Imperial Dragon Sorcerer

Bahram al-Urgug "Jack"'s page

333 posts. Organized Play character for mahuffma.

Full Name

Bahram al-Urgug




Bard (archaeologist) / 2 HP 15/15 | AC 15 F 11 T 14 | Init +1 | F +3 R +5 W +4 | Perception (+4) | Darkvision 60' | Spells 1st: 3/3 | luck 8/8












Common, orc, draconic

Strength 14
Dexterity 13
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Bahram al-Urgug "Jack"

Bahram Al-Urgug
Half-orc Bard(Archaeologist) 1
HP 15
AC 15/11/14
Fort +3 Ref +6 Will +5
CMD 14, Init +1
Perception 0
Darkvision 60'
17 Years old
Alighment: CN
Str 14, Dex 13, Con 12, Int 14, Wis 10, Cha 16

PFS#: 340520-3
XP: 4
PP: 4
Fame: 6

Greataxe +3 (1d12+3) x3
Shortsword +3 (1d6+2) 19/20 x2

Short bow +3 (1d6) x3

---Special attacks---
Arcane strike +1 dmg
Archaeologists luck +2 8rds/day

Arcane Strike

---Special Abilities---
Archaeologists luck +2 8rds/day
Sacred Tattoo - +1 luck bonus to saving throws
Rock Climber +1 acrobatics and climb
Clever explorer + 1/2 lvl to DD
Uncanny dodge
Fate's Favored +1 to all luck bonuses
Trapfinder +1 disable device and it is a class skill
Orc, Common, Draconic

Acrobatics +5 (1 dex, 1 rank, +1 rock climber, +3 cs, -1 ACP)
Appraise +6 (2 int, 1 rank, 3 cs)
Climb +6 (2 str, 1 rank, +1 rock climber, +3 cs, -1 ACP)
Dipomacy +8 (3 cha, 2 rank, 3 cs)
Disable Device +7 (1 dex, 2 rank, +1 trapfinder, 3 cs, -1 ACP, +1/2 lv)
Knowledge +3 (2 int, 0 ranks, +1 bardic knowledge)
kn. local +7 (2 int, 1 rank, +1 bardic knowledge, 3cs)
kn. nature +7 (2 int, 1 rank, +1 bardic knowledge, 3cs)
kn. religion +7 (2 int, 1 rank, +1 bardic knowledge, 3cs)
Perform oratory +7 (3 cha, 1 rank, 3cs)
Perception +4 (0 wis, 1 rank, 3cs)
Spellcraft +6 (2 int, 1 rank, 3 cs)
Stealth +4 (1 dex, 1 rank, 3 cs, -1 ACP)
Use Magic Device +8 (3 cha, 2 rank, 3 cs)

Spells known: 5 0th, 3 1st
Spells per day: 1st: 2 +1 Bonus Spell
Spell List:
0th: Detect Magic, Read Magic, Ghost Sound, Mage Hand, Prestidigitation
1st: Comprehend Languages, Silent Image, Grease

Greataxe, Shortbow, Quiver w/ 20 arrows, Shortsword, Wooden armor, buckler, clw wand 3/5, clw wand 50/50, Brass patronage ring of Al-Sahba High priestess of Saranrae, Wayfinder
pack, chalk, thieve's tools, 3 Alchemist's fire, 3 Trail rations, 2 waterskins.
1973 gp 5 sp
Carrying Capacity: Light Load-58 lbs, Medium Load-116 lbs
Current load: 55lbs

Bot me:
If within range of his great axe, Bahram will step up and take a swing, flanking if possible. If it looks like a tough opponent, he will use a round of luck bonus, granting him +2 attack and damage. If it is too far away, he will move up.

PFS statistics:

Scenarios completed:
#5–01: The Glass River Rescue
#9-01: The Cost of Enlightenment
The Prince of Augustana
The Confirmation

Boons available:
Initiate's Edge: Restorative Wand
Visions of the Void

You witnessed one of Roidira’s mystifying visions. This vision may provide inspiration,
or it may hamper you. Before rolling a skill check, you can cross off this boon to add 1d6–2 to your result.
High Priestess' Patronage

Explore, record, cooperate
Friend of Janira Gavix

You possess a signet ring from Amal al-Sahba, a member of the Peerless advisors
to the satrap of Qadira and an influential priestess in the faith of Sarenrae. This ring announces al-Sahba as
your patron, and grants you a +2 circumstance bonus on Diplomacy checks in Qadira and Diplomacy checks
against worshippers of Sarenrae.

Being born of a Keleshite mother and Orcish father, Bahram's coloring is rather interesting. His Bronze human and green orc hue create a dark ruddy green. He wears baggy white bohemian genie pants that are tight at the ankle. He wears no shirt, just a leather jerkin covered with mahogany wooden plates. His bare arms are covered in black tribal tatoos that are difficult to discern against his ruddy skin. He also sports two smears of ink below each aye, akin to an American Football player. He has a black pointy beard that matches his dark hair.

Bahram was born of a Keleshite mother and orc father.
Bahram's life started while his mother was working as part of an archaeologist team, digging up an old ruin when an orc war party fell upon them. Some time later, His mother, having given birth to such a painful reminder of the harm done to her people and an affront to the Garundi heritage, had to fight hard in order to protect Bahram. Things were especially difficult for Bahram since his mother insisted on him knowing of his orcish lineage as well as her own. He was raised under her skirts and worked hard in helping her on her archaeology digs.

As Bahram became older, and stronger, the humans surrounding him became less tolerant of his presence. In a final attempt to shelter her ill begotten son, his mother declared Bahram a full fledged archaeologist in his own right and assigned him his new life's quest. He was to go forth into the world and search for the ancient artifacts once belonging to the Osirion people.

Bahram was not long into his journey before he began to wonder if his mother's "glorious mission" was nothing more than attempt to free him of his human counterpart's reprisal. Or perhaps he truly his meant for greatness in restoring Osirion to it's former glory.

Adventure Expenditures:

Luck: 7/7
Spells: 2/2
Potion of endure elements: 1/2
Restorative Wand 3/5