Likely within the town's vicinity you find yourself waking up in an inn, a house, or different situations depending on your disposition. Describe your daily haunts and exercises!
Kelmarane has grown into a proper town and continues to develop with the traveling caravans coming through weekly.
M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2
Grim stepped out of the mansions dimensional doorway into a very different place.
He reeled around taking in the hot and dry air. The walled village on a hill. The fields down on the plain near the curve of a river. The stretch of desert beyond.
Alexandria wrote:
In a simple tone she says, "Now we are in Kelmarane. No need to travel so hard when you can just teleport and bring everyone with me. Thank you all for such time."
The doorway shut and vanished, as if it had never existed.
Grim clutched his newly refurbished Gavel of Abadar to him tightly.
"Thank... you?" He said to empty air.
The battle market dominates the center of the town. Even after months of work many of the buildings still need work. The roads have been cleared of most signs of battle. Though the defenses have been coming along nicely. Trenches, walls, and magical barriers.
Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7
Azaris walks the streets of Kelmarane, pondering what to do with his newly gained freedom. He knows that he is welcome to remain in Almah's service, but he suspects that his restless nature will soon find too few distractions in Kelmarane.
With nothing better to do, he heads for the battlemarket in search of a drink, some news and perhaps some interesting company.
The tall katapesh man wakes from his slumber as the first sarenraes peak over the desert horizon. The rogue chose a second level ruin to sleep in; not for comfort, but to act as a barrier against any roaming slavers looking to make quick coin. This WAS Kelmarane, after all. He wished The Lady had assigned him someplace with decent hostels or hotel rooms. But Davod Mohidoon was dutiful.
The suli quickly packed his bedroll back into his backpack and climbed back down the wall of the ruin to the streets of Kelmarane, which were just beginning to get busy. Davod quickly apologized to a sleepy gnoll he nearly stepped on once he made to a main fareway.
Well, Davod. Let's get something to eat, the native outsider thought to himself.
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
With one hand raised to shield against the already harsh sun, Tiesa squints as she leaves the caravan and surveys the village of Kelmarane. Haleen, what could have brought you here? Her eyes widen and her pulse quickens when she spies the pesh fields below, but she holds true to her task. An exotic spotted cat rubs affectionately against her legs, and follows as she heads to the central battle market to ask people about her missing friend.
Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11
Salim woke up in his small camp not to far outside of town. He sat up and groggily packed up his things, catching the last glimpse of the night sky he looked up and saw the stars shining down. He smiled, speaking softly to himself “The lantern bearer, what a good sign. Maybe today will reveal even more then I could hope for.”
With that he slings his pack and heads out. Off in the distance is Kelmarane, Bastam had said that maybe some time outside of the city of Katapesh would help. The city had been liberated and the stars pointed towards it so he had traveled. He was excited to arrive today, he planned to head into town and see what it offered, a drink or two after the travel would be excellent.
As most of you head to the battle market you see that it is the busiest place in town. Vendors line the walls and stalls to sell their imported goods. A pit fight was going on between a trio of gnolls and a fiery looking woman. Her hair looks like a living flame as she aims to just parry their attacks with her gurisarme. On the second floor and with a great view of the pit is the bar. An older human tends the bar as much coin comes and goes. A injector of some kind gets refilled with what looks like potions and then injects them into the customer. Haleen is down in one of the many cages around the pit. Her short short and buckler ready in her hands. A Goliath with but a kilt to cover his skin sits at the head of the battlemarket with multiple women languishing around him.
Davod, in a practiced causal gait, moves about the stalls and vendors looking for merchandise and coin that looks like it wouldn't be immediately missed.
Perception:1d20 + 11 ⇒ (17) + 11 = 28 Appraise:1d20 + 10 ⇒ (18) + 10 = 28 Sleight of Hand:1d20 + 16 ⇒ (18) + 16 = 34Some good rolls!
You eye quite a few interesting items though the magical ones that glow are likely the most expensive. Are you looking for these items or something more in the 100 gp value, or less?
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Tiesa meows quietly to the margay cat, warning it to stay close by as they enter the crowded battle market. The warning proves needless, as the small feline is already constantly underfoot. Seeking information, the simply clothed half-orc naturally asks where the bar is and heads upstairs. There she orders a pesh hookah and sits smoking by the balcony, contemplating her next move.
Haleen’s mysterious disappearance makes her wary of a direct approach—if her friend is indeed in trouble, bluntly asking for her might make matters worse. So Tiesa simply observes, watching the pit fight and getting a feel for the town and its inhabitants. To her surprise she spies Haleen in one of the many cages down below.
Patience. It has taken this long to find Haleen—no need to risk losing her by acting rashly. For now she continues to watch, keeping an eye on the guards and noting, in particular, if there are any repercussions for approaching the cages too closely. Calling the bartender over, she asks “Is there a fight schedule here? Do you know if any of them down there,” she gestures vaguely at the cages, “are slated to fight today, and in what order?”
If Azaris wishes to join her, she'll offer him a smoke from her hookah.
Yes there are all sorts of different items you are able to snag. You have filled your pockets as you stealthily moved around the battle market. I will let you decide what you pick up. I was thinking jewelry, relics, holy symbols, and the like.
The bartender nods and points to a chalk board behind him with gambling numbers on it as well. You do hear an MC narrating the fight. On the five foot by five foot black board written in chalk:
Henry vs. David Henry's name is scratched out. 4 to 1
Alexandria vs. gnoll slavers 1 to 20
Haleen vs. Grondee 2 to 3
Hyenas vs. Thorback 1 to 8
There are also many empty spaces upon the board.
Another chalk board about the same size lists the offered drinks and prices:
Ale - 3 cp
Fire Whiskey Mead - 2 sp
Elven Wine - 20 gp
Dwarvan rum - 4 sp
Crackers - 2 cp
Loaf of bread - 5 cp
Sliced pork - 1 sp
Wondermeal corn bread - 7 cp
Muffin - 3 sp
Potion Infusion: It lasts longer! Provide your own potions and 50 gp.
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Tiesa quickly scans the chalkboard. “So which one’s Grondee? ... Haleen? ... Thorback? ... Are they all slaves? ... And how many hyenas will’e fight?” she asks the bartender, as if interested in getting in on the action. “Whered’ya place bets? And canya inspect the fighters up close first?”
Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7
His attention drawn to the flamewreathed fighter, Azaris approaches the bar, orders a glass of fire whisky mead and sits where he can observe the action.
Glancing at the names on the board, he deduces that the fiery female must be Alexandria. He studies her carefully, trying to deduce if she is a native of the plane of fire.
