Pathfinder Online: Thornkeep (PFRPG)

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Pathfinder Online: Thornkeep (PFRPG)
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The Pathfinder Online MMO will put YOU in command of your very own kingdom in the treacherous River Kingdoms of the Pathfinder world. Get an early start on conquest with Pathfinder Online: Thornkeep, a complete gazetteer of one of the upcoming game’s starting towns and the deadly dungeons that sprawl beneath it!

A co-production of video game developers Goblinworks and Paizo Publishing, this fully illustrated adventure sourcebook slots easily into any Pathfinder RPG campaign, and provides a tantalizing glimpse at the early production of the Pathfinder Online MMO, with behind-the-scenes accounts, sneak peeks at characters and environment images, and new details about the upcoming game.

This 96-page book also includes complete original dungeon levels designed by a who’s-who of adventure design: Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, and Erik Mona! With enough gaming material to advance a character from 1st to 8th level, Thornkeep brings the action and excitement of the Pathfinder Online MMO to your tabletop!

    Thornkeep contains the following complete dungeon levels:
  • The Accursed Halls (by veteran RPG designer Richard Baker): Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.
  • The Forgotten Laboratory (by Pathfinder RPG Lead Designer Jason Bulmahn): The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.
  • The Enigma Vaults (by Paizo Creative Director James Jacobs): In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world.
  • Sanctum of a Lost Age (by Paizo Publisher Erik Mona): Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, one level of Thornkeep’s dungeon holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They’re not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago?
  • Dark Menagerie (by RPG legend Ed Greenwood): In life, the wizard who ruled this realm kept many trophies, mementos, and even captured pets from his journeys, both to entertain his dark sensibilities and to cow his business associates and coerced allies. Now, kept alive all these years via stasis-inducing magic that's recently failed, the unfettered beasts of his magical menagerie run amok.

Don't miss the Pathfinder Flip-Mat: Thornkeep Dungeons 2-Pack, which contains minis-scale battle maps of the four lower dungeon levels!

By Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, Erik Mona, and the Goblinworks Staff

ISBN: 978-1-60125-519-8

Thornkeep is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (147 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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A Mixed Bag

3/5

Ah, Thornkeep! I think many who experience it will have a love-hate relationship with it. On the plus side, there’s a great town ripe for exploitation by homebrew GMs who need a perfect place to launch a sandbox campaign. In addition, the five dungeon levels within can be raced through in PFS for a full 3 XP each! On the down side, those dungeon levels are of such inconsistent and often unfair difficulty that sudden PC deaths and even TPKs have become notorious. I’ve run all five dungeon levels, and I can testify they can be a group-destroyer!

Thornkeep is a 96-page book that includes a full gazetteer of the eponymous town and the surrounding area, a full description of each of the five dungeon levels under the town, and then a lengthy discussion of plans for an online Pathfinder game. The artwork within is great, and there are some nice maps. It’s worth mentioning that there are several associated products: flip-mats that make running four of the dungeon levels much easier, a novel (Crusader Road) that fleshes out a lot of the setting and NPCs, and even a granite plaque that reproduces the cover art.

The book starts with a two-page introduction from Paizo CEO Lisa Stevens that explains its origins as a Kickstarter incentive. The Kickstarter was to raise funds for Pathfinder Online, a massively multiplayer online RPG. The town of Thornkeep was designed as one of the three starting locations in the game, and this book and its expanded content was the result of several Kickstarter stretch goals being met. There's a sidebar that provides an overview of the five levels of the dungeons under the town, including suggested level ranges. The sidebar explains that because each was written by a different author, "all five dungeons have vastly different aesthetics, inhabitants, and dangers." That's an understatement!

The first major part of the book is an 18 page gazetteer of Thornkeep. Thornkeep is a small town--just 600 residents--but it definitely doesn't have "small town charm"! Instead, it's a dangerous place used by bandits and gangs of thieves. Locals protect themselves by hiring protection from mercenaries, as the town's current ruler doesn't particularly care what happens in the town. Nonetheless, it's not a completely chaotic "pirate's den" type of environment, as some order is provided by the multiple factions in the town. These take the form of guilds--a mercenary guild, a hunter's guild, a wizard's guild, and a thieves' guild. I'm guessing this design has something to do with the online game, and that the players could have their characters join a guild for advancement.

