GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

You mean a horseshoe is not enough?

Damn, my horse ate all my four-leaves clovers!


Kitsune Game Master

For a knowledge(arcana) DC16 you'd know that any luck bonus counters the unluck. Such as divine favor for example.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Sadly, Tariq is not trained in Kn Arcana, so he will never get to pass that DC.

Honestly? I suspected Divine Favor+Fate's Favored could have some special effect/utility, but since we're not doing too bad, I was afraid that using it would pose me as a metagamer (I played that part already, and we did it the hard way, or at least I did).


Kitsune Game Master

@Aith
As you're good in engineering and have already decided that this 'floor' above the chepel ruins the architecture, why not go for a remodelling for the chapel?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Sounds like a plan, but preferably not with a start to the preliminary clearing away of the trash currently in place of a bunch of us plummeting screaming through the floor, even if that would mean less to tear down later. :)


Kitsune Game Master

I mean chopping off the rafters to send the pugwampis and their nest to final doom. Instead of joining their dance on that "crumbling to the touch" structure.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Ah, I see, I'm an idiot: I misread the description of the upper story in combination with the map, and assumed a solid surface a level above the choir stalls, like some weird outgrowth on an upper gallery/clerestory.

If I understand now, the pugwampis on the map are lurking in the rafters, and as far as anything like proper flooring goes, there's only the balcony now in three sections, with stalls either side, and towards the far end of the chapel (A3d)?

I'll post properly in the gameplay thread this afternoon, probably, and get my inner lumber- um... -jill? -jane? on. :)


Kitsune Game Master

Please give me a better idea what you are actually duing. Right now it sounds like you're sawing off the branch you sit on.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Chapter 3: In which it becomes painfully apparent that Aith’s player has no spatial sense :)

Fair enough. I like the Bugs Bunny cartoons as much as the next girl, but I’d rather not re-create them here! That said, an architectural version of Legolas slaying the Oliphaunt in the Lord of the Rings films would be fun, if requiring improbable (untrained) Acrobatics checks from poor Aith. Anyway.

Foxy Quickpaw wrote:

A thin balcony overlooks the chapel floor some twenty feet below. Two rows of tall-backed wooden choir chairs dominate the southern reach of the balcony, which hugs the chapel’s concave walls. The balcony falls away—collapsed for a span of perhaps fifteen feet—just on the other side of the choir area.

Seven feet above that are rickety time-worn wooden rafters that stretch across the whole chapel. It was a ceiling to the chapel once, but it's broken away in many places to reveal the underlying woodwork. Two huge sections of these rafters have been engulfed in a sort of nest comprised of a patchwork of random bits of cloth.

You see two more pugwampis up there and an area of this attic is walled of with crude made up walls (Red crumbly lines on the map).

As I understood it from your previous post in this thread and the bolded part above, I was imagining that the pugwampi nest was kind of hanging from the rafters those 7’ above the choir balcony, so the idea was mainly to chop the crossbeams at points beyond where they extend past (and are connected to / help support?) the balcony, so that the weight of the nest and the parts of the rafters filling the space above the middle of the chapel drag the nest down to collapse in the east. I added blue crosses on the map to show where I was thinking of cutting…

… if we can get to those parts, I guess. It might involve some precarious leaning and a very long jump, or a climb first. Pity we don’t have a dwarf who can be persuaded to be tossed. Left to Aith’s own devices, something like this from that silly Mummy movie would probably result instead. (And yes, I know we're a bit south of Osirion, and she will read any sinister books she comes across, if not stopped.) :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

"Oops."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Don't worry, Aith, the Church of Sarenrae has no problem in handing you the bill after all is over :P


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Maaaaan... I was starting to think "so, what's up with the game? The GM posts here but nothing's going on..."

I hope nothing has happened that required my presence. Well, I was actually here, just don't know what happened.


Kitsune Game Master

Tariq and Ibhrim took no damage from the falling ceiling.

That king is the endboss of the chapel fight. Consider that, before you get toe to toe with it.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Moving 2 squares per round, I still have time to cast a Divine Favor :P


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Tariq Ibn Ziyad wrote:
Not sure if Sarenrae would be more please if I use it on the pugwampi or on Aith, though... :P

Gods. No pleasing some people / them. I mean, is there still a profane centerpiece and a pugwampi nest cluttering the place up? I didn't think so. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Actually you're right.

