GM Foxy's Legacy of Fire
Game Master
Foxy Quickpaw
Legacy of Fire Maps
Loot Spreadsheet
Kitsune Game Master
Perform wasn't on my mind when I wrote CHA based skills. I'll see what I make of that.
But a check of your versatile performance gave me an idea: Bluff, by performing a song telling the story of the utteer defeat of Kardswann accompanied by the lute.
Kitsune Game Master
Antarah Khaled wrote: Foxy Quickpaw wrote: Almost everything CHA based will be counted. And that is why I won't be rolling :-( Sometimes the drawbacks of a CHA-dump build surface. And next time when the winning smile wouldn't have helped any, you're glad for that extra STR.
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Yeah, we live with our choices. XD
Kitsune Game Master
I played in a fun game here on the boards. I played a kitsune rogue, and could win the GM over to allow me the fox form feat starting from level one. To become the fox familiar of the party witch. The idea was that noone should know about my character being a kitsune for a long time.
The adventure (giant slayer) starts with the investigation of a homicide. And my plan fell apart as soon as we had to start the interrogations. Because everyone else had built CHA dump characters and no one could persuade anyone to talk. With 14 CHA and a rank put in diplomacy, I had to give up my disguise right away.
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Awww. For some reason giant slayer does indeed attract non-cha builds. Still, you could save that idea for another time... Like for when you're not the only social character in the group.
Kitsune Game Master
Are you aware of an AP where having skills is actually more helpful than battle prowess.
Kitsune Game Master
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
War for the Crown would be a fun AP to do those types of antics.
Kitsune Game Master
So let me recapitulate:
- You didn't heal up
- you didn't reload the gun
- you didn't use the opportunity to do business with your new friends in the stalls.
to be fair, I moved the story forward with only Antarah around. So I'll leave it to you to do some narration of stuff that fits into this one or two nimutes. And everyone who didn't write himself to the bar might as well narrate to the shop.
Make good use of that, Kardswann is dead serious.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Well, yeah, because we were actually expecting a chase :p
Life's got surprises! We'll probably pay for being so confident.
Kitsune Game Master
You'll definitely pay 10% extra at the shops here. Demand is higher than supply in this region.
About the rest, we'll see.
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
We don't have any money, do we? I suppose we would have looted the bodies of the bugbears and gnolls we just defeated, at least.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
So no coupons accepted here... Very well.
I'll build my own shop :p
Kitsune Game Master
This whole ap didn't offer a single coin so far? What kind of lame GM is that? Let me check.
Kitsune Game Master
Quick search shows, you have 43gp in coins and a garnet worth 150 gp.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Alright, let me see if I got it right. We're gonna fight the whole market? Or "just" Kardswann and the four bodyguards?
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
I'm guessing it was more, "Thank the gods we don't need to fight the barkeep and merchants too!" Also, re: skill-heavy campaigns...
Antarah Khaled wrote: War for the Crown would be a fun AP to do those types of antics. In the Hell’s Rebels game I’m in, although we’ve recently added more martial types to the party, for a while we were making do with a gnome oracle (with Heavens mystery shenanigans, to be fair), a bard really leaning into the Chelish diva thing (enchantment and illusion spells more than anything really combat-oriented), and my warpriest, a houseruled archetype fighting with a whip without the sacred weapon class feature. Lots of convoluted planning and elaborate sting operations. It was fun!
I think many urban campaigns, with GMs willing to put up with talkative PCs, might allow for less carnage.
Foxy Quickpaw wrote: to be fair, I moved the story forward with only Antarah around. So I'll leave it to you to do some narration of stuff that fits into this one or two nimutes. And everyone who didn't write himself to the bar might as well narrate to the shop.
Make good use of that, Kardswann is dead serious.
*Narrator voice:* “Of course, back in the bar…” (Generous retcon of the last two minutes) Before all hell breaks loose, Aithaloessa will have reloaded her pepperbox (up to capacity, which leaves her with three shots loose in her pocket), and added a healing potion into her drink. I think we have two from Zastoran from yesterday, which Aith and Antarah should probably take. That’s probably the best she can do, in a couple of minutes.
Potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7 I guess, unless Zastoran made them at a higher CL?
If we can trade the garnet and change for a few more potions/scrolls from the alchemist fellow, that would be grand, but if anyone has other ideas, that would be fine too. Aith also has enough pocket change for a flask of alchemist’s fire, if anyone’s hitting the shops.
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
I had no idea we had CLW pots. If we do, I'll definitively chug one down.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Just a couple, from when Garavel let us make the call about dealing with the harpy and sent us back in to stop faffing about. His words, not mine, loosely paraphrased.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Yikes! What's Kardswann's AC, if 23 isn't enough to hit touch? I shudder to think. Or has he lucked into some magic that protects against magic ranged attacks?
That would be handy, if we weren't on the wrong end of it at the moment. Our mages want to know! ;)
Kitsune Game Master
"What gave you that idea?" the GM tells in a totally persuasive tone, as if the error was on Aithaloessa's side.
Bluff: 1d20 + 10 ⇒ (20) + 10 = 30
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
I'm getting married today (!!!) so I'll probably disappear until monday.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Run, you fool! There's still time!
Also, congratulations.
Kitsune Game Master
Tariq Ibn Ziyad wrote: Run, you fool! There's still time! Why? Is he late for the wedding? :P
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Kitsune Game Master
I'm not sure what your plan was regarding the positioning. South west of the gnoll in front of the bar would have been beyond your movement.
Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Belatedly:
Antarah Khaled wrote: I'm getting married today (!!!) so I'll probably disappear until monday. Aith sent me. Said something about someone needing an epithalamium worthy of a Calistrian? How about an oldie but goodie?
“Raise high the roof-beam, hey-up, carpenters!
The bridegroom is coming in, equal to [Gorum],
Much bigger than a big man.”
;) Congratulations!
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Tariq, I think I have to ask at this point. How comfortable are you with the prospect of Aith lobbing a flask of acid into the melee, what with the splash damage and all? “Not ideal,” or more “Oh, hell no! Keep that elf away from me!”? ;)
Kind of the nuclear option of what she has on hand, but with a pistol in one, I figure a thrown weapon from the other might just get us through this mess.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Tariq has 2 hp left, si of the flash does only 1 damage, I guess that's fine. 1 or 2 hp is likely the same, since if Kardswann connects his next blow Tariq will bite the dust anyway.
Kitsune Game Master
Tariq Ibn Ziyad wrote: Tariq has 2 hp left, si of the flash does only 1 damage, I guess that's fine. 1 or 2 hp is likely the same, since if Kardswann connects his next blow Tariq will bite the dust anyway. Gladly I managed to prove you wrong. :P
You won't get out of this game that easily. ;)
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Kitsune Game Master
The party started already with Tariq in the middle.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Tariq don't like it...
Rock the Casbah...
Rock the Casbah...
Kitsune Game Master
I severyone out of spells? Or is Tariq the only one with healing magic left?
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Yasmeena used her last on Antarah, sorry.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Tariq doesn't have any magic left, actually, though that's totally irrelevant xD
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Out of spells here too. With some luck - and help, probably - Aith might be able to do a bit more healing if we can restock a healer's kit from the merchants. I mean, surely the purveyor of, um, herbal supplements, might have something on hand that could work as a painkiller. :)
Kitsune Game Master
I can jump in with Haleen fixing him, but I'd expect it to be more fun if you whip up something. And you have the shops at hand for sure.
Kitsune Game Master
Antarah Khaled wrote: Can I just gulp down a couple potions ''on the princess's tab''? The question is more if the vendor would have more of that. Also Haleen wasn't pointing at Princess Almah, but to Aithaloessa. So as she stepped up as leader (at least in talking) and was confirmed by Haleen, you might want to ask her. ;)
But bonus points are handed out for creativity that sparks roleplay. I know someone who is especially fond of bald men, who would for sure patch you up with a potion or two. Antarah wouldn't even have to pay in coins for that. ;)
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Right, paying for all this stuff. We already have a plain breastplate it seems, so if Aith can trade that in, along with Kardswann’s, and maybe the magic warhammer we found earlier (it’s the wrong size for any of us, anyway), with the 10% markup these profiteers are charging us, that should leave us with a pool of 1 306 gp, less whatever Aith might get charged for scrap. (She’s hoping to melt it down for the lead, of course.)
That gets you two potions too, Antarah. If we want more, that’s 55 gp per potion out of that pool, I think?
M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
I agree. I've never been much of a charmer :-P
2 CLW: 2d8 + 2 ⇒ (3, 8) + 2 = 13
Kitsune Game Master
As for magical loot - I usually just tell what it is, instead of adding a long list of spoilers. But the items are still not labelled and you need to manage the spellcraft check to know in character what it does.
Which is 15+Caster Level for items and 15+Spell Level for Potions.
Kitsune Game Master
Aithaloessa Cyana wrote: ... less whatever Aith might get charged for scrap. (She’s hoping to melt it down for the lead, of course.) You insist of this, because you like the crafting?
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Oh, I have no objection to deciding that somehow there’s a supply of firearm bullets for sale, but I wasn’t sure if they would be exotic enough to be a worry, like the cold iron that we had to kludge together to deal with Gary the Goat-demon.
And Aith has a spell in her spellbook for such an occasion: she just needs the raw materials, and voila! Bullets by bibbity-boppity-boo!
Kitsune Game Master
Aithaloessa Cyana wrote: Oh, I have no objection to deciding that somehow there’s a supply of firearm bullets for sale, but I wasn’t sure if they would be exotic enough to be a worry, like the cold iron that we had to kludge together to deal with Gary the Goat-demon.
And Aith has a spell in her spellbook for such an occasion: she just needs the raw materials, and voila! Bullets by bibbity-boppity-boo!
I think we agreed on the nice wooden box to be a box of endless ammunition. Can't find it right now, but that makes melting lead mugs into tiny balls obsolete.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
I must have missed that too, but I'm fine with that, of course. Though I also don't mind, if we want to be a bit more hard-nosed about it, just taking a day of downtime every once in a while to do things the old-fashioned way, in half-minute chunks of magic. :) After all, on a day when no other demands are made on her magic, Aith can already lay up ten dozen bullets for 4 rounds' worth of abracadabra.
Whatever hits the best balance between being too fussy and watering down idea that the desert is a lonely and dangerous place for low-level chumps like us.
Kitsune Game Master
There is a mot so small difference in self fabricated bullets and using them with black powder to a box full of alchemical cartridges when it comes to reloading.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
The difference between reloading as a free action or not.
Kitsune Game Master
@Antarah
You didn't search in C9. Go there, roll again?
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