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7-3C: Unearthing the Truth - Kyras rewards

XP:
3.2->3.3

HP:
Spent on Card Feat Armor

Deck Upgrade:
I will choose the Armor Uopgrade and choose the Maiden's Helm as my Card Feat.

Loot:
The usual
If nobody wants the wand I will take the Wand of Restorative Touch


Switch Cure for Encahnt weapon and then not finding a weapon.

Kyra wrote:

Hand: Abadar's Law, Cat, Our Lord In Iron (Loot), Desna's Freedom, Prayer,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pharasma's Knowing, Aid, Earthbreaker, Holy Symbol, Gorum's Iron, Harrow Deck, Divine Insight, Holy Light (Core), Flaming Mace, Enchant Weapon (Flex), Gray Maiden Plate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([X] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Arabundi - Chthonicthul wrote:

That flex card is still acquired by normal means, right, Meaning, unless it is of a level in 'acquired cards, we just draw a level 0 card for it? And, it can be upgraded as the adventure continues?

If it can continue to be upgraded as time passes, Arabundi will choose Beast Skin. If the card remains the same to the end of the adventure, he'll choose Cure.

Its a normal card of your deck so you can upgrade it normally. you can keep for instance 4 instead of 3 spells, but each scenario you need to choose whoch 3 to use.

Weapon2: 1d1000 ⇒ 415 Longspear -> Flaming Mace Or maybe Vicous Skythe still contemplating.


Offturn:
Recharge Desna'S Blessing

Trying to find a way out of this twisting and turning maze, Kyra spots a fox and assuming that the animla knows the way outside carefully follows him.
After 5 Minutes the animla leads her to a half open door. Just as she is about to open it, it opens from the other side showing a magician running away from somebody.
The Evoker spots her first and shoots rays of lightning at her, but in the end he is no match for her trusty spear.

Turn 12: Kyra
The Hour is The Peacock
When this is the hour: On your check, if no boons are played, it is blessed.

SoT
Trying to move
Check is blessed by Hour

Wisdom 7: 2d10 + 1 ⇒ (7, 4) + 1 = 12 Success

Free explore

Fox:

Core
Ally 1
Traits:
Animal
To Acquire:
Wisdom
Survival 5
On a local Intelligence or Wisdom check, recharge to add 1d4.
Discard to explore. This exploration, on your Intelligence and Wisdom checks, add 1d4.

CtA Wisdom 5: 2d10 + 1 ⇒ (9, 10) + 1 = 20 Success

Discard Fox to explore

Evoker:

Core
Monster 1
Traits:
Halfling
Wizard
Veteran
To Defeat:
Combat 10+##
OR Intelligence
Arcane 7+#
Roll 1d6. This monster gains the trait and all damage is:
1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
After acting, suffer 1d4 damage.

Damage type: 1d6 ⇒ 3 Electricity
BYA Damage @ HAK: 1d3 ⇒ 3 Kyra takes 2 - Draw gray Maiden Plate to reduce to 1 discard cat
Reveal Long Spear and Discard Our Lord in iron
CtD Combat 14: 2d8 + 3 + 1d8 ⇒ (7, 2) + 3 + (1) = 13 Reroll 1
CtD Combat 14: 13 + 1d8 ⇒ 13 + (7) = 20 Defeated

AyA Damage: 1d4 ⇒ 4 Play and discard Plate Armour
Trying to recharge Fort 6: 2d6 + 2 ⇒ (2, 3) + 2 = 7 Success

End of turn
Recharge Gorum's Iron to heal a card - Pharasma's Knowing
reset Hand

Upkeep:
Moved to Oubliette
Oubliette #1 Acquired
Oubliette #2 Banished

Kyra wrote:

Hand: Divine Insight, Cure, Holy Light (Core), Longspear, Holy Symbol,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 2
Box Reroll Used: yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Prayer, Gray Maiden Plate, Harrow Deck, Aid, Earthbreaker, Desna's Freedom, Pharasma's Knowing
Recharged: Gorum's Iron,
Discard Pile: Cat, Fox, Our Lord In Iron (Loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([X] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Kyra wanders into the Cave

Kyra wrote:

Hand: Gray Maiden Plate, Pharasma's Knowing, Cat, Longspear, Aid,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight/Aid as needed
Movement: Move with Rivani if location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light (Core), Desna's Freedom, Abadar's Law, Gorum's Iron, Divine Insight, Holy Symbol, Prayer, Earthbreaker, Acolyte, Harrow Deck, Our Lord In Iron (Loot), Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([X] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


7-2C: Unconventional Allies

XP:
2.2 -> 2.3

HP:
Saved

Deck Upgrade:
Blessing 1: 1d1000 ⇒ 657 Orison -> Pharasmas Knowing
Blessing 1: 1d1000 ⇒ 28 Prayer (2) -> Abadar's Law

Loot:
Same opinion as Rivani, I could take it but I don't need it.


