Legacy of Fire: Module 3: The Jackal’s Price

Game Master BloodWolven

Combat fight map!

Kelmarane
North Kelmarane
South Kelmarane
Kelmarane Environs

Katapesh compound
Katapesh compound 2nd level.

Handouts!


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Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

Anyone else have spellcraft?
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Spellcraft with guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Notes:
The magic chessboard when complete will allow you to summon an army for you. Each individual piece has their own powers. You are not sure what the bishop's power is.

these magical things just outside the stone hut? Below are her rolls to identify with Detect Magic:

magic plants - K (arcana): 1d20 + 15 ⇒ (4) + 15 = 19magic plants - Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19

obsidian shard - K (arcana): 1d20 + 15 ⇒ (17) + 15 = 32obsidian shard - Spellcraft: 1d20 + 15 ⇒ (7) + 15 = 22

magic whistle - K (arcana): 1d20 + 15 ⇒ (13) + 15 = 28magic whistle - Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33

bronze coin - K (arcana): 1d20 + 15 ⇒ (4) + 15 = 19bronze coin - Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16

GM Wolf
Mon, Aug 7, 2023, 11:53 pm
| FLAG | LIST | REPLY
+
Zasril
LOL!!! No the hut has a whole bunch of magic upon it. The items referenced are on the way to the hut.

The whistle has 3 charges per day. 1 charge and summon monster I, 2 charges uses summon monster II, and all three charges you can use summon monster IV. It is keyed to birds, so that is one limiter.

The Bronze coin appears to be a coin of unluck, a curse upon anyone that picks it up.

The obsidian shard is a figurine of wondrous power! It has three uses. First you summon a dire boar as a mount, second you can summon the minotaur to fight for you, the third is it can cast bull strength 1/hour. It is in its large form with a simple cantrip cast upon it, it will revert to its tiny figurine form.

A lot of the magical plants are the same:
Liferoot, 6 doses, can work as metamagic feats for creation of potions of cure.
Purple haze Lillies, 7 doses, ground up into a powder and acts like charm person or an essential ingredient to an elixir of love.
HashWeed, 13 doses, it extends a natural high, so used with pesh means it lasts twice as long!
Cyan Berries, 5 doses, they feel frozen to the touch but can be eaten easily. It adds damage per die of cold spells.

-------

find a pink conk shell the size of your hand. Further in you see a weed or plant of some kind. A small silver backed personal mirror with a silver handle. A shard of glass that has a red and orange tint to it.

Continue using Detect Magic ...
Know Arcana-conch: 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft-conch: 1d20 + 15 ⇒ (6) + 15 = 21
Know Arcana-mirror: 1d20 + 15 ⇒ (16) + 15 = 31
Spellcraft-mirror: 1d20 + 15 ⇒ (6) + 15 = 21
Know Arcana-glass: 1d20 + 15 ⇒ (11) + 15 = 26
Spellcraft-glass: 1d20 + 15 ⇒ (20) + 15 = 35
Know Arcana-plant: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft-plant: 1d20 + 15 ⇒ (12) + 15 = 27
...

Spellcraft DC 21 On black short sword:
Tiesa:
Spellcraft-conch: 1d20 + 15 ⇒ (6) + 15 = 21
Shell of Sending
Source Pathfinder #124: City in the Deep pg. 56
Aura moderate evocation; CL 7th
Slot none; Price 12,200 gp; Weight —
Description
This conch shell measures only a few inches long and shimmers with a delicate pink color. Shells of sending always come in pairs, with each shell attuned to the other. If pairs are mixed up or lost, a shell of sending can be attuned to a new shell of sending in a process that takes 24 hours.
Once per day, anyone holding a shell of sending can whisper up to 25 words into the shell. The sender’s words emerge from the second shell, audible to anyone holding the attuned shell, as long as the receiver is on the same plane of existence. If the receiver wishes, she can send a return message of up to 25 words.

