Legacy of Fire: Module 3: The Jackal’s Price

Game Master BloodWolven

Combat fight map!

Kelmarane
North Kelmarane
South Kelmarane
Kelmarane Environs

Katapesh compound
Katapesh compound 2nd level.

Handouts!


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For established and new players also write how you spent the coming year however you want, be it traveling the world, researching personal secrets, or helping to rebuild the village of Kelmarane. After the defeat of the Kulldis tribe, gnolls haven’t been a big problem in the Kelmarane region, although travelers and merchants are still wise to bring along plenty of guards to defend against the inevitable trouble with tiny pockets of the bestial humanoids.

Some possible actons:

Administration: Work with Kelmarane’s administration to gain the personal notice of the Pactmasters of Katapesh.

Business: In places other than Kelmarane or Kelmarane itself. Name a few agents or employees you gain during this time.

Church of Sarenrae: Help refine the grounds of the church and likely the cathedral outside of Kelmarane. Name a powerful NPC ally who remains in the church. Receive the rank of Abbot-Protector.

Crime: Befriend some associates, be it smugglers, the harpy Undrella, or another agent.

Explore Personal Mystery:

Moldspeaker: You search out to gain the power of the Moldspeaker.

Patrol Kelmarane Hinterlands/Rebuild.

Personal Romance:

Research: You focus on learning about your enemy and the lore associated with him. You learn a lot about Jhavhul, his genie armies, and his personality

Travel: Worldly travels leave you a popular figure among Kelmarane’s citizens.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Do you have a map or overview of Kelmarane?


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I do... though I will need to work on it making it a google doc... hopefully it will be done before tomorrow night.


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M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

In general, Grim will:

*Find a place to live.
*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
*Help rebuild the town.
*Try to trace out the bequest of the strange coin he received.
*Rediscover the property his ancestors held in this region.
*Help with patrolling/guarding

That kind of thing.


Sounds excellent Grim, now to get the others here too!


Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7

Greetings, all. Happy to be here.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

Hello everyone! Looking forward to gaming with you all. Btw, my time zone is Mountain Standard Time (Arizona).

Question: What is the status of Haleen in this adventure? I don't want to mess up the continuity with what's happened before.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Hello, happy to see you all. I’ll get to setting up the rest of the alias when I have time but It should do for now.


Haleen is around the town of Kelmarane somewhere... I don't think anyone has interacted with her much.

Don't worry about the continuity with what's happened before as many of us have only been apart of the game since Module 2.


Grimoin Al'Thorrak wrote:

In general, Grim will:

*Find a place to live.
*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
*Help rebuild the town.
*Try to trace out the bequest of the strange coin he received.
*Rediscover the property his ancestors held in this region.
*Help with patrolling/guarding

That kind of thing.

For the last few months you have found a house to renovate or at least repair. You could build the alter in your new house or take another building and change it into a shrine.

You have helped a lot at the monastery with its restitution and working on repairs for the town one building at a time. Many citizens of Kelmarane know you by name and they appreciate the light that you show.

What do you have to help you to Rediscover the property his ancestors held in this region?


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

@GM Wolf: Just checking if my character sheet has been reviewed and approved before I start rolling dice? In the meantime I'll just rp.


Feel free to roll dice. I have been having a hard enough time keeping up with my games let alone looking over your character sheet. I should be able to go over some of your character sheets this coming weekend. Though with that in mind, I do need to prep for my D&D IRL session on Saturday. So that may get in the way! We will see! This next week is spring break so I will be making many posts and checking material heavily on Sunday night and Monday.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Unfortunately I this week was busy and didn’t have time to edit the alias or update in game. I will try to get to that this weekend.


Sounds good Salim! My weekend was very full so I didn't have much time to post, looking through your sheets now!

Please talk about where you are this day and how things are going.


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Grimoin Al'Thorrak wrote:

In general, Grim will:

*Find a place to live.
*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
*Help rebuild the town.
*Try to trace out the bequest of the strange coin he received.
*Rediscover the property his ancestors held in this region.
*Help with patrolling/guarding

That kind of thing.

This is what I asked for and thanks for offering it. Now we need to delve into it a bit more. You have 3 months to do as you wish.

I can elaborate for you or you can do it for yourself. This also goes for Vivi and any previous players.

