Switch Cure for Encahnt weapon and then not finding a weapon. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, Aid, Earthbreaker, Holy Symbol, Gorum's Iron, Harrow Deck, Divine Insight, Holy Light (Core), Flaming Mace, Enchant Weapon (Flex), Gray Maiden Plate Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Arabundi - Chthonicthul wrote:
Its a normal card of your deck so you can upgrade it normally. you can keep for instance 4 instead of 3 spells, but each scenario you need to choose whoch 3 to use. Weapon2: 1d1000 ⇒ 415 Longspear -> Flaming Mace Or maybe Vicous Skythe still contemplating.
Offturn:
Trying to find a way out of this twisting and turning maze, Kyra spots a fox and assuming that the animla knows the way outside carefully follows him.
Turn 12: Kyra
SoT
Free explore
Fox:
Core Ally 1 Traits: Animal To Acquire: Wisdom Survival 5 On a local Intelligence or Wisdom check, recharge to add 1d4. Discard to explore. This exploration, on your Intelligence and Wisdom checks, add 1d4. CtA Wisdom 5: 2d10 + 1 ⇒ (9, 10) + 1 = 20 Success Discard Fox to explore
Evoker:
Core Monster 1 Traits: Halfling Wizard Veteran To Defeat: Combat 10+## OR Intelligence Arcane 7+# Roll 1d6. This monster gains the trait and all damage is: 1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage. After acting, suffer 1d4 damage. Damage type: 1d6 ⇒ 3 Electricity BYA Damage @ HAK: 1d3 ⇒ 3 Kyra takes 2 - Draw gray Maiden Plate to reduce to 1 discard cat Reveal Long Spear and Discard Our Lord in iron CtD Combat 14: 2d8 + 3 + 1d8 ⇒ (7, 2) + 3 + (1) = 13 Reroll 1 CtD Combat 14: 13 + 1d8 ⇒ 13 + (7) = 20 Defeated AyA Damage: 1d4 ⇒ 4 Play and discard Plate Armour
End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Prayer, Gray Maiden Plate, Harrow Deck, Aid, Earthbreaker, Desna's Freedom, Pharasma's Knowing Recharged: Gorum's Iron, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Kyra wanders into the Cave Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Holy Light (Core), Desna's Freedom, Abadar's Law, Gorum's Iron, Divine Insight, Holy Symbol, Prayer, Earthbreaker, Acolyte, Harrow Deck, Our Lord In Iron (Loot), Cure Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 17: Kyra
By npw the thuf followed Kyra down to the pool, but this time she was prepared. Waiting behind the corner she just hammers him square across the chest into the pool. Finally left alone Kyra expends more of her godesses Blessing to consecrate the ground once more. SoT
Thug:
Core Story Bane Type: Monster Traits: Fighter Human Veteran To Defeat: Combat 10+## OR Charisma Diplomacy 7+# Before acting, either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage. ByA Melee 6: 1d8 + 3 ⇒ (6) + 3 = 9 Success Reveal Earthbreaker and bless via Gorums Iron CtD Combat 12: 2d8 + 3 + 1d12 + 1 ⇒ (5, 7) + 3 + (1) + 1 = 17 Defeated Banish next 2 or more cards location is empty.
