GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Fine, get away with your life...


Kitsune Game Master

The ceiling is not high enough. You probably get another try at it.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Yasmeena wrote:
Yasmeena doesn’t speak Osiriani but she does still have Pageant of the Peacock active, which lets her Bluff any Intelligence skill-based check. Is reading something in ancient Osiriani something that could be done with a high enough Linguistics check? :)

I'd have to say go for it in any case, because if you end up pulling an Athanasius Kircher, that has its own joys. :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
You might have missed the part where you're high as soon as you fail the save. And that only ends, once you leave the mist and wait a minute.

OK, got it. I should have been more clear that Aith's doing her best, but she's been dosed but good and will have to spend the minute shaking it off. For now, what's the expression? She "smoked, but didn't inhale?" :)


Kitsune Game Master

The whole room is filled with the mist and this encounter is DUI (debate under the influence) at least as long as you manage to not start a fight.


Kitsune Game Master

@Tariq
The mask isn't for wearing, but presenting in hand like any other holy symbol too. And I think it is still with Aith.

Also you failed both, the Fort and the Concentration roll and should add a confusion roll.

Concentration rolls are due every round anew independent of how the previous one went.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Ah, sorry, I thought the Confusion roll was to be rolled by you.

Rolling in 3, 2, 1...


Kitsune Game Master

@Antarah
You failed your fort at least once and are rolling concentration checks. You could as well skip your fort save and use the good roll for something more interesting.

@Aithaloessa
You also failed one fort save already. You're free to roll fort saves if you want to, but you have to do concentration checks. As every failed fort save gives you the special experience for a minute.


Kitsune Game Master
Aithaloessa Cyana wrote:
did Aith’s shot miss, or was it a hit but absorbed by damage reduction / fast healing?

The post below your shot reads "Aithaloessa shoots him..." and the Damage for the leopard man so far is given too.

If you want to know about DR or fast healing, you roll Knowledge.


Kitsune Game Master
Tariq Ibn Ziyad wrote:
Our holy and beloved GM already stated that the result "kill your comrades" was to be treated as "do as a polititian nothing", so you don't have to worry about this.

XD

I had this encounter already in the other game and after some rolls and a short calculation I found out, that with the original effects a written this is a 100% TPK as first all will kill each other and then the last one would kill himself.

As the game is much more fun with some of the player characters alive, we're playing the revised version.

So far Haleen rolled ridiculously well, for not having a caster level to give her any bonus on the concentration check. This encounter is the horror to pure martials.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Hopefully that heroism spell will help keep her alive!


Kitsune Game Master

Not to ruin your hopes, but the concentration check is neither an attack nor save or skill check.

The main danger of the confusion is Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

I had it in mind that Concentration checks were considered ability checks because of discussions about circlet of persuasion etc. but I see now that I was wrong. Concentration checks are clearly their own thing. :)


Kitsune Game Master

Ability checks are also no skill checks, attack or saves. ;)

But it is still a very cool spell especially because of the long duration.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Huh! How long have I been playing that heroism affects ability checks? Too long, obviously. I am getting old. There must be some rules that I am misremembering not in my favor!


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Aithaloessa, sorcerer of light!


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I'm honestly stealing the reference from an old Nodwick cartoon from Dragon way back when. As I know it, it might go back to those odd comedians with the sketches about D&D? I don't actually know. #Faking_It ;)


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

I'm attacking the darkness!

I am Galstaff, sorcerer of light!


Kitsune Game Master

That's it for the first book.

Question is, how fast do you want to forward? Zastoran's visit of the temple brings nothing additional of interest to the party, so I'd wrap that up in a sentence or two.

But the question is how detailed you want to go about the downtime until the messenger of doom arrives to open up the path into the next adventure.

