LN Med/Large Efreeti outsider (extraplanar, fire)
Init +7; Senses darkvision 60 ft., detect magic; Perception +4
DEFENSE
AC 29, touch 16, flat-footed 22 (+4 Mage armor, +4 sheild, +6 Dex, +1 dodge, +5 natural, –1 size)
hp 104 (7d10+56) (10, 7, 6, 8, 7, 6, 4, )
Fort +11, (Race/Base +2, CON +9)
Ref +11, (Race/Base +5, DEX +6)
Will +6 (Race/Base +5, WIS +1)
Immune fire; Vulnerability cold
Fire Regeneration: +1 healing/4 points of damage.
Eteranl wand of mage armor 5/day CL 10
Eternal wand of shield 5/day CL 10
OFFENSE
BAB: +7 _ CMB: 19 _ CMD 35
Speed 20 ft., fly 40 ft. (perfect)
Large:
2 slams
[dice=slam]1d20+19[/dice] [dice=damage]1d8+12+1d6[/dice] (fire)
[Dice=PA, +3 Glaive] 1d20 + 22 - 2[/dice]
[Dice=damage] 2d6 + 21 + 3d6 + 6 [/dice] x3
Space 10 ft.; Reach 10 ft.
Special Attacks change size, heat (1d6 fire)
Feats:
1. Combat Casting,
3. Dodge,
Racial - Improved InitiativeB,
5. Combat Reflexes,
Racial - DeceitfulB,
7. Cleave (Great Cleave: Meet prereqs.)
Spell-Like Abilities (CL 8th)
Constant—detect magic
3/day—produce flame, pyrotechnics (DC 14), scorching ray
1/day—invisibility, wall of fire (DC 16), grant up to 3 wishes (to non-genies only), gaseous form
STATISTICS: Final, Base, Bonuses
Str 35, 28, +5 Manual, +2 belt
Dex 23, 16, +5 Manual, +2 belt
Con 29, 22, +5 Manual, +2 belt
Int 19, 12, +5 Manual, +2 headband
Wis 13, 6, +5 Manual, +2 headband
Cha 17, 10, +5 Manual, +2 headband
Skills
Acrobatics +6, (0 rank, Dex +6)
Bluff +13, (7 rank, Cha +3, CS +3)
Climb +13, (1 rank, Str +12)
Craft (armor) +16, (7 rank, Int +4, CS +3, MC Tools +2)
Craft (weapons) +16, (7 rank, Int +4, CS +3, MC Tools +2)
Diplomacy +4, (1 rank, Cha +3)
Disguise +13, (7 rank, Cha +3, CS +3)
Escape Artist +6, (0 rank, Dex +6)
Fly +14, (7 rank, DEX +6, CS +3, -2)
Intimidate +15, (7 rank, Cha +3, CS +3, size +2)
Knowledge (planes) +14, (7 rank, Int +4, CS +3)
Linguistics +12, (5 rank, Int +4, CS +3)
Perception +11, (7 rank, Wis +1, CS +3)
Perform (Dance) +4, (1 rank, Cha +3)
Sense Motive +11, (7 rank, Wis +1, CS +3)
Spellcraft +14, (7 rank, Int +4, CS +3)
Stealth +12, (7 rank, DEX +6, CS +3, Size -4)
Swim +5, (1 rank, Str +12)
Use Magic Device +16, (7 rank, Cha +3, CS +3)
Languages Ignan, Terran, Draconic, Common, Elven
SQ change shape (humanoid or giant, alter self or giant form I)
SPECIAL ABILITIES:
Heat (Ex)
Its body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.
Change Size (Sp)
Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.