Turn 17: Kyra
The Hour is Sands of the Hour
When this is the hour: No effect.

By npw the thuf followed Kyra down to the pool, but this time she was prepared. Waiting behind the corner she just hammers him square across the chest into the pool. Finally left alone Kyra expends more of her godesses Blessing to consecrate the ground once more.

SoT
Stay @ Bloodpool
Free Explore

Thug:

Core
Story Bane
Type: Monster
Traits: Fighter Human Veteran
To Defeat: Combat 10+## OR Charisma Diplomacy 7+#
Before acting, either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.

ByA Melee 6: 1d8 + 3 ⇒ (6) + 3 = 9 Success
Reveal Earthbreaker and bless via Gorums Iron
CtD Combat 12: 2d8 + 3 + 1d12 + 1 ⇒ (5, 7) + 3 + (1) + 1 = 17 Defeated

Banish next 2 or more cards location is empty.
Bury Longspear and Desna's Freedom to close
Heal a card - Benefaction
Move to Laboratory I assume

End of turn
reset Hand

Upkeep:
Blood Pool closed

Kyra wrote:

Hand: Acolyte, Benefaction, Aid, Earthbreaker, Prayer,

Displayed: Magic Chain Mail, White War Paint,
Deck: 7 Discard: 1 Buried: 3
Hero Points: 1
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Orison , Cat, Prayer(2), Holy Symbol, Gorum's Iron, Holy Light (Core)
Recharged:
Discard Pile: Divine Insight,
Buried Pile: Harrow Deck, Longspear, Desna's Freedom,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


CTD Melee6: 1d8 + 3 ⇒ (5) + 3 = 8 Success


I case Rivani decides he wants to guard, I put my 50/50 check in spoilers

Spoiler:

CtC Dip 5: 1d8 + 1 ⇒ (7) + 1 = 8 Sucesss


Following Arabundis lead, Kyra walks along the trail to catch the Undead from behind.

Kyra wrote:

Hand: Holy Light (Core), Cure, Benefaction, Aid, Acolyte,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Prayer(2), Holy Symbol, Magic Chain Mail, Prayer, Orison , Earthbreaker, Sands of the Hour, Longspear, Cat, Harrow Deck, Gorum's Iron
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Last Turn:
[ooc]Cat was displayed next tio oocation instead of discarded, so it could not be healed. Prayer was healed instead

Turn 16: Kyra
The Hour is Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.

SoT
Stay @ Alley
Free Explore

Deflect:

Core
Spell 0
Traits:
Magic
Arcane
Divine
To Acquire:
IntelligenceWisdomArcaneDivine 4
When a local character suffers Combat damage, freely banish to reduce it by 4.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.

Autoaquire

Discard Gorum's Iron to explore

Sneak
CotCT
Monster 0
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
[/spoiler:

ByA Perc 8: 1d8 + 2 ⇒ (4) + 2 = 6 Failure - Discard Deflect
Recharge War drum and use Arabundis Power
Reveal Longspear

CtD Combat 11: 1d8 + 3 + 1d8 + 2d4 ⇒ (6) + 3 + (4) + (2, 3) = 18 Defeated

End of turn
Recharge Holy Light to heal two cards - Acolyte and Deflect
reset Hand

Upkeep:
Alley #1 Acquired
Alley #2 Defeated
Arabundis power used

Kyra wrote:

Hand: Longspear, Acolyte, Deflect, War Drum, Earthbreaker,

Displayed: Magic Chain Mail,
Deck: 10 Discard: 3 Buried: 1
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Sands of the Hour, Prayer, Gorum's Iron, Holy Symbol, Orison , Prayer(2), Cure, Aid
Recharged: Holy Light (Core),
Discard Pile: Benefaction, Horn of Battle Clarity, Gorum's Iron (ac),
Buried Pile: Full Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Turn 12: Kyra
The Hour is Sands of the Hour

All the rotten Zombie flesh start s to attract a bunch of Ratlings but seeing Kyra and her big hammer they retreat again immediatly.