As a little reminder for me to calculate the earnings of the year (please tell if I remember something wrong or forgot something):

- Aith has the job as head of the guard, plus her shop for alchemical goods and a little side business.
- Yasmeena and Haleen are doing Battle Market Entertainment
- Tariq invests his time in the restoration of the Temple and the Monastery?
- Antarah deals in Weapons and Armor of the enchanted kind with a shop in the Battle Market.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

That's pretty much what Anthorg will be up to, aside from occasionally discussing magic with Aithaloessa and participating in Yasmeena's arena. By the way, does the arena have a name?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Not yet. Any suggestions?

Also I wanted to ask if you could make Haleen's Rapier keen if she coughs up the 3k gold (it's +1 already)?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

The Temple will be in charge of Sarenrae's church, Tariq will specifically restore the monastery. Slowly. And he reminds the church that they promised some money for materials.

And he will start his restaurant!

SARENRAE'S SOUL FOOD


Kitsune Game Master

Where is the restaurant?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

As for food: Haleen and Yasmeena also have the inn and the catering for the battle market. If Tariq doesn't steal all the customers there. ;)


Kitsune Game Master

Updated list:

- Aith has the job as head of the guard, plus her shop for alchemical goods and a little side business.
- Yasmeena and Haleen are doing Battle Market Entertainment, plus the inn and the bar.
- Tariq invests his time in the restoration of the Monastery and opens his resaurant where?
- Antarah deals in Weapons and Armor of the enchanted kind with a shop in the Battle Market.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Sarenrae's Soul Food is the food house at St. Vardishal. Just some minutes away from Kelmarane, the monastery offers some exotic and unique frescos of the Four Templars, and is an almost obligued visit for all art lovers who happen to pass through the area.

And once your appetite for art and religion is sated, it's time to take care of your belly! Sarenrae's Soul Food offers you a wide selection of monastery meals, traditional dishes eaten by monks for hundreds of years, with an added touch of modernity to adapt to a gourmet's palate. All served at the refectory as real monks do!

Your soul will surely be well rested after visiting Sarenrae's Soul Food.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

That sounds about right. Though I would add that Aith will also try slowly to figure out what makes Undrella tick, just because she’s responsible for her, and now she’s got a bee in her bonnet about what makes someone wicked.

I mean, we’ve got her to agree not to prey on citizens of Kelmarane and travellers that stick to the road, so what’s the sticking point as to, “Let’s not eat people in general, m’kay?” Is it the inimitable flavour of humans? (Bah, magic can do anything.) The joy of a hunt more challenging than that of a mere animal? (Surely there must be some non-sapient beings that would be worthy prey.) The whole, “They assume I’m going to be a monster, so why not just give them what they want?” Obsessive wizards want to know!

Oh, and pulling off a secular redemption would be pretty cool bragging rights. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Let's make her chase pugwampis and see how long it takes her to be eaten by her own teeth :p

Another thing: purchases while in downtime.

+1 scimitar at Antarah's 1300 gp
+1 Cloak of Resistance at Aithaloessa's 500 gp
Pearl of Power I at Aithaloessa's 500 gp
Healer's Gloves at Aithaloessa's 1250 gp (requisite: 5 Travis in Heal, but I think I can assist the crafting with my skill ranks, right?)

If these are approved, I'll think of getting a new armour.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Since deaths aren't allowed, we should call the battle market Safeway!

Or, I dunno, something inspiring like the Hall of Champions? Tournament of Heroes? Something like that?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Guys, you won't believe what I've found in Tariq's inventory, now that I'm adding the new items... It's a scroll of Comprehend Languages! Which we could have used back at the temple!

I know what you're gonna say, yes, yes... I'm sure, though, that you won't be too mad at poor old Tariq...

Will ya...

Maybe he was too "inspired" by the temple's vapours...

Okay, anyway. Purchases, 2.0:

+1 scimitar at Antarah's 1300 gp
+1 Cloak of Resistance at Aithaloessa's 500 gp
Healer's Gloves at Aithaloessa's 1250 gp (with Tariq's assisting for skill ranks)
Belt of Strength +2 at Aithaloessa's 2000 gp (with Tariq's assisting for Bulls Strength)
Masterwork Full Plate 1650 gp

Adding up to 6700 from the 5919+2000 available.

