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Laclale♪ wrote:
Patrickthekid wrote:
I wonder if there a plan to kill off one of the Core 20 gods from the start?
Aroden's case? or "Pathfinder and Starfinder are separated".

Neither. I was talking about narrative. I'm leaning on that it does, especially since we seem due for a new person to achieve divinity through the Starstone.


I wonder if there a plan to kill off one of the Core 20 gods from the start?


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I figured merfolk were more in common with dolphins and whales, meaning they would give birth like those two.


So we got some confirmations of Drow and Wyvaran arriving somewhat in the future. Do you have any plans on making the bugbear an official ancestry?


Time to answer the questions.

Background Questions:

1. What is your character’s name? Lily Le. Like the flowers.
2. How old is your character? 21 years
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? A Tian human woman of average height, slender physique and black, straight hair that extends to her shoulders. Likes to wear dresses, but settles for pants when adventuring.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? She's highly friendly and it shows in most conversations. She's also excited about many things, including being in combat.
5. Where was your character born? Where were you raised? By who? In Almas, capital city of Andoran alongside her parents.
6. Who are your parents? Are they alive? What do they do for a living? Both are alive and well. They both work as herbalists at their homes. Their daughter... did not take up that profession well.
7. Do you have any other family or friends? She is an only child, but she made many friends back in her own home, just none that stand out.
8. What is your character’s marital status? Kids? Single with no kids
9. What is your character’s alignment? CG
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious? Not particularly, but she does take a liking to Sun Wukong, Kofusachi, Cayden Calien and Desna
13. What are your character’s personal beliefs? Bring happiness to others to those who need it, make sure to stand up for what you believe in and don't be afraid to chase your desires.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? She's generally an optimist with a bright personality. Gets excited whenever there's combat unless it gets bad where that may turn to anger.
15. Why does your character adventure? Why did your character accept the job? The job she currently took up is as a counselor so that she could help people adjust to the new world. As for herself, she was seeking a change of pace from the city life as well as a hint of danger to keep things exciting. That and helping others where she can.
16. How does your character view his/her role as an adventurer? She will provide damage-dealing spells as a caster as well as control with telekinesis and psychic spells to disrupt her opponents' tactics with either area control or debuffing spells.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? She has a slight underbite.
18. How does your character get along with others? Very well actually. She maintains some degree of friendly relationship if possible.
19. Is there anything that your character hates? People who seek to control and manipulate others draw her ire particularly. In generally, she would prefer people to make their own choices over others who may force it on them.
20. Is there anything that your character fears? Despite her unthusiasm, she gets spooked pretty easily.

Character relations:

She would likely love talking with Eamon Caranth. Erastil may not be her favorite deity, but she would happily argue faith with someone like him.

Luetin Calewick seems like the person that thinks he's slick with people. She may follow along at times, but she sees through the facade.

She may try to ask Lyra Heatherly to join in on surveying the island if only to experience the thrill of the island.

Most concerning may be with Ramona Avandth as she'd seek out to schedule times to talk to see how she's faring mentally while on the island. Everyone's free to counsel with her but it seems like Ramona will need it more than anyone else.


Cities of Golarion will likely be the most relavant book.

Spoiler:
It has an article on Vigil that goes over plenty of places as well as NPCs, some of which aren't mentioned in the AP. Feel free to add them into the story however you want.


I'm bringing in a character I had from a previous recruitment page. Lily Le, female human sorcerer of the psychic bloodline who becomes the cheery therapist for the group.

Crunch:
Lily Le

CG female (Tian-Shu) human sorcerer (psychic bloodline) 1
Init +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp:7 (1d6)
Fort +0, Ref +3, Will +3;
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Quarterstaff +0 (1d6x2)
Ranged: Light crossbow +2 (1d8/19x20)
Statistics
--------------------
STR 10
DEX 14
CON 11
INT 10
WIS 13
CHA 18
Base Atk +0; CMB 0; CMD 12
Sorcerer Spells Prepared (CL 1st; concentration +4)

0th- Detect Magic, Prestidigitation, guidance, light
1st—magic missle, color spray (4/day)

Skills: Bluff +8, Diplomacy +8, Intimidate +8, Sense Motive +5, Knowledge (arcana) +7 Knowledge (history) +1, Spellcraft +4
Traits: Set Mind, Deft Dodger, Focused Mind

Feats: Dodge, Skill Focus (Diplomacy)

Languages: Common

Items:: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, ink, inkpen, ioun torch, journal, magnifying glass, mess kit, scroll box, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, 3 gp.