End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure, Orison , Cat, Prayer(2), Holy Symbol, Gorum's Iron, Holy Light (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Following Arabundis lead, Kyra walks along the trail to catch the Undead from behind. Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Prayer(2), Holy Symbol, Magic Chain Mail, Prayer, Orison , Earthbreaker, Sands of the Hour, Longspear, Cat, Harrow Deck, Gorum's Iron Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Last Turn:
Turn 16: Kyra
SoT
Deflect:
Core Spell 0 Traits: Magic Arcane Divine To Acquire: IntelligenceWisdomArcaneDivine 4 When a local character suffers Combat damage, freely banish to reduce it by 4. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead. Autoaquire Discard Gorum's Iron to explore
Sneak
CotCT Monster 0 Traits: Human Rogue Veteran To Defeat: Combat 9+## Before acting, succeed at a Wisdom or Perception 7+# check or discard a card. [/spoiler: ByA Perc 8: 1d8 + 2 ⇒ (4) + 2 = 6 Failure - Discard Deflect Recharge War drum and use Arabundis Power Reveal Longspear CtD Combat 11: 1d8 + 3 + 1d8 + 2d4 ⇒ (6) + 3 + (4) + (2, 3) = 18 Defeated End of turn
Upkeep:
Kyra wrote:
[spoiler=Deck, Discard, Buried] Reloaded:Middle of Deck (Unknown Order): Divine Insight, Sands of the Hour, Prayer, Gorum's Iron, Holy Symbol, Orison , Prayer(2), Cure, Aid Recharged: Holy Light (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 12: Kyra
All the rotten Zombie flesh start s to attract a bunch of Ratlings but seeing Kyra and her big hammer they retreat again immediatly. Moving further into the alley Kyra spots a cat meowing at a dark nook. Apparently the waves of undeads are not over yet and a Wight flows out of the darkness. Kyra Channels the positive energy of Pharasma and easily dispatches the weakened undead. SoT
Ratling:
CotCT Monster 1 Traits: Aberration To Defeat: Combat 9 Immune to Poison. Before acting, another local character summons and encounters this monster. If undefeated, suffer the scourge Plagued. Everybody else is still at the Den Reveal Earth Breaker CtD Combat 9: 1d8 + 3 + 1d12 ⇒ (7) + 3 + (11) = 21 Defeated Discard Cat to explore
Mob of Undead:
Core Barrier 1 Traits: Skirmish Undead To Defeat: None 0 Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated. Which: 1d3 ⇒ 2 Wight:
Monster check to defeat Knowledge 6+# or Combat 10+## Undead Wight Veteran Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained. BYA Discard the Horn to of Battle Calrity Reveal Earthbreaker Kyras Power add 1d4 and magic, Cat adds another d4 CtD Combat 12: 1d8 + 3 + 1d12 + 2d4 ⇒ (5) + 3 + (4) + (4, 3) = 19 Defeated Who fights at den HRA: 1d3 ⇒ 2 Rivani Looks like she has the blessings and skills to manage, will assume a pass. Discard Prayer to examine and explore
War Drum:
CotCT Item 0 Traits: Instrument To Acquire: Constitution Charisma 4 On a local combat check, recharge to add 1d4. Each local character may discard an ally to add another 1d4. When you defeat a monster, recharge to heal a weapon. CtA Cha 4: 1d8 ⇒ 8 Aquired End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure, Orison , Sands of the Hour, Holy Symbol, Cat, Aid, Prayer(2), Divine Insight Recharged: Gorum's Iron, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 4: Kyra
Leaving her Tenement Kyra realizes annoyed, that the noble from last night has managed to follow her and is making unwelcome advances. Luckily she is able to charm him into letting her leave to save the city not before gifiting her a minor charm of Gorum. Kyra asks him to carry her Plate armour and closes up the place. SoT
Haughty Nobles:
Core Barrier 1 Traits: Cache Task Veteran To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. Discard Prayer to bless CtC Diplo 6+1+4= 11: 2d8 + 1 ⇒ (4, 6) + 1 = 11 Defeated Summon and encounter a blessing - Gorum's Iron CtA Divine 5: 1d10 + 3 ⇒ (7) + 3 = 10 Aquired Discard Acolyte to explore
Full Plate:
Core Armor 1 Traits: Heavy Armor To Acquire: ConstitutionFortitude 9 Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by 2. * If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead. Discard Gorums Iron to bless CtA Fort 9: 2d6 + 2 ⇒ (3, 5) + 2 = 10 Aquired Bury Full Plate to close Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure, Prayer(2), Divine Insight, Sands of the Hour, Longspear, Holy Light (Core), Orison , Aid, Cat Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☑ +1 [ooc]☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
[/ooc]
When the Brawl breaks out Kyra makes sure to grab the nearest chair and uses it to keep the brawlers away from her. CTD Melee 5: 1d8 + 3 ⇒ (6) + 3 = 9 Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cat, Divine Insight, Orison , Horn of Battle Clarity, Sands of the Hour, Cure, Longspear, Gorum's Iron, Holy Symbol, Aid, Prayer(2), Holy Light (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 16: Kyra
In the back of the storeromm Kyra notices a gang carrying bixes to the store. she follows their trail until she reaches a small repository where they carrying away boxes before Hayato can find them. Luyckily they hadn't yet found the relic and Kyra is able to drive them away before they could. Lookignt hrough the remaining stuff she discovers a scroll of holy light which she pockets for use agains the mage. SoT
Mysterious Relic:
Core Story Bane 1 Type: Barrier Traits: Task Veteran To Defeat: Intelligence Knowledge 4+# OR Perception 6+# If undefeated, each local character moves to a random location and suffers the scourge Dazed. Cast Divine Insight CtD Perception 6+1=7: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (4, 3) = 10 Defeated Trying to close
Repository closed, shuffle all cards ointo last remaining location.