Moving further into the alley Kyra spots a cat meowing at a dark nook. Apparently the waves of undeads are not over yet and a Wight flows out of the darkness. Kyra Channels the positive energy of Pharasma and easily dispatches the weakened undead.

SoT
Stay @ Alley
Free Explore

Ratling:

CotCT
Monster 1
Traits:
Aberration
To Defeat:
Combat 9
Immune to Poison.
Before acting, another local character summons and encounters this monster.
If undefeated, suffer the scourge Plagued.

Everybody else is still at the Den
Reveal Earth Breaker

CtD Combat 9: 1d8 + 3 + 1d12 ⇒ (7) + 3 + (11) = 21 Defeated

Discard Cat to explore

Mob of Undead:

Core
Barrier 1
Traits:
Skirmish
Undead
To Defeat:
None 0
Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it.
If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated.

Which: 1d3 ⇒ 2
Wight:

Monster
check to defeat
Knowledge 6+#
or
Combat 10+##
Undead
Wight
Veteran
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.

BYA Discard the Horn to of Battle Calrity
Reveal Earthbreaker
Kyras Power add 1d4 and magic, Cat adds another d4

CtD Combat 12: 1d8 + 3 + 1d12 + 2d4 ⇒ (5) + 3 + (4) + (4, 3) = 19 Defeated
Who fights at den
HRA: 1d3 ⇒ 2 Rivani
Looks like she has the blessings and skills to manage, will assume a pass.

Discard Prayer to examine and explore

War Drum:

CotCT
Item 0
Traits:
Instrument
To Acquire:
Constitution
Charisma 4
On a local combat check, recharge to add 1d4. Each local character may discard an ally to add another 1d4.
When you defeat a monster, recharge to heal a weapon.

CtA Cha 4: 1d8 ⇒ 8 Aquired

End of turn
Recharge Gorum's Iron to heal a card -
reset Hand

Upkeep:
Alley #1 Banished
Alley #2 Banished if Rivani comes through
Alley #3 Acquired

Kyra wrote:

Hand: Longspear, Holy Light (Core), Gorum's Iron (ac), War Drum, Earthbreaker,

Displayed: Magic Chain Mail,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Orison , Sands of the Hour, Holy Symbol, Cat, Aid, Prayer(2), Divine Insight
Recharged: Gorum's Iron,
Discard Pile: Benefaction, Acolyte, Horn of Battle Clarity, Prayer,
Buried Pile: Full Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Turn 4: Kyra
The Hour is Incitation
When this is the hour: No effect.

Leaving her Tenement Kyra realizes annoyed, that the noble from last night has managed to follow her and is making unwelcome advances. Luckily she is able to charm him into letting her leave to save the city not before gifiting her a minor charm of Gorum. Kyra asks him to carry her Plate armour and closes up the place.

SoT
Display Magic Chain Mail
Stay @ Tenement
Free Explore

Haughty Nobles:

Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.

Discard Prayer to bless
CtC Diplo 6+1+4= 11: 2d8 + 1 ⇒ (4, 6) + 1 = 11 Defeated
Summon and encounter a blessing - Gorum's Iron
CtA Divine 5: 1d10 + 3 ⇒ (7) + 3 = 10 Aquired

Discard Acolyte to explore

Full Plate:

Core
Armor 1
Traits:
Heavy Armor
To Acquire:
ConstitutionFortitude 9
Display. While displayed:
* When you suffer Combat damage, you may draw this card to reduce it by 2.
* If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead.

Discard Gorums Iron to bless
CtA Fort 9: 2d6 + 2 ⇒ (3, 5) + 2 = 10 Aquired

Bury Full Plate to close

Upkeep:
Tenement#3 defeated
Random Blessing #1 Acquired
Tenement#4 Acquired
Tenement closed

Kyra wrote:

Hand: Gorum's Iron (ac), Gorum's Iron, Horn of Battle Clarity, Holy Symbol, Earthbreaker,

Displayed: Magic Chain Mail,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Prayer(2), Divine Insight, Sands of the Hour, Longspear, Holy Light (Core), Orison , Aid, Cat
Recharged:
Discard Pile: Benefaction, Prayer, Acolyte,
Buried Pile: Full Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 [ooc]☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

[/ooc]


When the Brawl breaks out Kyra makes sure to grab the nearest chair and uses it to keep the brawlers away from her.

