Legacy of Fire: Module 3: The Jackal’s Price

Game Master BloodWolven

Combat fight map!

Kelmarane
North Kelmarane
South Kelmarane
Kelmarane Environs

Katapesh compound
Katapesh compound 2nd level.

Handouts!


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Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Sorry post got eaten the other day and didn’t show an update for me.

Lots of rolls:

Take 10 for know planes on scrolls
Know history: 1d20 + 13 ⇒ (8) + 13 = 21
Know Planes: 1d20 + 9 ⇒ (10) + 9 = 19
Know Arcana: 1d20 + 14 ⇒ (11) + 14 = 25
Spellcraft +13/ sense motive +8: 1d20 ⇒ 6

Salim nods and with a simple car simply takes the quill and signs the third and fourth contracts. He would ask for some healing so that he would be better if need be.

“If there is nothing else that is needed then, thank your for the opportunity. I am excited to see where this takes all of us.”

See discussion for my next few days.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Know:Religion: 1d20 + 8 ⇒ (8) + 8 = 16
"The Templars of the Five winds..." Grim wondered aloud, frowning in concenctration. "I think I've heard tales of such heroes, a long time ago...
"Has anyone heard of a 'Pale Mountain'? I believe they won a great victory there, and it should be in this region somewhere."


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Knowledge and History arent exactly my fortune Mr. Grimoin.

The oracle answers.


Many of those around Grim give a puzzled look at him.

With everyone taking the 3rd contract the only money doled out were the loans.

The corsair waits as the last of the party arrives. Soon enough it is flying in the blue sky. It takes a few days to fly to Katapesh. What do you do in the down time?


Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Aukan walks over and whispers to his Dwarven ally, "We were in Pale Mountain..."


Vudrani (Half-Janni) Havoker / Telekinetic

Jyn & Zephyr are beside themselves, literally and emotionally. There is nothing like being surrounded by the sky. It is like they have already been paid.


Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Aukan busies himself with a hexagonal shape, playing with the runes and trying to find the way in.

He would play chess, a game he just recently learned, or dice with anyone that asked.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

Since the corsair took to the sky and the whole trip she can't be found.


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

At noon she creates one sort or another of a flame and prays. She even sings in Ignan.

Most of the trip she can be found in her cabin reading books and doing research on something.


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +18 _ Ref: +21_ Will: +25, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She is seen most of the trip in the rigging of the ship, looking for tears and loose ropes. Besides her there is the captain and a few servants who fulfill the guests' wants. Oh and the cook but he stays in the kitchen most of the day. You might wonder how it runs with so few crew.


Male
Skills:
Percep +15|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10, W: +9|Init + 3|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6

Davod walks the decks, interacting with the crew and enjoying the ride.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

After purchasing a harvesting license, Tiesa employs a large team of fifty laborers to pick the pesh fields clean over the three days before their journey. With her cargo safely loaded on the corsair, she spends the journey either smoking pesh, quietly observing the others (more Detect Thoughts), or actively asking the original party members (Aukan, Grim, and Vivi—though maybe not so much Grim, given his seemingly poor memory) about their adventures freeing Kelmarane and cleansing the House of the Beast.

Spent 65 gp for harvesting license and 50 laborers working for 3 days to harvest pesh


1 sp a day for manual labor is a good wage. But if you want to make sure you get 50 workers you should pay them x2 or x3.

The weather stays fair for a desert and you could stay on deck for the whole trip.


Vudrani (Half-Janni) Havoker / Telekinetic
Aukan the Goliath wrote:

Aukan busies himself with a hexagonal shape, playing with the runes and trying to find the way in.

He would play chess, a game he just recently learned, or dice with anyone that asked.

"I think we both know that even my subconscience will 'breeze' the results of a dice match ... but I would relish a chance to battle you once again on the chess field my friend."


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim signed the third contract, and the confidentiality codicil.

Tiesa wrote:
“Not sure if ya ‘member me, but ya helped me out at the Nightstalls a few years ago. Still much obliged, and glad to see we’re going on an expedition together. Wonder if ya might help me with a few more contracts when we’re done here?”

Grim nodded at Tiesa.

"I'm grateful I was of aid and assistance. Of course I will be happy to assist you in any contractual matters." Grim replied courteously.

After listening to Aukan, Grim raised his eyebrows.
"THAT was Pale Mountain? I don't think I ever heard the name while we were there; I just thought of it as the Gnoll base." He said.