Anyone eavesdropping on either sender or receiver must attempt a DC 14 Will saving throw. On a success, an eavesdropper can hear the speakers normally. On a failure, the speakers seem to be relaying gibberish and nonsense words to each other. Creatures who fail this saving throw by 5 or more are deafened for 1d4 minutes.
Construction
Requirements Craft Wondrous Item, sending; Cost 6,100 gp

---

---

Spellcraft-mirror: 1d20 + 15 ⇒ (6) + 15 = 21

Loathsome Mirror
Source Ultimate Equipment pg. 308
Aura faint enchantment; CL 5th
Slot none; Price 9,000 gp; Weight 10 lbs.
Description
This buckler-sized mirror magnifies flaws and faults, presenting the least appealing image of any creature reflected in it. The mirror must be held in one hand to function. As a standard action three times per day, the bearer of the mirror can project a reflection onto the creature that produced it, making them appear utterly loathsome to all onlookers. The subject must be within 30 feet of the mirror, and must be able to see the mirror to be affected. For the next 5 rounds any creature attempting to target the subject with a beneficial spell or effect must make a DC 14 Will save. On a failure, the creature must choose a new subject for the spell or effect is wasted. Once a creature succeeds on this saving throw, it can target the subject normally for the remainder of the mirror’s effect’s duration.
Construction
Requirements Craft Wondrous Item, unadulterated loathing (Ultimate Magic); Cost 4,500 gp

---

---

Spellcraft-glass: 1d20 + 15 ⇒ (20) + 15 = 35

You know this item has two abilities, first it seems to be able to summon someone that it is attuned too. Secondly, if you have produce flame cast into it, it will transform into:
Koriana's Blade
Source Pathfinder #128: Songbird, Scion, Saboteur pg. 79
Introduced In Pathfinder #128: Songbird, Scion, Saboteur; Suitable For PCs of 4th-6th level
Aura strong abjuration
Slot none; CL 17th
Weight 4 lbs.
When the brave knight-commander Koriana of Zimar fell within the ranks of the Fifth Army of Exploration, her remains were returned home—along with her sundered steel shield. Her brother Tadric, distraught, focused only on creating a fitting legacy for Koriana’s daughter. Devoting himself to the study of metalcraft and magical crafting, he eventually turned a shard of his sister’s shield into a protective longsword. Though records indicate that Tadric’s niece took up the sword and joined the military, her full tale and the blade’s fate were lost to history. Rumors that she went into clandestine service for the royal family still circulate.

Koriana’s Blade is a +2 defending longsword. It’s strangely curved, betraying its origins, and has five gemstones in its pommel. Four are broken, but the white gem in the center is intact. Once per day, the wielder can trigger this gemstone as an immediate action to absorb and negate all darts targeting her from a magic missile spell.

When the wielder transfers at least 1 point of the weapon’s enhancement bonus to her AC using the defending special ability, she also chooses one creature other than herself within 10 feet to gain a +1 bonus to AC until the wielder’s next turn. This bonus is always +1, regardless of how much of the weapon’s bonus the wielder transfers to her AC.

First Triumph: One of the gemstones on the sword’s pommel (determined randomly) repairs itself. Once repaired, a gem can be activated as an immediate action once per day to make the sword’s wielder immune to a single effect of a particular type, as described below, just before she would be affected by it. She must choose to activate the gem before attempting any save or other defense against the effect. The black gem protects against negative energy, the red gem protects against fire effects,the pink gem protects against mind-affecting effects, and the green gem protects against poison effects.

Second Triumph: Koriana’s Blade is a +3 defending longsword. Another randomly chosen gem repairs itself.

Third Triumph: Another randomly chosen gem repairs itself. The wielder of the sword gains a +1 insight bonus on all saving throws against effects of any type corresponding to one of the sword’s functioning gems.

Fourth Triumph: Koriana’s Blade is a +4 defending longsword. The final gem repairs itself.

Know Arcana-plant: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft-plant: 1d20 + 15 ⇒ (12) + 15 = 27

It is a spell thistle a kind of magical plant used to enlarge stinking could. There are other uses for it but that is the main reason.

She picks up the mirror and whispers a few words as she closes her eyes. The mirror lifts from her hands and turns to dust. She opens her eyes and asks, "Did it work?"


