M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Aithaloessa Cyana wrote:
So, folks, are we thinking more of a bag of holding or a handy haversack for now? The latter carries much less, but has that nifty "easy to find stuff" perk.
I'm thinking more of a bag of holding. We can keep the stuff we need to find fast in a regular backpack, no? Unless you want to get that ballista out of it?
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Oh, that definitely wouldn't fit (and again, do you really want to encourage me? I have enough ideas for later ;) ), but even better, the haversack lets you retrieve stuff without provoking attacks of opportunity.
I'm fine with a regular bag of holding, but I just thought I'd ask in case anyone's expecting they'll have a lot of potions or whatever to juggle.
I'd say "One expedition pavilion to go please." but someone was very vague about what can be created with "suitably prepared and folded fabric".
But you need to know that this thing is EVIL! You read it and you think it's a nice hiding place, spacious inside, small outside. Suppressing smell, noise and visuals, offering light and all.
It only weighs 10 pound, which fits easily in a normal backpack (could you put it in a bag of holding, or would that make the bag implode?).
But then you set up the tent in only ten minutes at the end of a long day, and you notice: THREE "bedrooms". They did that on purpose. They know the standard party is four. They wanted it to be one less. To create this awkward situation where you have to decide who has to share. Or even worse - they are matchmakers, trying to set people up for fornication! :D
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Oh, I say, sir, really! There are ladies present!
You got a secret love novice at your monastery or something whom you haven’t introduced to the rest of the party and can’t bear to part from while we go thwart some gnoll horde? :)
Fortunately, our numbers aren’t too terrible, unless everyone else has been pitching woo at the locals while Aith has been doing her weird mage stuff and yearning for her long-distance gf.
So boys with boys, girls with girls, unless there are previous arrangements, and for Elysium’s sake, if you’re going to have a guest over, put a sock on the door? Gosh, I thought I was done with dorm drama after I left campus housing. XD
Also, if Aith’s putting in the largest down payment on our new digs, she gets a private room. Obviously. ;)
The pairing IS pretty obvious for our group. Because boys with boys and girls with girls. And even without Aithaloessa insisting on her right as creator of the tent and main sponsor to have a compartment of her own - who would willingly share one with the resident mage who could (besides snoring) have a bad case of sleep-magicking!
You go to bed hoping for a restful sleep, and then wake up as a toad, because Aith dreamt of the Frogprince but wasn't willing to kiss him.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Classic D&D spells required you to put a guano ball into your mouth or eat a spider, so I'm sure Aith has done way nastier things than kissing a frog xD
I thought that is buying a scroll of geas and casting it on the applicant?
The only way according to the rules to find someone trustworthy is the leadership feat. As that is no option I'd prefer roleplay over rollplay. If Antarah has no helper in his shop and did everything alone so far he is probably screwed and has to lock up the shop. But he might have an assistant already, much like Tariq's adept girlfriend who can take over for a week or two.
Or Yasmeena pulls someone out of her hat, that she got to know in the year in Kelmarane. Like that thimblerigger that does some performances on the stage with his tricks but needs a more steady source of income.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Tariq Ibn Ziyad wrote:
Thinking about Aithaloessa's words, and lamenting the answer inside, Tariq gives it a second thought.
"Well, I hope one day we could go deeper into it. I'm sure there's a way to tweak the magic of the bag to preserve what's inside, even at the cost of reduced space" he says, leaving the conversation for now but knowing he's touching the elf where it hurts.
Now that's just cruel. :) I'll just leave this (link) here for now - remind me later that it's a thing if we want to pursue the possibilities of arcane refrigeration.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
That item looks quite close to what I was thinking, and it's good to know that when you talk about Arcane Refrigeration you don't really mean Cone of Cold.
I was worried if all would survive that fight. And then you cut them down as if it were nothing! You are lucky they didn't get to start stinging you. The poison deals 2d6 Con Damage. Twice.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Yep. That's why I was thinking of risking breaking out what passes for the big guns, despite the risks. It was good that it didn't come to that! Remind to add some flaming ammunition to my wishlist for our next bit of downtime, maybe.
Also, flashbacks to playing Baldur's Gate back in the day. *Shudders.* There probably is interesting stuff being done on perceptions of difficulty and mastery, in game studies.
Besides the goat being big and scary it is just a big goat with wings that can talk. Nothing too special about it. All sphinxes are territorial, but the more intelligent ones can differentiate between deliberate intrusion and temporary or inadvertent trespass.
Criosphinx aren't the brightest candle on the cake. But they aren't the worst either.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
That is a tremendous goat. :)
Hopefully Tariq will wake us if New Gary (Gary the IInd? Gerald?) gets too close before anything happens that would make even a sleeping Perception check easy.
Hopefully Tariq will wake us if New Gary (Gary the IInd? Gerald?) gets too close before anything happens that would make even a sleeping Perception check easy.
Now that you mention it - the goat has a white mane. Geralt maybe?
Why do I suddenly have a song about tossing coins in my head?
