Pathfinder Society Playtest Scenario #1: The Rose Street Revenge

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A series of Pathfinder Society quests designed for 1st-level PCs.

Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.

The Rose Street Revenge is a series of four quests, each of which run about 40-60 minutes and highlight Pathfinder Second Edition rules. The series includes three quests that can be played in any order as well as a finale.

Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.

Release: This Pathfinder Society Playtest Scenario will be available for FREE on August 7, 2018.

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Starfinder Charter Superscriber

Exciting to see these! Two quick questions: how do Chronicles work for these, and can we get map info?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

There are no chronicles, you just get to add credit towards the playtest rewards.

Flipmaps are Haunted House, Ruined Village, City Streets, and also the Sewer System map pack.

Dark Archive

Thank you for making this!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber


My 3 groups (6, 6 and 5 players) are wondering, as am I, should we start with these PF2S scenario's first or would that spoil the AP (for fun and the freshest Playtest data) so start Doomsday Dawn, finish at least the first section, THEN start on these for each of my groups.

Looking for the best way for the players and me the GM to get the best "feel" of the game and get the best playtest data out to Paizo.

Anyone have thoughts on this?



Grand Lodge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

I think you'd be fine to start in on these without worrying about the Doomsday Dawn adventures being ruined. As far as I know, they are fairly stand alone.

Paizo Employee Designer

1 person marked this as a favorite.

TOZ is right; the Pathfinder Society plots are fully separate from the 7 module sections' ongoing plot, though I'm really impressed you guys are thinking carefully about how best not to spoil the data! It is true that in some ways part 1 expects itself to be a first session for many groups, but that's not a story element, it's more of a way Jason set it up to be first-game-friendly. There's no reason you shouldn't try whichever adventures you prefer first, as long as you run Doomsday Dawn in order and don't have the players spoil the secrets of the module in advance of playing.

Cool, thanks for the feedback Tri and Mark :), we are all still debating but until I can look over all of them (as the GM) I should then get the feel of what might be best for PT Data and the fun. Leaning towards DD myself first then the PFS2 scenarios. But others still think the scenarios first to ease them into PF2 rather than the full blown test AP first.

I can see both takes on it but each group is mixed on that so want to get it right the best way I can to make the most happy and with the best off the cuff data possible with their first PF2 play through.

But under 2 weeks to go and everyone is counting down, and everyone can't wait to get it going!!



Dark Archive

For one of my home groups (made up of about half seasoned PFS players and half newer players), we are going to start with playing the first 2 quests from PFSPT #1 with the pregens one night after work. Then see if we want to complete that, or dive into rolling up our own PC's and running through DD.

I think one of our group will have played all 3 PFSPT scenarios at GenCon, so we may make him GM them.

LOL, that sounds fair to me Shadrick, wish I could have got to GENCON this year, especially this year.

But right now I got my 3 groups interested in making fresh characters instead of using the pre gens the first go around.

Right now "the Plan" is to run section 1 of DD to completion, then switch to this, then go to section 2 in DD, then switch back and run the 2nd PFS 2nd Ed scenario and so on.

That should give everyone max fun, very valid Playtest data and make everyone happy they are all contributing to PF 2nd Ed.

Good luck with your group bud!!


Dark Archive

For ease of reference/ordering:

Flip-mat 1: House

Flip-mat 2: Street

Dark Archive

Map-Pack 1: Village

Map-Pack 2: Underground

Pathfinder Deluxe Comics Subscriber

Where can I get the playtest iconics? I can’t find where to download them anywhere, and I want to use them in the playtest adventures.

Dark Archive

This is appearing as 'Wayfinder #11' in my downloads page. I'm supposed to be running it tomorrow, so, who do I let know about that to get it fixed?

Dark Archive

So, any impressions?

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