GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Also, spells prepared:

1-
Comprehend Languages (maybe the spectre has something important to say)
Detect Undead
Divine Favor
Unbreakable Heart

2-
Consecrate
Protection from Evil, Communal


Kitsune Game Master

Consecrate has a costly material component. You go tthe holy water?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Tariq Ibn Ziyad wrote:
Antarah Khaled wrote:
Does Aith mean to focus on the Evocation school?
I honestly hope not, given she started as a different class.

Indeed not; I gather getting the most out of evocation takes a bit of work. Probably more transmutations and conjurations (but not summoning - I don't like critters), but she'll probably end up casting some area of effect spells eventually, if only for giggles.

The plan is, however, to try not to set everyone else on fire or drop another temple on their heads. (No promises - you know how it is. Things happen, sometimes.)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Once upon a time, there was a post in this thread in which Tariq was asking Father Zastorian... then the Paizo Forums ate it away.

Gonna repost it (shorter version).


Kitsune Game Master

@Tariq.
The easiest thing to get for silver dust worth 25 gp is 250 silver coins. But that one you can also buy from Father Zastoran.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Well, I haven't updated my coin purse since the beginning. I bet I should have done more gold, enough to pay for both items. Because right now my sheet lists 43 gold XD


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Looting Kardswann's stash, even with a share for Haleen, we each got what works out to 611.8 gp, and a 400 gp garnet, last I checked.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I hope the elementals speak common, or someone among us speak Ignean :P


Kitsune Game Master

No speaking necessary.


I couldn't log in again after the site shutdown until I cleared my browser's cache of all items and all cookies, but that solved the problem. Sharing that here in case any of us are having the same issue!


Kitsune Game Master

Great idea with the featherfall ring. Any Idea, how you het back up, once you're done, or fleeing from the BBEG?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena can climb a rope if we have one, but the spider climb boots will probably work better for setting it up.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I'm here!!!! I was thinking I would never be able to find my way back, but I managed to log back in.

BTW, Antarah is a decent climber.


Kitsune Game Master

Two ropes are needed as the bottom is at 60ft and you need some surplus to tie it somewhere. Once in place it's DC5 to climb. Without I'd have to check, but 20 upwards.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Well there certainly could be more rope somewhere else here. Someone might ask Garavel.


Kitsune Game Master

Someone might buy one for 1gp in the battle market and not bother Garavel? Or someone updates their inventury and subtracts the gold?

Also, what party of four doesn't have two lenghts of rope? This incident might ruin your reputation as adventurers! :P

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

The thing is... Can we afford to go back to the market?


Kitsune Game Master

May have been a plus to not have the portcullis up so you can't run too far away. :P

And yes, Protection from Evil gives a +2 bonus on that save. Not that it would help Antarah. But fear is not on the list of stuff it makes immune to.


Kitsune Game Master

@Yasmeena.
I also thought you'd made the save with that, but then I saw you roll +9 with your stats saying +6 so I assumed you included it already.

If you didn't I'd like to know where the difference comes from.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

She has +6 Will normally, heroism adds a +2 morale bonus, and resistance adds a +1 resistance bonus, so +9. Adding protection from evil is a +2 resistance bonus that makes that +10 (because it doesn't stack with resistance).


Kitsune Game Master

Could you please decide who took the +1 mace from the crypt in the monastery. I checked, and you found it and it would help a lot if it wouldn't linger in limbo of unclaimed loot.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

It's been a while since I last read about Aithaloessa...


Kitsune Game Master

Yes. I miss all the fancy talk.


Qunnessaa hasn't been online since the storm screwed up the cookies for the site. Likely that they haven't seen how to fix it. :(


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Hello, everyone,

I’m dreadfully sorry for the radio silence. The past couple of weeks have been a perfect storm of trying to balance my shaky mental health with making sure that I can at least do the best job I can at being there for my students, which is my main priority this semester. Even if (or because) I did give them a heart attack with their first quiz, which means I’m still adjusting my expectations.

That said, if I haven’t exhausted your patience by flaking out, I’m in a bit of a better state now (not out of the dark wood, but better managing to avoid the lure of the door marked “Abandon hope, all ye who enter here”), so I think I can get back into the game again, if you’ll still have me. Fancy talk and all. ;)

No hard feelings if not.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Very glad to hear you're doing better, and really happy to see you! :)


Kitsune Game Master

The fancy talk position is still yours, fancy on!

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Glad to hear you're ok and still with us. Your health is first priority, and we're here with plenty of buildings for you to burn.


Kitsune Game Master

It is kind of a let down, that the map doesn't reflect the illusion.


Kitsune Game Master

Some thoughts on the Protection from evil:

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target.

Confusion(the spell) is enchantment (compulsion) [mind-affecting];

So with all that fancy words it could be easily read as immune to everything that you got a reroll for in the first bold part.