Thornkeep has an interesting backstory and there's plenty of flavourful fodder for role-playing in the description provided here. There's a full map of the town and a description of 38(!) locations within, many of which have little adventure hooks. I assume today most readers just gloss over this and head to the dungeon levels, but I'm really impressed by the detail in this section. It provides a good, classic overview of a group's "home base." It'd be a perfect location for an open-ended sandbox campaign, and a believable base for a group of PCs to start becoming major players in the River Kingdom. I used as much of it as I could even when running the dungeon levels in PFS, as the locations and NPCs provided make for some good role-playing and keep those sessions from being pure dungeon-crawling.

The next part of the book provides detail on Echo Wood, the larger area in which the town of Thornkeep is located. Although the section is only eight pages long, there are several great locations for adventures, though a GM would need to flesh them out from the brief descriptions provided. For example, there's Mosswater, an entire town overrun by merrows decades ago--who knows what treasures the fleeing residents left behind? Echo Wood also contains the Emerald Spire, but that's a whole other topic! There's a brief random encounter table that could have used expansion (and it suffers from the common problem of threats ranging all the way from CR1 to CR8, which means it'd be a potential TPK generator if a GM really rolled randomly on it). But all in all, this chapter's a good complement to the chapter on the town, and adds to the book's usefulness in setting up a classic, open-ended sandbox campaign.

The next five chapters of the book are eight pages in length each and devoted to the five dungeon levels under Thornkeep. As a sidebar in the Echo Wood chapter explains, each dungeon level is designed for PCs of different levels, and there's probably not enough XP in one level to get the PCs ready for the next. Thus, side quests will be necessary, and it'd be a really bad idea for a group to try to tackle the levels one after another without doing some adventuring elsewhere. I only ran the dungeon levels via PFS, where this wasn't a problem (apart from some awkwardness in making it clear that certain staircases were effectively off-limits), but in a regular campaign the GM may need to do some fancy footwork to keep groups from exploring areas they're just not ready for. As I mentioned above, each of the five levels is written by a different author, and even for PCs within the appropriate level ranges for them, the challenge levels vary dramatically. What they do share is a unified backstory about an ancient Azlanti wizard named Nhur Athemon who was exiled from his homeland and came to the Echo Wood to build a complex for his research and experiments. The gazetteer sections of the book do a decent job providing some lore and adventure hooks to get PCs into the first level of the dungeon, and there's a little bit of connection between the dungeon levels themselves, though for the most part they're pretty independent. Before moving onto each of the levels, I'll just note that the Thornkeep Flip-Mats cover the second, third, fourth and fifth levels, but a GM will have to draw their own map for level one (and it's not an easy one to draw).

SPOILERS BELOW

Level One is "The Accursed Halls", written by Richard Baker, and designed for 1st-level PCs. Frankly, I don't think it's a great start. Apart from the sprawling and confusing map, there's a video-game style requirement to obtain seven crystals of different colors scattered throughout the dungeon in order to open the door to the next one. PCs can easily be lulled in to a sense of complacency through multiple fights against goblins and the like, before suddenly being hit with some genuinely unfair encounters against wights, a shadow, and surprisingly nasty fungal crawlers. If you read the forums, there are a *lot* of complaints about this level and the number of PC deaths, and I can testify that when I ran it, there was the same result. A group of six min-maxed PCs might be fine, but a group of four average PCs should expect casualties.

Level Two is "The Forgotten Laboratory", written by Jason Buhlman, and designed for 2nd or 3rd level PCs. As the name implies, this level was where Nhur Athemon conducted arcane and alchemical experiments. Although the wizard himself is long dead, the labs have since been taken over by a half-orc alchemist beautifully named "Krenar Half-Face." There are some really fun bits in this dungeon, including mutated goblins, a goblin with alchemical vials embedded in his head (love the pic of Snarltongue!), and some clever traps. But compared to Level One, it was a breeze for the PCs and they finished it quickly.

Level Three is “The Enigma Vaults”, written by James Jacobs and designed for 3rd or 4th level characters. Stylistically, this level is great—it’s a sort of museum where Nhur Athemon stored and displayed artifacts from other planets. There are a lot of cool links to setting lore that doesn’t get much attention because it involves worlds other than Golarion. But it’s the boss of this level, a mi-go cleric named The Visitant, that I’ll never forget, as he pretty much broke my gaming group! He has claw four claw attacks—not a big deal. He has grab—not a big deal. He has sneak attack—a bigger deal, especially since he summons allies to help with flanking. He has a special power called evisceration, which means every time he succeeds on one of those grab checks, he inflicts sneak attack and ability score damage—a very deadly deal! Following most forum GMs, I went with the catch-and-release style when running the Visitant (dropping every grapple as a free action to continue the series of attacks), but this proved incredibly deadly—a couple of PCs were killed, one was permanently damaged, and one fled. There was real anger at the table afterwards, and the whole situation got escalated up to real-life PFS oversight in an attempt to reverse things. The players thought I was a terrible GM, I thought they were overreacting, and the group never really recovered. Suffice it to say, I was off to play-by-post to run the next two levels!