DC 25 Perception:
If you are out on the dock you see a red skinned figure appear in the sky.
Those in the hut can hear the splash.


Vudrani (Half-Janni) Havoker / Telekinetic
Nima Lily wrote:

Anyone else have spellcraft?

[Dice=Spellcraft with guidance]1d20+6+1
[Dice=Spellcraft with guidance]1d20+6+1
[Dice=Spellcraft with guidance]1d20+6+1
[Dice=Spellcraft with guidance]1d20+6+1
[Dice=Spellcraft with guidance]1d20+6+1
[Dice=Spellcraft with guidance]1d20+6+1
** spoiler omitted **...

Jyn is not a very Arcane Witch, but he has it .......


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Perception: 1d20 + 11 ⇒ (20) + 11 = 31 0.0
The suli startles himself to see the red-skinned man in the sky.
Is THAT the ferryman? Davod ponders.
The thief waves his hands and shouts, "HELLO THERE!"
Diplomacy (Practiced Impression): 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32


The red skinned figure drops into the water plummeting deep. Soon she swims up to the surface and towards the beach.


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She waves towards Davod then continues swimming.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"Oh Desna! You spoil me so!" Davod says to himself as the beautiful ifrit swam closer.

The thief helps Sasha from the waters. "Are you alright? Are you hurt?"


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Even as you pull her from the water she has a knife in her other hand, wary of you even though she recognizes you. She simply states, "I am wet, but not hurt. Where is everyone?"


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"Everyone is in the Stone Hut", Davod explains, point to the structure in the distance. "I'm stationed on this docks in hope of flagging down the mysterious Ferry Man. If you need no further assistance, I shall stay here..unless you mean to take me prisoner?"
Diplomacy + Practiced Impression: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She raises her free hand up to your chin, she then states, "That is yet to be determined, I will go to the rest of the group. Thank you for keeping watch."

Entering the stone hut she goes to Nima and asks, "where is Aukan and our sister?!"


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

She shakes her head saying, "I don't know but the activation of this item that is burnt out was correlated to your arrival. Maybe some of these other items could be used to do the same foe the others that are missing."


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

She continues to take her time to activate the different items that seem to have the hidden feature.


Within a half hour, Aukan, Alexandria, and Rayhan appear in the same manner of Sasha. Any other PCs/NPCs that I am missing?


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Once he is out of the water and with the group he asks, "So what do we know? What has happened in my absence?"


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She falls but does not land in the water, she flies over to Davod and lands beside him. She suppresses her flames and asks, "What do you want? Sasha is a flirt but her heart is set on Aukan."


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Not missing a beat, Davod asks, "Well, Lady Pharos? What is your heart set on?" The suli extends his hand in hopes Davod will be allowed to kiss hers.
Diplomacy: 1d20 + 13 ⇒ (9) + 13 = 22


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Not stopping a beat eh? Hope you dont get burned Vivi offers a smile.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

"My heart has been ever the flickering fire. I haven't found the right kind of fuel yet. If you get my meaning?" She states biting her bottom lip as she offers her hand. She does shrink down to medium size.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"The right fuel is important", the thief smiles as he kisses the efreet's hand.
"Please join the others, dear lady. We are making Ladies Vladimirovna jealous."


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

"Oh she can join, I hear she is great in the sack." She states with a dubious look and then she winks at Vivi!


Vudrani (Half-Janni) Havoker / Telekinetic
Pharos Alexandria wrote:
"Oh she can join, I hear she is great in the sack." She states with a dubious look and then she winks at Vivi!

"Odd that I would have heard differently, but it's funny sometimes how the wind ... blows."

An errant breeze swirls around the would-be genie revealing a great deal of his ... power.
In fact, all of them could see it, even after the breeze had softened.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Davod goes back to his guard duty/lookout. "Anything new on the horizon, DJyn?"


Hours pass by and eventually, it becomes dark. Who is staying up? The next morning nothing much has changed on the island.


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Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Likely Davod stayed awake until he nodded off on the lookout for The Ferryman.

In the morning, he groggily walked back to the Stone Hut, sart down and started devouring several fruit.