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:
Does it kill one of the images if it misses my AC?
If it misses by 5 or less, I think. It's one of the few corner cases I can easily think of where how much one misses by matters for an attack roll, compared to a skill check.
An ancient story comes to mind when Aithaloessa "offers" Tariq the bow. The tale goes about a monastery where the local king came and commanded to change their beliefs to new ones. Of course, the monks rejected, but the king ordered to have a book with the new commandments present in every chapel, altar or otherwise praying place. The monks had no choice but to obey, and copied the books and put them where the king ordered... only to be left dusty and untouched to this day.
With a wide, fake smile, Tariq takes the bow he's offered and puts it to his back.
"Of course, Sheriff. It will be done as you say, Sheriff."
This reminds me of Calvin & Hobbes.
Mother: "Calvin, you're dirty, go upstairs and get into the bathtub immediately."
Calvin, sitting in the dry bathtub: "I obey the letter of the law, but not the intent."
Mother from downstairs: "I hear no water!"
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
I dastardly stole it from common L5R lore. If you're familiar with it, you might recognize it.
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
In the map there are circular drawings at nearly every square intersection. I'm interpreting this as there are 5 feet squares and columns between them?
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Could just be an architectural quirk? I'm thinking of some of the galleries of Egyptian temples. I would normally expect a bit of a porch to get more shade and all, liven up the lights and shadows, but who knows what the not-Egyptians of Osirion were thinking. And, after all, it looks like the place is in fairly bad shape.
There is nothing told about the function of the columns, or that they are there. But as they appear mostly in pairs I'd guess they supported a cover for a pathway through the premise.
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Ah, that makes it easier, thanks!
Preemptive notice: Today I'm moving abroad. This means that I may disappear for a few days until I can get semi-settled. Please bot me accordingly.
For this combat, depending on the state of things next round, I might enchant sword or not, if we need an extra punch. Also, use pearl of power to get recast Shocking Grasp.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Good luck with the move! I can only imagine. The most I've moved is a one-room apartment a 10-hour drive, and that was nuisance enough, without borders and any bigger a space to deal with.
In other, less harrowing, news:
Tariq Ibn Ziyad wrote:
Being too far away from the action, Tariq decides to give Aith a chance about the bow.
"How as this..."
He tries a wild shot at the snake.
[dice=Longbow, vs melee]1d20+3-4
[dice=Damage]1d8 (They're not composite, right?)
Oh, but they are, +4, and masterwork too! Have fun! Join us. Join the dark side of ... ranged weaponry. ;)
Also, it looks like the snake is taking up a 15' square, which, Yikes!, but that might let you avoid the penalty for shooting into melee, even without Precise Shot. If it's just Huge instead, I think the penalty decreases to -2?
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Hello there and welcome to recruitment for a game featuring the Legacy of Fire AP.
If you check my profile you find most of the rules for building a character. As this is an old DnD 3.5 adventure and the characters and monsters there are a bit weaker than pathfinder builds, you get only 20 point buy.
The adventure starts off with some skill heavy character interaction.
You get BG-Skills.
As I'm interested in roleplaying skills too, and it's hard to judge from a character concept how you'll act in a game, this recruitment is a two step process.
Bring an avatar with a rough concept for a build and a reason to be in Bronze Hook and wanting the job. If it looks promising, I'll send you over to the in game application for the job with Garavel.
Read up on gameplay so far to get an idea what it is about.
No time to write right now, only to quickly dot and say I played through book 1 of this (a game I was enjoying a lot and which sadly died). I hope that won't be a problem.
This looks interesting! From the cue in the gameplay thread, a bit more “scum and villainy” than I’m used to, but that’s Katapesh, isn’t it, and makes it all the more exciting!
Rough concept: Elf exile trying to get back home to Kyonin from Alkenstar:
Cynical ex-guardswoman with a secret romantic streak and a fascination with primal magic despite/because of growing up in the Mana Wastes. A bit grim, but persuasive and whimsical if/when she opens up. In mechanical and game role terms, an arcanist aiming for the eldritch knight prestige class eventually, and the provision of general spell and combat support/troubleshooting. Ideally with amusing shenanigans when it comes to literal shooting with things like the Ricochet Shot Deed feat, and chaos and druidic magic from her arcanist exploits and archetype (Magaambyan Initiate).
As to why she’d be in Bronze Hook and wanting the specific job: well, it’s more or less on the way to Osirion, the Inner Sea, and home, but that’s neither a short trip, nor cheap, especially if one’s aspiring to self-taught magecraft on the way. Despite her cultivated jaded attitude, she would also be particularly amenable to fighting through some gnolls on the way, due to a principled hatred of slavery, experience in a guard/militia, and bad memories of Mana Wastes mutants.
If that doesn’t sound too off right at the outset, I should be able to pull together some tentative stats by late this evening.
