cupi wrote:
Could I perchance get a further hint, in spoiler form, on what part of Aeon Throne this correlates with? I plan to GM the AP around the time this comes out and I'd love to work it for my PCs to experience it in a good order.

Spoiler:
While I have no way of knowing for sure at this point, it would shock me a lot if the space station in question in this scenario was not Outpost Zed.
Starfinder Society Developer

This adventure is written to interact with PCs who've played the AP or have not played the AP. There might be some finagling required for players in the middle of the AP, but that'll be minor.

Starfinder Society Developer

Maps Appearing in Starfinder Society Scenario #1–27: King Xeros of Star Azlant:

-Starfinder Flip-Mat: Basic Starfield
-Starfinder Flip-Mat: Urban Sprawl
-Pathfinder Flip-Mat Forest Fire
-Custom Half-Page Map (Guess what?!)

Scarab Sages

Thurston Hillman wrote:
** spoiler omitted **

Will the ship have the same map/layout? That would be great, because I'm in the process of making a 3D model to run the PFS scenario. It would be awesome if I got some extra use out of it!

Starfinder Society Developer

Zach Davis wrote:
Thurston Hillman wrote:
** spoiler omitted **
Will the ship have the same map/layout? That would be great, because I'm in the process of making a 3D model to run the PFS scenario. It would be awesome if I got some extra use out of it!

There's some internal adjustments, but room dimensions remain the same.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?

Starfinder Society Developer

1 person marked this as a favorite.
Terminalmancer wrote:
The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?

I'd just blame the Gap for that. :)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Thurston Hillman wrote:
Terminalmancer wrote:
The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?
I'd just blame the Gap for that. :)

You monsters! ;) It's all good. My King Xeros will probably remain translucent crystal, though.

Dark Archive

No december scenarios announced yet?

Starfinder Society Developer

1 person marked this as a favorite.
Marco Massoudi wrote:
No december scenarios announced yet?

I think you've already answered this.

Dark Archive

Thurston Hillman wrote:
Marco Massoudi wrote:
No december scenarios announced yet?
I think you've already answered this.

Sorry, totally forgot about that, because they neither appear at the top of this page (where you can normaly click on the next installment), nor in the "Release Schedule" overview.

I don't get why it takes so long to link them there.
I have the feeling that Paizo is very slow with news at the moment.


Dang, now I gotta at least get a 5th lvl sfs character.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Thurston Hillman wrote:
Terminalmancer wrote:
The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?
I'd just blame the Gap for that. :)

Okay, so--just got my copy, and... the ship as described (and as mapped) totally makes sense! Breathing a sigh of relief over here. I haven't even read the rest of the scenario, but what you guys did with the ship makes perfect sense. Woot!

Much appreciation over here for your work. Now to start running some Starfinder... and maybe build some modifications for the King Xeros.


Pathfinder Starfinder Roleplaying Game Subscriber

So there's an issue with the stat blocks that persists whenever a particular monster from Alien Archive gets included.

Stat Block Problem:

The Aeon Guard's ACs are too high. For a CR 3 combatant, they should be EAC 14, KAC 16, not EAC 19 and KAC 21.


Terminalmancer wrote:
The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?

I too felt the exact same confusion and bewilderment...

It went from sleek crystal mystery ship to some kind of Ethereal plane Noahs ark.

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