Let's burn the fecking place!

After all, burn goes well with Sarenrae, right?


Kitsune Game Master

Ibhrim?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Ah, alright. I was afraid that I had somehow messed up the notifications again. Seems I haven't lost anything.


Male Human Shifter (Wild Effigy) 1 |HP 7/12 | AC :16 T:11 FF:15 |CMB +5 (Grap +7) CMD 16 | F+4 R +3 W +2 | Int +1 | Perc +6 | Speed 20 ft. | Shifter Aspect 2/4 mins

Sorry for being a bit slow on the posting there, been an odd week.

By the way, did you take into account the -2 to attack the king has for being Grappled? That would be the difference between a hit and a miss (forgot I have AC 17 atm due to aspect).

I'm rather lucky with my build with just fighting tiny monsters so far. I wonder if I can still consistently hit CMD when things grow in size.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

My heart goes out to Tariq or whichever Sarenite might eventually take charge of the old monastery again.

Is there such a thing as insurance in Katapesh? The claims people would have a field day.

That, or policies around the Inner Sea would start to look a bit different:

"What's this bit mean, after force majeure and acts of the gods, about, 'If the elf technician A. Cyana has ever entered the premises, all coverage is null and void?'"
"Details, details. For the sake of your mental health, it's probably best if you don't know. Just make sure you don't accidentally let her in." :)


Kitsune Game Master

The damage from the fire will not be major. After all the manastery is built mostly of stone. But having a dense vegetation in an area of 50x50 feet burn releases quite some energy. I once burned some 4x4x4 feet of dried five finger ivy. I stood there with the garden hose and badly hoped the fire that reached up as high as the third story of the house would not damage the house 15 foot away. I wasnt able to get close enough to push it away with a pitchfork on a stretched out arm, because it would have burned me just from the heat radiation.

I did some quick googling, and for fighting the fire in the cloister-garden, while really burning, with modern equipment you would use a hose with a water pressure of 150 pounds per square inch and a flow of 250 gallons per minute. That's about 10bar and 1000 liter per minute in SI-Units.

Just to put the idea to go there with Tariq's 20 gallons of water per minute that flow off his hands into perspective.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
*Yay, SCIENCE!*

:)

Thanks for the additional data. I was too lazy to look up the numbers, but just going with my gut feeling as developed by what I've absorbed from my family members who've worked in forestry, I have a healthy respect for forest-y type (well, all types, really) fires.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

My plan was more using Create Water to avoid the fire from spreading, quickly extinguishing any spark that might grow if left unchecked out of the cloister yard.


Kitsune Game Master

Ah, so you wanted to create an infusion sauna. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

A Hammam, of course :P


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

All fine?


Kitsune Game Master

Hopefully.
But you're one of those we're waiting for to act.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I think my actions were posted in advance, yes? Wait, let me check.

EDIT: Nope, I was totally wrong and feel super guilty for having bottle necked you guys for more than two days. The actions in advance I was referring to we're actually last turn actions. Once again, sorry.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

The initiative order looks like this:

Ibhrim
Antarah <--
Baboon.
Yasmeena, Aithaloessa, Tariq <--
Baboon, Pugwampi

I don't know why there are two arrows, but I thought that we had to wait for the first Baboon to go before Yasmeena, Aith, and Tariq. It looks like that's wrong?


Kitsune Game Master

Yes I missed, that I should have posted the baboon.

The arrows show who should give their post. Like I tried to explain here:

Baboon
Ibhrim <--
Baboon
Antarah <--
Baboon
Aithaloessa, Tariq <--
Baboon
You all can give your actions, I'll sort out the order then.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:

We're gonna die! AAAAAaaaa

Antarah lies unconscious on the ground, oblivious to the bloody fight going on above.

This amused me far more than it ought to. I think it's the change of case and the punctuation.

I'm sure we'll be fine. (She said optimistically.) I think after this I might have to nominate Ibhrim as our resident straight man, and I'm rapidly coming to have trouble not attaching the adjective to the long-suffering Tariq. :)

Since the unluck seems to have stuck, I may have to prioritize spells without attack rolls when Aith picks up her first level of arcanist.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

OH EM GEE!!! The discussions tab wasn't being updated for me. I have been oblivious to this discussion for a long time. I'm really sorry! Hopefully I didn't ignore anyone.