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Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3
DJyn wrote:
"I think we both know that even my subconscience will 'breeze' the results of a dice match ... but I would relish a chance to battle you once again on the chess field my friend."

He says with a merry attitude, "Indeed! Have at ye!" He thinks his first move and the pawn moves itself. Though Aukan likely loses badly he has a good time playing, especially enjoying how the chess pieces move and attack one another. Yes he has a set of Wizard's Chess! Then the board resets itself and Aukan asks, "Another or would you like to wait until after lunch?"

---
Quietly he tells what little he knows, "There are many mountains in that range and it would take a week or two on foot should we return by that route. Though the Pale Mountain's peak does go higher than most of the others. Upon it was the base of the Carrion King. A leveled dungeon."


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

GM Wolf:
Okay, in that case Tiesa spends a total of 100 gp gathering pesh.
--50 gp for license
--45 gp for 50 workers x 3 sp each x 3 days
--5 gp for a foreman and incentives (bonus to workers who harvest the most pesh)


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Yeah, we heard Pale mountain, thought a bunch of diseases waiting and loaded up on disease prevention which didnt do anything when my squad went in. I was shadow based on that point, that went ok, then that gunslinger idiot accidentally discharged, alerting half the complex and it went downward from there. Thanks for the rescue!

She smiles,

Anyone up for some sparring?


Male
Skills:
Percep +15|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10, W: +9|Init + 3|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6

Smiling, Davod merely states, "Sorry, Lady Vladimirovna. I do not 'spar', I only kill. Beg pardons."


Vudrani (Half-Janni) Havoker / Telekinetic
Aukan the Goliath wrote:
DJyn wrote:
"I think we both know that even my subconscience will 'breeze' the results of a dice match ... but I would relish a chance to battle you once again on the chess field my friend."

He says with a merry attitude, "Indeed! Have at ye!" He thinks his first move and the pawn moves itself. Though Aukan likely loses badly he has a good time playing, especially enjoying how the chess pieces move and attack one another. Yes he has a set of Wizard's Chess! Then the board resets itself and Aukan asks, "Another or would you like to wait until after lunch?"

---
Quietly he tells what little he knows, "There are many mountains in that range and it would take a week or two on foot should we return by that route. Though the Pale Mountain's peak does go higher than most of the others. Upon it was the base of the Carrion King. A leveled dungeon."

"When was the last time I waited for anything!? I borrowed money I didn't even need specifically to forestall being bored before we left! Let's raise the stakes: loser serves lunch for the winner!"


If you are on the corsair before Tiesa, you would see her come to the ship with about 50 workers. Each with a laden bag over their shoulders. 50 bags of the stuff each with about 10 pounds of material. Just an estimate, let me know if you think this is too much or not enough.

Leaving the bags on the corsair and leaving each collects a bag of coins from Tiesa, obviously happy.

K local DC 19 or Perception DC 25:
The bags have raw pesh inside of them.


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Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3
DJyn wrote:
"When was the last time I waited for anything!? I borrowed money I didn't even need specifically to forestall being bored before we left! Let's raise the stakes: loser serves lunch for the winner!"

He simply replies to Djyn, "Sounds good!" As they finish he asks, "How do you want to be served, velocity or piece by piece?!" He obviously was thinking more about how to serve as opposed to winning.

Later on she walks over to Vivi and asks, "What do you want to spar with?!"


Looking at the horizon on the eighth day you see Katapesh in the distance. The corsair takes the long route around to the water and lands in the water to appear as a simpler ship. By then it is far past dusk and the night covered their descent.

Several carriages are waiting for your group. The carriages take you to the compound unless you request a different location. It is planned that the next day you will head over to Rylan's manor. There are many rooms in the compound, ten in total. Four on the ground floor and six on the second floor. Will you take a room towards the front or back. There is a courtyard of meditation sands in the back. There are twenty foot walls that surround the compound. There is a five foot walkway along the wall. The back of the compound has a ditch or more so a moat without any water for 50 feet. Beyond is a steep wall which goes up a good 150 feet.

Which room would you like to stay in and what do you do for the few hours left of night and the wee hours of the day?


Male
Skills:
Percep +15|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10, W: +9|Init + 3|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6

Davod thanks his host, and takes one of the rooms on the second floor. It is elegantly furnished, like the rest of the compound. What excites the desnan the most was the rich, tall bed he'll be allowed to sleep on.

