GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

BTW, did you fix your gun?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Yep! It takes more time (1 hour of work) than anything else, so long as I've got my gunsmith's kit with me.

Weirdly enough, this is one of the corner-cases where figuring out how mending works is a bit too annoying even for a subsystem geek like yours truly.


Kitsune Game Master

A quick look into the rules confirms that there is no way you could repair the gun with magic, as your casterlevel would need to be as high as that of the gun. So, you're at least 19 levels of Arcanist away to be able to fix the gun magically.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Indeed. It's one of the weird sets of interactions that results from how misfires are codified in terms of conditions that magic is pretty tricky, but a bit of time with mundane tools is just fine.


Kitsune Game Master

Why not apply the weapon blanch while still in the lab? And where exaxtly do you want to go to (map)?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@team: how about we wait at the same spot we were the other night when the schir walked past us. There's a not insignificant chance that it will again.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
Why not apply the weapon blanch while still in the lab? And where exaxtly do you want to go to (map)?

We can do that. I’m trying a bit too hard to jerk these gnolls around, I suppose, with talk of mysterious lights in the hills and to-ing and fro-ing to throw them off balance.

Like Antarah said, how about somewhere abouts the cover of the scrub on the SW ridge overlooking Kelmarane, like on our first visit?

I would err on a bit further off rather than closer, at least until we’ve had a chance to rest and recover our spells. If we can ascertain the paths the gnolls and schir take on their patrols before we intervene, that would be lovely.


Kitsune Game Master

So I guess you want back right away?

Everyone ready to be written back to town for this night, before resting?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I think we can rest now still at daytime, so we can go while it's still night and rested.


Kitsune Game Master

Well, it isn't early anymore. I wrote everyone in the monastery to bed already. But I'm fine with everyone but Aith going to bed in time and leave around 3am.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Your call Aith.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Going to bed and leaving early is fine with Yasmeena.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I'm happy tagging along whenever and catching a turn to rest when I can, just to provide another set of hands, though until I do rest I have one spell left.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

So let's try next night. We can spend another day watching.


Kitsune Game Master

"I don't get it" goes to discussion please.

Tremors is a movie. Google "Tremors trailer" and you'll see. It's the horror. Not necessarily the story, but the age old special effects are for sure.


Kitsune Game Master

@Antarah
Let us be generous and say you can reach the prisoner in a straight line with a double move, so you could charge him.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Tactics and moral questions for the group.

I'm thinking we really don't want to split our focus and leave the poor fellow in the clutches of whatever this tentacle beastie is, but if we did, I guess Aith could chase the gnolls and try to catch them in some difficult terrain with her spells, though that could make it a bigger fight.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

If the gnolls are fleeing, I think we should focus on the tentacled creature, since it is likely to require our dedicated attention to kill it. :)

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I think the gnolls are irrelevant. They are just non-combatant and the fight is with sand baby kraken.

Foxy Quickpaw wrote:
Dust Digger

BTW, that's a really cool illustration.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Agreed, but thought I would ask. :)


Kitsune Game Master
Antarah Khaled wrote:
I celebrate any roll above 10 by now.

Yeah sure, but why not doing an attack. You get loose and next round you get grabbed again. That's a game you're gonna lose. Why not beat it up while grappled. You're fighting with a one handed weapon, so you're fine to do so.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I imagine I'll get swallowed if I don't break free.


Kitsune Game Master

Then some rule clarification maybe:

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

So you can still fight, if you're swallowed.

And, as I read it, a large dust digger can swallow one medium creature. So yours is full already.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Thanks for the clarification!


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I absolutely love the idea of naming it Gary xD


Kitsune Game Master

You should have named him Kenny. :P


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I do love that we've only named him shortly before we're likely to do away with him. I've never been to the family farm, but even as a city girl my parents have inculcated the lesson of never naming something one's going to eat. Or whatever. I'm extrapolating, not recommending demon cannibalism. o.O

And it's probably for the best that we're miles away from being able to do something recklessly merciful (?) like mucking about with powerful enchantments to bind/control him instead.