CTD Melee 5: 1d8 + 3 ⇒ (6) + 3 = 9

Kyra wrote:

Hand: Magic Chain Mail, Acolyte, Prayer, Benefaction, Earthbreaker,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Divine Insight, Orison , Horn of Battle Clarity, Sands of the Hour, Cure, Longspear, Gorum's Iron, Holy Symbol, Aid, Prayer(2), Holy Light (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

"


Turn 16: Kyra
The Tangled Briar
When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.

In the back of the storeromm Kyra notices a gang carrying bixes to the store. she follows their trail until she reaches a small repository where they carrying away boxes before Hayato can find them. Luyckily they hadn't yet found the relic and Kyra is able to drive them away before they could. Lookignt hrough the remaining stuff she discovers a scroll of holy light which she pockets for use agains the mage.

SoT
Move to Repository
Free Explore

Mysterious Relic:

Core Story Bane 1
Type: Barrier
Traits: Task Veteran
To Defeat: Intelligence Knowledge 4+# OR Perception 6+#
If undefeated, each local character moves to a random location and suffers the scourge Dazed.

Cast Divine Insight
CtD Perception 6+1=7: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (4, 3) = 10 Defeated

Trying to close
Summon and encounter a spell

Holy Light
Discard Prayer

CtA Divine 8: 2d10 + 3 ⇒ (2, 9) + 3 = 14 Aquired

Repository closed, shuffle all cards ointo last remaining location.
Everybody moves to Storeroom #6

Kyra ends her turn.
Kyra recharges Enchant weapon to heal Arabunti a card

Kyra attempts to recover all cards in her Recovery pile.
Divine Insight: Divine 8: 1d10 + 3 ⇒ (2) + 3 = 5 -> Divine Insight discarded.

Kyra resets her hand.

Upkeep:
Repository #1 Defeated
Random #4 Acquired

Kyra wrote:

Hand: Sands of the Hour, Holy Light, Longspear, Horn of Battle Clarity, Warhammer, Orison ,

Displayed: Magic Chain Mail,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Cure, Benefaction, Acolyte, Gorum's Iron
Recharged: Holy Symbol, Enchant Weapon,
Discard Pile: Prayer(2), Aid, Prayer, Sling, Divine Insight,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Turn 12: Kyra
The Hour is Orison

While Kyra is looking through the boxes Rivani pops by and shouts somethink about Imps & Mages.
She turns around to ask what the woman is reffering to, but Rivani has left already. The cleric decides to play it safe and starts looking for trouble with her longspear brandished.

Soon she finds a company of imps playing wiht their housedrakes, but she easily able to shoe them out, before they become a nuisance.

SoT
Display Chain Mail
Stay @ Storehouse
Free Explore

Imps and House Drakes:

CotCT
Barrier 0
Traits:
Devil
Dragon
Outsider
Skirmish
To Defeat:
Combat 10
OR Arcane
Survival 6
On your check to defeat, each local character may recharge any number of allies and/or reveal any number of Devil or Dragon allies; for each of these, add 1d4.
If undefeated, suffer the scourge Poisoned.

Reveal Longspear
CtD Combat 10: 1d8 + 2 + 1d4 + 1d8 ⇒ (3) + 2 + (2) + (8) = 15 Defeated

End of turn
Recharge Holy Symbol to heal a card - Prayer
reset Hand

Upkeep:
Storhouse6 #1 Banished

Kyra wrote:

Hand: Enchant Weapon, Divine Insight, Longspear, Horn of Battle Clarity, Prayer, Warhammer,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acolyte, Orison , Sands of the Hour, Gorum's Iron, Cure, Cat, Benefaction
Recharged: Holy Symbol,
Discard Pile: Prayer(2), Aid, Sling,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Rivanis Turn

Kyra is surprised by the sudden appearance of the Ratling and forced to fight him barehanded.

Cast Aid and discard Prayer
CtD Com 9: 2d8 + 2 + 1d4 + 1 ⇒ (4, 7) + 2 + (2) + 1 = 16 Success

Kyra attempts to recover all cards in her Recovery pile.
Aid: Divine 8: 1d10 + 3 ⇒ (1) + 3 = 4 -> Aid discarded.