Psychic Strike (Su)

At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

I'll have the questions done at a later time.


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Agents of Edgewatch:
I wonder if that party the PCs tussle with in their first first claimed ties to the Firebrands.


Honestly most of the 1st volumes are pretty great, even in the less favored ones such as Second Darkness and Serpent's Skull.

As for the last volume, my favorite is Iron Gods followed by Return of the Runelords.


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Evan Tarlton wrote:

I have my copy. It's a great book, answering a number of the questions I've had about the organization. The art remains great, and there's one particular piece I would like to highlight.

** spoiler omitted **

Which book was that first scene at?


Luis Loza wrote:
Patrickthekid wrote:
I'd like to know which other deities will get a writeup. Most of the relevant ones already have articles, some in multiple books. There aren't that many ones without a writeup that come to mind.

Arshea, Besmara, Calistria, Cayden Cailean, Chaldira, Desna, Grandmother Spider, Jin Li, Lubaiko, Marishi, Milani, Nivi Rhombodazzle, Picoperi, Thisamet, and Yelayne each get major entries. :)

Oh, and there are four new pantheons!

That looks like there's some empyreal lords getting some love as well as a couple new deities. Nice.


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I'd like to know which other deities will get a writeup. Most of the relevant ones already have articles, some in multiple books. There aren't that many ones without a writeup that come to mind.


Bjørn Røyrvik wrote:
Patrickthekid wrote:
Shattered Skull
Shattered Star or Serpent's Skull, or Skull & Shackles?

Shattered Star.


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Out of the 1e stuff, I really liked The Crimson Throne, Shattered Skull, Iron Gods, Hell's Rebels, Hell's Vengeance and Return of the Runelords.


Evindyll wrote:
RadicalGM wrote:

Zelos (JR Klein)- Lizardfolk Swashbuckler-Muckrucker

Zirnikar (Mokmurian)- Lizardfolk Inventor- Post Guard
Mick Tuler (Ira Kroll)- Humam Swashbuckler- Token Guard
Jawgrim (WalkerOhmsford) Half Orc Monk- Guard(?)
Abott and Costello (Dorian Grey)-Kobold Summoner- Token Guard
Vuzzik (Crusader Wolf)- Goblin Rogue- Muckrucker
Hakklin (Subparhiggins)-Tielfing Hobgoblin Thaumaturge- Muckrucker
Elros (Camris)- Elf Swashbuckler-Sleepless Suns

I believe we have this relatively so far

I can withdraw being interested :)

There are only 2 slots as it is ...

There will be another chance to play this AP at some point

I would say it wouldn't hurt to put a profile if you want to. That will ultimately depend on the GM though.


So how was it like visiting the elves in the Mwangi Expanse in Age of Ashes?


So now that you've made it through to the second edition, which new iconic is your most and least favorite?


Evindyll wrote:
RadicalGM wrote:

To let folk know, current players are looking at a...

Cleric of Naderi
A Ruffian Rogue Political Scion
And Potentially a Paladin of Iomedae that was a Squire

In that case ... an INT-based Psychic might actually be a thing!

I have been in this AP like twice that it pretty much failed to launch.

INT-based Telekinetic Half-Elf whose family has lived in the Precipice since before the great earthquake.

Hey there, Cleric player here. Would your account be the character being played or would it be an entirely new character?


I looks like crazncanuck is waiting for the recruitment people first but it seems like Frontliner is in the running. You could see what the others have in the recruitment section.


crazncanuck wrote:
I'm fairly indecisive...I normally try to go off art, but I haven't found a paizo portrait I like yet to build a character from, hehe. So it'll probably be easier for me once more people have picked their characters.

The cool thing that since it's Absalom, you can go wild on backgrounds since virtually any kind of being will live there.


Right, I can get that fixed. Are you alright with the character in general?


Alright, this is who I had in a previous entry.