Knowledge (planes):1d20 + 6 ⇒ (11) + 6 = 17
Turning to listen to Tiesa as she questions the bartender, he pays attention to the man's replies, but does not yet draw attention to himself.
A pair of sanctified rings pf Sarenrae.
An iron eye
An iron holy symbol of Sarenrae
Two gold chains worth 10gp each.
And most importantly, Davod got something he has been wanting for a long time now: a silver holy symbol of Desna!
After his latest acquisitions, a handsome kelish man sits down at the bar, far thirstier than he thought he would be.
"One ale, please?" The man said with a practiced smile.
Tiesa quickly scans the chalkboard. “So which one’s Grondee? ... Haleen? ... Thorback? ... Are they all slaves? ... And how many hyenas will’e fight?” she asks the bartender, as if interested in getting in on the action. “Whered’ya place bets? And canya inspect the fighters up close first?”
The old man states, "No we don't have slave fights anymore. It is stricktly voluntary but it pays well. Grondee is the large brute over there." He points as he says then says, "To the left after a few empty cages is Haleen as Thorback is in one of the closest cages that can't be seen from here. Six hyenas will fight Thorback. Bets can be done with any of the gambling tenders or myself. Of course you can meet them. Though it is easier when they are done with their fight. Otherwise you go down to the first floor and talk with Dolmaria Tennick who organizes the fights. With a few coins you could be escorted to the inner cells where you can get close enough to talk to the fighters."
Azaris:
You do believe her to be from the plane of fire. Though her specific race eludes you. You might think Efritee but not really.
The bartender takes your coins and pours out a drink to Azaris.
Even without an offered coin, the bartender quickly dips a mug into a barrel and slams it on the bar for Davod.
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Tiesa nods along as the bartender responds, though she conceals her emotions: relief that Haleen is not enslaved; confusion as to why her friend is here; and worry at the size of Grondee, though she chides herself for this thought—Haleen is no slouch when it comes to fighting, and besides, this is her choice. Or is it?
For the moment the wizard decides against visiting Haleen—she doesn’t want to ruin the warrior’s concentration right before a fight. Instead she continues to gather intelligence from afar.
“Well, I don’t wanna spend coin ta get coin,” she casually dismisses the fee to talk to the fighters, “so maybe you can tell me ‘bout ‘em yourself. Have they—Grondee, Haleen, Thorback—have they much experience? Been fighting here long? What’s their records like?” An unsettling thought occurs to her. “And what’re the match rules? Fight ‘til one surrenders? To first blood? To the death?”
Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11
Salim head to the bar and looks around the place is interesting to say the least. He feels slightly out of place having so little knowledge about the area and what’s going on. Getting to bar he sits down nearby the ifriti man and smiling man.
He asks politely An ale please, and a question of you have a chance. Have you heard of anyone with the last name Myr by chance?” as he says this he makes sure to put an extra coin with the one he had for the ale.
He asks politely An ale please, and a question of you have a chance. Have you heard of anyone with the last name Myr by chance?” as he says this he makes sure to put an extra coin with the one he had for the ale.
“Well, I don’t wanna spend coin ta get coin,” she casually dismisses the fee to talk to the fighters, “so maybe you can tell me ‘bout ‘em yourself. Have they—Grondee, Haleen, Thorback—have they much experience? Been fighting here long? What’s their records like?” An unsettling thought occurs to her. “And what’re the match rules? Fight ‘til one surrenders? To first blood? To the death?”
His mood appearing to become brighter, he offers a smile missing a few teeth and says, "Sure! The three are our regular fighters including Alexandria, Aukan, Sasha, and a few other locals. They are all experienced fighters, many of them went up to the Pale Mountain to defeat the Carrion King and his horde of gnolls. Haleen has been here the longest, Grondee came about a year ago, and the rest just within the last three months. Records: Haleen has won the most, though the others are no slouches. Now if the three of them went into the ring against Alexandria and she tried, they would fail. Look at those moves she is tiring the gnolls by just dodging and deflecting the attacks. Though I hear she has some major magic. Most of the match rules are simple, bring what you have, put on a show, and try not to kill anyone. Typically the fight ends when someone surrenders. Though the fight with the gnolls is to the death. We don't look very favorably on gnolls let alone slavers."
Salim head to the bar and looks around the place is interesting to say the least. He feels slightly out of place having so little knowledge about the area and what’s going on. Getting to bar he sits down nearby the ifriti man and smiling man.
He asks politely An ale please, and a question of you have a chance. Have you heard of anyone with the last name Myr by chance?” as he says this he makes sure to put an extra coin with the one he had for the ale.
The bartender brings the ale and takes the coins, pensively thinking and states, "Not that I can think of, first name?"
Moving to the next step, that evening:
Any response to this should be titled with OOC: that evening. Or something of the like.
Several messengers walk around town dropping off an invite to each of you. The vellum invite sealed with black wax says, "You have either the might, magic, or skill that we are needing for the coming enterprise. If you are interested and want to have a chance at fame and glory please come to my estate for dinner. All will be explained there. Please come before it turns dark."
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Tiesa slouches back in her chair, reassured by the bartender’s response. “Thankya kindly. That Alexandria sounds like a beaut. I think I’ll watch some more before placing a bet.” So saying, the half-orc continues smoking on the hookah and returns her attention to the fighting pit below. After Haleen’s match she goes down to greet her long lost friend.
Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11
Salim gives a thankful nod and a sip of the ale, “I believe his first name is Salim, we are somewhat close. I was curious if he came through at all…” , with that he takes a deep drink from the ale obviously tired from travel through the desert.
He leans back and gives a sigh, more from the rather low brow ale than satisfaction. Moments like this make him miss Katapesh.
After getting the invite Salim will inspect it and question the messenger slightly about why not after dark, or who sent it. He will endeavor to head there before dark however no matter the answers.
Human 8/8level1spells5/5level 2 effect:CLW: 28/50Oracle 540/40hpFort3/Ref4/Will4or8AC 22/13/19CMD:21Init:+7Perc:7Sn.M.:4
Aukan Grimoin, I have that great axe, that periapt and the armor off that priestess. The armor is pretty great on me, does either of you want the other stuff? If no, lets sell it. I dont claim any extra money from the proceeds, which should go to you two. I will send Ragnars axe to the liasion in Absalom for burial, the gnoll kings axe is also up for grabs. Did the bugger wear any armor or have other items?
Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7
Azaris continues to watch the fights and enjoy a few more drinks without overindulging.
"By the looks of it and her odds, Alexandria is formidable fighter. What is her story?" he asks the bartender.
For the next fight, he bets 25 gp on Haleen as the winner.