Kyra wrote:

Hand: Enchant Weapon, Cat, Sands of the Hour,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use divine Insight as needed
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Benefaction, Acolyte, Warhammer, Prayer, Horn of Battle Clarity, Gorum's Iron, Orison , Holy Symbol, Longspear, Magic Chain Mail, Divine Insight
Recharged:
Discard Pile: Prayer(2), Aid,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[X] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Turn 16: Kyra
The Hour is Prayer
When this is the hour: No effect.

Whey Kyra finally arrives at the Den she is immediately drawn to the row in the back room. And not surprisingly she is faced by a zombie having broken down the back door. She braces her spear and quickly stabs at the undead, but cannot bring him down in one strike. Using the range of her weapon she is able to step back before the foul minion can reach her and finally nail him to the doorframe, before he can cauuse any more trouble.

Looking around she finds her friend have dispatched of everybody else.

SoT
Stay @ Den
Free Explore

Dangerous Sale:

Story Bane
Type: Barrier
Traits: Cache Skirmish
To Defeat: None None
Summon and encounter the danger. If you defeat it, this card is defeated; otherwise it is undefeated. If defeated, roll 1d6; summon and encounter a boon of the indicated type: 1. Weapon 2. Spell 3. Armor 4. Item 5. Ally 6. Blessing

Zombie Minions:

Story Bane
Traits:
Undead
Zombie
Veteran

To Defeat:
Combat 9THEN
Combat 11+#

Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.


Reveal Longspear
CtD Combat 9: 1d8 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + (3) + (2) = 10 Success
Reveal Longspear and Recharge Horn of Battle Clarity
CtD Combat 12: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (2) + 2 + (2) + (2) + (3) = 11 Failure, Discard Longspear to reroll
CtD Combat 12: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (7) + 2 + (2) + (2) + (2) = 15 Success, Defeated
Boon Type: 1d6 ⇒ 6 Blessing - Benefaction
CtA Div 5: 1d10 + 3 ⇒ (7) + 3 = 10 Aquired

Bury Random Boon and suffer scourge to WIN!


Turn 12: Kyra
The Hour is The Tyrant
When this is the hour: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

SoT
Display Chain Mail
Stay @ Den
Free Explore

#card: 1d9 + 2 ⇒ (9) + 2 = 11

Harrowstrike:

CotCT
Spell 1
Traits:
Arcane
Attack
Divine
Force
Harrow
Magic
To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 8
Display. While displayed:
* For your combat checks, you may use Arcane or Divine + 1d6; if proficient, you may banish to add another 1d6.
* At the end of your turn, banish.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead.


Rivani Discards Steal Book to acquire it.

End of turn
Kyra recharges Holy Symbol to heal Rivani a card
reset Hand

Upkeep:
Rivani Dsicards Steal Book
Rivani acquires Den #11
Rivani heals a card

Kyra wrote:

Hand: Mouse, Warhammer, Horn of Battle Clarity, Divine Insight, Longspear,

Displayed: Chain Mail,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: Yes
NOTES:
Available Support: Kyra gives a free 1d4 vs. Undead/Outsiders
Use Blessings as needed
Use Divine Insight against barriers, unless you don't need it
Mouse give 1d4 to stealth or Dex
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Aid, Benefaction, Orison , Enchant Weapon, Cure, Enchant Weapon (Ac), Sands of the Hour, Prayer(2), Acolyte, Orison (2)
Recharged: Incitation, Holy Symbol,
Discard Pile: Prayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Turn 8: Kyra
The Hour is The Owl
When this is the hour: Your Survival check is blessed.

SoT
Stay @Shop
Free Explore

Before Rivani and Kyra can even reach the shop where Hayato is waiting for them, the are intercapeted by a Nobleman and his posse out for a night of fun in th town.

The man corner the two woman in a side alley, but when Kyra recognizes a few of them she has no problems convincing them that it would not be helpful if their parents needed to hear about this incidence the next time they visit the temple for prayer.

Affirming that the matter was just a big understanding, the mango theitr way, but not before donate to Sarenrae for an Hour of incitations.

Happy to have avoided make new enemies the two girls move onward looking for the others in a nearby shop.

Haughty Nobles:

Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.