Crunch:

Elisabela Piousa| Cleric 2 (Naderi)
_______________________
NG | Medium | Human | Skilled Heritage | Humanoid
Perception +8;
Languages Common, Elven, Orcish, Celestial
Skills Deception +6, Diplomacy +6 (+7 in learned guards and libraries), Lore: Absalom +5, Lore: Legal +5, Medicine +8, Occultism +5, Religion +6, Society +5
Str +0, Dex +1, Con +1, Int +1, Wis +4, Cha +1
Items Dagger, Backpack, Baton, Handcuffs (2) Healer's Tools, Torch, Shiny shiny badge
__________________________
AC 15 Fort +5, Ref +5, Will +10
HP 26
__________________________
Speed 25 feet

Melee Dagger +5 Damage 1d4 (P)
Spells

Divine Front:
Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional heal or harm spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

Harmful Font: You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

1st: 2 + Soothe
Cantrips (DC15):4

Domain Initiate
Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here.

Charming Touch
Additional Feats Recognize Spell, Domain Initiate, General Training, Multilingual, Cantrip Expansion, Blessed One Dedication, Assurance
Background Learned Guard Prodigy

Backstory:

Elisabela had always had an fascination with tragedy. Not that her family had much of that in her; her parents were supported in every way one can. It just happened that those around her have been struck with misfortune. Kids she had known from school either died tragically or have had beloved friends and loved ones meet a similar fate. None of which was her fault, but her proximity was not lost on her. She even sought to solve certain mysteries associated with them, one of which did succeed in discovering the killer.

Once she came on her own, she sought like-minded company. She found that in the church of Naderi, a house fascinated with romances gone awry. Wanting more, she set herself up as a detective, seeking cases to crack as well as delve into the mystery. Eventually, the later work became her primary one and it even earned her a spot in Edgewatch.

Her eccentric nature and deadpan may put off some of her co-workers and her fascination of death and romance may raise some eyebrows. But beneath that dour personality is someone genuinely eager to solve cases.


Welcome to the party. We have cookies.


Is the recruitment going to be a closed one? I have some ideas to bring up.


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I'm for an AP battling daemons since we don't have one for that. Facing the Four Horsemen seemed like the best case. We just need the right story for it.


Yqatuba wrote:

3 ideas I had

2.A whole AP about daemons. Seeing as there's one for demons (Wrath Of The Righteous) and one for devils (Hell's Rebels) I think daemons should get their due. As for what would happen I'm not sure, maybe have the daemons try to somehow subvert the afterlife so everyone goes to Abaddon.

For that, we could have something like a temporary alliance with the Four Horsemen.


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I was surprised there wasn't much of the same delve into backstop from the other two hags since they seemed to be the more senior members of the cove. Did they ever go over why either of the other two were going through with their plans?

The Impossible Lands book should help out in fleshing put the area more as many of the areas mentioned get some writeup.


Torin Brimfisher wrote:

Torin had kept his head down during the exchange of fire, laying prone on the deck behind the rail and watching with concern as their side took the worst of it. Seeing how nervous Conchobar was he gave a whistle to his friend and looked up at him for a change.

"Just stick behind me." he offered, "I can soak plenty of damage before anyone even thinks about hitting you."

As the ships closed he was up on his feat, drawing out his great blade. "Blood in the water!' he shouted, opting to leap across with his sword out as opposed to swinging on any rope.

[dice=Acrobatics]1d20 + 8

He tries to find single combat to the best of his ability, knowing he made an easy target and wanting to focus on clearing out enemies. Finding his first he eyes went wider with a bit of madness. With a great yell he swung down at his enemies collar.

[dice=Falchion (Raging)]1d20 + 6; 2d4+6

I can't seem to get the linked doc to work, so I am kind of flying blind here. Torin has 40' of movement as well as uncanny dodge (Not that his ac is worth a s%%#.) to help him out. Wow, I am really glad you can't fail a skill check on a 1. O_O

Randall has a roll20 map of the place. The link is in the Discussion page.


I'm just hoping there's a GM that wants to run a PF2 AP campaign. I have my preferences, but it's rough finding a PbP for it right now.


James Jacobs wrote:
Evan Tarlton wrote:
James Jacobs wrote:
Patrickthekid wrote:
Archpaladin Zousha wrote:

It's gonna be the Stolen Fate adventure path, an 11-20 level AP centered around an artifact Harrow deck called The Deck of Destiny!