As Varvara appears, he asks "Weren't you part of the group that went and explored the Carrion King's stronghold? I heard a rumor that you had returned suddenly. Since you're here breathing with the gnoll king's axe, I take it you were successful in your quest. What threats and treasures did you find in the House of the Beast?"
In the evening:
Intrigued by the summons, Azaris cleans up as best he can and turns up at the appointed time.
Human 8/8level1spells5/5level 2 effect:CLW: 28/50Oracle 540/40hpFort3/Ref4/Will4or8AC 22/13/19CMD:21Init:+7Perc:7Sn.M.:4
I was part of an earlier merc outfit send to take out the Carrion King by unnamed clients, we got wiped out and I was captured. I was later rescued by some local Kelmarane heroes, joined up with them and I think I actually did the final blow on the f*~+ing Gnoll shithead
Varvara switches to Abyssal cursing an her eyes turn pitch black for a second
With a radious blast from my shimmering abs! Haha Praise Gorrum! She speaks in common again. Avenging my comrades, and also myself, in the process! That effing Gnoll was apparently on a metric crapton of shitlists, given who likely hired me in the first place.
She pauses
I legit died once. We had things available to get me back, but oh boy that was close.
I got a pretty gud chainmail and a magic sword and a Valkyrie in my head who gives pretty good life advice. Lost a ton of good people though.
Salim gives a thankful nod and a sip of the ale, “I believe his first name is Salim, we are somewhat close. I was curious if he came through at all…” , with that he takes a deep drink from the ale obviously tired from travel through the desert.
He leans back and gives a sigh, more from the rather low brow ale than satisfaction. Moments like this make him miss Katapesh.
The bartender replies after thinking on it somemore, "No... the name Salim Myr doesn't ring any bells."
Salim Myr wrote:
After getting the invite Salim will inspect it and question the messenger slightly about why not after dark, or who sent it. He will endeavor to head there before dark however no matter the answers.
The messenger would reply, "If you come after dark you will miss the main meeting. The introduction and explanation of the expedition. Which should be done before dinner is served. Aukan the Warlord is in charge and your host."
Tiesa slouches back in her chair, reassured by the bartender’s response. “Thankya kindly. That Alexandria sounds like a beaut. I think I’ll watch some more before placing a bet.” So saying, the half-orc continues smoking on the hookah and returns her attention to the fighting pit below. After Haleen’s match she goes down to greet her long lost friend.
The fight between Alexandria and the gnolls gets finished as each of her strikes takes down a gnoll. With a flourish the last gnoll drops as she raises her glaive into the air in triumph. She dissipates into a cloud of smoke and reappearing next to the Goliath before sitting in the empty large luxurious couch.
A gate is opened and two guards come into the arena, they grab the bodies by a foot and drag them back through the open gate.
The gate slams shut as the two gates in front of Haleen and Grondee slowly rise. Both enter the arena with boisterous approval. Obviously showing their popularity. They show off their weapons as the tenders collect bets with coins. Does any PCs want to gamble?
After Haleen's fight she and Grondee come up to the bar to joyous applause, and many free drinks. As the next match begins and most of the crowds attention is on the fight Haleen sits next to Tiesa. She whispers, "We have much to discuss though with prying eyes it is not safe to talk openly here. Meet me at the Black Raven after the fight."
Cautiously, Davod approaches the front gate of the estate on the vellum invite. If any guards ask the suli man to remove his weapons, the intense rogue, thinking this might be a trap from rich slavers, communicates to the guards that under no uncertain terms will his weapons leave his person.
Intimidate:1d20 + 7 ⇒ (11) + 7 = 18
"By the looks of it and her odds, Alexandria is formidable fighter. What is her story?" he asks the bartender.
For the next fight, he bets 25 gp on Haleen as the winner.
The bartender says ominously, "Her story is her own but there are many rumors that surround her. Some of us call her the living flame. She was once the slave of a elder great wyrm."
The barkeep doesn't take your bet but points to another tender who comes over handing five green stones for the 25 gp.
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
Though she hides her interest, Tiesa eavesdrops when the barkeep talks about Alexandria—she’s always been a sucker for a mysterious story. And the ‘Living Flame’ becomes all the more intriguing when she teleports next to the Goliath.
But Alexandria is a mystery that will have to wait—the next bout naturally occupies the wizard’s full attention. Overjoyed at seeing Haleen come up to the bar after the match, Tiesa immediately spots ‘the look’ when their eyes meet. With that warning she plays it cool, applauding like the rest of fans but not giving the warrior any undue attention. She doesn’t even look at her friend when an invitation is whispered. “Yeah, this gonna be good,” the half-orc says to no one in particular as the hyenas are unleashed against Thorback.
Be nonchalant. Pass secret message (“Yes”) to Haleen. Take 10 on Bluff for 36.
Black Raven:
Tiesa takes her time after Thorback’s bout, finishing off her hookah before leisurely heading downstairs. She takes a wandering route to the Black Raven, preemptively casting a couple spells before entering the building to find and join Haleen.
Cast Prestidigitation and Detect Magic before entering Black Raven. Use Detect Magic to scout out the place and its inhabitants. Also try to get a sense if she’s been followed or watched: Perception:1d20 + 3 ⇒ (9) + 3 = 12Sense Motive:1d20 + 11 ⇒ (19) + 11 = 30
Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7
Impressed by Alexandria’s teleport, Azaris tries to figure out if she did it by using an innate ability or a spell.
At the gate the guards look you up and down but don't say anything. They check the invite and let you through.
Haleen does defeat Grondee but only by a hair as they are both a bit bloody by the end of the match. Haleen is given the victory by the MC to thunderous applause. The gamble tender returns to Azaris collectin the stones and doling out 37 gp and 5 sp.
The next fight is quick and simple. Most are not happy with the slaughter of the hyenas so quickly. They wanted a show and obviously Thorback just quickly ended the match with two quick cleaves.
Azaris:
You believe the teleport is a spell like ability.
That Evening
Some of the guests have dressed in their best as others have come in their adventuring gear. Please describe yourself and what you wear.
You are greeted by guards at the gate who check your invite before letting you enter. They may eye your weapons and heavy armor but are apparently not suppose to restrict the guests. As you enter into the grounds you feel a spell wash over you, Will DC 24. Spellcraft DC 22: The spell is peace bind.
If you got to the estate early you find the gardens rather empty except for servers and staff. If you go up the stairs to the front doors you will be stopped by the guards, who ask, "What is your business?" About mid afternoon the hostesses begin to greet the guests leaving the grand entrance to Aukan.
Just before the sun goes below the mountain range to the West a few fireworks are set off. As a flying ship slowly descends to the front of the mansion. Aukan gets off with an easy leap over the bow of the ship to present himself to the gathered crowd.