Tariq will also spend 1000 gp in improving the monastery and his business, restoring some more areas and hiring a waiter and an apprentice cook.

He will also make sure to be in terms with Yasmeena and Haleen, having things like an agreement in prices and clients, suggesting and advertising their business in his own, sharing stock if needed, etc. More offer brings more customers!

All correct?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

I'm not sure about the basis for all these calculations and as there isn't a sheet listing all the stuff or a single post listing everything I can't really check it. To avoid something going to waste in case someone divided stuff by five that Haleen didn't claim a part of, here her bookkeeping:

320gp Haleen's starting money
3200gp 1/5th of selling the axe of Kardswann
1000gp Reward from Almah
50gp Chain shirt sold
-333gp crafting mithral shirt
2750gp Earnings during downtime
-2000gp paying the debt
-3000gp Adding keen to her rapier if Antarah agrees

Leaving her with 1987gp

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@Tariq: I can make the scimitar too, so you only pay half of that as well.

@Haleen: I can add keen, it's CL 10, and I'm 5, so the DC increases by a lot! I'm not sure if I'll be able to do it.

I'll post my spendings later.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Let's see what I can gather from our lootings:

Here, Aith states we got 1011.8 gp.

Here, Aith does the addition of what we had and the selling of the mace and the axe, totalling 4411.8 gp. To that, we should add the 100 pp from Almah, for a total of 5411.8 gp.

Here, we looted some items, of which Tariq asked to keep the Periapt of Wisdom. There's also a Philactery of Faithfulness, a String of Prayer Beads (Lesser) and a Necklace of Fireballs III. Did we sell this? Did we keep all?

Here, we looted a Ring of Protection +2 and an Amulet of Mighty Fists +1. I guess someone dibbed the Ring, but idk what we did with the amulet.

Here, we found some minor coins, a golden pectoral, the Nethys mask (which I would gladly give as a present to Father Zastoran) and the scarab/wand. Did we sell this? What kind of armor is the pectoral, a breastplate?

Then we have the punch dagger.

And also I noticed Haleen crafts armors, which could maybe grant Tariq a small discount on his Full Plate (unless the golden pectoral is appealing to him).


Kitsune Game Master

About the stuff from the crypt I thought this was Tariq's reply (after some hinting from the GM):

Tariq Ibn Ziyad wrote:
But you know... DON'T TOUCH MY RELICS :p

As for the pectoral, I believe it is just religious jewellery with no practical value.

So far no one sold the punching dagger, which is listed with a price of 10.302gp.

Would someone provide an online spreadsheet to do those calculations and documentations of loot, and provide the link? I'd add it to the campain header.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Before Haleen can aid with the full plate we need to talk about the crafting rules. Because:

Full Plate craft DC=19. Take 10 for 24 with Masterwork tools.
Weekly progress: 456 silver.
Time to finish: 37 weeks full time work.


Kitsune Game Master

Even if we apply the alternate crafting rules from Unchained, and hire a guy to add a crafting bonus it would still take 104 days and cost 440gp extra for the hireling.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Alright, I thought the relics were others. Let's see, those relics are the Philactery of Faithfulness, the Periapt of Wisdom, the Necklace of fireballs and the String of Prayer Beads, right? So they're out of the equation. Then I'll remove the Periapt from my loot as well and leave all the items where we found them, since that's what Sarenrae asks for.

That still leaves us with:

5411.8 gp
A Ring of Protection +2
An Amulet of Mighty Fists +1
The Punch Dagger

And the other items (mask, golden pectoral, etc) which are Nethys religious things as well, right? So we respect them because Father Zastorian is our friend. I'm not going to face him and say "but hey, we sold your relics".