If given time, Davod takes a quick but relaxing morning nap on the plush bed.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

After ensuring that her merchandise is secure, Tiesa selects a quiet bedroom on the second floor in the back, overlooking the courtyard. She whiles away the last few hours of the evening by strolling around the compound, peering into the thoughts of any guards she meets, then retiring to her room for a peaceful smoke. In the early morning she smokes some more pesh and leafs through her grimoire, preparing her spells for the day.


Vudrani (Half-Janni) Havoker / Telekinetic
GM Wolf wrote:

Looking at the horizon on the eighth day you see Katapesh in the distance. The corsair takes the long route around to the water and lands in the water to appear as a simpler ship. By then it is far past dusk and the night covered their descent.

Several carriages are waiting for your group. The carriages take you to the compound unless you request a different location. It is planned that the next day you will head over to Rylan's manor. There are many rooms in the compound, ten in total. Four on the ground floor and six on the second floor. Will you take a room towards the front or back. There is a courtyard of meditation sands in the back. There are twenty foot walls that surround the compound. There is a five foot walkway along the wall. The back of the compound has a ditch or more so a moat without any water for 50 feet. Beyond is a steep wall which goes up a good 150 feet.

Which room would you like to stay in and what do you do for the few hours left of night and the wee hours of the day?

Jyn will take a room all the way to the back, surrounded by as much shadow as possible; he doesn't want anyone to see he & Zephyr coming and going. He wants to make at least one night flight around the city, it has been many years wince his last visit. He also wants to get street food somewhere ...


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Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Salim takes the time on the trip to relax and spends most of the time listening and engaging in little bits of small talk asking servants, or even some of the other members of the expedition where they’re from or what drew them to Kelmarane in the first place. Overall his mood is generally good, but as Katapesh comes into view he grows less happy. Eventually settling into a rather quiet and contemplative attitude.

Once in the manor he prefers to take a room on the second floor, near the meditation sands and spends an hour there at night simply staring up at the stars, he would draw in the sand some of the constellations he saw as well. In the morning he’d spend an hour there simply sitting and relaxing watching the sunrise.


The wee hours of the morning right before the sun comes up, Perception DC 45:
You hear movement on the roof or in front of the compound.

Who is awake at the wee hours of the day? Is there anyone out back at this time?


Male
Skills:
Percep +15|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10, W: +9|Init + 3|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6
GM Wolf wrote:
Who is awake at the wee hours of the day? Is there anyone out back at this time?

Haha! Certainly not Davod. The suli thief was arms deep in Desna's bossom, fast asleep.


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

Tiesa sleeps soundly through the whole night, getting the full eight hours of rest that every wizard needs to properly function. Her nocturnal familiar, on the other hand, fluctuates between cat napping, prowling around the bedroom, and peering intently out the window.

It’s impossible for Tiesa or her cat to make that Perception check. I’d be very impressed if anyone even has the +25 Perception modifier needed to even have a chance to succeed.


Vudrani (Half-Janni) Havoker / Telekinetic
GM Wolf wrote:

** spoiler omitted **

Who is awake at the wee hours of the day? Is there anyone out back at this time?

VERY possibly Jyn, and almost absolutely Zephyr (I should look up if he needs to sleep actually)


The DC 45 was a place value for where the sound was coming from. Then there are lots of factors to check, number one being are you asleep or not. Where are you located and so on.

Aukan, Sasha, Nima, Tiesa and Davod are sleeping soundly in their rooms.


Vudrani (Half-Janni) Havoker / Telekinetic
DJyn wrote:
GM Wolf wrote:

** spoiler omitted **

Who is awake at the wee hours of the day? Is there anyone out back at this time?
VERY possibly Jyn, and almost absolutely Zephyr (I should look up if he needs to sleep actually)

Jyn is out until "last call" happens here in Katapesh; he wants to get something to eat whereever the drunk people go. As an outsider, Zephyr does not need to eat or sleep (GM please feel free to use him in any way that is helpful while Jyn is sleeping).


Apparently I have to bot characters.

Everyone is asleep in their rooms except for Zephyr. Zephyr reads a book in the same room that Djyn sleeps in.

Zephyr:

Perception: 5d20 ⇒ (7, 16, 5, 3, 20) = 51
On the fifth round you hear movement, foot steps, on the roof. What do you do?