"I fell asleep looking for the Ferryman or anyone else on the waters. I say we travel to the other islands DJyn saw. Maybe we can see The Ferryman elsewhere?"


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi, being absolutely no stranger to innuendo smiles, looks and Davod and says

Oh my, with you this was perhaps bound to happen. Should have never let slip that I am on first name basis with a Succubus, such a blind fool I was but I am very much in the fold. And clearly nobody here would see matters of sensuality as a mere gag right?

With an oddly strong pronounciation on several words.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Davod takes in this information unamused, but shoots a quick smile to Pharos before turning back to the oracle.
The suli gives Varvara a deep bow.
"So you must think me scared of a beautiful woman with a LONG list of personages living within one being. AS for myself, I find the challenge to seduce all your facets invigorating, and hope to GET to know you well enough to MINE the deep depths of your collective souls."

"There. How was that?" Davod finished with a wink.
Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She chuckles at the word sparring.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

The thief is pleased he was able to entertain the powerful outsider.

☆☆☆

Davod looks up at DJyn as he devours more fruit.
"So? Should we head north? Or East?


Tiesa finally reappears in the same spot she disappeared from. She lands heavily on the cushions and stone floor of the hut. She is holding a bottle in one hand and a scroll in the other. There are all sorts of cuts, claw marks, and bite marks on her bloody body. She is not moving, though blood pools under her.

Heal chack DC 12:
She is dead.

Heal chack DC 15:
She is freshly dead.

Heal chack DC 20:
She was killed by many instruments, you can see blade marks, slam marks, bite marks, claw marks and some you dont even recognize.


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

Nima quickly comes over to her and prays to the flame. Infusing a spell into Tiessa's body. Then checks her vitals.

Heal: 1d20 + 12 ⇒ (10) + 12 = 22

She shakes her head and says, "She is dead. Freshly killed but there is nothing I can do about it!"


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

The suli rushes toward the limp form of Tiesa. Davod wipes some of the blood off her face as his eyes well.
"Sleep now, Tiesa. May Desna keep you in her Elysium home; free from the problems of this world."


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She comes forward with concern. Ready to lend a hand if need be. She puts a consoling hand on Nima's shoulder. "Who knows what she went through, maybe Vivi's multiple personalities? Sorry I try to use laughter as a crutch when death is involved." She then lets the hand slide off as she crouches down. She takes the scroll from Tiesa's hand and unflurls it, then reads it aloud:
"Long ago, visitors to these islands received a greeting from the Imprisoner. You shall receive the same. Greetings and welcome, brave hunters, to the Serpent Isles. Here you will find a hunt to satisfy your thirst for challenge, danger, and adventure, a tale to be told as you relax at the Pleasure Palace. Your task is simple: you must hunt down the Golden Ram and take its horn. There are many challenges to be faced on these islands, but only by sounding the ram’s horn can you call back the ship that will bear thee hence. Do not think to cheat the hunt, as the Golden Ram is under my protection; this is a test of skill and skill alone, of courage and cunning, not raw power. One ram’s horn you must sound and present to the boatman to gain passage. The other horn is yours to keep, as a trophy and reward for your daring. May Fate smile upon you and guide your aim. The Imprisoner is gone now. But his world remains. A world we created. You have only just arrived but we must know if you are ally or enemy, capable or inept. Complete the Imprisoner’s task and we shall have a greater one for you, one to help fulfill your heart’s desire. Give this egg to the boatman, and he will bring you directly to us. We have much to discuss."


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Dacvod asks Pharos the re-read the scroll several times.
"Okay. Our immediate goal is to hunt and kill the Golden Ram, who's horns can a trophy and a means to escape The Serpent Isle. And our temporary goal is to use the egg to call The Ferryman to introduce ourselves to our current captors. Right?"
The suli looks to the others for confirmation.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She does at Davod's request.
Then she simply responds, "Yes, we need to defeat this Golden Ram, collect its horns to call a boat. Then use the egg!"