Ok, I am interested. I have a half made character which I feel fits the Arabic theme. He is a magus, born into a rich family, whose father wanted him to study magic, but he spent a long time practicing swordplay. A disagreement between his man-at-arms and his father led him to stand against his father and be hurt and left for dead in the gutter. I'll leave details and the rest for after I've read the LoF player's guide.
The character is an ifrit that had been made a slave from a very early age. Working mostly as a stable master, when he came of age his fire-manipulating powers flourished strong and his services raised in price, getting him exchanged from master to master. He sees now a chance for freedom in this mission.
Mechanically, I'm thinking on making him a cinderlands adept pyrokineticist: a fire yielding guy in a horse (probably mostly ranged). I realize the module might have several creatures resistant or immune to fire, so I'm hoping to get draining infusion at some point and find other creative ways to be useful outside of the elemental focus. I just like the flavor and thematically I think it hits fairly well. I can come with other concepts if the GM prefers!
Isfan is a young Garundi from one of the nomadic clans as the younger son of a high ranking clan member. A few weeks ago he was send to Katapesh to buy back a old clan heirloom which had been stolen years ago and reappeared in the city.
Unfortunately when he arrived in the city and completing the transaction he had meet the wrong kind of people, namely Terlan a halfling misfit who had no trouble convincing to enjoy some horse racing and
In the next morning he had woken up in his room, with the Dagger gone and an angry innkeeper demanding him paying a rather substantial bill. Afterwards he learned that Terlan had left town for Osirion.
Full of rage and shame Isfan decided to follow him to regain the dagger but without much money left he had to take the land route. He is currently sitting in Bronze hook trying to decide if he should sell his horse for some food to cross the mountains or take a guard job at one of the local mines and earn some money.
Is it alright if I reuse the original character with whom I did LoF the first time? I mean the concept, as I already have it made, with a kind of backstory written... and I liked it so much :)
Is it alright if I reuse the original character with whom I did LoF the first time? I mean the concept, as I already have it made, with a kind of backstory written... and I liked it so much :)
I was thinking about the need of the party to survive other tasks too. But yes thats one more push towards ranger with a few points spend on local history and such.
As told, this is a two step application. Antarah can move to gameplay and make himself comfortable in the common room of the inn with an ale and wait for Garavel to return.
Also interested, have a concept for a halfling rogue, who was raised as a slave in Katapesh.
Basic backstory and Personality:
After buying his freedom (and with a deep dislike of confined spaces), he took to the road, and his money ran out in Bronze Hook. He wants the job not just because of the money, but because he really doesn't like gnolls.
Khalib is a fun-loving individual, generally looking at free life as a chance to celebrate. With a quick smile, and a quicker wit, he makes fast friends with many of his travelling companions. While suspicious of authority figures bigger than a shopkeeper, Khalib doesn't hurt or steal from those he doesn't think deserve it. Oddly for a follower of the Lucky Drunk, Khalib is a very morose drunk, and consequently does more singing than drinking on celebratory occasions.
I do have two recruitment questions:
-Do we get traits?
-Can I replace a starting bonus language with Kelish?
Hi Foxy Quickpaw! I've built this alias with a little background in her profile, and taken a quick pass at stats. Let me know what else if anything you need?
As far back as Yasmeena can remember she was a slave, held captive by gnolls along with many other children including her oldest and dearest friend Haleen. When they were about twelve years old, they managed to escape when their caravan was attacked by wild animals. Because it happened at the break of dawn, Yasmeena has always believed this was due to Sarenrae answering her prayers.
Haleen always encouraged Yasmeena's skills as a performer, encouraging her dancing and playing the oud. She was always quite talented, though strangely shy and prefers playing to talking or singing. For many years they survived on the money they made in the bazaar combined with the payoff from doing odd jobs-- guarding and hunting mostly. Occasionally they stole, though Yasmeena only ever took from people she believed were either evil or dead.
A few months ago, Haleen began acting strangely, leaving Yasmeena to do things on her own, and not returning for days at a time. Finally, she left Yasmeena a note that she was going away and not to follow her. Ever since then, Yasmeena has been terrified that something has happened to her friend. She has taken to performing exclusively at inns in the hopes of finding news from travelers.
Only last night Yasmeena found the driver who claims to have taken Haleen out of town, or at least someone who looked and acted very much like her. She left him in the vicinity of an old ghost town called Kelmarane, he said. And tonight, by Sarenrae's grace, she has learned that a caravan traveling to Kelmarane is seeking mercenaries to accompany them!
Working on an oracle or cleric soon, either a human cleric of Sarenrae
or an Undine oracle. Sort of favoring the undine oracle cause i have a fun idea, just need to get a chance to read the players guide and see if it makes some sense.
Serveral Orestes - Keleshite Cleric of Sarenrae - Serveral has always been destined for greatness within the church ever since he was found as an orphan on the steps of the grand temple in Katapesh, a birthmark of Sarenrae's symbol almost perfectly found on his forearm.
