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About Nima LilyThis beautiful delicate woman has pale pink skin, long stark white hair, a white circle on the middle of her forehead, and soft grey almost silver eyes. She wears a Sublime Suli
She may train out of sorcerer for bloodrager. Init +7; Senses darkvision 60 ft., detect magic; Perception +17 DEFENSE AC 37, touch 33, flat-footed 14 (+4 mage armor, +7 Dex, +0 natural, –0 size, +16 Cha) hp 151 (5d8+Consitution+Cha+Toughness)([8+5+7+4+3]+40+80+5)
Fort +15,(Class +4, CON + 8, Cloak +3)
Resist: acid 5, cold 25, electricity 25, and fire 5. Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40 OFFENSE
Elemental Assault (Su): Once per day as a swift action, a suli can call on the elemental power lurking in its veins to shroud its arms in acid, cold, electricity, or fire. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per level. The suli can end the effects of its elemental power early as a free action. Melee
Ranged
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
channel positive energy 21/day (DC 28, 6d6)
Cleric Spells Prepared (CL 3rd; concentration +5):
8th- Bonus spells from Wisdom: 1 7th- Bonus spells from Wisdom: 1 6th- Bonus spells from Wisdom: 2 5th- Bonus spells from Wisdom: 2 4th- Bonus spells from Wisdom: 2 3rd- Bonus spells from Wisdom: 2_Spells from class: 1+1
Cure Serious WoundsD
2nd- Bonus spells from Wisdom: 3_Spells from class: 2+1
cure moderate woundsD,
1st— Bonus spells from Wisdom: 3_Spells from class: 4+1
bless (DC19),
0 (at will)— Total spells per day: 4
[D domain spell; Domains: Fire, Healing] STATISTICS
Feats
Traits: Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20 Skills:
62
*Acrobatics +13, (3 rank, Dex +7, CS +3)
Languages: Ignan, Common, Draconic, Terran Gear:
Hunter’s kit
Combat Gear: Healing Kit (10 doses), vials of holy water (2); Other Gear Mithril chain shirt +1, heavy wooden shield +1, darts (4), masterwork silver sickle, silver holy symbol. Cold iron dagger. Head: Headband of perfect mental ability +4
Domains:
Fire Domain You can call forth fire, command creatures of the inferno, and your flesh does not burn. Granted Powers Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only). Healing Domain:
Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass), 9th—heal (mass). Racial Traits:
+2 Strength, +2 Charisma, -2 Intelligence: Sulis tend to be strong and charming, but slow-witted. Darkvision: Sulis can see 60 feet with no light. Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks. Elemental Assault (Su): Once per day as a swift action, a suli can call on the elemental power lurking in its veins to shroud its arms in acid, cold, electricity, or fire. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per level. The suli can end the effects of its elemental power early as a free action. Elemental Resistance: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5. Languages: Sulis begin play speaking Common and any one elemental language of their choice (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from among the following bonus languages: Aquan, Auran, Draconic, Ignan, and Terran. |