Kitsune Game Master

This is no observe and decide for later situation. You have to decide now at which point of Gary's route are you jumping out and attack him.

If Gary is past, the situation is gone for good. It will not repeat.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Gary is certainly easier than goat-thing. I won't be broken hearted to kill it. Years of World of Warcraft taught me to kill named NPCs with no emotional consequence.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

To be considered cannibalism, you should be a demon as well xD

Gary the Goat is perfectly fine :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:

This is no observe and decide for later situation. You have to decide now at which point of Gary's route are you jumping out and attack him.

If Gary is past, the situation is gone for good. It will not repeat.

Hi, folks! Been that sort of day, so I’m afraid I’m only catching up with things here now.

To keep things moving in future, we can work from the assumption that Aith will always just go along with an emerging majority or consensus, unless the group so far forgets themselves as to consider an obviously evil course of action.

And, if it seems we need to be given a kickstart, as the resident aspiring wild mage, Aith is perfectly happy to be the strange attractor / chaos magnet that catalyzes (weird) stuff happening, to whatever extent doesn’t exhaust the patience of the more lawful party members. :)


Kitsune Game Master

Generally I work with one player suggesting an action and one agreeing to set things in motion.

If one player starts the action, that works too. You might consider where you run into and how much your companions like you, before doing that though.

Waiting for consent form all leads to what we got now.

@Aith
You as a player can identify the building for your character on the map.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I'll act (or not act) in consequence from now on (I'm not hundred percent sure the expression means the same in Spanish and English, but well).


Kitsune Game Master
Tariq Ibn Ziyad wrote:
I'll act (or not act) in consequence from now on (I'm not hundred percent sure the expression means the same in Spanish and English, but well).

I guess I get the idea, although it sounds funny.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I think "in concordance" is more accurate, or "according to".


Kitsune Game Master

@Antarah
Both spells are minute per level. And you said you cast them in preparation for the encounter. So, yes.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ok, cool. It's just that I wasn't sure if Gary caught us mid casting.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Bloody hell, I just remembered that the pepperbox pistol has a higher misfire value, so those 2s mean the gun's fouled. Will switch back to bow next round.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Should I begin to think about my next character? :P


Kitsune Game Master

I thought we clarified that the misfire value of this gun is 1 and 1 only, and that even then it doesn't gain the broken condition.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@GM: Do we see, like.... Gary's wound closing by themselves?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
I thought we clarified that the misfire value of this gun is 1 and 1 only, and that even then it doesn't gain the broken condition.

I'm sorry, I was misremembering. I remembered the bit about it never exploding, but not that it doesn't gain the broken condition or only misfires on a 1 (barring cartridge shenanigans).


Kitsune Game Master

Gary is dead now. That would be a little hard for now to have regeneration on Gary. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Hey guys, Tariq is asking to be left there alone to cover your escape, but it's only a test to check if you're his friends, you know :D


Kitsune Game Master

Thanks for your sacrifice. Sorry, you're dead. :P


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Ah, I'm dead inside anyways... :P


Kitsune Game Master
Antarah Khaled wrote:
How are we playing ammunition? Do we assume auto-replenish with the mercs?

Nope. Find out in gameplay.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:
Antarah thanks Tariq for the healing and asks "What about you, my friend? You seem like you could use some healing as well."

On that note, Aith can convert a spell or two in the morning, if need be, but have you got any uses of fervor left, Tariq?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Actually, yes, and even another spare spell.

I'll roll it here to avoid clogging.

Cure for anyone who needs it: 1d8 + 1 ⇒ (1) + 1 = 2

Autocure (Fervor): 2d6 ⇒ (4, 3) = 7


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Any thoughts, folks, on how we want to approach the next steps? I'm thinking gradually working towards the centre of Kelmarane, starting first with the SW-NE axis on the outskirts (in either direction, the points of interest from B1-B7 we haven't poked around in yet), and then/or B12-B13?

I'll post in-character tomorrow morning, hopefully.

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