Level Four is “Sanctum of a Lost Age” by Erik Mona, designed for 7th level PCs. This is a good example where you can see what separates a skilled, professional writer from the lazy “drop a bunch of random monsters in rooms and call it good” type. The story involves Nhur Athemon’s three traitorous apprentices imprisoned in a time-stasis field indefinitely. The level is very interesting and dynamic, and the order in which PCs do things can change the entire way the situations play out. For example, when I ran this, an NPC who joins the PCs got himself killed in a trap, and his death created a paradox that destroyed the time-stasis, which in turn instantly destroyed every living creature and organic thing that had been trapped there! The apprentices themselves are definitely manageable, but there’s one potentially-lethal room where multiple high-CR monsters can be released every round if the PCs aren’t smart about how they deal with things. Overall, I thought this was probably the best written level in the book.

Level Five is “The Dark Menagerie” written by Ed Greenwood and designed for 5th level PCs. I have no idea why they put this adventure after the previous one (both in the book and in terms of moving down through the dungeons), as the PCs’ levels are supposed to be lower here than in “Sanctum of a Lost Age.” I think it was considered quite a coup at the time to get Ed Greenwood of Forgotten Realms fame to write a level, but unfortunately this is by far the least-inspired one in the book. The concept is that Nhur Athemon had created a zoo of exotic living creatures and engineered illusory environments to place them in, and all of this has been in stasis until the PCs arrive. The problem is that the creatures aren’t particularly rare and, apart from negotiating with a sphinx, there’s really nothing to do besides step into each room and fight the monsters within. I expected a lot more from a legend in the field. It does play fast if you need to quickly level up some PCs, but that’s about it.

The last section of the book is essentially promotional puff for the Pathfinder Online game, and it comes in at an absurdly long 26 pages (the longest chapter in the book). There’s little enduring value in this section now, but even at the time it came out, the assorted interviews when the game designers delivered little more than some of their early ideas, concept art, and discussion about the tech demo they were putting together. Frankly, this is the sort of thing that should be offered for free on a website to spruik the game, not printed in a sourcebook. I’ve never played the game (my understanding is it never really got off the ground in the sense of having paid subscribers), and there’s not a lot here that makes it sound particularly special or appealing compared to the many other sword and sorcery MMORPGs out there.

To end quickly because I’m running out of space, overall there’s some value in [b]Thornkeep[/b-—but just be careful how you use it!


Dungeon Crawl

4/5

Played this under PFS.

Thornkeep is simply a large dungeon crawl. If you like that sort of thing where it is more combat and trap searching then you'll probably really enjoy this. If you want role play then best to avoid as there isn't much interaction down here.

I rather enjoyed the whole experience apart from one character death (he was restored to the living thankfully). The problem with this adventure is that some of the encounters are far too powerful for the levels of adventurers delving those levels. Once again Paizo authors need to consider appropriate encounter levels and challenges.

But even with that, I fully enjoyed playing this module.


Some of the best play I've experienced in PFS

5/5

I've played all these scenarios as a player, and I own the paper for GM purposes. This is a perfect mini-campaign, just the sort of length I prefer and I wish they would make more of this size. I find full adventure paths to be on the long side, often taking more than a year to complete, and modules to be on the short side. Thornkeep is perfect. You can wade through these short, varied adventures and take a group through several levels in a month or two.

The adventures themselves were interesting and difficult; combat-oriented for the most part. You'll never be forced to endure two-hour session of listening to the bard describe how he's romancing some noble woman before he rolls his D20 at last.

I will say on the downside that the last scenario was weak. GMs should take license with a few of the details to make it play coherently. Also, the dungeons are cramped with larger groups (probably so they could fit it all on a flip-map). I had to declare a pet moratorium to fit people into rooms.


Do not buy or play

1/5

Poorly designed. Makes me really think hard about buy anything written by the so called "Allstars of game industry" ever again . The play experience is bad, nothing but TPK . To many over powered CR monster for the level.