Kyra ends her turn.
Kyra attempts to recover all cards in her Recovery pile.
Kyra resets her hand. Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cat, Cure, Benefaction, Acolyte, Gorum's Iron Recharged: Holy Symbol, Enchant Weapon, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 12: Kyra
While Kyra is looking through the boxes Rivani pops by and shouts somethink about Imps & Mages.
Soon she finds a company of imps playing wiht their housedrakes, but she easily able to shoe them out, before they become a nuisance. SoT
Imps and House Drakes:
CotCT Barrier 0 Traits: Devil Dragon Outsider Skirmish To Defeat: Combat 10 OR Arcane Survival 6 On your check to defeat, each local character may recharge any number of allies and/or reveal any number of Devil or Dragon allies; for each of these, add 1d4. If undefeated, suffer the scourge Poisoned. Reveal Longspear CtD Combat 10: 1d8 + 2 + 1d4 + 1d8 ⇒ (3) + 2 + (2) + (8) = 15 Defeated End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Acolyte, Orison , Sands of the Hour, Gorum's Iron, Cure, Cat, Benefaction Recharged: Holy Symbol, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Rivanis Turn
Kyra is surprised by the sudden appearance of the Ratling and forced to fight him barehanded. Cast Aid and discard Prayer
Kyra attempts to recover all cards in her Recovery pile.
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure, Benefaction, Acolyte, Warhammer, Prayer, Horn of Battle Clarity, Gorum's Iron, Orison , Holy Symbol, Longspear, Magic Chain Mail, Divine Insight Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 16: Kyra
Whey Kyra finally arrives at the Den she is immediately drawn to the row in the back room. And not surprisingly she is faced by a zombie having broken down the back door. She braces her spear and quickly stabs at the undead, but cannot bring him down in one strike. Using the range of her weapon she is able to step back before the foul minion can reach her and finally nail him to the doorframe, before he can cauuse any more trouble. Looking around she finds her friend have dispatched of everybody else. SoT
Dangerous Sale:
Story Bane Type: Barrier Traits: Cache Skirmish To Defeat: None None Summon and encounter the danger. If you defeat it, this card is defeated; otherwise it is undefeated. If defeated, roll 1d6; summon and encounter a boon of the indicated type: 1. Weapon 2. Spell 3. Armor 4. Item 5. Ally 6. Blessing Zombie Minions:
Story Bane Traits: Undead Zombie Veteran To Defeat:
Immune to Mental and Poison.
Reveal Longspear CtD Combat 9: 1d8 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + (3) + (2) = 10 Success Reveal Longspear and Recharge Horn of Battle Clarity CtD Combat 12: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (2) + 2 + (2) + (2) + (3) = 11 Failure, Discard Longspear to reroll CtD Combat 12: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (7) + 2 + (2) + (2) + (2) = 15 Success, Defeated Boon Type: 1d6 ⇒ 6 Blessing - Benefaction CtA Div 5: 1d10 + 3 ⇒ (7) + 3 = 10 Aquired Bury Random Boon and suffer scourge to WIN!
Turn 12: Kyra
SoT
Harrowstrike:
CotCT Spell 1 Traits: Arcane Attack Divine Force Harrow Magic To Acquire: Intelligence Arcane 7 OR Wisdom Divine 8 Display. While displayed: * For your combat checks, you may use Arcane or Divine + 1d6; if proficient, you may banish to add another 1d6. * At the end of your turn, banish. DURING RECOVERY
Rivani Discards Steal Book to acquire it. End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cat, Aid, Benefaction, Orison , Enchant Weapon, Cure, Enchant Weapon (Ac), Sands of the Hour, Prayer(2), Acolyte, Orison (2) Recharged: Incitation, Holy Symbol, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
Turn 8: Kyra
SoT
Before Rivani and Kyra can even reach the shop where Hayato is waiting for them, the are intercapeted by a Nobleman and his posse out for a night of fun in th town. The man corner the two woman in a side alley, but when Kyra recognizes a few of them she has no problems convincing them that it would not be helpful if their parents needed to hear about this incidence the next time they visit the temple for prayer. Affirming that the matter was just a big understanding, the mango theitr way, but not before donate to Sarenrae for an Hour of incitations. Happy to have avoided make new enemies the two girls move onward looking for the others in a nearby shop. Haughty Nobles:
Core Barrier 1 Traits: Cache Task Veteran To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. Discard Prayer to bless CtD Diplo 6+1+4=11: 2d8 + 1 ⇒ (3, 6) + 1 = 10 Failure, Box reroll CtD Diplo 11: 1d8 + 7 ⇒ (7) + 7 = 14 Success Defeated Summon Blessing - Incitation, Autosuceed End of turn
Upkeep:
Kyra wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cat, Mouse, Sands of the Hour, Orison , Enchant Weapon (Ac), Acolyte, Orison (2), Cure, Enchant Weapon, Longspear, Aid, Prayer(2), Benefaction Recharged: Incitation, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Melee : STR+2 Dexterity d4 ☐ +1 Constitution d6 ☐ +1 ☐ +2 Fortitude:CON+2 Intelligence d6 ☐ +1 ☐ +2 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: WIS+3 Perception: WIS+2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Diplomacy: CHA+1 Favored Card: Blessing
I my running Season 6 Adventure playing as Harsk (Core) I had decided to pick up Aerilaya as an ally, only to later realize, that there are some fine differences in wording, hich make the card almost useless to me at least. Here is Aerilaya and another Ally 5 card form the curse set for comparison
Aerilaya:
Display. While displayed: On local combat or Constitution checks, add 1d6.