He loudly greets the crowd, "Greetings all, I am one of your hosts. Many of you know me by many names but the most prominent one is Aukan the Goliath. I welcome you all to enjoy your fill of the feast and the entertainment that will soon be provided. Now if you have interest of the coming expedition please step forward and walk with me to the library."
After the bar, davod pawns off his acquisitions for coin. What percentage does he get from his transaction so I can add that to Davod's character sheet?
GM Wolf wrote:
That Evening
Some of the guests have dressed in their best as others have come in their adventuring gear. Please describe yourself and what you wear.
Davod wears his hot weather outfit, composed of various white, blue, and black light fabrics. Since the harsh sun has mostly set, the suli has his head uncovered, revealing his short, wavy hair. A silver holy symbol of Desna rest comfortably on his neck. Davod wears his twin MW sickles plainly on his belt for easy access, but his MW mithril dagger hides in the small of his back. The rogue is still wearing his grey cloak and brown leather gloves.
The party has many wonderful food dishes, some Davod makes inquiries about but ultimately tries them all. The water and wine available is abundant, putting Davod in a far better mood. As always, the suli floats among the crowd making small talk, listening to jokes, and finding information.
Aukan the Goliath wrote:
He loudly greets the crowd, "Greetings all, I am one of your hosts. Many of you know me by many names but the most prominent one is Aukan the Goliath. I welcome you all to enjoy your fill of the feast and the entertainment that will soon be provided. Now if you have interest of the coming expedition please step forward and walk with me to the library."
Funny. The invitation said nothing of a expedition. Davod thought. Well, they did go through all the trouble to feed him and quench his thirst. I suppose i shall hear what the large goliath has to say.
The affable rogue makes his way inside the mansion to the library.
Human 8/8level1spells5/5level 2 effect:CLW: 28/50Oracle 540/40hpFort3/Ref4/Will4or8AC 22/13/19CMD:21Init:+7Perc:7Sn.M.:4
Hi Aukan, lets not die on this caper yes? The blond and quite fit female Oracle, clad in a well made magical chainmail overlaid by a rather figure accentuating black tabard featuring depticion of thorned roses and mystic symbols, flashes some eyebrows as she arrives a bit late.
Her boots have the insignia of Cayden Cailen, and her sword seems Gorrumite.
Linguistics DC15 or Kn. Planes DC15:
The mystic smybols are definitly in Abyssal
Abyssal speaker:
The runes say something akin to "Looking is free, touching is not"
The mysteriously handsome suli notices the blond warrior entering the library, appearing to have some familiarity with the host. She appears to be a conundrum, wearing different holy artifacts from different religions.
Linguistics:1d20 + 7 ⇒ (13) + 7 = 20 And she's wearing Infernal runes? Who in the Nine hells is this woman?
Hi Aukan, lets not die on this caper yes? The blond and quite fit female Oracle, clad in a well made magical chainmail overlaid by a rather figure accentuating black tabard featuring depticion of thorned roses and mystic symbols, flashes some eyebrows as she arrives a bit late.
He smiles as he gives her a knowing look. He then replies jovially, "Yes at the very least. I do have a few new tricks in my hand."
The mysteriously handsome suli notices the blond warrior entering the library, appearing to have some familiarity with the host. She appears to be a conundrum, wearing different holy artifacts from different religions.
[dice=Linguistics]1d20 + 7
And she's wearing Infernal runes? Who in the Nine hells is this woman?
Abyssal not Infernal. Just splitting hairs there.
As everyone that enters the library finds a seat you can see the doors start to become sealed as magic washes over them. The guard outside calls out loud, "Last call for the meeting of Fame and Wealth." Another minute passes then he closes the door. The last door is then sealed.
The fireplace's fire roars with a blast of heat into the room. Flames licking up past the mantle. Then almost as sudden the flames retreat leaving behind a cloud of black smoke. The smoke quickly dissipates revealing a tall female figure. Before the smoke mostly dissipates Alexandria steps forward.
Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11
Salim had entered the party in relatively simple clothes, a flowing robe of brown with a green head wrap to keep sweat and dirt away from his face. A slight shimmer of his cloak gives away its magic and on his head barely visible is a headband, with tunic symbols. Not enough to be readable but enough to tell it’s no mere ornament. However despite all this all he carries with him is a small dagger on his hip and a small stick sheathed as well, almost out of place compared to others that are more armored and armed.
He quietly follows the large Goliath into the library, wondering to himself what exactly he is getting into with this. As he slips in he can’t but help to mutter as the doors are magically sealed. “Oh all of us locked in here, that’s slightly concerning. Why all the precautions?” Just before Alexandria appears at the mantle, “What an ostentatious arrival.. he says backing up slightly.
CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9
That Evening
Though surprised by the invitation--how would anyone know about her here in Kelmarane?--Tiesa is curious, and though she has no desire for fame nor glory, she attends the event at the appointed time. Unlike the more finely dressed guests, the six-feet high half-orc wears a plain brown kaftan that drapes loosely over her wiry frame. A matching turban sinks low over her heavy, pointed brow, though perceptive eyes might occasionally glimpse a hidden golden headband resting high on her forehead. Greasy black hair, cloudy hazel eyes, and blunt protruding tusks complete a rather unattractive portrait. A bulky ink-stained backpack dangles from one shoulder, and a well-crafted crossbow hangs from her waist, across from a sheathed dagger and coiled whip, marking her as an adventurer. Padding gracefully around her feet is a small spotted cat that looks like it was imported from the Mwangi Expanse.
Tiesa would have cast Prestidigitation before entering the estate. Take 10 on Spellcraft for 24 to identify the peace bind spell. Will save:1d20 + 6 ⇒ (9) + 6 = 15
Upon entering, Tiesa doesn’t seem particularly bothered by the peacebond spell; perhaps she recognizes it? Her time is spent quietly watching and listening, though she also eagerly devours the many appetizers on display. She is one of the last to enter the library, quickly casting a spell before joining the others. A moment later, her clothes seem fresher and cleaner, as if readying herself for the real meeting.
If the guard questions her spell, she’ll pretend she cast Prestidigitation (in fact she cast Detect Thoughts) and use the already active Prestidigitation spell to clean up. Take 10 on Bluff for 36.
Inside the library the half-orc continues to silently watch and listen as her gaze periodically sweeps across the small room.
She’s spending no more than 2 rounds on any one person, so, via Detect Thoughts she learns the Int score of everyone (assuming no one has an Int score of at least 32) but doesn’t subject anyone to a Will save … yet.
GM Wolf:
Is there any info from Tiesa’s meeting with Haleen at the Black Raven that would be relevant for the present meeting with Aukan and Alexandria?