Keep the setting; nuke the rest from orbit

3/5

This review is based on reading the entire book, playing one level of the dungeon (The Accursed Halls), and running two others (The Forgotten Library and the Engima Vaults)

The layout, art, and cartography in this product are excellent. The material on town of Thornkeep and environs is useful and well-done. Points of interest in the surrounding countryside, NPCs, town locations, etc. -- it's all here. There is even a full-page rumors table. Overall, things are very reminiscent of the better classic D&D products.

Once we head into the dungeons below town, however, things begin to unravel quickly. The whole dungeon feels like a series of disjointed encounters strung together with little pretense of a coherent story. Admittedly, this is to be expected to a certain degree in a project of this nature, but much of the material simply defies logic.

The last chapter is a behind-the-scenes of the upcoming Pathfinder MMO. I personally couldn't care less, and largely ignored this section, but if you're following the development of that the game, this chapter will likely be of great interest to you.

Overall, Thornkeep provides an excellent base of operations, then squanders it on a disjointed, sub-par dungeon crawl. Only the sheer excellence of the first half of the book saves the product from a lower rating.

(***--)


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Dark Archive

I have just received my print copy and I must say this is one of the best pathfinder products I have seen in a while and I hope Paizo can make some more double size adventures

In am planning to use this adventure with Fantasy Grounds and have been busy scanning maps and stuff from the book though I am not happy with my results. Does the pdf version come with maps like the adventure paths?

Scarab Sages

No, but you can get the maps of the four lower levels as a miniature scale map pack.


Hawkwing wrote:
I have just received my print copy and I must say this is one of the best pathfinder products I have seen in a while and I hope Paizo can make some more double size adventures

Starting with The dragons demand, the module line is shifting to a quarterly sixty four page format, so you're in luck. :)

Dark Archive

Steve Geddes wrote:
Hawkwing wrote:
I have just received my print copy and I must say this is one of the best pathfinder products I have seen in a while and I hope Paizo can make some more double size adventures
Starting with The dragons demand, the module line is shifting to a quarterly sixty four page format, so you're in luck. :)

I had forgotten about that. I do find the modules too short and the adventures to long. I want something that covers 4 or five levels of play. also Thornkeep is the first pathfinder adventure I would be tempted to play with an earlier edition or a retro clone

Dark Archive

Bought mine a week ago, and I have to say that I was quite impressed with the Thornkeep village; lots of good ideas, story hooks and NPCs. Well, maybe I wasn't that keen on the goblin tribe living in the village, but I could always ignore them in my games. However, I was more surprised about being disappointed in the adventure; apart from Rich Baker's stuff, all of the dungeon levels seemed uninteresting and had kind of "mishmash" feel to them; especially in the larger context of fitting the whole.

Paizo Employee Chief Technical Officer

Heine Stick wrote:
As far as I know, the release date for Paizo products is the same for all retailers, whether online or brick & mortar.

Yes and no. The hobby industry traditionally releases new products on Wednesdays (because that's also the day that new comic books are released) while the book trade traditionally releases new products on Tuesdays. We set Wednesday release dates, but non-hobby bookstores usually delay them to the following Tuesday.

Liberty's Edge

Asgetrion wrote:
Bought mine a week ago, and I have to say that I was quite impressed with the Thornkeep village; lots of good ideas, story hooks and NPCs. Well, maybe I wasn't that keen on the goblin tribe living in the village, but I could always ignore them in my games. However, I was more surprised about being disappointed in the adventure; apart from Rich Baker's stuff, all of the dungeon levels seemed uninteresting and had kind of "mishmash" feel to them; especially in the larger context of fitting the whole.

I agree with you. The town was well done. I liked the dynamic of each of the local factions working against each other to gain dominance in the area (much like River Kingdoms in general). There were also many easy-to-use adventure hooks.

I ran the Accursed Halls this weekend for Pathfinder Society (lvl 1-2) and was pretty disappointed. The 'storyline' within the halls was weak. Also, the concepts of many of the rooms did not flow well from one to next. Many times, it felt like more of an obstacle course to test the characters on various game mechanics.

I have not read the next few scenarios in the series yet, but considering each was written by a different author, I am expecting a lack of cohesion between each of them. Hopefully that isn't the case.

I did not want to write an actual review since I have not looked over the entire series, but...
I would review the portion of about Thornkeep and the Echo Wood at 5 out of 5 stars.
I would review the Accursed Halls at 2 out of 5 stars.