190: The Choosing

191: The Destiny War

192: The Worst of All Possible Worlds

Followed by Sky King's Tomb, a 1-10 AP with a dwarf focus to coincide with the upcoming Lost Omens: Highhelm book!

There was an AP project Jacobs was excited to reveal. Is that one after the Sky King's Tomb AP?
It's the next two after Sky King's Tomb, in fact, that I'm working on in one way or another and am excited to chat about but that's for later.
Are those the "rusts" and "spiders" APs you mentioned?

One of them is "rust" or "spiders." The one that DOESN'T apply instead applies to a still-unannounced standalone Adventure that's coming out in the 2nd half of 2023.

The 2nd adventure path beyond that has not had any teases yet other than that it's one I'm excited about and, for those who are following the numbers, will certainly include the 200th volume of Pathfinder Adventure Path, which seems like a good excuse for doing something special.

That's true, huh. Is that volume going to have much of the same content as the 100th volume did?


Archpaladin Zousha wrote:

It's gonna be the Stolen Fate adventure path, an 11-20 level AP centered around an artifact Harrow deck called The Deck of Destiny!

190: The Choosing

191: The Destiny War

192: The Worst of All Possible Worlds

Followed by Sky King's Tomb, a 1-10 AP with a dwarf focus to coincide with the upcoming Lost Omens: Highhelm book!

There was an AP project Jacobs was excited to reveal. Is that one after the Sky King's Tomb AP?


One more thing. Do you know when the city of Kibwe was founded? I know it's an ancient city, but it was difficult figuring out how long the area has been around for.


Can we expect an expanded edition of Gods and Magic? I understand if you guys needed more time to revamp the goblin gods, but there were others left out that I felt were glaring holes (the three main Vudran gods Vudravati, Obari and Embaral, main Protean Lord Ssila'meshnik, Main Psychopomp Usher Ceyanan, some rakasha imortals, asura rana and velstrac demagogues).


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That will be something that can hopefully be expanded in an Tian-centric book someday.


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keftiu wrote:
Patrickthekid wrote:
keftiu wrote:

…y’know, if I’m feeling conspiratorial, I might say Nalinivati’s absence here would make a lot of sense if we were seeing Vudra or Nagajor/Tian Xia relatively soon.

Just a thought.

To be fair, there is a profile on them with stats and everything in the Agents of Edgewatch AP. It would have been nice to have some notes in their presence in the area, though. Regardless, their absence doesn't hurt as much as Vudravati, Obari and Embaral, likely the big three for Vudra.
Ravithra is the one with an Agents of Edgewatch article, not Nalinivati. That's a big part of the reason I'm confused the former got a page in this book and the latter didn't - we've already seen Ravithra in 2e, in a pretty lavish treatment.

You're right. That was a mistake on my part.


keftiu wrote:

…y’know, if I’m feeling conspiratorial, I might say Nalinivati’s absence here would make a lot of sense if we were seeing Vudra or Nagajor/Tian Xia relatively soon.

Just a thought.

To be fair, there is a profile on them with stats and everything in the Agents of Edgewatch AP. It would have been nice to have some notes in their presence in the area, though. Regardless, their absence doesn't hurt as much as Vudravati, Obari and Embaral, likely the big three for Vudra.


I'm glad we're getting new deities from Vudra. Sadly it looks like the main ones Vudravati, Obari and Embaral were left out. Hoping for that Vudra book then.


I can see Miogomo thinking he can solve crime in Absalom by taking over all aspects of it himself by offing or controlling all rivals before ending his operations. So a mix of The Punisher with The Kingpin except he's hiding his true intentions to all but his closest alles. Sort of the-ends-justify-the-means kind of person.


keftiu wrote:
Patrickthekid wrote:
So just to be clear, there is no longer a dual aspect for followers of Groetus that was in 1e like what Norgorber currently has with his 4 cults.
Can you point me to this? The only thing I can find at all like that is his 3 Dooms, mortal philosophies that disagree on Groetus's true nature.

I believe it was either in his Beyond the Doomsday Door AP book or the Inner Sea Faiths companion guide.