Ifrit Sorcerer L5 HP 43/43, AC 14/14/10, CMD 14, F +6, R +6, W +8 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well) , Init +9, Perc. +7
Azaris is wearing loose fitting garments of red, white and gold, which compliment his fiery appearance. He recognizes the peacebind spell without much effort, but is not concered by it, as it only affects the mithril dagger currently occupying his wrist sheath. He has left his backpack and mundane adventuring gear at his dwelling, but brings his scroll box along the satchel of his adventurer's sash.
Knowledge (planes):1d20 + 6 ⇒ (14) + 6 = 20
He makes a brief mental note of the origin of the markings on Vivi's garment, but thinks little of it.
Following the goliath to library, he remarks to noone in particular. "You had my interest at expedition. Wealth and fame are merely pleasant bonuses."
Having positioned himself close to the roaring fireplace, he steps aside with his best charming smile as she makes her dramatic entrance.
"Flying ships and flashy teleportation. These people sure like being the center of attention. This could be an entertaining venture. Let's see what the big fella has to say."
"Thank you kindly for the invitation, Aukan the Goliath. You are a most generous host. Now, you were saying something about an expedition involving fame and wealth?"
As he slips in he can’t but help to mutter as the doors are magically sealed. “Oh all of us locked in here, that’s slightly concerning. Why all the precautions?” Just before Alexandria appears at the mantle, “What an ostentatious arrival.. he says backing up slightly.
"These precautions are to secure the secrecy of the knowledge that we are releasing to you. Our hope is that you will each aid us with the coming expedition and the missions to make it come to fruition."
He then continues, "The first mission is to travel to Katapesh so that the scroll of Kakisron can be deciphered by an expert. The second mission is to protect him and the scroll at all costs. Lastly the main goal is to follow the map of Kakishron to Kakishron itself, thus the expedition. Now any particulars you can ask Alexandria as she is presently our expert on the topic."
Haleen would have greeted you warmly at the Black Raven. She would have told you about the good that Aukan and the others have brought to Kelmarane. It is actually thriving.
Human 8/8level1spells5/5level 2 effect:CLW: 28/50Oracle 540/40hpFort3/Ref4/Will4or8AC 22/13/19CMD:21Init:+7Perc:7Sn.M.:4
Escort duty, first for a scroll then for a scroll + an expert.
Can we make some fake decoy scrolls, like, latch some cheap enchantments on them to make them ping as magical? So enemies keep guessing which scroll is the real one?
Is the expert humanoid? So would alteration magics to make him look differnet work on him?
We should also attach unobvious scrying sensors to each scroll, like a short bit of hair for example, do we have anyone who can scry?
The Oracle rattles of a number of pragmatic ideas.
The mysteriously handsome suli notices the blond warrior entering the library, appearing to have some familiarity with the host. She appears to be a conundrum, wearing different holy artifacts from different religions.
[dice=Linguistics]1d20 + 7
And she's wearing Infernal runes? Who in the Nine hells is this woman?
Abyssal not Infernal. Just splitting hairs there.
As everyone that enters the library finds a seat you can see the doors start to become sealed as magic washes over them. The guard outside calls out loud, "Last call for the meeting of Fame and Wealth." Another minute passes then he closes the door. The last door is then sealed.
The fireplace's fire roars with a blast of heat into the room. Flames licking up past the mantle. Then almost as sudden the flames retreat leaving behind a cloud of black smoke. The smoke quickly dissipates revealing a tall female figure. Before the smoke mostly dissipates Alexandria steps forward.
The little genie slipped past the guard like a wisp of cloud. He backs away from the fireplace as it roars ... it was important that an Air Zhyen not get caught off guard while on a service mission.
Greetings to all my soon to be close friends! I am looking for players who have played the first and/or second modules of the Legacy of Fire.
We have a few established players but are looking for some more aid:
We are looking for at least 2 applicants.
We currently have:
Grimoin Al'Thorrak, a Dwarven paladin of Abadar.
Varvara Ulyanova Vladimirovna, 'Vivi', a human oracle.
Main GMNPC: Aukan a Goliath fighter with a really big sword, axe, and keeps collecting weapons.
Character Creation:
Roll 5d6 seven times, drop the two lowest for each set, and then take the best 6 to create your base ability scores. You may move them to any ability of your choice.
Max health at first level. Roll onwards, if you roll a 1 reroll it once.
All Paizo material is acceptable. I may however require links from the Archives or the pfsrd if I'm not familiar with something and don't have the book.
Starting level of 5.
You will receive starting equipment of a masterwork set of armor (your choice), a masterwork mithral dagger, and one other masterwork weapon of your choice (must have proficiency with it, if you want it to be a special material it comes out of your following total gold). You will receive 6,500 gp with which to purchase magic items, enchantments, or any other gear you might need.
Any race is legal, but obviously the less common the race, the better your backstory is going to have to be. This will be a general rule of thumb, I will allow most anything so long as you're willing and skilled enough to make it flow well with the story. That said abberations, drow, and most monstrous races are going to be a long stretch but possible!
Two traits and one campaign trait. One drawback can be taken to gain another trait.
Alignment. Please be conscious of which you choose and why. Please no evil or you best give me a reallly good reason.
What I need from you:
• A complete character sheet,
• Short description,
• Short personality,
• Quirks and flaws,
• Background story,
• At least one 'plot hook' for me to use for a side quest involving your character
• At least one NPC or PC that is important to you and why.
Free story Feats, an extra Favored Class Bonus, an extra trait, a simple or complex magical item are possible depending on your creativity and helpfulness. There is a high chance to gain a normal feat once you accomplish something unique and of importance.
We will need at least one leader type. There is a high chance of having a rotating leadership system unless the group can decide on a leader and second. Lately it has fallen on Aukan
Daily posts are expected, Sunday thru Thursday, please post at least once during the weekend.
Because this is a PbP, encounters will be changed or removed and there will be more story and RP rewards.
The group will level as a whole, instead of handing out XP.
Please provide your timezone: I am in Pacific Time Zone.
Posting rate:
Please provide your timezone: I am in Pacific Time Zone. I hope that we can come to a consensus of all being on about the same time to keep the game moving. For example it could be feom 7 pm to 8 pm. I would prefer 9 pm to 10 pm. Yes we will expect you to post at least once per day Monday to Thursday. Also expect to post about 5 to 10 times in our dedicated hour. I post a lot normally but sometimes I hit a slump or draw into my depression, I will do my best to keep you informed so the game can continue.