Is there going to be a print PDF bundle for this?


mach1.9pants wrote:
Is there going to be a print PDF bundle for this?

I don't think Paizo normally does Print/PDF bundles. At least I can't think of any products where they have done so, since one of the incentives for subscribing is a free pdf when your print copy ships.

And in this case they had the 'If you are a Modules subscriber when this ships' as the caveat for a free pdf. So I doubt you'll see that type of discounting on Thornkeep.


So as a subscriber I will get the PDF if I buy it now? Or I had to pre-order it?


You had to preorder it.


:(


Sara Marie,

Crowdforger Pioneer, here, and no rewards to speak of have arrived at my door.


Quintain wrote:

Sara Marie,

Crowdforger Pioneer, here, and no rewards to speak of have arrived at my door.

The Crowdforger Pioneer was a pledge level in the Pathfinder Online: A Fantasy Sandbox MMO kickstarter. The physical Pathfinder product associated with THAT kickstarter is the Emerald Spire mega-dungeon, which has not been released yet.

The product page that you are looking at is for Thornkeep. Thornkeep was a physical product which you could have gotten by supporting Goblinworks 1st kickstarter - Pathfinder Online Technology Demo. The pledge levels in that kickstarter didn't have names - just amounts and pledge rewards.

As the Goblinworks/Kickstarter update that came on April 10 the fulfillment engine for the 2nd kickstarter has been delayed. However, since the projected fulfillment date for your 'Crowdforger Pioneer' is June 2014 they have some time. Which is the same expected time line for the level in which the reward is the pdf of the Emerald Spire dungeon.


I'm a $50 funder for the Online Technology Demo and have yet to be contacted about my hardcopy of Thornwood....

I've sent a message via the Kickstarter webpage too....

Cheers
Mark


Mead Cailleath wrote:
Quintain wrote:

Sara Marie,

Crowdforger Pioneer, here, and no rewards to speak of have arrived at my door.

The Crowdforger Pioneer was a pledge level in the Pathfinder Online: A Fantasy Sandbox MMO kickstarter. The physical Pathfinder product associated with THAT kickstarter is the Emerald Spire mega-dungeon, which has not been released yet.

The product page that you are looking at is for Thornkeep. Thornkeep was a physical product which you could have gotten by supporting Goblinworks 1st kickstarter - Pathfinder Online Technology Demo. The pledge levels in that kickstarter didn't have names - just amounts and pledge rewards.

As the Goblinworks/Kickstarter update that came on April 10 the fulfillment engine for the 2nd kickstarter has been delayed. However, since the projected fulfillment date for your 'Crowdforger Pioneer' is June 2014 they have some time. Which is the same expected time line for the level in which the reward is the pdf of the Emerald Spire dungeon.

Ah, sorry, my confusion then. Appreciate the explanation.

Lantern Lodge Customer Service Manager

Mark Norfolk wrote:

I'm a $50 funder for the Online Technology Demo and have yet to be contacted about my hardcopy of Thornwood....

I've sent a message via the Kickstarter webpage too....

Cheers
Mark

Looks like we should have sent an email at the end of October directing you to manage your pledge, pick the shipping address, etc on the My Pledge Page here at paizo.com.

The pledge tool is being revised at this point to accommodate the latest kickstarters reward tiers so please email customer.service@paizo.com with your shipping address so we can hook that up and get you your book.

thanks
Sara Marie


Rerednaw wrote:

Hi I am very confused about Thornkeep and Kickstarter for the Pathfinder MMO.

I did get a message that I qualify for the crowdfunder level, does this mean I was supposed to receive this product?

There's nothing on Paizo.com indicating that I am supposed to get this. Only the message from Goblinworks. And no shipping notice or receipt.

Anyone?

There were two Kickstarters done for the Pathfinder MMO;

the first one was for a technology demo, this one had Thornkeep as a reward.
The Second one was for the MMO itself, and had crowd forging levels.

Given your wording, I'm assuming you did not back the First one.


Lol, some of those reviews are harsh.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.

To all the GMs and players who gave this module 5 stars you have obviously NOT RUN OR PLAYED THIS ADVENTURE.

Reviewing the product based on the writing, printing and artwork is one thing.

Reviewing the actual playability is another.

This adventure was run for us by a seasoned GM with good chops of 10+ years of GMing. Even our GM at times was left scratching his head at the encounter decisions and storyline twists this adventure takes. This guy even went to great lengths to try an make the storyline work by adding in extra NPCs with knowledge of what was going on beneath Thornkeep.