----

I hope that our new players will go to the top and click on the spoiler to see suggestions. Hopefully you can make at least one connection in the few days you are in Kelmarane before heading to Katapesh.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

Tiesa would have spent her time looking for Haleen. For the few days we have left in Kelmarane, she would spend it with Haleen, talking and reconnecting and asking why she left.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Salim will spend time doing the following, in order of priority.
- Administration: he would work to see if he gain some favors and a little bit of influence.
- Crime: Befriend some associates, mainly smugglers as they know more of what’s going on than others.
- Explore Personal Mystery: Look into what happened during his “tutelage”
- Establish a home in Kelmarane to live in, until he eventually returns to Katapesh.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi will:

--Get Ragnars axe send to Absalom for burial. There is a liasion there which will do things furhter, as well as an account of his kills, status and deeds as known by her.

--Productively make some minor money and good will by healing people.

--Get a home in return

--Search out wizardry types and probably meet Tiesa because of it, in order to get some insight of what the heck is going on with the scroll.

--Check out the local crime scene, burnish her credentials, and inform established criminal authorities that she is open for business, healing wise, but expects her properties to be respected in turn.


Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7

Downtime priorities for Azaris:

-- Find somewhere to live. Nothing fancy or expensive, as he does not expect to stay long, but permanent enough for him to not have to seek out a new place for his bedroll each night. He prefers to have his own quarters rather than sleep in a common room, but something like a vacant room in a shared house is ok.

-- Find a source of income. Legally if possible, but he's not above a bit of crime if the opportunity presents itself and the risk/reward ratio seems to be in his favor. He'll introduce himself to Undrella as a minimum and keep an eye out for other options. No manual labor, though.

-- Research. He'll look for anything linked with efreeti and the plane of fire to try and figure out what sort of secrets the efreet he encountered in the hills was after.


Varvara Ulyanova Vladimirovna wrote:

Aukan Grimoin, I have that great axe, that periapt and the armor off that priestess. The armor is pretty great on me, does either of you want the other stuff? If no, lets sell it. I dont claim any extra money from the proceeds, which should go to you two. I will send Ragnars axe to the liasion in Absalom for burial, the gnoll kings axe is also up for grabs. Did the bugger wear any armor or have other items?

Vivi recounts open loot questions.

As this conversation would have happened once you returned to Kelmarane let's move it here as gameplay is about 3 months past then.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

@GM Wolf: Although I'm happy to do lots of roleplay and investigation with Haleen, I don't want to hold the rest of the party back. Tiesa would be curious and accept the dinner invite, so when everyone else is ready, please go ahead to the dinner meeting. (If needed, maybe we could continue stuff with Haleen under spoiler buttons? I don't know if/how people handle two timelines at once.)

@Grimoin Al’Thorrak: Fyi, for Tiesa's background I wrote that he saved her from buying false pesh at the Nightstalls some years ago, and that she was impressed by how fairly he treated her. If this doesn't fit in with your PC, please let me know and I'll edit/delete it as you wish.


Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7

In addition to the goals above, Azaris would also take an interest in all individals of extraordinary abilities in Kelmarane, including other PCs. He won’t nessecarily introduce himself, but he’d make mental notes about who’s who, what their skills and abilities are and their general motivations and alligiances.

I really like the rich background, but am good to move on to the main plot.


Yes Tiesa we can continue your interactions with Haleen in spoilers as we move gameplay into the night event.

Azaris:
Sounds good. Besides the PCs you would also take note of the arena fighters, Aukan, Sasha, Nima, and a few other more on the sideline NPCs.


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CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

Just a heads up that my posting may be delayed due to the Easter weekend.


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I am sorry to say I don't have time to update today. I am hoping to get some good rest as I have an observation tomorrow. I will update tomorrow!


Just to be crystal clear, does anyone want to pursue the moldspeaker possibility, if not I suppose Aukan will take it on.


Azaris al Zakam wrote:

Downtime priorities for Azaris:

-- Find somewhere to live. Nothing fancy or expensive, as he does not expect to stay long, but permanent enough for him to not have to seek out a new place for his bedroll each night. He prefers to have his own quarters rather than sleep in a common room, but something like a vacant room in a shared house is ok.

To address this there are many options. You could use a vacant house, there are many. You could rent a room from the Black Raven, it is the main inn in town. You could make an agreement with the baker or the butcher to use their spare bedroom for daily work done.

Azaris al Zakam wrote:
-- Find a source of income. Legally if possible, but he's not above a bit of crime if the opportunity presents itself and the risk/reward ratio seems to be in his favor. He'll introduce himself to Undrella as a minimum and keep an eye out for other options. No manual labor, though.

What are your skills? Crime really isn't an opportunity as there isn't much to steal let alone any merchants that come through have a healthy crew of bodyguards.

What kind of contact do you want with Undrella? You could find ingredients for her potions, poisons, and brews. You can be a bouncer

Azaris al Zakam wrote:

-- Research. He'll look for anything linked with efreeti and the plane of fire to try and figure out what sort of secrets the efreet he encountered in the hills was after.