Re: full plate, okay, too much time investment for her. Is there a way to get one, though, even at full price?


Kitsune Game Master

The new high priest gifts you with the periapt. The rest goes back into the reliquary.


Kitsune Game Master

You can take the roundtrip with Haleen to Katapesh. You can buy everything there.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Alright then. Now let's see what the others want to do with the rest of the items.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
Antarah Khaled wrote:
@Haleen: I can add keen, it's CL 10, and I'm 5, so the DC increases by a lot! I'm not sure if I'll be able to do it.

Keen:Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

Spellcraft DC is 15, assuming the keen edge can be cast from a scroll, you're only missing the CL requirement. Which increases the DC by 5 to 20. Which would be in your take 10 range. Or am I missing something?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Also: On the Magic Item Creation rules page of d20pfrd is a FAQ listed, that tells that the caster level of the item isn't part of the requirements at all.

And this listing of the keen magic weapon special ability doesn't list the CL under the construction requirements.

In the CRB it is clearly structured in that way for special items, but sadly not for special abilities of weapons which might give the impression that it is part of the requirements. But it isn't.

For the keen weapon this means, that you fulfill everything, but the spell requirement.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I'm basing myself on the sentence

If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

It can be found in the second paragraph of the Creating Magic Weapons session (page 551 of the CRB). If I am misinterpreting it, great! Good for us!

I suppose if that is an unmet requirement, we'd just need to increase the DC to 20?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Ok, fully the paragraph reads:

CASTER LEVEL FOR WEAPONS: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

Which is quite clear and not in my favor. :P
We'd miss the spell requirement and I don't know if you only need to cast it once or every time you're working on it. And we can't increase the DC further to compensate.

I'll just skip it for now and browse the catalogue for what Aith has to offer.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

What? That's odd. In my experience, Pathfinder has always allowed an increase to the DC to craft any items, and it's very common to use that rule to replace spells in the crafting requirements.

I don't think you have to have a Caster Level equal to the caster level of the item, that Caster Level just determines the DC of the crafting roll. I'm pretty sure that making a keen rapier is DC 15 (5 + 10 CL) if you have access to the keen edge spell, or DC 20 (15 + 5 for missing requirement) if you don't.


Kitsune Game Master

It's just a shitload of text to parse to find everything related to the topic:

Caster Level (CL): The next item in a notational entry
gives the caster level of the item, indicating its relative
power. The caster level determines the item’s saving
throw bonus, as well as range or other level-dependent
aspects of the powers of the item (if variable). It also
determines the level that must be contended with should
the item come under the effect of a dispel magic spell or
similar situation.
For potions, scrolls, and wands, the creator can set the
caster level of an item at any number high enough to cast
the stored spell but not higher than her own caster level.
For other magic items, the caster level is determined by the
item itself.


Kitsune Game Master

The first really clear one from amulet of mighty fists:

Requirements Craft Wondrous Item, greater magic fang, creator’s
caster level must be at least three times the amulet’s bonus,
plus any requirements of the melee weapon special abilities;


Kitsune Game Master

Requirements Craft Wondrous Item, mage armor, creator’s caster
level must be at least two times that of the bonus placed in the
bracers, plus any requirements of the armor special abilities;

I get the idea, that everything that goes on attack/AC/Saves needs the CL of the creator at certain levels. There are general rules for weapon and armor creation given, as Antarah wrote and specific rules for wondrous items that grant bonuses like weapon, armor or on saves.

For all other items this requirement is not given.

So DC for keen weapons would be 5(Base) + 10(CL) + 5(not meeting CL) and a way to cast Keen Edge is needed or another +5 would be necessary.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Uhm, how hard would it be to get our hands on a wand of keen edge? Would that be enough?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

The problem with Wands of Keen Edge is that Keen Edge is a 3rd level spell, making the wand cost 750x5x3= 11250 gp

It's cheaper to just pay the full cost of a Keen Edge enhancement.

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