Game Synopsis:
You have had some time to recover from the events of
“Howl of the Carrion King,” and the town of Kelmarane
is now well on the road to recovery. A strange visitor
arrives in town—a traveling priest named Zayifid who
claims to be a prophet of Sarenrae. According to Zayifid’s
news, the gnoll tribes are gathering on the far slopes of
Pale Mountain, and the Carrion King is preparing to
attack Kelmarane and retake it with an army of gnolls.
The previous group made it to the House of the Beast one way or another. Cleared the dungeons of the monsters, demi humans, and gnolls. They killed the Carrion King and looted the tomb. Now back in Kelmarane they are gathering more support before deciding what to do next with the scroll of Kakishron. Likely they will be heading to Katapesh.
You could join them in Kelmarane or wait until they get to Katapesh.
Now you may be an adventurer looking for work. A mercenary that helped one of the supply caravans to get to Kelmarane. There are many options and I can't wait to see where you come from! Remember to maximize on your campaign trait!
Terrain: Mostly Desert, some mountains, and some dungeons.
I might be interested. I've played a pbp that took us into the beginning of The Jackal's price about 10 years ago. Don't recall too many details, to be honest, but liked the basic campaign a lot.
I played a paladin in that campaign, but since you already have one of those, I'm open to other character concepts. Looks like the group could use either an arcane caster or a skill monkey, so I'll think about ideas for both.
Note that I’m in Denmark (GMT+1/CET), which makes lining up a shared hour for posting difficult. 9pm-10pm Pacific is 4am-5am my time.
I would love to get a chance to play this game. I had made a cleric some time ago, but we barely finished the first adventure. Was thinking of perhaps a rogue or sorcerer character...I will roll and see what kind of stats I can work with!!
I've played the first two modules and love the setting, but am new to play-by-post on these boards. Would it be okay for me to apply? If so, do I just roll the dice here in this thread and then post my application here?
@TheWaskally: Nice rogue application. But I think that the two trait bonuses for diplomacy won't stack?
You are correct. Affable is only applicable for gather information checks. While Practiced Impression in only in effect for NPCs for the first hour upon meeting. Davod only benefits from the Negotiator Suli racial trait on all Diplomacy and Sense Motive checks.
I was struck with a net idea for a psychic, I have the idea in my my head I just need to do the crunch now. Should be done shortly today, gonna roll for hp.
I present Salim Myr, a psychic who has a bit of a memory problem and awoke under the stars with an expanded mind. He is trying to figure it out and looking for any leads.
Statblock:
CG (Humanoid) psychic (Esoteric Starseeker) 5
Init +5; Senses Perception +8
-------------------- Defense --------------------
AC 11, Touch 11, Flat-Footed 10
HP 28 (6+4+5+4+2+5 con+2 FCB)
Fort +3; Ref +3; Will +5
-------------------- Offense --------------------
Speed 30 ft
Melee - mithral dagger +3/1d4/19-20x2
Spell: lvl 1/8,5/2
Phrenic pool; 9/9
Amps; undercast surge, overpowering Mind
Dark half 7/7 rounds
-------------------- Statistics --------------------
Str 11, Dex 12, Con 12, Int 20, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 13
Feats: Eldritch Heritage (arcane-Scorpion familiar), Expanded phrenic pool, Extra Amplification, Skill focus- Know arcana
Racial traits: skilled
Background traits: Reclaiming your roots-wand of Remove fear, Focused Mind, Dangerously curious
Skills: Bluff:+10, Know arcana:+14, know Dungeoneering:+11, know history:+13, know local:+9, know nature:+9, know planes:+9, know religion:+9, know linguistics:+13, sense motive;+8, UMD;+11
Languages: common + 9 others
SQ: dark half 7 rounds, detect thoughts, morphia form, phrenic pool, written in the stars, arcane bond, Discipline-abomination
Constellation - Lantern Bearer
FCB- human Lvl 3-5
Spells known:
0: dancing lights, detect magic, mage hand, message, stabilize, telekinetic projectile, ghost sound
1: charm person, heightened awareness, I’ll omen, mind thrust 1, liberating command, magic missile, telepathic projection, silent image
2: mirror image, oneiric horror, glitterdust
Combat Gear: headband of int +2 (sense motive), cloak of resistance +1
Other Gear: Potion of CLW, potion of invisibility, potion of mage armor x2, shard of psychic power-silent image
Description:
-Short description: a thin bronze skinned man of 30 with dark black hair with sides shaved and the rest braided down to the back of his next. He wears well made clothes that are made for durability and function yet are distinct enough to show higher station. A headband with a strange runic language lines his brow keeping the sun out of his eyes, and a flowing cloak keeps the sun off him. On the upper ridges every now and then a small scorpion barely visible makes its way in the folds keeping out of the sun.
-personality: He keeps a rather friendly personality but he is somewhat awkward at times seemingly not as experienced with people. However his personal charm and intelligence help to make up for it. However rarely when under stress in battle something changes in him; he becomes darker and more malevolent. His rather cheerful and friendly demeanor is replaced by a more sadistic personality. He is somewhat forgetful, and seems to be missing memory he believes. He takes solace in the stars above trying to discern himself like he can discern the stars.
-Quirks and flaws: The main quirk of Salim is that he has a almost split personality. The result of prolonged domination. The entity bled over and has created a splinter of its personality In him. He does not understand why some of the malevolent urges happen, and is able to control them but under stress he sometimes channels them into his magic. Sometimes it comes out in his everyday demeanor and he sometimes feels like these intrusive thoughts are his real personality.
- Backstory: Salim Myr was born to a somewhat well off family in Katapesh, his father a learned man of magic, he worked for years making enchanted items for the pactmasters. After working as a merchant to earn enough to begin tutelage under a rather well known sorcerer with the city. It was here that his memory began to blur and things become strange. He remembers learning and studying, doing small tasks helping him various jobs for what seemed like several years. But he later learned that this can’t be true, when he woke up one day in the desert, he awoke his head bloody and his head pounding, confused on why he was there. As he made his way back to the city he began to notice differences than what he remembered. Stores where new people he knew were much older, and things didn’t line up. Going back to his father’s home he found the place boarded up and empty. A note left by his father that was faded and dusty told a sad story of destitution and loss. The sorceror had slowly stolen business from him, and his father unable to keep up slowly sold everything. Trying to speak with his son however led to silence and disdain for his failure as a merchant. Eventually unable to find a way out he accepted failure and death lamenting the loss of his son. He hoped for peace and left him some items as he awaited seeing his wife in the afterlife.
Now with no family he has worked to figure out what happened to him. He works with an old friend he had that worked to supply components for enchantment. This as well as the strange powers has given him a chance at finding the sorceror, Saeed Tahar.