That may have been it, though. I thought his different cults worked in the same way as Norgorber where it was possible it allowed different alignments to be clerics.


jowawill wrote:
I know this is years old but I'm only just finding it. I have to say... it says A LOT that of the Azlanti's 20 gods only 6 of them are good, many of the neutrals have questionable domains, and the evil ones are all absolutely horrifying (and a few are currently demons).

Well, it wasn't as if the Thassilonian Empire was a nice place to live with all of their most powerful rulers being evil and all. And that doesn't even get into the ones the runelords themselves worshiped primarily (Sorshen and Nocticula, Alaznist and Yamasoth, Xanderghul and the Peacock Spirit).


Cnut Bjornsson wrote:

Cnut climbs the mast like a rat up a drain, then does his best to peer out through the storm's murk.

[dice=Perception]1d20+5 Uh...can we work diligently? If we can I do.

[dice=Constitution, DC 14]1d20+3

Yeah, you can do that.


So just to be clear, there is no longer a dual aspect for followers of Groetus that was in 1e like what Norgorber currently has with his 4 cults.


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I think a good idea would be a teamup with groups of the Four Horsemen to wreck havoc on an area of Golarion. The location doesn't really matter.


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Vandalier wrote:

Heya guys! I’ve noticed that Chaotic Evil isn’t listed anywhere on the table of recommendations.

Any insights into how a chaotic evil character could be included? :3

Hmm... my guess is that the CE character would see cooperating with Geb (even temporarily) would help their own clout in order to do whatever they want in the future, especially when they earn the rank of a Blood Lord. CE beings may not like following orders, but some PCs can be smart enough to play along if only to take the heat off yourself for the time being and/or whatever group the PC is associated with. Remember that the demon lords of vampires and ghouls are also CE so they could work with Geb for the well-being of their people. For many of those cults, Geb may be the only place where they could be openly tolerated without getting kicked out. I would put it in the same level as a LG PC, uncommon but not impossible.


Somehow all of my campaigns are still going, though they're going at different paces. The one that's the furthest along is Legacy of Fire at book 3.


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I just had a crazy idea, Amber. Do you think Astrid could be built as a pixie sprite? She may be small even for that and may be hard to put in dragon features, but it might work so that you can play her in a Pathfinder game.


There's always the option for... multiple parties.

:)


Bot fuction:
Flank enemies with attack, preferably those with no noticeable armor. Disarm those with weapons and trip those without/casters. Trip/Disarm as first hit, then continue to hit as they hopefully cause AoOs. Once crossbow is possible, use on more armored foes. Get Improved Feint in future to feint into sneak attacks.

Strategy:
Will eventually get a hand crossbow so he can strike and shoot with each hand. Will continue into the feint/trip/disarm feat tree in the future as well as improve in shooting. Main goal is to improve in disguises and Bluff/Diplomacy.


Here is the crunch for my character.

Crunch:

Andrus Le
Male human (Tian-Shu) Master of Disguise rogue (unchained) 1
LN Medium humanoid (human)
Init +5
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+3 Dex, +2 armor, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +0;
--------------------
Offense
--------------------
Speed 30 ft.
Melee sword cane +3 (1d6/×2)

--------------------
Statistics
--------------------
Str 10, Dex 16, Con 13, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0 (+2 trip, disarm); CMD 13 (15 trip, disarm)

FEATS
Deceitful, Deft Maneuvers, Martial Weapon Proficiency (sword cane)

TRAITS
Disgraced Noble: Your noble family used to matter,
until your father took a stand against Maxillar Pythareus,
the commander of Taldor’s military. True or not, the
accusations Pythareus leveled against your family in
return destroyed your reputation and isolated you from
the society you grew up in. Now the only thing that
matters to you is clawing your way back up the social
ladder, either for your own quality of life or to clear your
family’s name. You’ve had to practice deception as you
began working your way back into Taldan social circles;
you gain a +2 trait bonus on Bluff checks to conceal your
identity and a +2 bonus on Linguistics checks to spot
or produce forgeries, and one of these skills is always a
class skill for you. Once each day, you can choose a single
humanoid you believe to have been involved in the
conspiracy to destroy your family; you gain a +1 morale
bonus on attack and damage rolls against that NPC for a
number of rounds equal to your character level. At 10th
level, this bonus increases to +2.

Reactionary:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

You gain a +2 trait bonus on initiative checks.

