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Krystal made her way to the ladies took a look at the contract, chuckling when she finished.

"Alright ladies. I'll sign your 'contract' for some time in here." she gave the women a wink before she handed over the silver. Time to see if she's still got it in the gambling arena.

Upon seeing the hesitant man, she placed a hand on his shoulder. "Hey don't sweat it. It's all just for show. But you still have some beautiful ladies to check out," she grinned.


I want to revive this one because it's still been happening. Currently the most recently I can search for anything is February 2022.


I'm hoping you guys can do an errata version that covers some of the demigods left out such as Ssila'meshnik, Ceyannan, Set, Abhoth, Mhar, Cthulhu, Arqueros,,Reymenda, Shemhazai and Kelinahat as well as a revised Hadregash.


Moon Knight had me intrigued in the prospect of more Osirion gods in the book (leaning on those mentioned on the show).


I'm hoping for a martial anti-divine subclass for Rahadoum.


Alright. Here you go:

Crunch:

Elisabela Piousa| Cleric 2 (Naderi)
_______________________
NG | Medium | Human | Skilled Heritage | Humanoid
Perception +8;
Languages Common, Elven, Orcish, Celestial
Skills Deception +6, Diplomacy +6 (+7 in learned guards and libraries), Lore: Absalom +5, Lore: Legal +5, Medicine +8, Occultism +5, Religion +6, Society +5
Str +0, Dex +1, Con +1, Int +1, Wis +4, Cha +1
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge
__________________________
AC 15 Fort +5, Ref +5, Will +10
HP 26
__________________________
Speed 25 feet

Melee Dagger +5 Damage 1d4 (P)
Spells

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st: 2 + Soothe
Cantrips (DC15):4

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Charming Touch
Additional Feats Recognize Spell, Domain Initiate, General Training, Multilingual, Cantrip Expansion, Blessed One Dedication, Assurance
Background Learned Guard Prodigy

Backstory:
Elisabela had always had an fascination with tragedy. Not that her family had much of that in her; her parents were supported in every way one can. It just happened that those around her have been struck with misfortune. Kids she had known from school either died tragically or have had beloved friends and loved ones meet a similar fate. None of which was her fault, but her proximity was not lost on her. She even sought to solve certain mysteries associated with them, one of which did succeed in discovering the killer.

Once she came on her own, she sought like-minded company. She found that in the church of Naderi, a house fascinated with romances gone awry. Wanting more, she set herself up as a detective, seeking cases to crack as well as delve into the mystery. Eventually, the later work became her primary one and it even earned her a spot in Edgewatch.

Her eccentric nature and deadpan may put off some of her co-workers and her fascination of death and romance may raise some eyebrows. But beneath that dour personality is someone genuinely eager to solve cases.


Badge number: 1d1000 ⇒ 928


She was a character I sent for a previous group. Here is Elisabela Piousa.


A non-mythic Wrath of the Righteous sounds interesting to me. I would really like to do Iron Gods and Ruins of Azlant if that's possible.


Hello there. I'm looking for someone who could pick up on our Skull & Shackles RP group.


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I'm gonna miss this thread. It's been so insightful.


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Are there instances of humans and other non-outsiders living most or all of their entire lives in an Outer Plane? What would that be like interacting with each other and the outsiders that live there. This can also be with places such as the elemental planes or the Shadow Plane.


I would like to formally withdraw my bid.