-plot Hook: What things did he do do while under domination? How long was he under the spell for? What happened to Saeed Tahar, the sorcerer? The malevolent aberrant entity that dominated him, what was it, and how much did it control?
- important NPC: Bastam, an older merchant who has made his money selling components. Of the friends he remembers he’s one of the few that is still around. He knew him for many years and is one of the few links to the lost time. He has seen strange things in the city and has learned to be impartial but holds a soft spot for Salim.
Here is Jacob Trier's submission for consideration: Azaris al Zakam, temperamental ifrit fire-based sorcerer with the efreeti bloodline. Combines the role of a straight-up blasting arcane caster with some battlefield control and buff spells and social/knowledge skills.
Complete character sheet in profile. (Copied straight from HeroLab for now. I'll reformat for GM Wolf's preferred style if selected).
Physical description:
Azaris' efreeti ancestry is clearly visible in his appearance. Standing just over 6 ft tall, he moves with the grace of a flickering flame and has skin the color of dark polished brass. Red and orange hair flows freely down to his shoulders, covering a pair of slender horns that curl along his brow. His eyes are bright yellow and smolder like embers, easily fascinating most who stare into them.
He wears open sandals, loose white baggy pants and an crimson vest which shows off his sculpted muscles rippling beneath his clothing.
Personality:
Azaris is temperamental, energetic and often restless. His personality is shaped both by his genie-kin ancestry and his lifelong enslavement. Accustomed to being used a tool or plaything by others, he rarely trusts others. He has no illusions about justice and selflessness, having witnessed countless acts of cruelty, betrayal and debauchery motivated by hedonism, hunger for power or simple carelessness.
His years of servitude has taught him to keep his hot-tempered nature in tight reins. He knows that cooperation and diplomacy are necessary to achieve common goals and that open defiance and spite usually triggers reactions of pain, punishment and hostility. So, while his natural empathy may be modest, he has a high social intelligence and knows how to use his natural charm and charisma to his advantage.
Quirks and flaws:
While Azaris has great experience keeping his temper and natural impatience in check, he sometimes fails. Like the fire that is part of his bloodline, he is fascinating and magnetic company, but those who get too close to him tend to get burned, both literally and emotionally. He is also prone to rash decisions, especially when he unleashes his magic.
Background story:
Azaris has been a slave for as long as he could remember, which is over 70 years at this point. Never knowing his true family, he has been bought and sold more times than he can recall, and used for both pleasure, entertainment and violence. Even as a child, his genie-kin nature made him a valuable and attractive servant, especially after his sorcery manifested in puberty, but his impulsive and head-strong nature frequently made his owners tire of him before long.
The rulers of Katapesh were the latest in his long series of owners. After the liberation of Kelmarane, he was part of a mercenary mission dispatched by the Pactmasters' representatives to assist Almah in securing the caravan route to Kelmarane. While other heroes ventured to the House of the Beast to confront the Carrion King, Azaris and his band fought both gnolls and human raiders in the Uwaga Highlands and the passes of the Brazen Peaks.
Their mission came to an end when the group ambushed the hideout of a raider pack. It soon became clear that they had underestimated the strength of their enemies and one by one, Azaris allies were slain. In an enraged act of defiance, Azaris unleashed every last bit of his fire-magic, burning enemy after enemy with wild abandon until he stood bleeding among a pile of charred remains.
At that moment, an enormous efreet appeared before him, addressed him by name and congratulated him on his accomplishment. The genie claimed to be kin to Azaris, and that he had proven himself worthy to join his brethren in the City of Brass. The efreet promised Azaris that he would have his heart's desire granted, if he would agree to become an agent in the service of the Dominion of Flame.
Having never truly belonged to a clan or family before, Azaris was truly tempted. However, he knew that efreet were devious and that their promises could not be trusted. In all likelihood, he would be exchanging one enslavement for another, and his wish would be twisted and corrupted. No, he would be master of own fate for once. Prepared to die for the insult, he held his head high and refused.
Rather than strike him down, the efreet seemed amused by this act of defiance. It told Azaris that powerful magic was at work in the Brazen Peaks, and there were rumors of ancient secrets uncovered around the ruins of Kelamrane - secrets of great interest to the factions inhabiting the plane of fire.
Should he come across such secrets, he would soon have another chance to accept and join his genie kin. With that, the efreet departed as suddenly as it had appeared, leaving Azaris to make his way back to Kelmarane, bewildered and intrigued.
After reporting to Garavel and Almah (leaving out the details of his efreeti encounter), Azaris was surprised to be commended for his resourcefulness and granted his freedom as reward for vanquishing the raiders. Now, for the first time in his life, he is free to plot his own course. While pondering his new options, news travelled through Kelmarane that the group of heroes who had gone to confront the Carrion King had suddenly returned.
Plot hooks:
Otherworldly influences: Azaris has no idea whether his efreeti encounter was the result of a long-term plan or merely a random coincidence, but it is clear that he has attracted the attention of the fire genies. He is determined to explore this opportunity, but equally determined to do so on his own terms.
Old scores: During his time as a slave in Katapesh, Azaris' rash nature has earned him a fair share of enemies. Whether it's the spouses of seduced lovers, cruel slave masters or challengers sent packing to nurse painful burns, there will be several who would welcome the chance to get even.
Important NPCs:
The mysterious efreet: Azaris knows little about the efreet he encountered, but it was obvious that the efreet had observed him at least long enough to learn his name.
Canvolloss Cian: While serving as a slave in Zandrek's Pesh Palace, Azaris became acquainted with this elven scholar and cleric of Nethys. Canvolloss almost lost life and limb due to an unfortunate addiction to pesh, but Azaris formed a rare connection with the elf and managed to intervene when Canvolloss got tangled up with the wrong crowd.
Vass Griah: On several occasions, this brutal half-ogre slavemaster has been responsible for disciplining Azaris. Despite his best efforts, Vass never succeeded in breaking the willful ifrit, and he would relish another attempt.
@GM Wolf: I was wondering how the Pesh Addict trait works since we're not starting at Level 1? Would I start with half of the 6500 gp for spending money, or would there be no effect, or something else?
Also, just checking: are background skills in use?
@GM Wolf: I was wondering how the Pesh Addict trait works since we're not starting at Level 1? Would I start with half of the 6500 gp for spending money, or would there be no effect, or something else?
Also, just checking: are background skills in use?
Excellent question, I would say that you would lose 500 gp, as the additiction may have taken some time to kick or you may still be using. So you will have 6,000 gp to use on equipment.
---
Awesome, we have some great submissions. It will take me a few days to go through them all. I plan to post tomorrow night to get gameplay moving! Its all about the roleplay and how you incorporate yourself into the party/group/town...