Despite growing up favored, the young man has been blessed with grace in tongue and spirit. . . and only a little rashness and temper. Hearing about Garavel's plan to go to the abandoned city of Kelmarane he moved to join the expidition to discover and perhaps restore the fallen temple to his goddess there.
Acesy Aelln - Undine Oracle - Powerless prophecy with the mystery or Waves. While having access to divine magic will probably dip into wizard Elementalist Water.
Acesy has been a slave all his life, but despite seeing and trying to warn his previous master about it, He found himself sold to the city. There was a chance to earn his freedom by signing up for a probably dangerous mission something about a abandoned town called Kelmarine...regardless of the possibly trouble a chance for freedom was something he leapt at.
I've no real clue whom i want to work out, both have merit. Any thoughts anyone?
Tariq is a Half-Orc Warpriest of Sarenrae. He can contribute to the party with his melee prowess, as well as some divine back up for the group Cleric (if there's one). Warpriests don't have many skills, and at 1st level you can't expect much from him, but he can aid others and is a good team player. He can be a great asset if the group is trying to capture some enemies without killing them (he deals non-lethal damage without penalties).
Background Recap
Even though his mixed heritage wasn't too apparent, people knew. Even if people wouldn't have known, Tariq was too ugly and shy to go unnoticed to the local bullies.
He lost his parents at a young age. But he found Haleen. Thanks to her, he prospered. He joined the clergy of Sarenrae, the only place (together with Haleen's) that he's felt completely accepted.
He finished his internship and is no longer a novice. He lost his mentor in a bandit raid. And, when he came back, he found out his other mentor is gone missing. So he's going to find her, no matter what. After doing some inquiries, he gets a name: Kelmarane. He sets course to the ruined city, stopping in the Bronze Hook to rest.
Note: I know the trait Finding Haleen can be considered broken. The original backstory was based on the character having this trait (and I later thought it was a good way to scratch some much needed extra skill points), so I'm taking it anyways and will be totally fine if you decide to nerf it anyhow, even if it ends up giving me nothing at all.
This looks interesting! From the cue in the gameplay thread, a bit more “scum and villainy” than I’m used to, but that’s Katapesh, isn’t it, and makes it all the more exciting!
** spoiler omitted **
As to why my character would be in Bronze Hook and wanting the specific job: well, it’s more or less on the way to Osirion, the Inner Sea, and home, but that’s neither a short trip, nor cheap, especially if one’s aspiring to self-taught magecraft on the way. Despite her cultivated jaded attitude, she would also be particularly amenable to fighting through some gnolls on the way, due to a principled hatred of slavery, experience in a guard/militia, and bad memories of Mana Wastes mutants.
If that doesn’t sound too off right at the outset, I should be able to pull together some tentative stats by late this evening.
Alright, fleshing out my character submission: heading for eldritch knight by way of arcanist, after starting out as a gunslinger.
GM, would a drawback in exchange for a third trait be on the table? If so, I think that's all that's left to round Aithaloessa off. Otherwise, I'll just swap out Alkenstar Defender for a suitable campaign trait for an itinerant lawchaoswoman: Gnoll Killer, I think.
Here's my application character. Soraya will start for 1 level in Dawnflower Dervish Bard. From 2nd level onward she will be a Cleric of Sarenrae. I'm treating the Dawnflower Dervish level as an "Adept" stage prior to her becoming a full priestess. She'll take her vows and enter the church when she reaches 2nd level.
The profile has the complete build and all character information. I copied her background and personality section into the spoiler below to save the trouble of having to go to another page to see it. I still need to run through and edit for mistakes but otherwise Soraya is complete and ready to go.
Soraya: Background & Personality:
Background:
Soraya grew up in the Church of Sarenrae. Not a day of her life has passed without references and reminders, great or small, of the Goddess. Her mother is a figure of considerable stature in the church, some would say a saint. Before settling in the city of Gurat in Qadira as head priest so she could raise Soraya, Heba Hezami was renowned for her crusading career. She and her allies waged campaigns against cultists of Rovagug in the southeastern deserts of Qadira and cooperated with the Pathfinder Society in exploring parts of Casmaron. The pinnacle of her career was the destruction of the vampire-lich Abubacer.
It was during this last quest of Heba's that Soraya was conceived with a Ghaele Azata ally. Soraya has grown up saddled with the great expectations of those around her. It has always been assumed, even by herself, that she would take the vows of priesthood. Presently Soraya is still an adept who expects to take her vows and formally enter the church in the near future.
When word of an expedition to Kelmarane reached her mother, she arranged for Soraya to travel to Katapesh. Soraya's assignment is multifaceted, one that would normally have been given to a more experienced priest if not for Heba's influence. She is to reestablish the church in Kelmarane and ensure the Sarenite faith regains its former influence in the region.
Soraya is also tasked with gathering any information she can find concerning the Cult of the Dawnflower in Katapesh's western regions. The Temple at Gurat has long been opposed to the Cult of the Dawnflower in the schism growing within the Church, and the Cult has long been a successful and powerful in Garund. Up to date knowledge of the Cult's dealings would assist in countering its influence.