Skills: +7 Acrobatics, +9 (12 in disguise) Bluff, +4 Climb, +7 Diplomacy, +7 Disable Device, +10 Disguise, +2 Knowledge (nobility), +4 (6) Linguistics, +4 Perception, +7 Perform (dance), +7 Sleight of Hand, +7 Stealth

Languages Common, Kellid

Items: leather, sword cane, noble's outfit
--------------------
Special Abilities
--------------------
Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Trapfinding

A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex)

At 1st level, a rogue gains Deft Maneuvers as a bonus feat. In addition, starting at 3rd level, she can select any one weapon group listed under the fighter’s Weapon Training class feature. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with a finesse weapon or an agile weapon from this group, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon group at 11th level and a third at 19th level.

Hmm... here's how it went on the top of my mind.

Background:

Journal log
My situation had taken a turn for... I would say unknown waters. Under the guise of Miss Clementine, I had been chatting it up with Martella Lotheed. The woman may have been stripped of her title but she still has the ear of Princess Eutropia herself. When she pulled me in for a private conversation I could hardly contain my excitement. Alas, I seemed to have underestimated the young woman. She not only knew of my original name, but that of several other aliases I had used over the past several months. And yet she decided not to out me. In fact, the lady felt sympathetic for my plight. But of course she wanted a favor from me for keeping things quiet. It is the Taldan way after all. But this task seems reasonable: sway enough votes in order to alter the law of primogeniture to make Eutropia the first queen of Taldor. That is all fine and dandy for me, but the real was a chance to become a noble again. I would have to hope she could hold her word for it, but it has been becoming more difficult to keep my disguises. A noble needs nourishment after all. Most of all, denying that rat-bastard Pythareus a claim to the thrown would be a cup of revenge most satisfying. Yes, this could be the making of a grand return to form for the Le family. I merely need to play my part and everything will go smoothly...


Welp, after thinking about what to do, I think I'll be going to make yet another different profile. This time, I'll be going with Andrus Le, Tian-Shu Master of Disguise Unchained Rogue... who also likes to crossdress.

Backstory:

There are various nobles that have risen and fallen in the ranks throughout the millennia of Taldor's existence. The Le family is definitely one of the newer ones that have established themselves in history, but they have a rather unusual origin. Hailing from what was then the Lung Wa Empire, the Le family were known for some of the most extravagant parties in the region. While the nobles were no more interested in the well-being of the lesser classes than most other nobles in the area, they were at least more fair in their services and allowed anyone into their balls.

Such of the life of Andrus Le, an only child who was born into extravagance well into his adulthood. He was more than apt into the the lifestyle that was gifted into him from his parents. The doting did end up spoiling him to a point, taking the wealth that he had for granted.

That came to an end when the family ran into conflict with a young Maxillar Pythareus. A complication between the two he had yet to figure out what had the general to unveil a massive scandal; the two have come from a long line of crossdressers who first traveled to Taldor all those years ago and that the two have continued that practice to this day.

The scandal devastated their reputation and it wasn't long before both his parents lost their fortunes, and eventually their will to live. Forced to live in destitute in Oppara, Andrus had decided to find any way to get back into that lifestyle taken away from him. Using the skills he had learned from his parents, he poses as nobles who have conveniently been unable to attend their balls. It was a far cry from what he was used to, but he had been able to incur enough favors to make a decent living.

One day he came across a woman who saw through his latest disguise: Martella Lotheed. Instead of outing him on the spot she made an offer: help Princess Eutropia repeal a law so that she can become the next heir and she will personally restore his rank as a noble. The princess' reforms did not come across his mind, but the prospect of becoming a noble again interested him to no end. Andrus agreed to the terms for the time being as a mutual agreement. But perhaps he will learn to care for causes other than his own over time...

Personailty:
Andrus is a wiry, thin man of Tian-Shu origin with short black hair, the better to put on any wigs needed to complete the disguise. He has amassed a decent number of clothing as gifts from various patrons over the years, but he has a knack of wearing what is needed to attract attention without becoming too gaudy.

He is fully well-equipped into adopting the etiquette of Taldan society so as to fit in. When not under disguise he can be snarky and narcissistic but is well-aware enough to reign it in when needed.

I can bring up the crunch soon enough.

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