1 person marked this as a favorite.
Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

The suli nods. "Thank you, Lady Pharos, for the clarification."
Davod stands up and readies his gear. "You think our current jailors would consider DJyn's aerial reconnaissance 'cheating'? I mean, that is a natural ability for you, right DJyn?"


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She shakes her head and offers, "We can use all our skills on the hunt, I would assume all of our abilities too. I can fly too. Shall we venture further inland and begin searching for this ram?"


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"If you would be willing to so, dear lady", Davod asks. "I can't imagine a golden ram would be able to hide from your beautiful eyes."
Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She smiles at the compliment, and happily responds with, "Flattery will get you everywhere. Did you want to ride with me?" She steps forward and enlarges, offering a hand to Davod.

One way or another soon enough she is in the air looking around.

1d100 ⇒ 53

1d20 + 11 ⇒ (12) + 11 = 23

She points out and mentions she sees something glittering.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4
Pharos Alexandria wrote:

She smiles at the compliment, and happily responds with, "Flattery will get you everywhere. Did you want to ride with me?" She steps forward and enlarges, offering a hand to Davod.

One way or another soon enough she is in the air looking around.

She points out and mentions she sees something glittering.

Davod's face lights up. "Really?! Yes, please!!"

After the glittering was found, the thief made a note where it was in relation to the Stone Hut.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31

"It is a shame", Davod yells over the rushing air. "We don't have time for you to show me other fantastical sights at this altitude! Let us report to others our findings!"


Vudrani (Half-Janni) Havoker / Telekinetic
Davod Mohidoon wrote:
Pharos Alexandria wrote:

She smiles at the compliment, and happily responds with, "Flattery will get you everywhere. Did you want to ride with me?" She steps forward and enlarges, offering a hand to Davod.

One way or another soon enough she is in the air looking around.

She points out and mentions she sees something glittering.

Davod's face lights up. "Really?! Yes, please!!"

After the glittering was found, the thief made a note where it was in relation to the Stone Hut.
[dice=Perception]1d20 + 11

"It is a shame", Davod yells over the rushing air. "We don't have time for you to show me other fantastical sights at this altitude! Let us report to others our findings!"

Jyn will have taken another vector to search where Davood and his paramour weren't searching ...


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She nods in agreement and they head back to the hut. On the way she produces flame and shoots a the blasts of fire in Djyn's direction to catch his eye.


Vudrani (Half-Janni) Havoker / Telekinetic
Pharos Alexandria wrote:
She nods in agreement and they head back to the hut. On the way she produces flame and shoots a the blasts of fire in Djyn's direction to catch his eye.

"You caught my eye long ago - I just know that I can't keep up with you"

He winks at her as he floats into the sky.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

"Oh! I thought you had went a different way. What is your speed?" She asks on their way down.

Back at the stone hut she states, "Pack up we are heading for what we think was the ram. Djyn can you carry someone? I can carry maybe three of you. Who is going with us and who is staying behind?"


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"I should like to come along, Lady Pharos", Davod chimes in. "The scroll made the hunt seem daunting. I think we will need as many hunters as possibly allowed."


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Numbers are good yes


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She looks towards the group with a knowing look, "Okay who can ride well? Wish for a flying mount. Pegasus, dragon horse, hmmm, hippogriff, gryphon, so many to choose from, any other suggestions? Oh! A flying carpet! Otherwise we hoof it!"


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

She asks with curiosity, "Sure having an aerial view would be helpful to find the golden ram but the two of you can guide us as we walk there, right?"


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She quickly adds, "How about a Roc? Something intelligent and loyal would be great."


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

"Having a loyal roc would be a boon, to be sure", Davod agrees.
"Ah! But what rogue worth his pech wouldn't want the services of a flying carpet", the suli sighs wistfully.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She looks at Davod and requests, "Now you do have to say the words, 'I wish' then I may be able to grant it. It seems my power has been refocused so you each may gain a wish up to five per day. Though no one may get another wish until all the others have wished."

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Vudrani (Half-Janni) Havoker / Telekinetic
Ala’Ihys the Archer wrote:

My posting may be slow for a couple of days, I still intend to check the boards a couple of times a day, but I'm not living at the computer. Don't wait for me to make the decisions and if we get in combat bot me if needed.