Success in this mission would do much to bring Soraya to the Church hierarchy's attention and establish a promising career path for her.
Appearance and Personality:
Height: 5'6" | Weight: 120 | Hair: Jet Black | Eyes Amber Brown
With her Azata ancestry, Soraya stretches the normal human understanding of the word beautiful. She has a dancer's figure with light caramel skin, the blackest hair, and luminous brown eyes. Her appearance has rarely ever been a source of attention for her though. Within the Church her ancestry has always been regarded as proof of her future great deeds and leadership. Soraya accepts this view, but is apprehensive about failing to match her mother's accomplishments.
Soraya has benefitted from complete access to the Church's educational system and is much more knowledgeable and polished than the typical priest. On the other hand her more cloistered upbringing means she could hardly be described as worldly or streetwise.
Despite the pressures of her heritage, Soraya is true to her Azata blood, taking things as they come lightheartedly as she can. She is spirited and determined to see some excitement before advancing in the Church hierarchy and taking on weightier responsibilities. Even more than she worries about not living up to her mother's reputation, she is eagerly anticipating the adventure of traveling to Katapesh. It will be her first long distance journey beyond Gurat.
Characters to join the application in Gameplay.
Yasmeena, Lofnaiali Auvrea-anea, Tahlumilali Auvreaanea, Aithaloessa Cyana, Soraya Hezami
The HR guy will appear within a few minutes and tell about the process. ;)
@Aithaloessa Cyana
I didn't say it has to be a campaign trait. Does that solve your issue?
@Tariq Ibn Zayid
Two traits, either general, or from this campaign. Avatar?
@TheNine
An undine feels like a fish out of water for this campaign.
@Orodhen
I usually don't do deadlines, but start once I got enough people to play with. As there are six already and a half orc cleric in the making, you'd need to hurry. But an avatar and a rough idea laid out in two or three sentences is good enough to jump in.
The avatar you can access through the link at the very beginning of the post (last post, I mean). It's empty for now, since I'm editing the text in a doc to paste it all when it's finished.
Looks like I am too late with posting my second thoughts.
But If you need more candidates after the first round I would like to submit a Sylph Archaelogist (Bard /Thief mix) to the table. He was bought cheaply as a kid by a local graverobber and used to send into the graves to trigger the traps, but doggedly refused to die.
A few weeks ago he found a journal in one of the graves roughly describing an ancient tomb in the area of bronze hook.
Deciding that he no longer risk his life for his masters benefit he murdered him in his sleep one day and made his way here to bronze hook to try his luck on his own.
The avatar you can access through the link at the very beginning of the post (last post, I mean). It's empty for now, since I'm editing the text in a doc to paste it all when it's finished.
Looks like I am too late with posting my second thoughts.
But If you need more candidates after the first round I would like to submit a Sylph Archaelogist (Bard /Thief mix) to the table. He was bought cheaply as a kid by a local graverobber and used to send into the graves to trigger the traps, but doggedly refused to die.
A few weeks ago he found a journal in one of the graves roughly describing an ancient tomb in the area of bronze hook.
Deciding that he no longer risk his life for his masters benefit he murdered him in his sleep one day and made his way here to bronze hook to try his luck on his own.
You're not too late. If you slap on an avatar you can still join the table in gameplay for final application decision. Though you'd be the third bard so far if my count is correct.
As something else among all the casters, I'd be looking at a Human Wild Effigy Shifter (he can trace his ancestry to one of Ossirion's Living Monoliths) who works as a bounty hunter, though he focuses on tracking down lost objects and kidnap victims.
Hi there! There are two ideas that I would love to play on this Legacy of Fire. As it is difficult for me to judge which one will work better on the AP, and because the party might have different needs, I decided to just brief both here and let you tell me which one you would prefer me to use for jumping into the Gameplay interactions (if you judge one of them worth of it).
Chimon, Halfling Wizard (Conjurer)
For being a halfling slave, Chimon has always enjoyed of certain freedom his whole life. His family was always in charge of bartering for their merchant masters and that meant Chimon will often walk the streets and talk with other merchants to reach good deals. In addition, his masters would made him play with their daughter from an early age on. Chimon would enjoy narrating imaginative stories that the girl, closed in her mansion, will enjoy. In order to fulfill the need of the girl to know about the exterior world, Chimon soon started to read a lot of books about events past and distant places to show his girl how the world was.
With time and age, they both will end developing a natural fondness of each other, one that might well be confused with love. Noticing this, his merchant masters decided it was time to make them apart, as they found those feelings to not only a slave, but a halfling, were completely unacceptable. Sold for that reason to the Pactmasters, Chimon understood he had to grow into someone remarkable if he was to win the right to be with his love, but he was not a fighter of sorts. That is the reason a friend of him called Haleen advised him to study the secrets of magic, as wizards do not depend on how large they are or strong muscles they have.