Thanks. My character sheet is here. It's effectively done, though I need to adjust my purchases to account for the 500 gp loss, and I may tweak some of it to synergize with the rest of the party. If accepted, I will add it to my profile in whatever format the GM wants.
hit points:4d6 ⇒ (2, 6, 2, 2) = 12
The rest of the required info is below.
Tiesa, half-orc wizard:
Description: Six-feet high, with the dense build of an orc but the wiry frame of an addict. Wears a plain brown kaftan and turban that blends with the crowd. Cloudy hazel eyes; heavy pointed brow; blunt protruding tusks; greasy black hair; red sunburned face. Speaks in a husky, colloquial voice peppered with contractions and slang. Smells of ink, cinnamon, and cloves.
Personality: Confident and self-aware of her status as a half-orc, Tiesa often plays down her intellect, either by adopting the guise of a dumb brute, or using self-deprecating to words to put others off guard. She doesn’t need to prove she’s the smartest person in the room—not if she already knows it—and is content to calculate behind the scenes. Her demeanor is that of a nobody—a determined, quietly playful nobody.
Nonetheless, she still longs for respect and acceptance, even if she doesn’t realize it—she’s as good at deceiving herself as others. Most of all, she wants to make Haleen proud of her.
She doesn’t love magic per se, but rather the challenge and intellectual stimulation it provides. Her true passion is for stories—she’s created a thousand and one imagined tales about her parents, about why Haleen vanished, and about how Aroden died. She’s interested in the stories of beggars and nations alike, and has no qualms about inventing better alternatives if the truth is dull. When faced with a choice, she’ll choose the option that makes a better story.
Quirks and Flaws: Well, there’s pesh of course. But if she doesn’t think it’s a problem, then it’s not a problem, right?
Also, rules are for other people.
Background: Tiesa has no memory of her parents. Haleen might, but she refuses to say. Nor will she say why she has raised Tiesa since her earliest memory, even though they are obviously unrelated.
Tiesa owes everything to her. Haleen is the one who showed her simple kindness and respect; fostered a positive outlook and faith in her abilities, even in the face of prejudice and discrimination; and scrimped and saved for the tuition to enroll her in the Arcane Academy at a young age.
There Tiesa excelled, even after a classmate introduced her to pesh. As a functioning addict with a clever tongue, she fooled everyone—including herself—with continued success. Then right after graduation, as if trusting that the wizard could now take care of herself, Haleen vanished, leaving only a mysterious note. Tiesa dropped everything and vowed to find her friend.
Plot Hooks: Tiesa wants to find Haleen. She also wants to learn who her parents are. Any intriguing tale (like that of the Templars and the War of Wishes) will draw her in.
Important NPC/PC:Haleen—for obvious reasons. Grimoin Al’Thorrak—because he saved her from buying false pesh at the Nightstalls. She was also impressed by how fairly he treated her. Galib ibn Khaliz is a rival from the Academy who now works at the College of Dimensional Studies. A hard-working but dull and officious student (Tiesa considers him a meddlesome rule stickler), he tried to get her kicked out of school for scamming money for pesh.
Always interested, are all of the present players still in? Do you need anything in particular?
edit: At quick glance it looks like you could use a full BAB, would the party prefer someone a little tanky they can stand behind, or someone more mobile that may do more damage? Or do we need a switch hitter?
Well it looks like we are down to 2.5 players. Our oracle moves into melee alot. Djyn flies around. Davod looks for a good flank.
Then you throw in the NPCs:
Nima is the cleric.
Grim is a Dwarven paladin of Abador but has been absent for like a month.
Aukan is a Goliath Fighter
Alexandria is an outsider of some type.
Ok, Varvara human oracle moves into melee alot. Djyn Half-Janni Versatile Human Kineticist/Witch flies around. Davod suli rogue, looks for a good flank. It sounds the Main GMNPC: Aukan a Goliath fighter with a really big sword, axe, and keeps collecting weapons. has the front line covered, so a switch hitter may be exactly what you need.
So are they still 5th lvl?
I've played Ala’Ihys the Archer as both a paladin and an inquisitor, it would be easy for him to be in Katapesh. I think having more spells would be beneficial so I'll start working on an Inquisitor build. Is his backstory good enough to be Aasimar?
I remembered I kept Ala'Ihys human for the extra feat. Archery builds are just feat intensive, won't be able to add 'dervish' until maybe 7th or 9th.
For rolling the way we did, those stats are terrible, at least for an archer build. Any chance you'd let me build him with a 25 point buy? that's what the numbers add up to.
Hey GM Wolf, this is RH's Inquisitor Ala'Ihs. How soon are you looking at introducing a new character? I still need to finish his spell list and his gear, but I probably won't be able to get that done until Monday. We're spending the next few days getting ready for my daughters 40th birthday party.
Rolls to reconfigure my original stats. I'll add race and level bonuses. Gold will be all that's left to buy/rebuy my stuff. Going off of the top of the discussion, or will more be added for the level game? Should I be 5th or sixth level?
Let's make that Greataxe +2 and give you duplicates of your scrolls, last you get an Augment stone for your axe. They do lots of things but they are as effective as the bane quality, Lesser energy crystals give you +1d6 extra damage of the element.
Bahram retired from the pfs, as he couldn't stand all of the items he found getting passed on to them. Returning home, he began to work with his mother again. They opened their own archaeological Enterprise. Just the two of them, made possible by Bahram's success in the Pathfinders society.
They picked Nex as the figurehead of their research for ancient relics. There was an item/book/ritual that they had discovered was still lost, once belonging to Nex.
It sounds as if I couldn't purposely enter this demi plane without that scroll. So, perhaps I stumbled upon a trap or forgotten ancient gateway that shunted me into that demi plane?
Looking again for Legacy of Fire players. We are in module 4: The End of Eternity.
Please check in if you are interested so we can have a discussion on where to go with the campaign. Right now we are looking at super wish laden NPCs and PCs. So Ultra high levels of magic items and wishes.
Me. And a bunch of NPCs. The last character died (left) the campaign, only to be looted by the party thief, me. But my thief will not rob members of the party, apparently until they die. Then it's snatch'n'grab time!!!
That ain't a good sign (only one player left).......
also not a much liked AP.....
But I'm a PF 1e only player, so gotta take what you can find now....
Would of loved it, if this was a Batman / Charlies Angels version of CotCT, where each character needs a class that gives dual-identity (I think only a 3 exist) in a gestalt game.
I've been on the paizo forums for a many years. I'm a PF1e only player as well. But GM Wolf campaigns are so imaginative, fun, and surprising innovative! As a GM, I can't recommend him more. I've been fortunate that we've become friends, as well as fellow gamers.