Discard Prayer to bless
CtD Diplo 6+1+4=11: 2d8 + 1 ⇒ (3, 6) + 1 = 10 Failure, Box reroll
CtD Diplo 11: 1d8 + 7 ⇒ (7) + 7 = 14 Success Defeated
Summon Blessing - Incitation, Autosuceed

End of turn
Recharge Incitation to heal Prayer
reset Hand

Upkeep:
Shop #1 banished
Random Blessing #1 Acquired

Kyra wrote:

Hand: Chain Mail, Warhammer, Horn of Battle Clarity, Divine Insight, Holy Symbol,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Hero Points: 0
Box Reroll Used: No
NOTES:
Available Support: Kyra gives a free 1d6 vs. Undead/Outsiders/Summoned Banes
Use Blessings as needed
Ausio carowyn gives 2d12 to a check to Acquire
Movement: Move with Valeros if location closes
Other: Hi I'm Kyra! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cat, Mouse, Sands of the Hour, Orison , Enchant Weapon (Ac), Acolyte, Orison (2), Cure, Enchant Weapon, Longspear, Aid, Prayer(2), Benefaction
Recharged: Incitation,
Discard Pile: Prayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee : STR+2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude:CON+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Divine: WIS+3
Perception: WIS+2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: CHA+1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, [] Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 ([] 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
[] Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


I my running Season 6 Adventure playing as Harsk (Core) I had decided to pick up Aerilaya as an ally, only to later realize, that there are some fine differences in wording, hich make the card almost useless to me at least.

Here is Aerilaya and another Ally 5 card form the curse set for comparison

Aerilaya:

Display. While displayed:

On local combat or Constitution checks, add 1d6.
At the end of the turn, banish.

Bury to explore; you may bury a weapon to reload instead.

Lyrune-quah Moon Maiden:

Display. While displayed:

On all combat and Fortitude checks, add 1d6.
At the end of the turn, recharge.

Discard to examine the top card of your location, then you may explore. This exploration, on all combat and Fortitude checks, add 3.


---------------------------------------
Display to get 1d6 on all checks of a turn is pretty standard at that level.
But while the moon maiden gets recharged and can therefore be used multiple times, Aerilaya, gets not discarded or buried, but outright banished. And while Con Checks is a bit broader than Fortitude its not even a better bonus than the comparable card.

Banish hurts especially, given that it is a level 5 card, so even at level 6 I cannot get it back without spending another deck upgrade. I would call that a real ouch, rendering that power completely useless. Or at least I have not dared to use this power until now.

But even the second one is in my reckoning strictly weaker than the Moonseeker.
To fuel exploration you bury instead of Discard. You might decide to bury other cards instead, which means you can probably use it one or two additioanl times, but with a normal amount of healing that is also true for a discarded card. And the buroed weapons cannot be healed either.
And again the Exploration bonur with the moon maiden is actually strictly higher than Aerilaya this time.

Looking at all this together I have mostly just used the card as fuel for my recharge to add 1d6 power and I am seriously consdiering changing it back to a Lower level ally that I can actually use. But before I do that, what is the hidden strength of that card I ammissing here?


As a new BR I have a question. What do I have to do to add the players to my game? Currently I cannot find the new charcters of my players and I also could not add my new one myself.

Also Is there some ind of signup deadline where I would know my game is complete?


Hi,

Kulko Logging in. This is my first precore PACG Season apart from having played the app, so I hope I dont Mess things up too much.

my IOdea is to play Drelm from The Mummys Mask Character Add-On together with the Ultimate magic Add on.

Hope I have understood correctly whats legal, so far I only played Adventurers Packs with core.

I am currently on holiday, but will return on 30th of august to setzup my character.

Suggestions of better choices fpor characters or decks are highly welcome, but currently I only own all of the Ultimate XXX decks and one POccult Adventures deck apatrt from the base set.


Lots of season 7 games and nobody offering CoCT what a shame.


How do I signup? Isnt there an spreadsheet again?

AH found it: Spreadsheet


I agreed to wait. Just roleplaying that I am bored. As for how long: until something happens or we need to return for the evening


So what exactzly do you want at this point? A fully fleshed out Lvl 3 character?

What else do you expect?

I will be submitting a Ranger as this my favorite class anyway.


@ Heshan, I have a tendency to go cause fear because this is longer useful than sleep, but thinking that the next part has a good chance of including more gnolls than just Ohrmizd going PFE might be usefull for you.


"Careful, that path was not safe at all."

After looking through the nest wall, he noted "There is a big one up here and two more. Maybe we should rally just tear the whole structure down. Or maybe we tear down part of the wall so that you can shoot through it?"