Time to roll

Roll 1:
3d6 ⇒ (3, 2, 6) = 11

3d6 ⇒ (6, 1, 1) = 8

3d6 ⇒ (2, 1, 5) = 8

3d6 ⇒ (1, 5, 1) = 7

3d6 ⇒ (5, 5, 1) = 11

Reroll 1: 2d6 ⇒ (5, 3) = 8

Reroll 2: 1d6 ⇒ 5

Reroll 3: 2d6 ⇒ (2, 4) = 6

Reroll 4: 1d6 ⇒ 4

Roll 2:
3d6 ⇒ (6, 1, 3) = 10

3d6 ⇒ (5, 1, 5) = 11

3d6 ⇒ (1, 3, 1) = 5

3d6 ⇒ (5, 3, 6) = 14

3d6 ⇒ (3, 6, 4) = 13

Reroll 1: 1d6 ⇒ 5

Reroll 2: 1d6 ⇒ 5

Reroll 3: 2d6 ⇒ (2, 4) = 6

Roll 3:
3d6 - 5 + 6 ⇒ (6, 5, 6) - 5 + 6 = 18

3d6 - 2 + 6 ⇒ (2, 5, 4) - 2 + 6 = 15

3d6 - 2 + 6 ⇒ (2, 5, 5) - 2 + 6 = 16

3d6 - 3 + 6 ⇒ (6, 5, 3) - 3 + 6 = 17

3d6 - 4 + 6 ⇒ (4, 6, 4) - 4 + 6 = 16

Roll 4:
3d6 ⇒ (6, 6, 3) = 15

3d6 ⇒ (5, 3, 6) = 14

3d6 ⇒ (2, 3, 6) = 11

3d6 ⇒ (4, 3, 3) = 10

3d6 ⇒ (2, 5, 5) = 12

Roll 5:
3d6 ⇒ (2, 6, 1) = 9

3d6 ⇒ (4, 3, 2) = 9

3d6 ⇒ (1, 4, 2) = 7

3d6 ⇒ (6, 5, 1) = 12

3d6 ⇒ (1, 5, 6) = 12

Reroll: 1d6 ⇒ 2

Going with 3 then.

Comeliness: 3d6 ⇒ (6, 4, 6) = 16


That Shining Sentinel sure looks a lot like Calrianne Blix from Giantslayer.


Do you know if we'll have stats and info on Veena Heliu as well as Keyron Saiville and Ren Dendarvi?


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What deities of undeath that are mentioned in the book?


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I really hope we get a solid look into the Vudran Pantheon, including when Irori and his brother ascended.


Marcus Ewert wrote:

It's funny, I was just re-reading the classic 1st ed. D&D module AGAINST THE CULT OF THE REPTILE GOD, and was struck by the presence of benign harvest goddess Merikka...

If I were running a Pathfinder campaign right now, I'd totally let Dyrani ascend! And then have Her church grow, with the PCs - a whole adventure path! Love the idea of Urgathoa as an antaganoist - and like Ghlaunder, and Mazzmezz, and some die-hard followers of Deskari...

I can see Zyphus going against her too. A deity that uses a scythe and loves to cause accidental deaths. Honestly, I can see them being the biggest menace to ascendant hopefuls in general.


Hello. We have a Jade Regent game that had a GM bow out. We're currently on book 1.

https://paizo.com/campaigns/v5748p75ivlgo/gameplay&page=last


Will we get stats from some of the knights mentioned in previous books?


My guess is that Corla has been in and out of slavery in Cheliax for a number of years. She may have dabbled in some thieving guilds or even Thamir Gixx (who she sometimes prays to), but she seemed more resigned to the nature of things and looking after herself. She doesn't like the way things are, but doesn't think she can do much about it.

That changed when Viraline not only took her in, but also declared her free from slavery. Given that nearly all of her human interactions ranged from indifferent at best to abusive at worse (probably lost an eye due to a beating after getting recaptured), Corla found a new courtship with the opera singer (whether this is romantic or platonic may be up to you). Even as egotistical and self-centered as Viraline is, Corla was probably treated better than she ever has been in her life. She also gets to see a side of Viraline that could be considered kindness and affection (even if it may not be genuine).

Viraline in turn trusts her as her maid and bodyguard that can spy on people or turn away unwanted company, something that Corla is only too eager to perform to show her loyalty. Her previous times when she was freed helped hone her skills for such a job.

Basically Corla is enamored by the one person who has shone her more love than she ever received in her life, even if it's a one-way street.

As for the clothes, Corla probably took a pay cut to make up for the limited amount of gigs they can have now. That or Corla may not like fancy clothing.