The book floated gently to the floor as the Zhyen flew over to rouse his master; they had gotten home not all that long ago, but he knew that Jyn was tired from flying around Katapesh all night.

He shoved Jyn's shoulder while very quietly whispering, "Master! Master! Wake!! There is something on the roof!"

A burst of aether blew the bedding off the bed as Jyn awoke with quite a start; something was very wrong. "Lead, I will fly after you. Out the window, they won't expect us from the outside of the manor."

They quietly flew out the open window, and up above the roofline to see what was causing the noise Zeph had heard.


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Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

You think what I am thinking Sis?
That you didnt actually do any sparring?
That this room is way to nice and some assassins or whatever are going to happen.
True, what do you suggest?

Vivi rolls up some bundles of roughly her size, and puts a fake Vivi on the bed. She herself sleeps below it.

Only time I was good at laying traps was when the Succubus was inside, the Erinye was bad at it too. She muses

Alert traps are OK for Gorrum, anything else denies fights

Vivi would still be asleep, under the bed, with a fake Vivi on it.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Salim would be watching the sunrise in a quiet meditation relaxing.

I do not have +25 so unless heavy modifiers I can’t make it. I’ll roll none the less.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Zephyr and Dyjn:
Flying out into the pre-dawn you can make out a few figures at the far end of your roof. It looks like they are jumping down to the second floor.

Salim where are you watching the sunrise?


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

Qita, Tiesa's margay cat familiar, sits by the window and gazes lazily at the world outside.

Just in case Tiesa's familiar notices anything. Qita does have the Speak with Master ability.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Guess not. :)


Vudrani (Half-Janni) Havoker / Telekinetic
GM Wolf wrote:

** spoiler omitted **

Salim where are you watching the sunrise?

Auran:
"Go! Wake only those who were on the airship with us. GO NOW ... and start with the cat, it can help you wake the wizard!"


Jyn looks towards at the end of the roof as the crackle of electricity forms around his eyes.
How far away is it?


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

oops left that out, he’d be in the sand garden maybe 15 feet from the manor.


Salim:
You do hear some movement on the roof. Though you notice that figures are dropping down from the roof to the balcony of the second floor. What do you do?

Dyjn:
You see the last figure ready to drop down after the others, it is about 45 to 50 feet away. Technically we aren't in rounds yet. As they are not aware of you. What do you do?

Meanwhile most of the others continue to rest if not sleep restfully.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Salim would quickly stand up, taking a deep breathe he smiles. “This city gives its welcome as quickly as I expected. Greetings are in order.” he focuses and spends a moment channeling his thought he reaches out. casting message

Whoever you are, I would stop. You intrude to far and any further risks death or worse.


Round 1

Two of the figures jump down to the sand garden rolling as they land and coming up with weapons in hand. They open up wounds upon his body.

dagger: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d4 + 4 ⇒ (4) + 4 = 8
short sword: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 + 4 ⇒ (6) + 4 = 10

init:

Aukan: 1d20 + 3 ⇒ (13) + 3 = 16
Alexandria: 1d20 + 3 ⇒ (19) + 3 = 22
Salim: 1d20 + 5 ⇒ (9) + 5 = 14
Tiesa: 1d20 + 3 ⇒ (16) + 3 = 19
Dyjn: 1d20 ⇒ 10
Vivi: 2d20 + 7 ⇒ (8, 10) + 7 = 25
Davod: 1d20 + 3 ⇒ (18) + 3 = 21

toughs: 1d20 + 3 ⇒ (6) + 3 = 9
ninja: 1d20 + 8 ⇒ (8) + 8 = 16



There are no obvious locks on most of interior doors, is there anything you did to secure your door before going to sleep?


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M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2
Quote:
There are no obvious locks on most of interior doors, is there anything you did to secure your door before going to sleep?

Nope.

ZZZZZzzzzzZZZZZzzzzz...