"I really think its good enough if you give me cover from the safe part here"

Manuun does not wait any longer for the discussion to finish, leaves his Crossbow with Ohrmizd and starts out as described.(I carefully walk over A3b to A3e, always trying to test the stability before moving forward)


"I think it might be enough not to charge along in a full set of armour. So do you need my Crossbow or do you have a ranged weapon of your own?"

PS: I assume the pugwampis on the map are the old dead ones, if this assumption is wrong and there are live Pugwampis we can see please ignore all thats coming below.

Manuun then looks at Thalumilali "Are you coming along?"

Manuun waits for the elf to answer and then slowly and carefully tries to walk along the beam crossing through A3b towards the area A3e. I explicitely try to avoid the area where ohrmizd fell through, and if this is near Beam A3c I will walk on the next beam to the right.


" Thanks Heshan, that was a really useful spell."

Stepping out of the garden into the main alley Manuun remarks: "Looks like we've seen the whole place. The only thing left to do is checking out the pugwampi nest. When I give you my crossbow can you give me protection from the gallery Ohrmizd?"

Manunn would try to carefully cross over to the pugwampi hoard from the upper balcony, trying to stay on the carrying beams wherever possible.


Thanks for pointing it out, the second post was in the wrong thread.


I will be on holiday for the next 8 days.

Given the internet junkie I am, you will probably not notice much drop in posting rate, but if neccessary please bot me.

Manuun will shoot with his crossbow and if neccessary has one "windy escape" spell left to avoid damage.


" I am just happy that bolt didn't hurt anybody. Now nice and steady wins the race." Manuuns trys to calm himself, while the steady breeze through the garden tousles his hair even wilder than normal. The dark blue tattoo on his lower arms almost seems to move on its own while he tries to but another bolt into the crossbow.

Crossbow: 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3(+1 Point Blank, -4 Melee)
Dam: 1d8 + 1 ⇒ (5) + 1 = 6

well lets call this progress. At this rate I will be hitting him in only 15 rounds.


First of all thanks for all the fine applications.

That was a tough decision to start the whole thing with, with so many interesting characters and good players apllying. I have decided to take a fifth player to make it a little bit easier, but still I have been turning this in my mind for days and than there where two new interesting characters to take into the picture at the last minute.

But without further ado, the following characters will board the Jenifere over in the discussion thread.
Hewit Nichaetou
Kenderella Lefuriel
Davor Krill
Father Kerndrew
Gregor Kardoff

Everybody else thanks for the applications, I will keep you in evidence in case we need replacements when real live starts to intervene.


Applications closed. Will be back in a while with the news.


While I am interested in principal I am probably not able to keep up with the posting speed. I also just started an PF1 AP as GM, and if you are enough people without me its probably better you play in your current setting.

If anybody drops out and the game is in danger of not happening feel free to contact me.

Greetings

Kulko


GM Kulko wrote:

Also with the current level of interest being high and my demands on an application rather simple I will set the deadline at Sunday 7th of June 6am CEST. That should be midnight from Saturday to Sunday in New York Time if I am not mistaken.

I will then decide within the next 24 hours.

Quick reminder in case anybody is still contemplating, Deadline is in about 16 hours.


Oladon wrote:

Huh! Nice find, PDK — that's a weird bug, but with the information you've provided it should be relatively easy to fix.

Thanks for your help!

Also thanks from me @ PDK for finding it, I was wondering why they stopped working 4 days ago.

@olandon, given the current times I was not sure wat your timeline for easy to fix was, but it is still out there for me.


Irizzle Luckcrafter wrote:

Hmm, this sounds good, and I have a concept in mind I think would be interesting to explore. This Alias is the only one I’ve had a chance to be active with, and the character is more than a little odd, which my conceptual character (a naive, young wizard, fresh out of University with more enthusiasm than common sense) would be quite different from.

It would most likely take me a couple of days to put a fuller submission together.

Deadline is Sunday 7th of June 6am CEST. That should be midnight from Saturday to Sunday in New York Time if I am not mistaken.

As for the application, please check the opening post. I think a valid application should take no longer than an hour.

@ Hewit/Kayalenta and Zin:
Change is noted.

@ Amboy:
Is that dot an official Application? I assume so since he clearly is a character made for the Adventure but I would like to know for sure.


dotting


Here is my submission. Iff accepted Character will be ready by Monday.

A long time ago:

Soaked in sweat a young boy sits up in his bed, breathing heavily in the middle of te night. He is trying to shake the bad dream out of his thoughts, but the screams and the smell of Smoke dont seem to go away. Soon he realizes that it was not a dream after all, but the village was under attack.