It was more of an opinion piece I wanted to get into. I wanted to say it later because of time constraints. Here are my thoughts:

The Terrible Tup: The prevalence of goblins was one of many reasons Pathfinder rose in prominence, so it makes sense that a goblin represents an AP where they are most famously prevalent. As far as characters go, she seems like a fun addition to the group. She can play multiple roles as a friend or foe. Or you can keep Tup as a leader of the next group of goblins with no telling how the tribe would treat Sandpoint. If a GM wants to keep goblins relevant, than Tup is a fine character to do so.

Gatlynn Keidros: Trying to fit in a new character for Curse of the Crimson Throne is a daunting task. It has one of the best group of NPCs of any AP. With that said, adding a lower-ranked member of the Gray Maidens is a pretty good idea. It helps keeps PCs more engaged on the world they're fighting against. And she can also go either way depending on how things go.

Chessadril Odranata: Don't get me wrong. Having a more morally grey (though still evil) drow is a decent idea. The thing is that she feels exclusive to that particular book unless she sides with the PCs. My greatest disappointment with this is that it doesn't address the big issue of elves being jerks for much of the AP. Getting someone who could vouch for them felt like a greater need for the AP than Chessadril.

Garavel: This... I can't agree with this. Not only is this a character that already has stats, but also one who already plays a prominent role in the AP. And on top of this, this AP more than any other one needed more characters that can help bolster the roster. Especially where it could have been a great opportunity to add geniekin to the area where there wasn't any at the time. It was my most disappointed character yet.

Amaya Kaijitsu: There were rumors that Amaya may be related to a certain bard in Sandpoint. Well things are now confirmed with the addition of the character. In this case I'm alright with it as it's a fun easter egg that was confirmed. And there's plenty of NPC allies in the AP. I don't think that was the issue with this AP. It could use some more recurring villains where the final bosses were prevalent yet impossible to interact without getting smacked.

Trazel Rainwater: As far as stalking murders go, Trazel is a fine addition to the flock. He's flexible as long as there are friendly NPCs that can be victims. I would have focused more on connections with Brevoy, but that's nitpicking and that region isn't really popular with creators.

Sheko-Maru: Male Red Mantis Assassins haven't been seen up to this point, so this is welcome surprise. With that said, the situation itself isn't new and it will take dedicated roleplayers to do anything other than end his life. It will be difficult to see if he will have much of an impact on Serpent Skull.

Lessaj Gilvrand: The biggest issue with Carrion Crown was the lack of direct involvement from the main villain up to the end. Lessaj can be that kind of answer depending on how she's used. Still, she can play multiple roles that also include being a cohort for the PCs. Still, she doesn't have much RP potential besides giving out information and protection.

Hirakonu: Jade Reagent has plenty of friendly NPCs to interact with, so naturally we're given an anti-villain to play with instead. It will be difficult to have him involved with the first half of the AP given how it's structured. Yet I welcome the attempt to give some nuance to oni control of the area. There's a lot of juicy developments that can happen if PCs are willing to give him a listen.

Ikiko: When I was wondering what could be missing for Skull & Shackles, Ikiko answered my question. Tengu are the perfect underappreciated group to introduce into the region, and Ikiko can be used for many different uses depending on what's needed. She also uses a class that fits neatly into the region.

Unselm Oldurac: NPCs can play many different roles and don't need to be pigeonholed into roles that merely make them useful. That said, I feel that many will feel frustrated with Unselm, especially people not used to roleplaying. Even then, it will likely take a lot of dedication to see through this plotline.

Amitrie Leth: With how far reaching the AP goes, the most likely new NPC would be from the Dancing Hut. She is an interesting character that can be a goldmine of conversation for PCs between books and even in other APs when needed.

Ayavah: While she first appeared in Magnimar, it only make sense that she appears where her demon blood would have a bigger role in Wrath of the Righteous. While her antics may be annoying in confronted, she plays the role as a supporting sorcerer fairly well. Patient roleplayers could ended up finding her enduring despite her self-centered nature and there's also that added caveat about her faith.

Vadoma Gall: This is hands down my favorite. The AP needed a new rival excavation party to compete with the PCs and an intellectual Varisian pretending to be a local just sounds too fun not to explore. She's ruthless yet respectful enough so that PCs won't go for the kill. I can see a lot of people falling for this character.

