GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
Antarah Khaled wrote:
I suppose... Haleen is entitled to a share...

Haleen had a crucial part in that fight and she has a 2000gp debt to pay back home. So there are RP reasons for her to want a share of that axe being sold. Beyond that she is good.


Kitsune Game Master

@Antarah
Aith's request for masterwork armor reminds me: Are you doing only the magic part of the magic weapon, or are you going to do the smithing part too? Because that is a totally different skill set. And you and your anvil would be thrown out of the Battle Market within two minutes of starting to work.

That's not to say you can't do it. But it would take additional steps to set that up in Kelmarane.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Antarah, the Siesta Disruptor!

Relics:

Oh, I thought someone said the relics were a no-no. If it's still not clear, Tariq states they are out of the question, even if he has to pay for them with his share.

We promised Happen that we would help, and we will. 16,000/5 that's 3,200 gold each, right?

Also, words on keeping the mace? If we keep it, we should also divide by five.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I have a ring +1, so the +2 can go to Yas, no problem.

Uhm, Antarah can do both. I can see why that would be a problem in the battle market. Maybe he can set up his anvil at the house the princess promised us?


Kitsune Game Master
Aithaloessa Cyana wrote:

Also, just because it’s thematic for an elf, what with Yuelral and all, I’m wondering if Aith should craft a metamagic gem: an extending garnet, specifically, given what we have on hand. I thought I might, just because. If anyone else wants one, let me know. :)

That's a really expensive single use item. Silent gem, use once, 1000gp, lesser silent metamagic rod, use three time a day, 3000gp. Might be worth it when you get higher level spells. But even then it looks like something you'd keep for emergencies. Nothing you'd use on a regular basis.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

True. It might be a bit profligate at the moment. We do have a bunch of garnets on hand, but you're right that it would probably be silly to put our loot into that before we get the spell levels that might make it worth it.

Tariq, as to relics: I’m trying to be a bit too coy, obviously. The ones we found are obviously right out, but the question is whether we agree with Dr. I. Jones on principles of museology. :)
Or whether, just hypothetically, if a certain someone had a friend of a friend with an untraceable artifact that needed a broker to get it to its new home, that would be alright?

For the mace, nutty chaos wizard's fiat: since no one sounds like they really want it, let's get rid of it, divide the spoils, and we can lament it later if we have to.

For setting up shop: sounds good, Antarah. I mean, we’re all going to be running about during the day doing our own things, right? And what sort of a residence for Knights Protector wouldn’t have a smithy/armoury on location? :)


Kitsune Game Master

I see someone working on an alignmentshift towards lawful.

Chaos Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Yikes! Feel free to weigh in OOC, everyone, if I haven't been clear enough as to what's going on:
Oh no, we can't have that! :( Just trying to make sure that Aith doesn't strain her working relationship with the other Knights of Kelmarane. Or that I annoy the other players by accidentally leading them into something they don't want to get into.
I mean, if they're either OK with Aith playing middlewoman on who knows what from who knows where (here's hoping the Osiriani deputy Minister of Culture (Antiquities) doesn't send a strongly-worded letter :) - and isn't Antarah Osiriani by adoption/resettlement?), or with being surprised to maybe find that out at some future date, that's fine. I just don't want it to end in tears and recriminations of "My character would never let yours do that!"

Basically, trying to be a team player and not to annoy the muscle, rather than really interested in their qualms and misgivings. Maybe trying to get too much out of adaptability and flexibility? I mean, it's only a bit of coin. If it were magic, that would be a harder ledge to talk Aith off of.

Ah, well. I guess if she stumbles into NG that wouldn't be too too terrible. On an unrelated note, since Aith seems to be turning into the Meme Queen here, if she does get darkleaf armour, is it a bad thing that I can't help but think that Aith's gunslinger / mysterious stranger moniker (À la "Man with No Name?" I don't know, I don't actually do westerns.) would almost have to be Black Leaf? XD


Kitsune Game Master

It's funny how the argument "My character wouldn't let your character do that" pops up in RP groups whose job description is basically "will kill sentient humanoid beings for gold".

But let me rephrase Aith's question:
1) Is it ok for you as a player if a character in game has parts of their life that are none of your character's business?
2) If you accidentally find out about that other characters 'none of your business'* will you refrain from shunning them?**

*We still don't do evil characters here, so you won't find someone slaughtering babies for an elixier of eternal youth.

** You're welcome to roll your eyes at them, tease them about it or even do the morale high ground thing, as long as it adds to the fun of the RP.

Join the dark side - we have milk and cookies.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

1) Absolutely.

2) Absolutely not :p (though yeah, always in a friendly style that all in the party could enjoy. You know, old sayings "it's only a game", "if you're not having fun it's not worthy", etc).

But you know... DON'T TOUCH MY RELICS :p

Did I say "my"? Oh well...