You know an adventure is a stinker when even the paladin character suggests going back up the the keep and burning it and the entire town down and tossing in the adventure book as kindling.

After six game sessions the GM gave the adventure the boot and moved on to another adventure.

For those who are raving about the actual village of Thornkeep, yes it makes a decent generic village but we've all seen better. Just not worth the price of the adventure or PDF to have another generic village to work out of.


So write a review if you disagree. EDIT: Since the relative posts got deleted, yes I have been informed you have already written one. Good.

Just because you've had one kind of experience doesn't mean everyone had the same issues or problems. It doesn't mean they didn't run the adventure. People are allowed to have different opinions.

Lantern Lodge Customer Service Dire Care Bear Manager

3 people marked this as a favorite.

I removed some posts that were less than civil as well as some that got caught in the crossfire. If you'd like to reconsider word choice and repost, you are welcome to do so. Thanks.

Sovereign Court

I have played the first two levels as PFS, here on the boards, and they were great fun. Even without using the village much.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

BTW, some things in the latest review don't quite line up with what's actually written in the adventure. For example, it states that the encounters in a certain chamber of Erik Mona's Sanctum of a Lost Age are TPK killers for a party of level 4-5. Which is true, because that part of the book is for parties of level 7+ ;)


It the worst thing I ever paid for in the game world or any other. Do not buy or play it a waste of time. Sad part I had such high hopes for this book. It sad.


1 person marked this as a favorite.
Tom S 820 wrote:
It the worst thing I ever paid for in the game world or any other.

Really?

As you can see from my 3-star review, I thought it was far from perfect, and of course we're all entitled to our own opinion. But if this is truly the worst thing you've ever purchased, I think you may need to get out more. ;-)

Owner - Pip's Dice and Games

Surely dampens my enthusiasm for Emerald Spire. My biggest worry was lack of continuity I had hoped that Thornkeep might be a prelude to quash these worries. Nope.

Sovereign Court

1 person marked this as a favorite.

I'm still baffled over the scale on the map for the first level.

For instance:

Spoiler:

The sarcophagus would be 20 feet long and nearly 10 feet wide.
And the pillars in the chasm room clearly were written for a scale of 1"=5' not 10'

Grand Lodge

I'm having troubles finding the GM's Society chronicle sheet for Thornkeep. I'm not talking about the one that are filled out for the players to keep, I'm talking about the one for the GM specifically. Have I missed this somewhere?

Grand Lodge

Sorry, I was confused and was thinking of a session sheet. I know where to find these now.

Shadow Lodge

Talon Stormwarden wrote:

I'm still baffled over the scale on the map for the first level.

For instance:
** spoiler omitted **

I concur...it really doesn't make sense.

I have tons of flip mats with blank sides, more than anyone else in my local area, and even I don't own enough blank ones to draw out The Accursed Halls, and since I was looking to run a series of Thornkeep PFS runs in the near future, that's very frustrating.

Dark Archive

I ran the Accursed Halls with two 2nd level characters and both players enjoyed it. We ran through the whole thing in one session (but they did have to rest a few times; dungeons in the middle of town are great for that, but as they get a bit better known they might well find out the town isn’t as safe as they think it is). I used the plot hook that the party were hired by a wannabe Pathfinder to investigate the Door and see if they could get it open.

They were also aware that there was a reward for the signet ring, and for the head of a renegade goblin who was holed up in there (wanted in connection with a recent attack on the Woodbristle homestead), which encouraged them to explore even though they appeared to find my main plot hook a bit underwhelming.

The map of the Accursed Halls confuses the heck out of me, with the regular switches from level 1 to level 2 and back again. Fortunately my players were quite patient with me.

One of my players is very good at riddles – much better than the other player and myself. I took quite a lot of satisfaction when it was the other player who figured out how to open the Door. Maybe I need to put in more non-riddle puzzles in my adventures.


So, I have both Thornkeep and its map pack, both in print and PDF format. Unfortunately, the map pack doesn't include the top level, the Accursed Halls. Anyone have an image of that map part without the key associated with it?


What levels are these dungeons for?

Paizo Employee Developer

1 person marked this as a favorite.

It covers levels 1–7.

Spoiler:
The Accursed Halls: 1st level
The Forgotten Laboratory: 2nd–3rd level
The Enigma Vaults: 3rd–4th level
The Dark Menagerie: 5th level
Sanctum of a Lost Age: 7th level

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