Malin the Prophet: This is my second favorite, mainly because he represents an angle of the AP that hasn't been explored: what if Casandalee shouldn't ascend. It adds a new wrinkle to what's already a memorable RP and it keeps PCs on guard as to what to do with the character if their interests no longer match.

Damon Vancaskerin: No AP is complete without a new addition to the infamous family. While I appreciate Paizo for adding new content for this, I feel that the AP could use more long-term allies as they are hard to come by as the AP progress. Perhaps, we could also have had a recurring orc enemy to keep the faction relevant while covering for weaknesses of the giants.


I thought it was a great idea for Paizo to reveal some additional characters to be used for various APs of the past and beyond. I haven't seen a thread to discuss them, so I would like to make a thread on all of them and what people's opinions on them. I'll have my own opinion later on.


Brother MacLaren wrote:

If you do end up doing two tables, here is one possible idea:

One table could be "these are the people that the Bountiful Venture Company would most likely choose to be settlers for a new Andoran colony."

And another could be "these are PCs great for an aquatic adventure."

Having started this AP before, it definitely felt a little odd that there is this settlement that many Andorans are applying to be part of, and the Company just happens to pick an undine and a locathah. As if the Company knows that there is going to be a good deal of underwater exploration... which maybe they do?

Not completely immersion-breaking, but at least a bit odd. But maybe the Company does know that such abilities will be needed, so take or leave this idea as you see fit.

My character would qualify for the former in that case. Still, it won't be that game-breaking since Andoran's a pretty chill nation.


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...I'm regretting this already.


I've decided to change things up a bit

Crunch:

Lily Le

CG female (Tian-Shu) human sorcerer (psychic bloodline) 1
Init +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp:7 (1d6)
Fort +0, Ref +3, Will +3;
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Quarterstaff +0 (1d6x2)
Ranged: Light crossbow +2 (1d8/19x20)
Statistics
--------------------
STR 10
DEX 14
CON 11
INT 10
WIS 13
CHA 18
Base Atk +0; CMB 0; CMD 12
Sorcerer Spells Prepared (CL 1st; concentration +4)

0th- Detect Magic, Prestidigitation, guidance, light
1st—magic missle, color spray (4/day)

Skills: Bluff +8, Diplomacy +8, Intimidate +8, Sense Motive +5, Knowledge (arcana) +7 Knowledge (history) +1, Spellcraft +4
Traits: Set Mind, Deft Dodger

Feats: Dodge, Skill Focus (Diplomacy)

Languages: Common

Items:: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, ink, inkpen, ioun torch, journal, magnifying glass, mess kit, scroll box, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, 3 gp.

Psychic Strike (Su)

At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Appearance & Personality:
Lily is a fairly thin Tien woman of a height of 5'3". She tends to keep her hair at chest length, either letting them hang on the side or in a ponytail. While not above wearing dresses, she puts on clothes for comfort above all else with simple clothes whether it's dresses or a shirt and loose pants.

Lily is a cheerful person who tries her best to convey positivity. She strives to empathize with other people's plights, helpful for her job as a psychiatrist. She is a people-pleaser, sometimes to a fault that it negatively effects her. With that said, she does have a mean streak in combat and often enjoys the heat of battle. That extends to others if pushed hard enough, though it is rare for her to act out in anger on her friends.

Background:
Lily's family go well back from a line of ancestors who moved from Quain. While they never rose above middle class, they are a well-respected group in society due to their older generations' involvement of the liberation of Andoran from Thrune rule.

The family's most prominent trait were their psychic powers, something that most people in the family possess. Lily's powers manifested not only later but also worked differently, depending on her natural charisma rather than her intellect.

That didn't stop her from delving into her studies. One thing in particular that interested her were subjects of the mind. She found the concept of how people think interesting and hoped that her skills may help people feel better about themselves. Thus she began her own business as a mind doctor, talking with people about their mental health.