How long have you been in town? I would say you can do a weekly check knowledge planes, kn arcana, kn local, etc.


Grimoin Al'Thorrak wrote:

In general, Grim will:

1*Find a place to live.
2*Establish/Refurbish a shrine to Abadar. Aside from that, help out with the Cathedral.
3*Help rebuild the town.
4*Try to trace out the bequest of the strange coin he received.
5*Rediscover the property his ancestors held in this region.
6*Help with patrolling/guarding

That kind of thing.

1 - To address this there are many options. You could use a vacant house, there are many. You could rent a room from the Black Raven, it is the main inn in town. You could make an agreement with the baker or the butcher to use their spare bedroom for daily work done. You could have a room in Aukan's mansion if you wanted.

2 - Do you want to make your own temple out of a townhouse, speak with the cleric of Sarenrae and make a shrine. How are you helping out at the Cathedral: manual labor/rebuilding, Focusing on the religious apsects/restoration, gardening either within or on the outside grounds?

3 - manual labor I am assuming!

4 - Who do you share the strange coin with?

5 - K history check, 12 checks for the last 3 months. Who are you including in your search?

6 - The community is happy with this choice and support you in defending them in the most basic needs. Food, Water, Cleaning, lodging, etc.


GM Wolf wrote:
Varvara Ulyanova Vladimirovna wrote:

Aukan Grimoin, I have that great axe, that periapt and the armor off that priestess. The armor is pretty great on me, does either of you want the other stuff? If no, lets sell it. I dont claim any extra money from the proceeds, which should go to you two. I will send Ragnars axe to the liasion in Absalom for burial, the gnoll kings axe is also up for grabs. Did the bugger wear any armor or have other items?

Vivi recounts open loot questions.

As this conversation would have happened once you returned to Kelmarane let's move it here as gameplay is about 3 months past then.

Aukan would like to keep the axe. Do either of you want either of the other items or will you send them off to katapesh to sell?

Sasha would take any items to sell in Katapesh as she captains the corsair.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

@GM Wolf: For downtime, I've played it as if Tiesa has just arrived in town and will be here for only a few days (until the corsair leaves). But I think she'd love to be a drug dealer aka transport a huge load of pesh to Katapesh to sell for a profit (and to keep some of the product for herself). There's no way she could afford that much though so she'd need to find a sponsor/investors in a short time frame for such a venture. Does that sound like something she could do?


Please respond here about what you do for the next three days, if it includes others please include them in the spoiler title.

For example:

Next 3 days, Jyn, Tiesa, Salim:

Blah blah blah,
You fight the gnoll raiding party,
Jyn and Salim as Tiesa asks for some help would you aid her?
Etc.

In gameplay we are going to move quickly through the flight and getting to Katapesh.

---

Yes Tiesa that sounds like a plan. You could go out and harvest the pesh for yourself as the fields look untended and going barren. Find a sponsor like Almah or Undrella.


Grim are you with us?!


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2
Varvara wrote:
Aukan Grimoin, I have that great axe, that periapt and the armor off that priestess. The armor is pretty great on me, does either of you want the other stuff? If no, lets sell it.

Grim waived his hand dismissively.

"Nah, I'm good. Go ahead and sell that stuff."

Tiesa wrote:
Fyi, for Tiesa's background I wrote that he saved her from buying false pesh at the Nightstalls some years ago, and that she was impressed by how fairly he treated her. If this doesn't fit in with your PC, please let me know and I'll edit/delete it as you wish.

Works just right for me!

GMWolf wrote:
does anyone want to pursue the moldspeaker possibility?

Not me man, that sounds filthy...

GMWolf wrote:
Grim are you with us?!

Yeah; sorry for the holdup, it's tax season.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

During the six months downtime...

In order of priority...

1. Grim will find a place to live.
He picks a vacant small apartment on the ground floor or first level underground and fixes it up, as he is modest doesn't need a lot of space.

2. Grim will Establish a shrine to Abadar.
He will pick a kiosk in the Battle Market to set up and consecrate as a shrine to Abadar there (with the help of an actual priest), where people can come to him in his capacity to settle contract disputes and mediating business litigation.
He will also volunteer to help patrol the Battle Market for thieves and pickpockets.

3. Grim will help out with the Cathedral.
He will help out with clearing the Cathedral of hazardous monsters and traps. After that he will volunteer to help rebuild it to its previous glory; beginning with structural, then the religious features.

4. Help rebuild the town.
He will help with basic manual labor with rebuilding projects as needed.

5. Try to trace out the bequest of the strange coin he received. He'll try showing it to the bartender for one, then the local priest.

