|Wei Ji the Learner|
|Ghatiyara, the Living Garden|
|Andrew Mullen Contributor|
|John Compton Organized Play Lead Developer|
|2 people marked this as a favorite.|
The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.
Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?
|Eric Parker 82|
I second the question
The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?
I posted this in the GM thread, and Scott pointed me here because he didn't know the answer to it. It's about the betting, and the outcome thereof.
I'm personally inclined to go with the idea that if you don't use it, you lose it. but I'm just posting this to be sure, as I might get asked this question at my table and I'd like an official ruling to fall back on.
Has there been any clarification on Concordance boon listed on the chronicle? I've searched the forums & GM thread and not found any further information regarding it, but it seems very unclear to me.
Spring: You can channel the essence of autumn's harvest. This functions as goodberry, except that its target is any plant, and it causes 2d4 pumpkins to sprout that grant the berry's typical benefits.
Summer: You can channel the essence of winter's chill into a creature you touch. This functions as shocking grasp, except that it deals cold damage instead of electricity damage.
Autumn: You can channel the essence of spring's growth, casting entange as a spell-like ability.
Winter: You can channel the essence of summer's heat, casting burning hands as a spell-like ability.
Once you have checked all four boxes, you gain access to the elf racial spell ward of the seasons (Pathfinder RPG Advanced Race Guide 29) on all of your Pathfinder Society characters as if they were elves. Your elf PCs gain a +1 bonus to their effective caster level for the purposes of this spell.
1a) Given that it is currently still spring right now, can I check the first box now and then wait a couple weeks and check the summer box? Or do I need to apply another chronicle before I can check the box?
2) Do I need to check the boxes in order? It doesn't list that requirement, but I've heard it explained that way.
3) How often are these abilities available to me? It doesn't say to cross anything off or use checkboxes to track it like the normal limited boons are; the abilities themselves don't list any sort of usage restrictions either. Does that mean they're at will?
4) Are the two abilities which are not explicitly called out as SLAs (Spring & Summer) Spell-like Abilities?
2) No. You can only check the box that matches the current real world season.
3) Once. After you check the box, you can no longer check it again to activate the ability.
4) I would suspect yes.
|Andrew Mullen Contributor|
I keep meaning to sit down and write a proper review, but until then...
This was a great scenario!