It was this unique position that got her chosen on the voyage. Still, she was more than happy to go on a journey of a lifetime to explore new places and meet new people.


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So the stats won't let me do as much as I'd like to, but I do have a build that will work.

I'm bringing out Lily Le, Tien human psychic, a cheerful person who hopes to work as a psychiatrist for the party and others at large. I'll have stats and a background up later.


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Liliyashanina wrote:

** spoiler omitted **

On the subject of admittedly hard wooden pews, this was actually borne out of a tragic misunderstanding. You see, a metanalysis of mortal sexual dreams performed by Mr. Socothbenoth revealed that surprising numbers of mortals heavily fantasize about having sex in a cathedral.
Mr. Socothbenoth then visited some cathedrals, found them quite uninspiring in a carnal sense and thus figured out that the correlation between Sexual desire and Cathedrals must come from a species wide degree of masochism regarding hard wooden pews. As this does not require any actual effort on part of him once estbalished, plenty of hard wooden pews were thus ordered and build.

And well, the silken sin essentially never admits mistakes, so thus cathedral thelemnic is forevermore stuck with hard wooden pews.

I recommend to cast invisibility on any rear-cushioning you bring along. Some of the old timers there view and type of cushioning as rude.

To add to this (and I can't believe I'm having this conversation), there's also the perverted sense of ecstasy having sex in a place of worship that is considered holy (or unholy in your case). I remember one case in our world where a priest had such a scene with a couple dommes. For some people, the idea itself can be titillating.


4d6 ⇒ (1, 4, 3, 3) = 11 10

4d6 ⇒ (3, 2, 5, 5) = 15 13

4d6 ⇒ (3, 6, 5, 3) = 17 14

4d6 ⇒ (3, 1, 4, 3) = 11 10

4d6 ⇒ (4, 3, 1, 1) = 9 8

4d6 ⇒ (3, 5, 3, 1) = 12 11

4d6 ⇒ (4, 6, 6, 6) = 22 18


How many temples of gods outside of the core 20 are mentioned in the book?


Have fun you guys!


Best of luck for everyone involved.


I have a question, will we be making stories for the heroes for those past adventure paths?


Here's the improved sheet

Crunch:

Elisabela Piousa| Cleric 1 (Naderi)
_______________________
NG | Medium | Human | Skilled Heritage | Humanoid
Perception +6;
Languages Common, Elven, Orcish
Skills Arcana +5, Deception +4, Diplomacy +4 (+5 in learned guards and libraries), Lore: Absalom +5, Lore: Detective +5, Lore: Legal +5, Medicine +6, Religion +6
Str +0, Dex +2, Con +1, Int +2, Wis +3, Cha +1
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge
__________________________
AC 14 Fort +4, Ref +5, Will +8
HP 17
__________________________
Speed 25 feet

Melee Dagger +5 Damage 1d4 (P)
Spells

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st: 2 + Soothe
Cantrips (DC15):4

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Charming Touch
Additional Feats Recognize Spell, Domain Initiate
Background Learned Guard Prodigy


Since I can't access that right now, I'll go straight into the character work.

Backstory:
Elisabela had always had an fascination with tragedy. Not that her family had much of that in her; her parents were supported in every way one can. It just happened that those around her have been struck with misfortune. Kids she had known from school either died tragically or have had beloved friends and loved ones meet a similar fate. None of which was her fault, but her proximity was not lost on her. She even sought to solve certain mysteries associated with them, one of which did succeed in discovering the killer.

Once she came on her own, she sought like-minded company. She found that in the church of Naderi, a house fascinated with romances gone awry. Wanting more, she set herself up as a detective, seeking cases to crack as well as delve into the mystery. Eventually, the later work became her primary one and it even earned her a spot in Edgewatch.

Her eccentric nature and deadpan may put off some of her co-workers and her fascination of death and romance may raise some eyebrows. But beneath that dour personality is someone genuinely eager to solve cases.

Quirk:
Elisabela likes to take things with a devil's advocate sort of way that may be off-putting. Also, when she gets into a case, it may affect her ability to stay refreshed.


