Snorri Thordenskjold
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Snorri Thordenskjold
Character ID: 240922-1
Regular advancement
Slayer 6
| GM Redelia |
OK, I still need reporting info from some of you before we can start.
Also, would one of you be willing to reach out to Eredur to see if he is joining us?
(Just so you know I haven't forgotten about you, I think I finally understand the book version of the mass combat rules. Now I just need to reread the cut down ones in the scenario to see what changed. The scenario ones don't quite make sense unless you know the full rules)
Eredur Smagg the Younger
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Sorry for the delay, busy days at work, and yesterday was my birthday.
Eredur Smagg
PFS n°133884-9
Regular advancment
Wizard 5
| GM Redelia |
Glad you are here, Eredur.
I still need Knight Thornrose's info.
I also need factions from everyone.
Also, if you have a day job, now is the time to roll it. If you might reroll that day job at the end of the scenario if you have a reroll and have not ueed it by then, you still need to roll now, and then just note that you might reroll.
Eredur Smagg the Younger
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Grand Lodge faction or me.
Dayjob, Jeweller, Artisan trait, msw tools: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
Not too shabby.
Vesuvius Ignus
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Vesuvius Ignus
124312-15
Male Oread Fire Elementalist Bloodrager - 5 / Pathfinder Field Agent - 1
Liberty's Edge
Perception +9
Initiative +2
Gayjob: Profession Geologist 1d20 + 4 ⇒ (20) + 4 = 24
Knight Thornrose
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Sorry, didn't notice this
Knight Thornrose
192672-7
Grand Lodge
Vine Leshy Fighter 3/slayer 2
Perception +7, Init +2 (+4 in forests)
Regular advancement, No dayjob
Snorri Thordenskjold
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Just to remind everybody: the site should be down for the next three days.
| GM Redelia |
Do you want to use the same armies you did before, or make different choices?
I don't think you guys were warned before that the enemies will be stronger if you choose the unique armies (actually more armies). Also, if a unique army is defeated in this engagement. that army will not be available for anyone to use in the second engagement.
We are now HERE in the original thread.
It looks like some of the information Colin provided you is no longer available, so let me know if you are unable to find anything and I'll post it.
Gaston of Gault 33
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We were not warned there would be more armies. I don't remember the stats of the armies. I think all the ones we picked from were unique.
I will stick with the elves. I just need the stats again.
Snorri Thordenskjold
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Is there anything else we should know? I only got to move, so I have no reference level of whether I should change armies or not.
| GM Redelia |
Vesuvius - Riftwardens
Tarragon - Mammoth Riders
Gaston - elves
Knight Thornrose -
These four are all unique.
The siege masters were not unique. Do you want to stick with them, Eredur?
Snorri, I think I've provided you with everything you were not given before that you need to decide which army. If you want to stick with the army you used before, just let me know who they are. If you want to consider something else, I can post a list.
Once we get armies picked and things I'll make sure you have access to the rules. I may just post a link to the full army combat rules, because I think they are a lot more clear than the shortened ones for the scenario, and if you understand the full rules, it's easy to get the shortened ones for the scenario.
| GM Redelia |
OK, everyone, I'm concerned. It's often taking several days to get responses to questions I'm asking. This is not a scenario that will work unless everyone is willing and able to post within a day of being asked to post. Can everyone do that? If not, we should maybe call this off.
Eredur Smagg the Younger
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Well, I was sick these last twq days, but startin to feel better now.
Snorri Thordenskjold
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I was busy the last two days, and am sorry for not posting faster.
I think my faction is the Silver Crusade? And I am sticking with the army I had.
Also, the site shutdown was rescheduled for this coming week, Monday-Wednesday.
Vesuvius Ignus
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I'm ready as well. I try to check in to the boards maybe once or twice a day, as I have my own games on the go. Once gameplay posts start going up, I should be able to respond quickly - depending on time zone differences (in New Zealand).
Knight Thornrose
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I'm ready, my time zone is bit of an issue but I don't see other issues that would prevent me posting.
Snorri Thordenskjold
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And we are back!
| GM Redelia |
OK, it sounds like everyone wants to use the same army they did before.
I will get some documents put up in the next day or two with your army stat blocks and with the rules references you guys may want or need.
As written, you will each need to post twice for each round. The first time would be to choose a strategy and target, etc. and the second would be to actually roll your attack. If everyone is OK with me doing the attack rolls in a block, that could really speed things up, but leave you still posting once every round for moves/strategy/target. Is this OK, at least to try for a round or two?
| GM Redelia |
OK, I've used a copy I made of GM Colin's slides to make a set of slides for you. It's not complete yet, but the rules handouts and stat blocks are there. Please review them carefully before we begin. We won't be starting until you all confirm you have done so.
Knight Thornrose
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Finished reviewing.
Remember that golems are slower than Riftwardens and Elves so you will likely reach enemy long before me.
Tarragon The Golden
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I have re-read the rules. the Mammoth Riders are the fastest troops. Perhaps I should hold back where my quick move might surprise an enemy.