Bury to explore; you may bury a weapon to reload instead.
Lyrune-quah Moon Maiden:
Display. While displayed: On all combat and Fortitude checks, add 1d6.
Discard to examine the top card of your location, then you may explore. This exploration, on all combat and Fortitude checks, add 3.
--------------------------------------- Display to get 1d6 on all checks of a turn is pretty standard at that level. But while the moon maiden gets recharged and can therefore be used multiple times, Aerilaya, gets not discarded or buried, but outright banished. And while Con Checks is a bit broader than Fortitude its not even a better bonus than the comparable card. Banish hurts especially, given that it is a level 5 card, so even at level 6 I cannot get it back without spending another deck upgrade. I would call that a real ouch, rendering that power completely useless. Or at least I have not dared to use this power until now. But even the second one is in my reckoning strictly weaker than the Moonseeker.
Looking at all this together I have mostly just used the card as fuel for my recharge to add 1d6 power and I am seriously consdiering changing it back to a Lower level ally that I can actually use. But before I do that, what is the hidden strength of that card I ammissing here?
Hi, Kulko Logging in. This is my first precore PACG Season apart from having played the app, so I hope I dont Mess things up too much. my IOdea is to play Drelm from The Mummys Mask Character Add-On together with the Ultimate magic Add on. Hope I have understood correctly whats legal, so far I only played Adventurers Packs with core. I am currently on holiday, but will return on 30th of august to setzup my character. Suggestions of better choices fpor characters or decks are highly welcome, but currently I only own all of the Ultimate XXX decks and one POccult Adventures deck apatrt from the base set.
"I think it might be enough not to charge along in a full set of armour. So do you need my Crossbow or do you have a ranged weapon of your own?" PS: I assume the pugwampis on the map are the old dead ones, if this assumption is wrong and there are live Pugwampis we can see please ignore all thats coming below. Manuun then looks at Thalumilali "Are you coming along?" Manuun waits for the elf to answer and then slowly and carefully tries to walk along the beam crossing through A3b towards the area A3e. I explicitely try to avoid the area where ohrmizd fell through, and if this is near Beam A3c I will walk on the next beam to the right.
" Thanks Heshan, that was a really useful spell." Stepping out of the garden into the main alley Manuun remarks: "Looks like we've seen the whole place. The only thing left to do is checking out the pugwampi nest. When I give you my crossbow can you give me protection from the gallery Ohrmizd?" Manunn would try to carefully cross over to the pugwampi hoard from the upper balcony, trying to stay on the carrying beams wherever possible.
" I am just happy that bolt didn't hurt anybody. Now nice and steady wins the race." Manuuns trys to calm himself, while the steady breeze through the garden tousles his hair even wilder than normal. The dark blue tattoo on his lower arms almost seems to move on its own while he tries to but another bolt into the crossbow. Crossbow: 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3(+1 Point Blank, -4 Melee)
well lets call this progress. At this rate I will be hitting him in only 15 rounds.
First of all thanks for all the fine applications. That was a tough decision to start the whole thing with, with so many interesting characters and good players apllying. I have decided to take a fifth player to make it a little bit easier, but still I have been turning this in my mind for days and than there where two new interesting characters to take into the picture at the last minute. But without further ado, the following characters will board the Jenifere over in the discussion thread.