This is my first character for 2e, so it will likely be rough, but I would like to give it a go.

Crunch:

Elisabela Piousa| Cleric 1 (Naderi)
_______________________
NG | Medium | Human | Versatile Heritage | Humanoid
Perception +6;
Languages Common, Elven, Orcish
Skills Arcana +3, Diplomacy +4 (+5 in learned guards and libraries), Lore: Detective +2, Lore: Legal +5, Lore: Absalom +2, Medicine +4, Religion +4
Str +0, Dex +2, Con +1, Int +2, Wis +4, Cha +2
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge, Studded leather armor
__________________________
AC 14 Fort +3, Ref +4, Will +8
HP 16
__________________________
Speed 25 feet

Melee Dagger +4 Damage 1d4 (P)
Spells

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st (DC16): 2 + Soothe, Charming Touch
Cantrips (DC15):

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.
Additional Feats Recognize Spell, Domain Initiate
Additional Specials Raised by Belief, Assurance
Background Learned Guard Prodigy

I'll have the background and quirk later today.


Sabo the Spider is definitely Portia de Rossi, specifically her role in Better Off Ted.


Naturally, I'll be vouching for both sides.

Hell's Rebels Questions:

1. What drove you against the current rulership of Kintargo?
Trust me when I say that there are plenty of reasons to not like Thrune's more hands-on approach, but things go deeper than that for me. The fact that there used to be such a thing as Silver Ravens, people who looked after the city, and that their entire legacy had been erased feels like a complete tragedy. Who knows what else the church of Asmodeus has been hiding from us?

2. What stops you from simply leaving for a better nation like Absalom, Andoran or Varisia? Short answer? My parents. They mean well and all, but it feels like they would rather have me stay and run the potions business. I know my whole family is fond of Nethys and all, but I felt that knowledge should be taught to all. I guess that's also why I'm hung up with all of this... redacted history.

3. A loved one has been captured. You were promised their safe return in exchange for betraying your comrades. What form will your betrayal take? I... I don't know actually. I'd have to think of all sorts of scenarios that might occur and what I can do to get out on top. Honestly, I'm not so good under pressure. I'm more likely to blurt out what happened and have them help me out.

4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
I would first try and convince them not to do so by thinking up something that could convince them otherwise. If that doesn't work, I'll find some spell that might help me out in that.

5. Someone you fancy has finally agreed on a day out on the town just you and them. However an important meeting in your organization is being held at the same time and you found out after the date was set. What do you do?
Duty calls then. I doubt I could find someone like that, but if I did I think they would understand.

6. Your lifes nemesis is at your mercy. But his close family nearby bega for his life. Do you spare him? Or ia some other outcome more favorable?I wouldn't kill anyone who had friends like that. Yet I doubt Thrune has someone like that.

7. Without describing their job, name, or appearance tell me who you're character is.I am a female human magus who's a lay member of the Sacred Order of Archivists and I fear being a lay member may have saved my life. Oh, I do hope they're alright.

Hell's Vengeance Questions:

1. What is your opinion of the Order of the Godclaws failure at Isger?
Their problem is that their honor bound tendency to keep to their word cost them. Anyone with brains could have seen that those Iomadeans would never have left the sword in their hands. Just ship it in secret like any normal person would have done.

2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
Not my cup of tea. Some groups of Norgorber may try to hold positions in secret (I'm not spilling), but as a member of the Blackfingers, potions are my specialty and it does a decent job keeping Asmodeans off my back.

3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word of feast on the tears of absilute sadness?
[B]Now that's tricky. Depends on the kind of person you're blackmailing. If they're the noble type, sure. Run with it as longs as you see fit. But if they're not likely to keep their end of the bargain... it's better off just slitting the throat when you have the chance.

4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do? Depends on the tells I can get from them. Are they susceptible to bribes. Guilable enough for lies or seduction? Or do I need to poison them when they aren't looking. Plenty of ideas.

5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
A tempting offer for sure. But a good Norgorber worshipper always makes sure to do research on your mark. Honestly, it comes down to what I see, but I might be convinced if whatever person is easy on the eyes.