Going over this idea, when a book of genie magic came into his hands, he found the way to convince his owners, the Pactmasters, to keep it. After learning the basics of magic, he has found the need to prove himself if he is to surpass the level you can reach by just studying in a library. The expedition to Kelmarane offers him this opportunity, along with the promise of freeing himself from slavery. For him that seems the first step in order to make his name remarkable and become someone worth of his girl.
I think Almah could work great as the girl he is fond of. Perhaps instead of a shared feeling, something like the relation between Sir Jorah Mormont and Daenerys Targarien would also work great for Chimon.
As the reason to be in Bronze Hook, he managed to discover Almah would be travelling there, and instead of being enrolled as a mercenary, he has to convince the Pactmasters that he can be of use to the mercenaries and let them join the team. If you think this does not work, he would have been recently released from slavery and just heard his friend Haleen has gone missing and some divination pointed him on the route to Kelmarane, being this the main reason for him to join the mercenaries.
Thanks to the high Intelligence of a wizard and the good Charisma of a halfling, I think Chimon should be of use skill-wise for the party, with an initial 5 or 6 ranks (+background skills), good knowledge skils, and growing from there up as his Intelligence gets higher. When playing full casters I prefer to focus on buffing and utility spells. I choose here conjuration as I think it can be more thematic with genie magic, but I am not planning to go crazy on summoning magic. I am open to advice on what schools might work better.
The campaign traits for him would be Earning your Freedom or Finding Haleen.
Ormizd, Keleshite Inquisitor of Sarenrae
Ormizd family roots are in Kelmarane, so when the Church of Sarenrae decided to reconsecrate the old monastery in there, Ormizd offered himself for the mission so he has an opportunity to investigate his origins and true identity. So far, the man has travelled to Bronze Hook, where he expects to join some of the caravans or groups of mercenaries travelling to Kelmarane.
Respect to why Ormizd ever ended being affiliated to the Sarenrae church, it all descends to his childhood. When he was barely a teenager travelling the trade caravans routes with his family, they were attacked by gnolls. The result was he ended up captured and enslaved by the gnolls, maybe even those in service to the Carrion King. He was sold in Katapesh to the owner of a tapestry workshop where he had to toil day and night. Unable to accept and endure that life, Ormizd made his escape. The problem was life was not good for a lone teenager escaping from a former slave owner in Katapesh. He had to wake up and make his life as an urchin. When people was not giving up enough food, he was forced to steal. And so he ended up enrolled in a criminal group devoted to steal magical artifacts, whose leader abused of the precarious needs of the boy.
During one of his robberies, he was arrested by a cleric of Sarenrae. This changed his life, as instead of being punished this cleric showed true mercy while she spoke of words of goodness. With a mixture of curiosity and inspiration on the teachings of such a god, Ormizd requested the cleric to show him about this divinity. The cleric took him as her acolyte, and so, Ormizd has slowly grown to become a full follower of Sarenrae and he is now on his first mission alone, without the help of his master.
He will pick one of the campaign traits Missionary or Reclaiming your Roots. Being an Inquisitor and having the Human skilled trait, he should have at least 7 or 8 skill ranks per level (+background skills). If a trapfinder is required, I can build him Dex-based, his criminal past will give him resources for Disable Device. I find Inquisitors make for good melee warriors without as much time to buff up as clerics and still keep a lot of skill potential. But if not for the skills requirement in the recruitment, I would be good for him to go either Cleric or Paladin depending on what is more needed.
The wild effigy shifter and Ormizd may join at the gameplay table with a build.
Please no further applications for now. I got a long list of character to choose from and don't want to waste your time and also make the decision even harder for me.
The wild effigy shifter and Ormizd may join at the gameplay table with a build.
Please no further applications for now. I got a long list of character to choose from and don't want to waste your time and also make the decision even harder for me.
Darn, got ninja'd by the GM. I was updating Gnasher when you posted this, If you change your mind please keep him in mind.
Background:
Gnasher was born to the ‘Red Claw’ tribe of Gnolls, they controlled a small territory in the south-east corner of the Pale Mountain region. The tribe was led by Charook a warrior full of rage and fury; he bragged that the tribe was descended from a Yaenit and this is where their great rage came from.
The ‘Red Claw’s’ had several locations they made camp. The most popular was near a small silver mine where they sent their slaves in to dig for silver to trade with the humans, specifically a merchant named Bahram Ibn Parumartish, who was sometimes called ‘the worm’, because he would squirm around negotiations until he worked his way into a better deal. The tribe would meet ‘the Worm’ at their southernmost encampment; it was the furthest into the Pale Mountain range that the merchant would go.
Gnasher was almost two when his tribe travelled to the southern encampment to meet at a preset time with ‘the worm’. They had left the silver mine camp after entertaining a delegation from the Wormhollow tribe. Charook had met with Kikkling the Slight of the Wormhollow tribe. Kikkling had abandoned the traditional faith in Lamashtu the Mother of Gnolls and in his heresy chose to serve Rovagug and an upstart warlord called Carrion King. Charook laughed at Kikkling and threw him and his delegation out of the camp.