DM notes:

The 3/two rogues on the second floor open the door and goes in the other one goes in and tries to open the first door. The third one enters too and closes the door quietly behind him.

stealth: 1d20 + 15 ⇒ (17) + 15 = 32
stealth: 1d20 + 15 ⇒ (17) + 15 = 32
stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Perceptions vs. above
Grim asleep: 1d20 - 10 + 2 - 10 ⇒ (3) - 10 + 2 - 10 = -15
Vivi asleep: 1d20 - 10 + 7 - 14 ⇒ (10) - 10 + 7 - 14 = -7
Davod asleep: 1d20 - 10 + 11 - 14 ⇒ (9) - 10 + 11 - 14 = -4
Tiesa asleep: 1d20 - 10 + 5 ⇒ (20) - 10 + 5 = 15

Qita: 1d20 + 5 ⇒ (12) + 5 = 17

Tiesa and familiar:
Tiesa continues to sleep until she hears her familiar. Qita noticed some noise coming from the hallway, as the door opens she likely quickly jumps up on Tiesa to wake her up. You are welcome to play this out the way you think it would happen. Tiesa does not get to act until round 2 but their round 1 actions are done so it is time for you to respond.

Dyjn:
Apparently you were just scouting as the figure drops down out of sight. Where do you want to move?


More DM notes:
The toughs at the front doors are trying to open them with crowbars.

Round 1
str check: 1d20 + 5 ⇒ (15) + 5 = 20
str check: 1d20 + 5 ⇒ (2) + 5 = 7
Round 2
str check: 1d20 + 8 ⇒ (7) + 8 = 15
str check: 1d20 + 5 ⇒ (2) + 5 = 7
Round 3
str check: 1d20 + 8 ⇒ (7) + 8 = 15
str check: 1d20 + 7 ⇒ (13) + 7 = 20

They get one door opened and slip into the ground level.


Male
Skills:
Percep +15|Diplo +25|SM +17|Acro +11|Appraise +10|Bluff +13|Disable +23|Intim. +11|Sleight +24|Stealth +21
Sublime Suli|HP 157/157|Fast Healing 7|F: +12, R: +10, W: +9|Init + 3|AC 22 (14 T, 18 FF)|BAB +6/+1 Gestalt Unchained Rogue-Cleric/9th|Sneak Attack +5d6
Grimoin Al'Thorrak wrote:
ZZZZZzzzzzZZZZZzzzzz...

Davod is comfortably fast asleep, sitting at the feet of Desna.


Male CG Human HP: 28/28, AC: 11 _ T: 11 _ FF: 10 _ Perception +8, Initiative: +5, Fort +3 _ Ref +3 _ Will +5 (+7 when alter ego, immune fear) CMB: +2, CMD: 13, Speed: 30 Spells lvl-1_8/8, lvl-2_5/5 Phrenic pool; 9/9 , Alter Ego 5/5 rds, wand charges: remove fear 20/20 diplomacy +10 Bluff: +10, Know arcana: +14, know Dungeoneering: +11, know history: +13, know local: +9, know nature: +9, know planes: +9, know religion: +9, spellcraft +13 , sense motive; +8 UMD; +11

Severely wounded now, he struggles against the pain and his eyes start to darken a little, he looks at both of the people with a vengeful look. “I warned you…” he lets loose a loud whistle before he steps back. As he does a hand drifts to his head and suddenly a small shower of stars falls on both of the enemies.

DC 19 Will save or be blinded for 5 rounds

swift action activate alter ego, 5 foot step away, Cast Glitterdust, Spend 2 phrenic points to use overpowering mind

Status:

- Hp 10/28
- minus 1 2nd level slot
- minus 2 phrenic points
-minus 1 round of alter ego


CN Half-Orc Wizard L5 | HP 38/38 | AC14 (T13,FF11), CMD15 | F/R/W=+4/+5/+6 | Init +3 | Perc. +5 (Darkvision 60'), SM +11| Dazing Touch used 0/9

At the disturbance, Qita pounces on Tiesa and meows urgently for her master to wake up. The half-orc’s eyes immediately flutter open as she sits bolt upright in bed, scanning the room for danger. The sight of a mysterious figure through her now open door instantly puts her on alert, as does the sound of a whistle in the distance.

“INTRUDERS!” she shouts a warning to her companions, then, in a hushed meow to her familiar, “Hide.” With a word and a gesture she vanishes from sight, then flings away the thin sheet as she rolls out of bed onto her feet. Meanwhile the margay cat uses the sheet as a distraction and disappears underneath the bed.

Mechanics:
Free Action: Shout
Standard Action: Cast Invisibility on self.
Move Action: Get out of bed/stand up.
Qita will hide under the bed.
Stealth: 1d20 + 14 ⇒ (18) + 14 = 32

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