|Mike Kimmel RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32|
|John Compton Organized Play Lead Developer|
|Andrew Mullen Contributor|
|Michael Sayre Organized Play Developer|
Having run this twice over the weekend I really liked the scenario though the sandboxy nature requires some extra thought to figure out how to give the party a reasonable amount of guidance to enjoy the exploration and the more open RP. The first big reveal in the adventure though was a hit every single time. The last encounter was also epic both times I ran it, once a low tier and the other high tier. The rather unique feature of the antagonist opened some rather unexpected situations.
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I've noticed a trend re: one specific aspect of this adventure, so if it's alright for me to use the product comment thread to offer my thoughts on the best way to handle the investigation phase of this adventure, I'd like to say: just be transparent with the players! They know the mechanics of their combat abilities, that combat runs on initiative, etc. I don't see any reason not to just tell them how the investigation phase of this adventure will work right at the start. When I've run the Hao Jin Hierophant adventure, I say this or something similar to the players:
Again, I hope it's okay and not weird of me to post something like this :)