The ‘Red Claw’s’ were settled comfortably in their southern encampment when betrayal struck. The Carrion King had instructed Kikkling to bring the ‘Red Claw’ tribe to him, either as allies or as slaves. Being so vehemently rejected Kikkling broke sacred gnoll law and attacked and enslaved his fellow gnoll. After a vicious battle all the survivors were dragged off in chains to become the slaves of Kikkling, all except Gnasher.
Gnasher had been sleeping in warren with the hyena b@%@~ that had adopted him, when the attacking Hyena’s came into the warren she fought them off. When she died Gnasher raged for the first time and finished killing the final attacker. He heard the battle overhead finish, he heard the six ‘Red Claws’ chained and dragged off. He hid in the warren for days living off of the carcasses of the hyena’s and did not come out till he heard the sound of the caravan overhead.
Waiting until the caravan left, he decided to follow. He lagged behind the caravan feeding off of the garbage they would toss out. Finally he was able to secure himself a place in the caravan as a sort of the guards assistant, watchdog and mascot. The caravan owner Bahram Ibn Parumartish ‘the Worm’ named him Gnasher.
Gnasher watched and listened, he had a gift for languages and soon learned to speak common. He learned the geography of the places they visited on a regular basis. He learned to fight from the different guards that ‘the Worm’ would hire. Eventually Gnasher went from being the guards assistant to being a guard himself. Then Gnasher heard that Garavel was looking for brave men and women to aid in retaking the village of Kelmarane from a tribe of gnolls in the service of the notorious Carrion King.
Gnasher went to Bahram and told him of the undertaking. Bahram understood Gnasher’s hatred of the Carrion King and the gnolls who had turned to Rovagug. In the years they had traveled together Bahram had helped him piece together the events that had transpired, so he understood Gnashers desire to seek revenge. He gave Gnasher his blessing to aid Garavel.
Appearance and Personality:
Gnasher is a Gnoll between two worlds: born into a proud demon-spawned tribe loyal to Lamashtu called the ‘Red Claws’ then seeing them betrayed by Gnolls serving Rovagug. He was rescued as a pup by a dodgy merchant appropriately called ‘the Worm’. He was raised in neither gnoll nor human society but by an unscrupulous merchant and the unreputable guards he employed. Because of that Gnasher does not fit well in either gnoll or human society and he avoids interacting with people or situations he is not familiar with. However, in areas or around people he feels competent or comfortable with, he will interject his opinion and be involved in the conversation.
He has substituted the merchant caravan as his tribe taking on its value of gold and trade as his own; Worshiping Abadar for a profitable trade as quickly as he does Lamashtu for a successful kill. He will protect both the people and the property of the caravan as if they were his own and he is willing to share his possessions with those in the caravan as they need. Except for food, he will eat his fill growling at any who approaches him while he is dining. Fortunately he is happy eating that which most would throw out. He has learned how ‘civilized’ races view social things, even how they will treat their dead, and he enjoys teasing unsuspecting ‘humanoids’ about those social differences. He will scavenge things together enjoying what he finds as much as those things he has purchased, viewing Gnolls as scavengers first. Finally he will avoid work with an extreme prejudice, only assisting if it is a dire need. Fortunately he doesn’t view guard duty or fighting as work, but a responsibility to his tribe.
His appearance is similar to most Gnolls in Katapesh: Just over six foot tall, brownish grey hide and hair with black splotches on his back. His most outstanding feature are his red eyes he claims to be caused by a Yaenit progenitor. His cobbled together armor is mostly made from scale, with pieces of studed leather protecting his legs he has two large heavy disks covering his front and back and a couple of smaller ones covering under his arms. His weapons are second hand and from various locations; his shield of Linnorm design, wooden, a yard wide and a steel boss, his Chakrams from Vudrani, his Gusarm of Cheliax design and his flail taken from the body of a gnoll he had killed.
How He Got His Name:
Bahram Ibn Parumartish rode his camel near the front of his caravan, they were still too close to Gnoll country to be in the very front. The day, sweltering hot, the fat middle-aged slaver kept a large umbrella overhead and a fan constantly beating in his hand. Riding up beside him on a sturdy desert horse came his guard captain Dahrehn, the dark skinned Garundi brought the bay to a walk and called up to ‘the Worm’
”Bahram, sir, the trail before us is clear. The outriders report nothing to our flanks and the only sign behind us it the straggler from the ‘Red Claw’s’.” Dahrehn kept the bay moving at a quick walk to keep up with the camel, waiting patiently for his employer to ask any questions. ”So the pup still follows us, tenacious one that.” Bahram pondered as he shewed a fly with his fan.
”So the little bugger follows us still, he’s a stubborn one, that’s the way Charook was. Bad business that, we lost a good customer and a profitable flow of silver.” Dahrehn nodded his head in agreement ”As you say sir.” waiting to see if his employer would continue. Bahram, using the end of his turban wipes the sweat from his neck, under his salt and pepper beard.