Edit: if you feel something I say sounds weird or grammatically incorrect, feel free to point it out. That's how I learn!


Kitsune Game Master

To give a little more insight into my train of thoughts here.

Have you played Carrion Crown? There is one AP Book set in a creepy village where everyone reeks of fish and they are super suspicious of all strangers, and it becomes clear pretty quick that the whole village is hiding something.

The obvious place to be at first is the tavern. And in walzes the sheriff of the village who acts like he owns the place and demands us to come along without telling why and where. And my character (a barbarian) is like: I punch him in the face. And all of the party is like "NOOOOOO! You can't do that!".

So instead of rolling with it and roleplay through the mess it would create, we follow this bully. I mean, come on, some messenger NPC in a village where everyone only doesn't detect as evil because they are too low level?

I love these situations, because there you can do real role play. You have no BBEG waiting to be killed, and you can bring in all the stuff your character background is good for. Maybe everyone else in the party shrugs and turns back to their beer. Maybe someone "sleight of hand"s the golden tooth, that got lost during the brawl. One offers quotes for bets on the brawl. Or some pally jumps up and tries to break them up, because this unlawful behaviour is unacceptable. That's where you get to know the guys that make up your party.

But having a circle of chairs where you discuss first if this path of action is acceptable to all? (Eyeroll, yawn)

And if there is something an LG pally really can't agree too, this is a valid solution in my opinion. But we have no pallies, not even a single lawful character (Aith's ooc behaviour aside ;), so I believe we should be fine here.

But as we started the round of chairs anyway and it may help to disperse the doubts about having this freedom, let's do it.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

I agree that it's more fun to find out and discuss in character. That said...

Quote:
1) Is it ok for you as a player if a character in game has parts of their life that are none of your character's business?

Totally! And I think if it's anyone but Haleen, Yasmeena wouldn't even be curious about what they were doing.

Quote:
2) If you accidentally find out about that other characters 'none of your business'* will you refrain from shunning them?**

Yes, as she hopes to receive the same tolerance from the party. (She hasn't really had to do anything that requires her skills from her former life as a thief yet, so she hopes that no one but Haleen and Sarenrae will know about the stain on her soul, or the twitches she gets sometime being unused to having enough money and food to get by.) It might even make her trust them more, to know that they have secrets too.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Regarding crafting, I want to ask about a rules interpretation, Foxy? When we engage in crafting, do all buffs have to be in effect the entire time, or just at the end when we make the roll? I've always assumed the former, but there's apparently a lot of table variation on this. My gut instinct is that you have to be as good at the start as you are at the end to modify your bonuses, but some GMs instead say that the buff at the end represents a burst of insight that suddenly improves the work, just like a high die roll when you aren't taking 10.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
It's funny how the argument "My character wouldn't let your character do that" pops up in RP groups whose job description is basically "will kill sentient humanoid beings for gold".

True. Cognitive dissonance, or, amusingly enough, for chaotic folks, merciless compartmentalization so often seems core to the gaming experience. :)

Anyway, thanks for clearing that up, everyone. Some tricky conversations going on in my part of the world and in fields adjacent to mine relevant to Aith's dilemma, and while kill stuff and take its loot is basic to the core gameplay loop here, I know there's table variance as to how deep folks want to get into scene-setting and background stuff that might be unpleasant. (Things like "slavers make good fodder for the sword of justice, but let's not think too much about what that implies about economics around the Inner Sea," etc.) Just in general, let me know if I ever inadvertently cross a line, and I'll try to walk it back to keep the game fun for everyone.

TL;DR: Aith will go for the dark side, but the one with pretty rainbow auroras. :)


Hi I'm the dark side... XD


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

As a consummate dabbler bard, Yasmeena can magically become an expert (+12) at sewing and curing leather armor for about three and a half hours a day. If that is enough time for her to work on a masterwork suit of darkleaf armor as a gift for Aithaloessa, she would be very willing to do so after she overhears that the elf is coveting it.

I've been trying to decide what Yasmeena will want to purchase/commission with her well-gotten gains. I guess a belt of incredible dexterity +2 would complement her special cloak. I also think she would want to trade in her thieves' tools for a masterwork set, but she would be very wary of anyone seeing her do it. She might quietly ask Haleen if she knows anyone who might have such a thing.

Eventually she would love to have a tuned bowstring, but it costs 9,000 gp to craft so it's not going to be feasible for a while.

Magical leather or studded leather armor +2 would be nice, as would an enchanted scimitar +1. I think we can manage all that, right?


Kitsune Game Master
Yasmeena wrote:
Regarding crafting, I want to ask about a rules interpretation, Foxy? ...

There are items/spells that improve the skill for a certain amount of time and there are spells that improve the next roll.