6. Rediscover the property his ancestors held in this region.
Know:History: 1d20 + 4 ⇒ (6) + 4 = 10
Know:History: 1d20 + 4 ⇒ (20) + 4 = 24
Know:History: 1d20 + 4 ⇒ (14) + 4 = 18
Know:History: 1d20 + 4 ⇒ (9) + 4 = 13
Know:History: 1d20 + 4 ⇒ (13) + 4 = 17
Know:History: 1d20 + 4 ⇒ (17) + 4 = 21
Know:History: 1d20 + 4 ⇒ (9) + 4 = 13
Know:History: 1d20 + 4 ⇒ (7) + 4 = 11
Know:History: 1d20 + 4 ⇒ (20) + 4 = 24
Know:History: 1d20 + 4 ⇒ (18) + 4 = 22
Know:History: 1d20 + 4 ⇒ (17) + 4 = 21
Know:History: 1d20 + 4 ⇒ (2) + 4 = 6
He will ask around the town hall records, the cathedral records.

7. Help with patrolling/guarding.
As the need arises.


Vudrani (Half-Janni) Havoker / Telekinetic
GM Wolf wrote:

Please respond here about what you do for the next three days, if it includes others please include them in the spoiler title.

For example:
** spoiler omitted **

In gameplay we are going to move quickly through the flight and getting to Katapesh.

---

Yes Tiesa that sounds like a plan. You could go out and harvest the pesh for yourself as the fields look untended and going barren. Find a sponsor like Almah or Undrella.

Absolutely if someone needed help Jyn would help them (or have Zephyr help them)


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

@GM Wolf: Which Knowledge skills are relevant for knowing more about Jhavhul?

@all: Just to clarify, Tiesa's Detect Thoughts spell is meant to catch everybody, not just Azaris. Will save DC 19 to resist.


Tiesa wrote:

@GM Wolf: Which Knowledge skills are relevant for knowing more about Jhavhul?

@all: Just to clarify, Tiesa's Detect Thoughts spell is meant to catch everybody, not just Azaris. Will save DC 19 to resist.

K: planes, history, maybe even arcana.


Grimoin Al'Thorrak wrote:

During the six months downtime...

In order of priority...

1. Grim will find a place to live.
He picks a vacant small apartment on the ground floor or first level underground and fixes it up, as he is modest doesn't need a lot of space.

2. Grim will Establish a shrine to Abadar.
He will pick a kiosk in the Battle Market to set up and consecrate as a shrine to Abadar there (with the help of an actual priest), where people can come to him in his capacity to settle contract disputes and mediating business litigation.
He will also volunteer to help patrol the Battle Market for thieves and pickpockets.

3. Grim will help out with the Cathedral.
He will help out with clearing the Cathedral of hazardous monsters and traps. After that he will volunteer to help rebuild it to its previous glory; beginning with structural, then the religious features.

4. Help rebuild the town.
He will help with basic manual labor with rebuilding projects as needed.

5. Try to trace out the bequest of the strange coin he received. He'll try showing it to the bartender for one, then the local priest.

6. Rediscover the property his ancestors held in this region.

He will ask around the town hall records, the cathedral records.

7. Help with patrolling/guarding.
As the need arises.

1. Easily done.

2. Shrine of Abadar in the battlemarket! Sounds great!
3. Most of the monsters that dwelt in there had been taken care of, though anything that appears you are quickly notified to take care of it. Many of the acolytes and builders know you well. You also get to know three important NPCs: a cleric of Nethys named Zastoran, a high priest of Saranrae named Jazmine Dellworth, and her servant Sala who seems to be a monk and priest.
4. Yup!
5. The bartender doesn't know anything of the coin. The cleric of Nethys, Zastoran tells you he has seen this symbol... recently! He takes it and returns to the cathedral's library searching through the scrolls, and papers on the table. At last he lifts up the page and it reveals that only one of the bloodline can open the mines once more!
6. The town hall doesn't have many records for the first few months, though once a pactmaster associate and clerks arrive the place gets whipped into shape. They also find many stashed records. Looking up your given name Al'Thorrak they would hmmm and haaa as they looked through the records finding several scrolls and books that might help you know more. The clerks take their information to their associate who breaks the news to you privately, "Ah yes... Grimoin Al'Thorrak. It seems that your ancestors or at least kin did have two deeds. One is a small Manor to the North just on the edge of the town. Which has been vacant for the past 10 years. Also there is message of a mine though there is no record of it offically. The other deed is to the tower that is even further North, a watch tower used in the past to watch for dangers coming from Pale Mountain. They are both yours as you have been and excellent citizen with excellent recommendations. Should you find the mine, we would love to appreciate it and give you the proper paperwork so you may get the mine working again. This business would be a boon to Kelmarane. Another export besides Pesh and slaves. Though the latter has not been very fruitful or profitable." This information is not new to you as in the second week you found the given record of the manor for yourself. The sixth week you found some ilegible documents that were talking about a mine, the Al'Thorrack manor, and a tower. Too bad it was so smudged, most of it was unreadable. The seventh week is when the Pactmaster associate and clerks showed up and when you checked with them on the nineth week they reported the above findings.
Beyond learning the myth of your coin there isn't much else to learn in the cathedral as a few hours of searching has proven fruitless. Zastoran tells you, "I will keep and eye out for other references and will bring them to you when I find them."
7. As needed!