He jumps out of bed and cries out for his mother when he is realizing that he is not alone in the room. A small red devil with claws for his hands is sliding through the window seaching for prey. The boy panically runs for the door, but is to slow. Before he reaches the doorhandle he feels a heavy weight in his back and is slammed forward into the ground. The Devil has been jumping on his back and its claws grab for Markos' head trying to twist it off.

Fueled by his fear the boy pushes up and runs backward, crushing the creature into anearby wall, forcing it to release his hold shortly, leaving a huge clawmark on the boys cheek.

The boy now realizes that he cant get out of the room fast enough and slowly retreats back to the window. But the devil has knows he has the boy cornered and slowly approaches while cacklig evily. "Help Me!" the boy cries out , but nobody is going to hear him in the commmotion.

Finally the red devil decides it has hed enough of the game and jumps. The Boy raises his hands, but expected impact never comes. He opens his eyes and sees a purple catlike creature in a desperate fight with the devil. Sensing his chance he desperate dashes throught the window fleeing his village.

Character:

Kirtos Dentros is a Half Elven Summoner (Naturalist) and you just witnessed the first time he summoned his Eidolon. He is a Orphan since this attack and grew up in a village near sandpoint. I plan to set im up as somebody who can fight alongside his Eidolon or other summoned creatures.

Why me:

Well I am no shakespeare so here are a few other reasons why you should take me.
- I a an active player, posting regularly
- I like to engage with other players and lead in Character discussions
- I am Party friendly, willing to fill any role needed for the whole group to succeed so changing the characterto a better fitting class is no problem.


I would like to formally withdraw. I got invited to a full campaign yesterday and would probably just delay you.


Rediz would also like to subscribe the disguise formulaes from the spellbook, before we sell.

Also does one of this leather armours +1 fit a small creature? Mine had to make way to pay for Pathfinder society wayfinder.


@Ishikawa I wont take the place of someone interested just to start a secondary character. So consider me dropped below you in priority.


If you need one more player I can Join. I am fresh to PbP (1 Month) an very active player and I think I can easily manage one more game.

Character would have to be new, as my other PFS Character just started a game, so feeel free to wish for an Party role needed.


@Serellig I think you need to change that from The organized Play Character list. THis looks very similar to the Alias Profile page, but additioanlly it allows to change the faction.


The character is still Level 1 so I assume I would rise him a bit closer to your Party and I createtd him for a Wrath of Rightenous Campaign, so the story and the Campaign feat will have to be adapted.

I am a very active player posting at least daily and a long time Roleplaying veteran. I am relatively new to PbP but catching on nicely in the last month.

Markos Dentros

Background:

A night in Mendev
Soaked in sweat young Markos sit up in his bed, breathing heavily and trying to shake the bad dream out of his thoughts. But the screams and the smell of Smoke dont seem to go away. Soon he realizes that it was not a dream after all, but the village was under attack by the Abbyssal forces.

He jumps out of bed and cries out for his mother when he is relaizign that he is not alone in the room. A small red devil with claws for his hands is sliding through the window seaching for prey. Markos panically runs for the door, but is to slow. Shortly before he reaches the doorhandle he feels a heavy weight in his back and is slammed forward into the ground. The attacker is sitting on his back and its claws grab for Markos' head trying to twist it off.

Fueled by his fear Markos pushes up and runs backward, crushing the devil into nearby wall, forcing the devil to release his hold shortly, leaving a huge Clawmark on Markos cheek.

Running as fast as he can Markos reaches the door and turns the handle. But when the door opens a huge shape in standing in the doorframe and grabs the boy.
"Nicodemos I found a survivor! Please come he is bleeding heavily."

Aftermath
A small Battalion of crusaders had reached the village and was soon able to scatter the invaders, but Markos PArents where among the Victims.

But Nicodemos had found a liking to the boy and he has travveled with the Crusaders for some time learning the art of Knightly Combat. But sooner or later the restlessness and the discomfort caused by his hideous wounds drove him to search for a more solitary way of revenge.

Basic Info:

Archetype
Faithful Wanderer
Exposed to Awfulness

STR 12 DEX 17 CON 11 INT 10 WIS 13 CHA 15

Skills
Perception
Stealth
Know Nature
Survival


I am looking for a game and would very much like to join. Ranger is one of my favorite classes, so I am fine with playing this role, but I also have a Paladin Faithful Wanderer

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