If you want to make use of the former, you need to have it active through the whole crafting time. For the latter you just have to make sure not to sole the bonus on another roll. Even if it is for the work of a whole week.

And of course it is possible to craft shorter times. I think the minimum amount of time you need to craft on something that doesn't get finished on that day is two hours.


Kitsune Game Master

Tuned Bowstring sounds a lot like a sidequest. Or where would one get Lillend's hair?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Maybe in a celestial shower drain? ;)


Kitsune Game Master

:D

If you go for plane shift to be hired as heavenly cleaning lady, or if you summon one with planar ally to talk her out of a few strands of hair is up to you.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen takes skill focus on craft(armor). So if Antarah is willing to let her use his smithy, she can also help creating stuff.


Kitsune Game Master
Aithaloessa wrote:
On that note, how are we handling our downtime? Can we just start writing in our activities for weeks/months/seasons, or is there a timeline that would be tricky enough to untangle even before we try to synchronize all our knightly activities?

I guess, you clarify everything in gameplay which needs to be set up and then you give a prosaic description how your branch of the Kelmarane economic blossoms. Or how the worship of Kelmarane blossoms.

I'll close up the downtime with a description how that went for everyone based on their chosen path.

But as announced already, you'll get another adventuring part close to the front end of the downtime, so that will come after your initial description and my wrapping it up.


For Aith this starts with another meeting.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

BTW, Yas, I'll get you that sword. Just pay for the raw materials. Sadly my CL stops me from enchanting anything beyond +1 atm.


Kitsune Game Master

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

+2 weapon needs CL6. The spellcraft DC to create it is 5+6=11. You don't meet the CL prerequiusite, so the DC rises by 5 to 16. You can take 10 for 20. Do I miss something?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Huh... Interesting... So.... I think I can afford a +2 scimitar as well! It's 3k gold, right?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I think so, upgrading from a +1. And I'll make a note for Aith's crafting plans: a belt of incredible dexterity for the lady with the oud! I think Aith can just squeak by with taking 10 with the help of guidance and/or the weird mold that grows on her.

Any wondrous items on Antarah and Tariq's lists?

Aith's own plans:
Because Aith's sentimental like that, she'll probably upgrade her starting pistol to MW, ask the weapon and armoursmiths to fit her out with a MW elven thornblade and darkleaf studded leather (which latter I guess she might as well get made magical, +1), and start her collection of hood's flairs (black feather, first): I think that adds up to 2 429 gp, and some change for a bit of alchemy and scribing any spells Aith can get out of any unsuspecting mage coming through susceptible to puppy eyes. Mainly, though, I think that's Aith's shopping done for now.


Kitsune Game Master

I don't think guidance would work as it's short duration.

But like almost all create magic item entries this one starts:
Creating Wondrous Items
To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, ...

Do I hear someone say masterwork tools?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq doesn't know what he wants until he knows his budget, which probably means talking to Garavel who can give him directions as to how to start and how much money would the poor priest have to invest to restore the monastery and start his business going.


Kitsune Game Master

Don#t worry about costs of restoration. Your choice to go that path has an effect on what you will make in that year, but it won't cost you.

The church will send a delegation. They'll pay.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@Aith: Well, there probably are more, but stat boosting on str and int help me. Also, pearl of power 1st level is great me too.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

The church paying? Wow, that's nice for a change :P

So, in the end, we should get 200 from the mace instead of 250 and 3200 from the axe instead of 4000, which totals 3400 plus the 600 something from before and I guess there were some gems?

Time to go shopping!

-A +1 Scimitar - 1150 - 1150
-A Pearl of Power I - 500 - 1650
-Scrolls Misc. - 1000 - 2650

And maybe an armor, though I'll have to check that. I'll check which scrolls to scribe also.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Tariq Ibn Ziyad wrote:
So, in the end, we should get 200 from the mace instead of 250 and 3200 from the axe instead of 4000, which totals 3400 plus the 600 something from before and I guess there were some gems?

Yep! For a grand total of 4 011.8 gp, and a 400 gp garnet for each of us.

Antarah Khaled wrote:
@Aith: Well, there probably are more, but stat boosting on str and int help me. Also, pearl of power 1st level is great me too.

Pearls of power are CL 17, so unless Aith can find a scroll of crafter’s fortune or something, we might have to take our chances rolling, possibly with folks contributing aid, if possible, rather than taking 10.

If you can afford it, based on how you’re budgeting, things, Aith’ll will craft whichever you choose (if she can, depending on how the pearl of power thing works out – see below).

Foxy Quickpaw wrote:

I don't think guidance would work as it's short duration.

But like almost all create magic item entries this one starts:
Creating Wondrous Items
To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, ...

Do I hear someone say masterwork tools?

Got it. Aith’s mainly using Spellcraft, though, so I’m not sure if masterwork tools are quite the thing? A small library including the best-selling Magic Item Crafting for Dummies? Although, how about an arcane family workbook? Fortunately, Aith’s backstory might justify how she got her hands on one.