1 person marked this as a favorite.
Kitsune Game Master

And no one died! Yay!


Male Human Shifter (Wild Effigy) 1 |HP 7/12 | AC :16 T:11 FF:15 |CMB +5 (Grap +7) CMD 16 | F+4 R +3 W +2 | Int +1 | Perc +6 | Speed 20 ft. | Shifter Aspect 2/4 mins

I must apologise for my very slow posting and missing of turns.

At the moment the company where I work decided to reorganise and people are being fired. While my own job is (fairly) safe it has been quite intense as I'm part of the works council and as such am trying to make sure things actually work out as well as they possibly can.

Combined with all the lockdown things going on it's been a little hectic.

Hopefully it will be a bit better this week or the next as we are getting some extra folks to help us out.

None of that is an excuse for my slow posting but I do hope you understand.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

You're cool Ibhrim.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Hello, everyone! I'm really sorry about disappearing over the weekend! It's been crazy at work with the summer term about to start up, sort of, depending on what the directives from the province will be (tomorrow).

But I should be back now. I'll post in gameplay in a bit.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Sorry folks, I meant to post yesterday but life slapped me in the face.


Kitsune Game Master

There is another thing that could help with the health. The level up to level 2.

This part was really fun. Usually I spite this time at first level, as everyone is always close to dead to start with. But you made it really fun, with pressing on, even with only one HP left.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Must... Clear... Dungeon...

Wait, does this mean we level up?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Well, technically she didn't state so, but my wife keeps telling me I've got to "read between the lines"... xD


Kitsune Game Master
Antarah Khaled wrote:

Must... Clear... Dungeon...

Wait, does this mean we level up?

Yes it does. The part where you clear out the monastery is done (sans the roleplay of actually making it inhabitable, once the princess and the whole caravan move in).

And now it's time to gain the benefits from your experience.

All level up to 2 (in words: two) please. :P


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

How do you want to handle hit points? Roll? Average for level? (Sorry if you've told us this before, I didn't see it anywhere.)


Kitsune Game Master

Average rounded up. So for most in the party who roll d8 that would be 5 HP.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Level up complete. Feel free to inspect it.

Essencially, I've gained 8 HP, 1 BAB, 1 cantrip and 1st level slot, 2 spells. I've also put skill ranks in the same skills I had skill points in and gained Spellstrike.

I've only gained 1 current HP, to maintain the HP percentage (I was 3/14, now am 4/22). I wonder how many HPs I've gained overnight and whether I got my Constitution point back.


Kitsune Game Master

Are you into self-flagellation? If not, you can go to 3HP + 8HP + 2HP gained through rest = 13HP.

The Con Damage from a stirge is damage and no drain, so you heal 1 point of that damage per night.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Cool, thanks


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Okay, I need a computer to edit the alias so the level up will have to wait until tonight.

Meanwhile, though, I think this is the proper time to ask. How are you guys feeling about your health? Beanie Tariq feels very negative about your health. He's not an expert healer, and he seems to be the only one healing (because I saw no one else doing it); I'm not sure we'll have the money or the chance to purchase a wand any time soon. With this in mind, do you guys want me to adapt to it? Change the character to a cleric or plan accordingly? Any other solution? Leave it as it is and time will tell?


You're forgetting someone? Of course Father Zastoran won't help you in battle. But outside he would. Reluctantly, and with many words, but he would.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I'll post in character later this afternoon/evening, but Aith is about to start filling out into her proper role. The arcanist archetype she's taking will gradually net her a few druid spells, and some of them could very easily be healing spells.

Starting with CLW, coming very soon to a pointy-eared weirdo near you. ;)

I think you're fine, Tariq, unless you reallyreally want to start worrying about healing.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Tariq, I think we'll do fine like this. Just play the character you like. The warpriest seems perfectly fine. And if we need out of combat healing, which is what you've been doing, the NPC will cover that. If we get to buy wands, I'll even be able to use an Infernal Healing wand. I mean, if none of you mind feeling demonish for a minute...

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