But:

James Jacobs wrote:

It does not grant total immunity to enchantments; it grants immunity to mental control. DIRECT mental control and possession. Basically, that means the dominate spells, and spells like demand. Spells like charm person or suggestion do not excercise actual mental control; they're influences and compulsions.

Protection from evil/good/etc. basically grants immunity to something using you like a puppet and directly controlling your actions with its mind or voice. So again... that basically means things like a ghost's malevolence, the magic jar spell, and dominate effects.

Otherwise, yeah. It'd be WAY too good for a 1st level spell to effectively shut down an entire school of magic.

We tried to make this more clear in Pathfinder, but I don't think we accomplished that, alas.

As much as I hate confusion as a player, I don't think Protection from Evil is the way to get out of it.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Yeah, I agree. Otherwise Protection from Evil would be too powerful for a 1~2 level spell. A +2 bonus is adequate. Still, Unbreakable Heart does indeed suppress the effect of confusion, but not the fascinate.

On the other hand, I believe the "distraction" use of bardic performance would allow us all a re-roll vs. fascinate with a very good bonus. But I'm unsure if Yasmeena traded this feature for another with her archetype.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Thanks for the clarification! Yes, that makes sense. Serves me right for relying on memories of old 3.5 rulings, where even little things could get unexpectedly brutal, but where (unless I'm misremembering that too) dispels were a bit easier. It's been a while.


Kitsune Game Master

Tariq might actually not be down, if the +2 to AC from protection from evil isn't included in his AC18.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@GM: So, I have acted exactly four times after Tariq cast Unbreakable Heart on me, which means it expires about now. Am I still confused?


Kitsune Game Master

Only as long as you stay in the area of effect of the drone. As the drone died...

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Who didn't get AC item last time?


Kitsune Game Master

As for not needing the amulet: I got one for my sorcerer. There are melee touch spells after all.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Uhmmm... does it help with spellstrike?


Kitsune Game Master

This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

If you punch them in the face for it with your fist.


Kitsune Game Master

@Tariq
Proper procedure is cleaning the stuff up and then do a consecration. If you have a divine caster who is a follower of Sarenrae around who can cast a 2nd level spell. And holy water and 25gp worth of silver.


Kitsune Game Master

Let's do a little survey:
Some people like to breeze through the encounters as the big heroes with barely getting a scratch. Others like it to be challenging up to the point where it is about life or death. And as I can't see your faces, when the BBEG claws away your character's HP I can't tell what your favorite way is. I don't like it at all as a player to end up in life or death situations, and that might lead to me creating an experience that isn't to your liking. Either by making it too easy or too hard by overcompensating for my tendency to make it too easy.

So what are your thoughts?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Honestly I thing both ways can be fun. While getting beat unconscious in the start of a fight can be frustrating, the same at the end of a fight gets me that cathartic feeling when the rest of the group manages to end it.

In reality, I just like feeling useful. So getting a chance to do something Antarah was meant to do (like critting on spellstrike) is fun enough for me. Occasionally, though, I do like things getting rough and we making out by the skin of our teeth.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

I wouldn't have you change anything, Foxy. The encounters have been challenging and nearly deadly, which is fine with me. I appreciate you running the game, and I've been enjoying myself. :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Like the others, I don’t mind cutting it as close as we have been. I do like to try to keep options open for a fighting retreat where possible, and get a bit antsy otherwise (elves are a renewable resource, but need to be carefully managed ;) ), but I can try to go all stiff upper lip if everyone’s feeling more gung-ho about a given situation, or the campaign generally.


Kitsune Game Master

@Tariq
I mean nothing by periapt of wisdom. But the names of the items have no desciption in the AP so they are straight out of the rulebook. You can google them.

Just remember that you have to google for DnD 3.5 and not pathfinder. That's probably the reason it is no headband of wisdom.


Kitsune Game Master

This will now lead to a longer down time which lasts almost a year. If someone wan't to do some item creation in this downtime, it would be the perfect time to grab this item creation feat.

And to be able to gtrab a feat we need a level up. So... level up to 5 please.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Woo-hoo!

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

YaY! Uhm, I'm grabbing Craft Magic Weapons and Armor. I'm currently at 1049.25 gp. I'm afraid I can only afford a +1 enchantment on my sword, which I will do.

@Party: Do we sell that Amulet of Mighty Fist? We could also sell the +1 club we found. If any wants to I can enchant their weapon as well, although not bows/crossbows.


Kitsune Game Master

Don't spend your money too quickly. The decisions on what you'll do in the downtime will net you some money too.

Besides that I'd expect you to have some loot to sell. After the cash up we should check where you are and where you should be.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ok, I upgraded my sheet to level 5. I put a +1 weapon, but that can change based on what the GM said.

@Party: Another thing, I picked Glitterdust because we're at a level where we should be able to easily counter invisibility. But I haven't prepared it.

Also, we should consider Teamwork feats. I have an extra feat at level 5. Shall we consider outflank or something like it?

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