With that, and if she crafts a cracked scarlet and blue sphere ioun stone, she can just squeak by with taking 10 and make pearls for folks, I think.

So, her to-do list, in no particular order (ew, order):

- Craft a whole pile of semi-random stuff
- Learn some new spells
- ‘Fortify’ the south approach to Kelmarane with expeditious construction
- Work on civilizing Undrella (at least, getting her not to eat people)
- Build a siege engine?
- Assist with rebuilding generally
- Play at being a normal, honest to gods captain of the guard, I guess ;)


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

How about putting the Lyre of Building on the list. With some talented bard, we'd rebuild the city in a day. Including the southern fortifications. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

The Lyre is superb, though you need to be able to cast Fabricate, a 5th level spell, to... ahem... fabricate it :P

On the Pearls of Power thing: CL 17 is not listed under the "construction requirements" section, and it has been ruled likewise under several FAQs.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
As a result Aithaloessa hires mostly bards for the guard.

Nooooo! I’m sorry, Yasmeena! I really didn’t mean to poach your talent!

Maybe we could find some other upstarts and rogues with enough of an ear to pick up a signal and do a prisoner exchange, as it were? I was thinking more of a cadre of whistling detectives (There was an old serial, wasn't there? "The Whistler," or something? My father has a soft spot for noir - I should ask him.) than a bunch of multi-instrumentalists.
Oooh, or wendigos, if we weren't in the wrong climate, and they so evil!

Aith’s somehow managed to get her fingers into a lot of pies. Is she … Kelmarane’s Lena Luthor?
… I think I can work with that. ;)

Tariq Ibn Ziyad wrote:

The Lyre is superb, though you need to be able to cast Fabricate, a 5th level spell, to... ahem... fabricate it :P

On the Pearls of Power thing: CL 17 is not listed under the "construction requirements" section, and it has been ruled likewise under several FAQs.

Given that CL defines the construction DC that seems a bit weird, but Aith would definitely be OK with spending some of her hard-earned coin on textbooks and nifty floaty, orbitty marbles anyway, so I’m not worried about the whole thing.


Kitsune Game Master
Aithaloessa Cyana wrote:
Foxy Quickpaw wrote:
As a result Aithaloessa hires mostly bards for the guard.

Nooooo! I’m sorry, Yasmeena! I really didn’t mean to poach your talent!

...

Sorry, but I couldn't resist with that forward pass. ;) And I love the idea of the guard reflecting the unconventional approach Aith has for things.

Aith:
In case you haven't noticed: I updated the campaign description with the businesses that join town, so I don't lose track. Usually I'm good at remembering, but with two times the same game I tend to mix them up.

Anyway, there is written, what you might have missed: You are the head of the Kelmarane Black Market now. Which means you can buy everything that isn't a common item found in the general store at a 10% discount. And of course you can buy stuff no one would dare offering in the open.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Well, to me it sounds even weirder that Pearls of Power I can only be made by... probably one of the only... 5 persons? in the world who's made it to CL 17. That's higher than what's required to craft a +5 weapon.


Kitsune Game Master

And as there is only one CL given, it should be matching for a pearl which works for 9th level spells. I would expect a 1st level pearl to be CL1. Because with CL17 you'd have a prett high Spellcraft DC for a 1000gp item.

But the CL is no requirement for crafting the pearl. You only need to be able to cast spells of the level the pearl can store.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena's very happy living in a town where all the cops are singers. It means they have an appreciation for the arts, and like Foxy suggested, they'll all take a turn at the karaoke mike, so to speak. :)

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Uhm, did enough time go by for me to upgrade my sword to +2? I mean, increasing the DC?


Kitsune Game Master

To do that would take 8 days, right? How many days do you work a week? There is for sure enough time for your sword. If there are more items you want to finish before we need to start with math here.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I think I'll do everyone's to +1, then upgrade mine.


Kitsune Game Master

Map changed. It is labled 5' per square, but that won't work. We have to play it with 10'. Please place your avatar.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

<Giant's voice> I'm fine where you put me.


Kitsune Game Master

As much as it itches to storm in with haleen, I'll leave it to one of you to move into the structure.

Nothing to knowledge yet.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena's an enabler where Haleen is concerned. Do you want to switch her with Tariq? That way the two of them can charge forward ahead of Ant-Man's lumbering hulk to scout around?


Kitsune Game Master

Who took what from the cache?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Honestly, given that we've got a couple of strapping fellows to carry it all and none of it sounds like it would particularly suit Aith's style, she probably just commented on the findings rather than glomming onto any of them.


Kitsune Game Master

@Antarah
As the choker wasn't involved in any mellee yet I guess it can find a way to avoid that.

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