Both my wife and mom have come down with covid. My mom (86) was almost unresponsive so we called the squad, she's at the hospital. I'll end up being there a bit and taking care of my wife, thus not at the computer as much as usual and I hate posting on my phone.

Maybe focus your energy on the issues at hand? Take care of them, they need you. This will be here, we will be here. All the best to you & your family.


Are we all ready to move on to the island?


Knowledge (dungeoneering) to identify normal flint, sure.
I believe it would be a K (arcana) check.

Silver Crusade

GM Wolf wrote:

There is plenty of rocks on the island and find some flint as you wander along. A few pieces here, a few there...

Does flint come in veins of ore?

Ore is usually rock with metal in it, Flint is found in chalk or limestone.


Thank you!


Sorry folks this week has been exhausting...


1 person marked this as a favorite.
Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

FRIENDLY REMINDER
Paizo forums will be down all of Saturday, February 3rd. So get your posts in before midnight on February 2nd!

Silver Crusade

1 person marked this as a favorite.

Or very early saturday morning :)

Being in the midwest instead of the west coast I got away with it last week.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

It looks like one of the shadow beasts hit me, maybe. He has an 80% miss chance with my 4 mirror images. Fingers crossed.

Silver Crusade

Hey GM Muhaffma! I didn't connect the dots until you posted here in discussion. I was going to jump into your 'Ironfang' recruitment and congratulate you on finally finding a home for Brighberry, but I didn't want to clutter up your recruitment thread. Good luck with the game!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Oh, thanks! And I hate it when I do that, lol. I wish I could set a default alias for each game rather than for everything. I post as the wrong person too often.

Silver Crusade

yeah, well, you're not the only one whose done it and at least it was in discussion where it makes a little sense, instead of in the game thread...

Silver Crusade

GM Wolf wrote:
I don't reveal which check which is needed, you make a check and see where it leads you. You may also make two knowledge checks for a swift action, three for a move, four for a standard, and five for a full round action.

That doesn't make any sense to me, either a character would recognize the creature based on the mechanics of a knowledge checks. It wouldn't be: Gosh is it a mammal, nope. Maybe it's a reptile, nope. Maybe it's a bird, nope....

Either a character would know or wouldn't. Knowledge checks don't take an action, so he should be able to do every single trained knowledge check in that split second and use his bane if able. If not the bane (a main part of the class) becomes useless.


Then roll all the checks for yourself!

80% miss chance, low it hits1d100 ⇒ 43
One image gone.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Woohoo! Saved my bacon. Goal #1 complete.

Silver Crusade

So guess which knowledge check, or roll eight knowledge checks because you want me to guess what sort of creature it is based on the description of

GM Wolf wrote:
"As the shadows disperse you see muscular canines which have a maw full of sharp teeth and an inky black coat that almost seems to drink in the light around it. Each of them have some kind of shadow decoration, a wreath, a halo, horns, or of the like.

I have an easier solution:

Because of the situation taking care of my mom, I've decided to step away from some of the games I'm in. I believe it would be easier to step away from this game, and focus on ones I'm more comfortable with the pace and style. GM Wolf, thank you for running the game and giving me a chance to play. Please place Ala'Ihys under the previous players list. Thank you.


Let me know if you think I should down scale the NPCs.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Bahram will miss you, Ala'lhys. We hadn't even connected yet.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Without a map, I'm not sure where to go. I would like to move away from the fiery aura singing me, and I would also like to flank if possible. Is there a spot I can do that without incurring an AoO?


Map updated!

You could move as a full retreat to only take one AoO.


Do I need to do the round by round recap? Right now it is just the Bahram and Aukan show.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

If you want to just let us know whose turn it is and update as we go along, that should be fine.


Covid fog is a serious thing! Well here is to being back and finally healthy!!!


Bahram I am looking for your round 10 action!
Davod round 11?

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

All right guys. I'm sorry to say this, but Bahram will need to retire from this game. I haven't the time or focus for pbp right now. Thanks for inviting me into this game and I wish you luck, David.


