Legacy of Fire: Module 3: The Jackal’s Price

Game Master BloodWolven

Combat fight map!

Kelmarane
North Kelmarane
South Kelmarane
Kelmarane Environs

Katapesh compound
Katapesh compound 2nd level.

Handouts!


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Male
Skills:
Percep +15 (+3)|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10 (+3), W: +9|Init + 5|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6

Davod's all set for gestalt, rogue/cleric 9th. He won't have access to his clerical spells until he prays before bedtime.

Dark Archive

Attacks:
[dice=Bite+Rage-PA]d20+23-3[/dice][dice=Bite+Rage+PA]d8+9+6[/dice][dice=Gore+Rage-PA]d20+23-3[/dice][dice=Gore+Rage+PA]d8+9+6[/dice][dice=Claw+Rage-PA]d20+23-3[/dice] [dice=Claw+Rage+PA]d6+9+6[/dice][dice=Rend]d6+13+6[/dice
Vitals:
HP 163/163 |AC 20, Touch 22, FF 29 | Perception +19 (LL, DV 90 ft, Scent) | Sense Motive +2 | Init +13 | Fort +23, Ref +20, Will +8; +4 vs Poison |CMB +12, CMD 33 | Speed: 70 Ft, Climb 20 ft | Regen 3 | FH 4 |Rage: 7/16
Skills:
Acrobatics +23 (25), Knowledge: Engineering +15, Knowledge: History +15, Knowledge: Nature +15, Knowledge: Nobility +15, Linguistics +15, Perception +19, Ride +23, Survival +14

HPs: 1d12 ⇒ 3 Sadness. I do not think we raise it to half+1.

I think I am leveled up. Do I get to Regen and Fast Heal each turn or just the higher effect? Sadly, my Charisma is not as grand as some of the others in the group, but it does improve my healing a little.

Also, did my Wish for something to protect me from Fire work?


But you do roll another one! 2d12 for each level. or 2d8 for Davod being a rogue.

You get the better of the two each round.

You didn't state what kind of ring of resist fire.

Dark Archive

Attacks:
[dice=Bite+Rage-PA]d20+23-3[/dice][dice=Bite+Rage+PA]d8+9+6[/dice][dice=Gore+Rage-PA]d20+23-3[/dice][dice=Gore+Rage+PA]d8+9+6[/dice][dice=Claw+Rage-PA]d20+23-3[/dice] [dice=Claw+Rage+PA]d6+9+6[/dice][dice=Rend]d6+13+6[/dice
Vitals:
HP 163/163 |AC 20, Touch 22, FF 29 | Perception +19 (LL, DV 90 ft, Scent) | Sense Motive +2 | Init +13 | Fort +23, Ref +20, Will +8; +4 vs Poison |CMB +12, CMD 33 | Speed: 70 Ft, Climb 20 ft | Regen 3 | FH 4 |Rage: 7/16
Skills:
Acrobatics +23 (25), Knowledge: Engineering +15, Knowledge: History +15, Knowledge: Nature +15, Knowledge: Nobility +15, Linguistics +15, Perception +19, Ride +23, Survival +14

I did not think Kazko would necessarily know about the different kinds of rings. But the Minor one will be an awesome addition.

Second Chance!: 1d12 ⇒ 4

That's a bit better.


Then perhaps he should have spoken to them first. ;)

Dark Archive

Attacks:
[dice=Bite+Rage-PA]d20+23-3[/dice][dice=Bite+Rage+PA]d8+9+6[/dice][dice=Gore+Rage-PA]d20+23-3[/dice][dice=Gore+Rage+PA]d8+9+6[/dice][dice=Claw+Rage-PA]d20+23-3[/dice] [dice=Claw+Rage+PA]d6+9+6[/dice][dice=Rend]d6+13+6[/dice
Vitals:
HP 163/163 |AC 20, Touch 22, FF 29 | Perception +19 (LL, DV 90 ft, Scent) | Sense Motive +2 | Init +13 | Fort +23, Ref +20, Will +8; +4 vs Poison |CMB +12, CMD 33 | Speed: 70 Ft, Climb 20 ft | Regen 3 | FH 4 |Rage: 7/16
Skills:
Acrobatics +23 (25), Knowledge: Engineering +15, Knowledge: History +15, Knowledge: Nature +15, Knowledge: Nobility +15, Linguistics +15, Perception +19, Ride +23, Survival +14

Things to learn for later. :D

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