6. Your lifes nemesis is at your mercy. Give me your villain speech.
[B]Eh, speeches are overrated. Just make sure that they're already dead first. And then I will happily gloat on their carcass.

7. Without describing their job, name, or appearance tell me who your character is. I am female human alchemist of Norgorber from Westcrown who for once in my life couldn't resist the opportunity of a getting the good graces of Cheliax.


Hmm... yeah. I'm interested in both.


Ameiko Kaijitsu . wrote:

"I'm trying not to think about it, focusing on the road ahead and not fortunes that do not bode well." Ameiko sighs and adds [/b]"I love Koya and I think she is very talented but she doesn't always get things correct - right?"[/b]

** spoiler omitted **

1d20 + 6 ⇒ (19) + 6 = 25


3 people marked this as a favorite.

We haven't had a story that mainly focused of daemons yet. Specifically those associated with the Four Horsemen.


Dotting for interest as well.


It was clear that Ohrmizd has been struggling with the gnolls at the moment. To help out, Heshan moves next to Manuun and unleashes a spray of colors at most of the gnolls in front of him.

Casting Color Spray on all gnolls except the bottom one.

HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)


Might as well:

A.Paulier Ovicus
B. Human
C. Magus (Eldritch Scion)
D. Ironfang Survivor
E. Given that he lives there, it's mainly to enjoy the festivities... even though he's supposed to be keeping the peace.

Paul was born in raised in Phaendar along with a younger brother who has recently moved off to a location in Numeria. He has a rather estranged relationship with his parents who think of him as a slacker. While shown to be just as intelligent as his wizard brother, he was more interested in fulfilling his more martial needs.

He got his wish when he entered the Forest Marshalls along with a number of other people. It was there that he made a lot of friends. Unfortunately, one particular battle with Molthune's Ironfang Legion caused him to quit. While he remains his happy-go-lucky self, there were signs that the battle left him scarred emotionally.

Paul has no really goals other than to live the life the way he wants, matching the free spirit of the nation of Nirmathas. Any effort he dishes out is out of necessity. What he fears the most is being forced on the spot to lead when no one else would as he had to do with the Forest Marshalls. While he has little ill-will towards hobgoblins, he does hold a slight fear of them.

When stressed, his time and true strategy is laugh at the face of danger while spouting jokes. Yet this is a ruse in order to get in his opponents' head as he devises a plan to gain an advantage.


Congrats to the chosen.


Alright, my character is correctly statted now.


Ohrmizd wrote:

"If that is the case we can probably ignore the buildings where there are no gnolls, and focus on the ones where they live" Ohrmizd smiles looking at the group "The stairs seem promising. On the current state it seems like the gnolls do not know of their existence. That means they either finish at a dead end, or they reach a concealed place of the dungeon. Which might give us the opportunity to go down, strike, then retreat without they knowing where we came from"

"What do you think? Would you like to explore where the stairs lead?" Ohrmizd mainly looks at Omari, knowing he is the one who comes more often with strategic plans.
[dice=K. local (to know what languages speak local troglodytes)]1d20+1

"Sounds a lot easier to deal with than the previous group," Heshan grinned.


Erik Mona wrote:
Cyfer wrote:
Is the Lost Omens Ancestry slated for January or March? What happened the Lost Omens Absalom book and the big city map?

Both products are currently delayed. I messed up and didn't assign enough pages to the Absalom book to do it right, so I'm holding it back until it's as awesome as we can make it. James Jacobs and I have added about 20 additional locations to the manuscript (the city now has a temple for every core god, for example). We've also been working on an NPC appendix that has short summaries of more than 300 inhabitants of the city. So when you go to a shop, you can cross reference the shopkeeper in an NPC appendix and find out who she is friends with, who she is plotting against, and how all of it might play out into an adventure hook to lure the PCs into adventure.

We're hoping the book will be out by the end of the year. If not, it will be very shortly thereafter. The map folio will come out at the same time as the hardcover.

Would there be temples from deities outside the core 20?


My internet has been spotty today so I won't be able to post today and possibly tomorrow.

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