Well that is a bummer! I am really sorry to see you go!

Davod it looks like we put out another recruitment or keep it just to us?


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

Looks at current character roster.
"Gods! It's just us! By the 9 Hells!?!"

If we get more players, great. If not, more wishes for Davod!


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

And I was just about ready to grant, Bahram al-Urgug "Jack", the sublime template!


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

So the campaign's on hold until we get more players?


Well that is up to you. We could easily find the crystal prison beyond the guard dogs.


Apparently everyone has dropped out! I am going to invite Stratton and Jean! We can make it work!

I am totally open to keeping it high powered or devolving the situation, I just would like some more players to be involved.... when in doubt it will just be us. Which can work.


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

I think the campaign is just getting good! You've been more active and progressing the story in ways I didn't forsee! Keep it high-powered. For one thing, I've never had a character encounter a nymph before! This is uncharted territory!!

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

I ended up being busier today then I thought I would be.

Is Davod meant to be a frontline character?


Male
Skills:
Percep +11|Diplo +14|SM +14|Acro +12|Appraise +10|Bluff +13|Disable +16|Intim. +7|Sleight +17|Stealth +17
Sublime Suli|HP 101/113|Fast Healing 7|F: +8, R: +9, W: +5|Init + 3|AC 22 (14 T, 18 FF)|BAB +4 Unchained Rogue (Guild Agent)/6th|Sneak Attack +3d6 4/4

FU<K no!!! Davod is a sneaky thief. Backstab stab stab!!!


Vital:
0 damage HP: 195, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

I AM the Frontline character! I welcome any help but I am used to doing it alone; Cleave and all.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

I haven't been changed yet, just drained and exhausted. Wishes daily for everyone!!! 5/day unless I need to be nerfed.

Cha 17, but str 35... yeah just a wish toting melee smasher.

I can't wait to gestalt... 1st level: ... IDK!


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +17 _ Ref: +13_ Will: +19, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+4_Ap+2_Bluf+10_Climb+5_Dip+15_EscA+4_Heal+12_Intimidate+10_K (Arc, His, Nob, Planes, Rel)+4_Ling+6_Ride+4_SpellC+6_ Ste+5_Sur+8_Swim+5_UMD+10

Backup fire cleric here, nothing special.


The not as pretty one! Charisma of 43!!!


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Stabby mack Stabberston here! We would love to have another rogue to flank with or any class really.

Slayer 2/Sorcerer 1/Monk of the Scaled Fist 1

Stab... die!
Vanish... now you see me, now you don't!
Can't touch this! @$$


Charisma of a 40!


Vital:
HP: 76/76, AC: 22_ T: 10_ FF: 21_ Perception +10, Sense Motive +5, Initiative: +3, Fort: +11 _ Ref: +6_ Will: +13, CMB: +10, CMD: 24, Speed: 10

Roper checking in, a unique monster with a name!


That's it for the NPC line up. You are welcome to bring in any class. We were mostly a martial class team with a bit of support healing.

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

I am tempted to do either a Zen Archer (Monk) or a Kensai Magus. I am thinking I will do the monk if there is no preference. I probably will be able to get it all together Monday.


Both sound awesome! I can't wait!

How would you like to be brought into the campaign? We are exploring a magical 'prison' you could easily have been trapped here as well!

Dark Archive

Skills:
Acrobatics +19, Knowledge: Engineering +7, Knowledge: History +7, Knowledge: Nature +11, Knowledge: Nobility +7, Linguistics +11, Perception +16, Ride +19, Survival +9
Attacks:
[dice=Bite+Rage-PA]d20+19-2[/dice][dice=Bite+Rage+PA Damage]d8+8+4[/dice][dice=Gore+Rage-PA]d20+19-2[/dice] [dice=Gore+Rage+PA Damage]d8+8+4[/dice][dice=Claw+Rage-PA]d20+19-2[/dice] [dice=Claw+Rage+PA Damage]d6+8+4[/dice]
Cave Troll Barbarian 2 : Init +11 : 97/97 [Regen 3: Acid/Fire]; AC 29, Touch 21, FF 29; Fort +17, Ref +14, Will +6; Rage 14/14 :Perception (Darkvision 90 ft, Low Light Vision, Scent) + 16

This is Jean.