”Just as well we weren’t there when the attacked happened, we would have lost more than the sale of a few slaves.” The guard nods his head in agreement as the merchant gathers his thoughts.
”Do you think he found the refuse pile we left unburned?” Dahrehn smiled as he answered ”Well Shiman said he saw it gnawing on the foreleg of the Gemsbok as it ran away when he approached it.” Bahram nodded, frowning, he may be a gnoll but he’s still not an it””Maybe he will decide to joins us, we shall see, make sure there is plenty of refuse left tonight for a hungry gnoll cub.” Dagrehn nods as he slows his mount down to turn around and continue checking on the caravans security, ”As you say, sir.”
The Juvenile gnoll followed behind the caravan, oblivious to the sun beating down on him, oblivious to his own lack of clothing, oblivious to the gore and blood crusted to his hide, oblivious to the scabbed over cuts and scratches covering him, only concerned with the antelope leg he gnawed upon as he ran doggedly behind his new tribe. ”Three days they leave me food, no one has beaten me, no one has tried to eat me, no one has thrown anything at me. They must be powerful to leave me all the food they do: head and brain, intestine and offal, bones and morrow. I never eat so good with ‘Red Claws’ they are gone now so it does not matter. When I am big I will find out what happened, but now I must stay near new tribe if I want to eat.”
It was at the beginning of the second watch when Dahrehn finally settled in his bedroll near the large fire, ’Almost too warm to sleep this close to the fire. We could have just a small cooking fire, but It wouldn’t keep the lions away as well, or allow us to see any attackers. I think our gnoll cub will enjoy the remains of the warthog we butchered, maybe we will leave him some of the cooked parts tomorrow night. I wonder what caused the boss’ preoccupation with the little bugger, we certainly can’t sell him.” Dahrehn finally dozes off to sleep but is soon awakened by screaming ”Aaaaaggggghhhh, I’ve been bitten! I’m bleeding! Kill that beast!” Dahrehn bolts awake, recognizing the voice of Shiman the tall Mauxi spearman who was on the north guard post on the second watch. Dahrehn began to yell Alarm! Alarm! as he grabbed his Khopesh and shield running to the screaming wearing nothing but his kilt.
As he and others arrive at the scene, Shiman has stopped screaming and is poking around in the brush with his spear, bleeding from a bite wound on his calf. Dahrehn quickly asks ”Where? what direction? How many?” Shiman, looking a little sheepish, ”Well, over there sir.” pointing to the brush with his spear. Dahrehn raises an eyebrow waiting for the Mauxian to continue. ”In the weeds, one sir, the little bugger who has been following us, sir, he attacked me tried to eat me.” Shiman points to his leg, begins to look around hoping for some support from the other onlookers.
Dagrehn takes a torch from a nearby onlooker and walking up to the brush area holds the torch out so he could locate the gnoll. Seeing the reflection of the creatures red eyes first Daggehn approached near enough to see the naked gnoll cub. Holding the butchered warthogs head by the nose with one claw and scooping out the grey matter with the other shoveling it into his mouth. Shiman, seeing the shadow of the gnoll raises his spear to throw it, just at the cub pulls his claw out of the warhogs skull and pointing at Shiman saying in a gravelly voice ”Him asleep, him not supposed to sleep, him get tribe killed”
”Bwa ha ha, put your spear down Shiman, isn’t it bad enough that you fell asleep and let a pup catch you at it?” Dagrehn turned around in time to see Bahram; his head uncovered, his long black hair falling on his wide shoulders, his robe held shut with one hand, his other hand resting on Shiman’s raised spear. The merchant continued
”Shiman you know the fine for dereliction of duty! Turning to Dagrehn he continued. ”Captain dock this man a weeks pay…” Then pausing for a moment he continued, turning to the pup pointing, ”And give it to that one over there. He has Charook’s eyes doesn’t he captain.” Then addressing the pup directly ”Would you like that ‘Red Claw’ you can come work for me, it will be like a tribe, a little. You can make sure these knaves stay awake at night.” The pup, excited by the idea of officially belonging to his new tribe, vigorously nods his head. Bagram moves to go back to his tent, then turning back and addressing the pup he adds.
”We need to keep these guards awake, but don’t bite them the first time, just gnash your teeth at them to give ‘em a warning.”
Cool cool, I just figured Katapesh has a port and well exotic slave are a thing. Thanks for the feedback you have had a lot of good cleric type folk. Have fun!
Congratulations to the first nine, I hope you have a good game. Foxy Quickpaw it's very cool that your willing to run two games, that's always appreciated.
If the 'Stoneclaw guy' Doesn't make it to Bronze Hook before the group leaves for the Sultan's Claw, just look Gnasher up. He was hoping to get some payback on the Gnoll's that killed his tribe. Stealthy muscle is almost his middle name... Actually his middle name is "were you going to eat that?" but 'Stealth muscle' does sound more impressive.