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

@tiesa see my post after the lore drop, I made a wills ave I believe.

@GM Salim will spend the 3 days poking around trying to get and favor or two that he could possibly transfer to Katapesh. While doing this he will also see if he can find any information relating to his backstory.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Salim Myr wrote:
@tiesa see my post after the lore drop, I made a wills ave I believe.

@Salim: Oh, right, I saw that but forgot to note it. Thanks!


Salim Myr wrote:

@tiesa see my post after the lore drop, I made a wills ave I believe.

@GM Salim will spend the 3 days poking around trying to get and favor or two that he could possibly transfer to Katapesh. While doing this he will also see if he can find any information relating to his backstory.

What kind of favors and from whom?

You have to give me more about your backstory that you want to delve into. Did that all happen in Kelmarane?

-☆-
I will move us to Katapesh tomorrow.


Tiesa wrote:

@GM Wolf: Which Knowledge skills are relevant for knowing more about Jhavhul?

@all: Just to clarify, Tiesa's Detect Thoughts spell is meant to catch everybody, not just Azaris. Will save DC 19 to resist.

You can target those in your 60 foot cone. I know my thoughts change from conversation to conversation.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11
GM Wolf wrote:
Salim Myr wrote:


@GM Salim will spend the 3 days poking around trying to get and favor or two that he could possibly transfer to Katapesh. While doing this he will also see if he can find any information relating to his backstory.

What kind of favors and from whom?

You have to give me more about your backstory that you want to delve into. Did that all happen in Kelmarane?

Favors from local administration and or merchants; I’m not as familiar with Kelmarane but the goal being to get some sort of influence that may be useable in Katapesh or useable to to get influence in Katapesh.

As for information on his backstory it is mostly in Katapesh, though I had at start his last old friend from earlier; the merchant Bastam mention he might learn a little information in Kelmarane. This could prove to be false or true. Considering that spent time under domination and has trouble recalling it, it isn’t impossible he simply came out there for a simple task, or possibly even more.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi willsave vs Detect thoughts: 1d20 + 4 ⇒ (15) + 4 = 19

Nope, resists it exactly. Would have been fun though, detect thoughts on an Oracle with the possessed curse can be an unusual experience.


Vudrani (Half-Janni) Havoker / Telekinetic
GM Wolf wrote:
Tiesa wrote:

@GM Wolf: Which Knowledge skills are relevant for knowing more about Jhavhul?

@all: Just to clarify, Tiesa's Detect Thoughts spell is meant to catch everybody, not just Azaris. Will save DC 19 to resist.

You can target those in your 60 foot cone. I know my thoughts change from conversation to conversation.

and just to confirm ... Tiesa is doing this in spite of knowing the risks ... right? Knowing that we aren't in a big city, knowing that we aren't surrounded by potential casters, knowing that we're in the middle of the sky with an incredibly small pool of possible thought detectors ... right?

Just wanted to make sure: 'cause if Vladimirovna doesn't say anything, Jyn absolutely will.

https://paizo.com/threads/rzs2oz8z?Do-people-know-when-their-thoughts-are-d etected


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CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
DJyn wrote:
just to confirm ... Tiesa is doing this in spite of knowing the risks ... right?

Yes.


Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7

Sorry for the lack of activity. Our youngest son has been sick all week and had dental surgery today. I'll try to catch up during the weekend.


Okay help me out with character placement: I have made a map of the compound. Feel free to add windows and furniture.

Katapesh compound
Katapesh compound 2nd level.

Hopefully all is well Azaris!


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
GM Wolf wrote:
Okay help me out with character placement: I have made a map of the compound. Feel free to add windows and furniture.

I'm fine with where you placed Tiesa. I would just add a window overlooking the garden.


Yup go for it! I just quickly made it so feel free to add to it if you have time!

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