Everybody else thanks for the applications, I will keep you in evidence in case we need replacements when real live starts to intervene.
While I am interested in principal I am probably not able to keep up with the posting speed. I also just started an PF1 AP as GM, and if you are enough people without me its probably better you play in your current setting. If anybody drops out and the game is in danger of not happening feel free to contact me. Greetings Kulko
GM Kulko wrote:
Quick reminder in case anybody is still contemplating, Deadline is in about 16 hours.
Oladon wrote:
Also thanks from me @ PDK for finding it, I was wondering why they stopped working 4 days ago. @olandon, given the current times I was not sure wat your timeline for easy to fix was, but it is still out there for me.
Irizzle Luckcrafter wrote:
Deadline is Sunday 7th of June 6am CEST. That should be midnight from Saturday to Sunday in New York Time if I am not mistaken. As for the application, please check the opening post. I think a valid application should take no longer than an hour. @ Hewit/Kayalenta and Zin:
@ Amboy:
Here is my submission. Iff accepted Character will be ready by Monday. A long time ago:
Soaked in sweat a young boy sits up in his bed, breathing heavily in the middle of te night. He is trying to shake the bad dream out of his thoughts, but the screams and the smell of Smoke dont seem to go away. Soon he realizes that it was not a dream after all, but the village was under attack. He jumps out of bed and cries out for his mother when he is realizing that he is not alone in the room. A small red devil with claws for his hands is sliding through the window seaching for prey. The boy panically runs for the door, but is to slow. Before he reaches the doorhandle he feels a heavy weight in his back and is slammed forward into the ground. The Devil has been jumping on his back and its claws grab for Markos' head trying to twist it off. Fueled by his fear the boy pushes up and runs backward, crushing the creature into anearby wall, forcing it to release his hold shortly, leaving a huge clawmark on the boys cheek. The boy now realizes that he cant get out of the room fast enough and slowly retreats back to the window. But the devil has knows he has the boy cornered and slowly approaches while cacklig evily. "Help Me!" the boy cries out , but nobody is going to hear him in the commmotion. Finally the red devil decides it has hed enough of the game and jumps. The Boy raises his hands, but expected impact never comes. He opens his eyes and sees a purple catlike creature in a desperate fight with the devil. Sensing his chance he desperate dashes throught the window fleeing his village.
Character:
Kirtos Dentros is a Half Elven Summoner (Naturalist) and you just witnessed the first time he summoned his Eidolon. He is a Orphan since this attack and grew up in a village near sandpoint. I plan to set im up as somebody who can fight alongside his Eidolon or other summoned creatures. Why me: Well I am no shakespeare so here are a few other reasons why you should take me. - I a an active player, posting regularly - I like to engage with other players and lead in Character discussions - I am Party friendly, willing to fill any role needed for the whole group to succeed so changing the characterto a better fitting class is no problem.
The character is still Level 1 so I assume I would rise him a bit closer to your Party and I createtd him for a Wrath of Rightenous Campaign, so the story and the Campaign feat will have to be adapted. I am a very active player posting at least daily and a long time Roleplaying veteran. I am relatively new to PbP but catching on nicely in the last month. Markos Dentros Background:
A night in Mendev Soaked in sweat young Markos sit up in his bed, breathing heavily and trying to shake the bad dream out of his thoughts. But the screams and the smell of Smoke dont seem to go away. Soon he realizes that it was not a dream after all, but the village was under attack by the Abbyssal forces. He jumps out of bed and cries out for his mother when he is relaizign that he is not alone in the room. A small red devil with claws for his hands is sliding through the window seaching for prey. Markos panically runs for the door, but is to slow. Shortly before he reaches the doorhandle he feels a heavy weight in his back and is slammed forward into the ground. The attacker is sitting on his back and its claws grab for Markos' head trying to twist it off. Fueled by his fear Markos pushes up and runs backward, crushing the devil into nearby wall, forcing the devil to release his hold shortly, leaving a huge Clawmark on Markos cheek. Running as fast as he can Markos reaches the door and turns the handle. But when the door opens a huge shape in standing in the doorframe and grabs the boy.
Aftermath
But Nicodemos had found a liking to the boy and he has travveled with the Crusaders for some time learning the art of Knightly Combat. But sooner or later the restlessness and the discomfort caused by his hideous wounds drove him to search for a more solitary way of revenge. Basic Info: Archetype Faithful Wanderer Exposed to Awfulness STR 12 DEX 17 CON 11 INT 10 WIS 13 CHA 15 Skills
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