So random question, I was looking at what account to use and saw Kazko from a previous game you ran. Could I bring Kazko in? Playing a Cave Troll sounds like silly fun.

I would need to change the gestalt to a level 2 barbarian instead to reach the 6 hit dice. If not, I will go with an Oread Zen Archer. I have that build pretty much finished but I had the random desire about asking to bring in my old version of Kazko before I overwrote him with a zen archer.

Hit Points if I am the Zen Archer: 5d8 ⇒ (5, 4, 5, 2, 8) = 24


Sure sounds good! Bring Kazko in!

Your choice!

Dark Archive

Skills:
Acrobatics +19, Knowledge: Engineering +7, Knowledge: History +7, Knowledge: Nature +11, Knowledge: Nobility +7, Linguistics +11, Perception +16, Ride +19, Survival +9
Attacks:
[dice=Bite+Rage-PA]d20+19-2[/dice][dice=Bite+Rage+PA Damage]d8+8+4[/dice][dice=Gore+Rage-PA]d20+19-2[/dice] [dice=Gore+Rage+PA Damage]d8+8+4[/dice][dice=Claw+Rage-PA]d20+19-2[/dice] [dice=Claw+Rage+PA Damage]d6+8+4[/dice]
Cave Troll Barbarian 2 : Init +11 : 97/97 [Regen 3: Acid/Fire]; AC 29, Touch 21, FF 29; Fort +17, Ref +14, Will +6; Rage 14/14 :Perception (Darkvision 90 ft, Low Light Vision, Scent) + 16

Awesome! So I will reduce him to Barb 2 now.

Do you want to keep the backstory and have him get sucked into another new dimension and wind up wandering the prison or should I redo the backstory to fit the AP?

Dark Archive

Skills:
Acrobatics +19, Knowledge: Engineering +7, Knowledge: History +7, Knowledge: Nature +11, Knowledge: Nobility +7, Linguistics +11, Perception +16, Ride +19, Survival +9
Attacks:
[dice=Bite+Rage-PA]d20+19-2[/dice][dice=Bite+Rage+PA Damage]d8+8+4[/dice][dice=Gore+Rage-PA]d20+19-2[/dice] [dice=Gore+Rage+PA Damage]d8+8+4[/dice][dice=Claw+Rage-PA]d20+19-2[/dice] [dice=Claw+Rage+PA Damage]d6+8+4[/dice]
Cave Troll Barbarian 2 : Init +11 : 97/97 [Regen 3: Acid/Fire]; AC 29, Touch 21, FF 29; Fort +17, Ref +14, Will +6; Rage 14/14 :Perception (Darkvision 90 ft, Low Light Vision, Scent) + 16

Kazko should be good to go, depending on the backstory question. I reduced gold to below 16K and fixed everything to be a non-gestalt barbarian.


Background question: both sound good, you choose!

Dark Archive

Skills:
Acrobatics +19, Knowledge: Engineering +7, Knowledge: History +7, Knowledge: Nature +11, Knowledge: Nobility +7, Linguistics +11, Perception +16, Ride +19, Survival +9
Attacks:
[dice=Bite+Rage-PA]d20+19-2[/dice][dice=Bite+Rage+PA Damage]d8+8+4[/dice][dice=Gore+Rage-PA]d20+19-2[/dice] [dice=Gore+Rage+PA Damage]d8+8+4[/dice][dice=Claw+Rage-PA]d20+19-2[/dice] [dice=Claw+Rage+PA Damage]d6+8+4[/dice]
Cave Troll Barbarian 2 : Init +11 : 97/97 [Regen 3: Acid/Fire]; AC 29, Touch 21, FF 29; Fort +17, Ref +14, Will +6; Rage 14/14 :Perception (Darkvision 90 ft, Low Light Vision, Scent) + 16

I think keeping the current background of bouncing from dimension to dimension sounds fun. Let me know when I should pop in then.


Break free from an ice prison and join in on the fight! Round 3

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