GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Sounds fine to me. Yasmeena is anxious to rescue the people in the city, but recognizes that it is unlikely we will be able to lead out more than one or two former prisoners before all the big creatures are defeated.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I think the gnolls will assume a defensive position. We just need to know how to siege. So the bridge should be a bad entrance, since it's an arrow funnel. I think we want to go slowly like you suggested, claiming territories as we go and having a place to retreat to.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Doing a bit of metagame, well... I would like to be third level by then, but I don't know if there's the possibility of leveling up before we clear the market.

I'll state it in game when I reach home in a while.


Kitsune Game Master

You get level three once you're done with the town and moving into the battle market.

Feel free to write yourself to Kelmarane as I don't know if you'll sneak there or use you newly found confidence to walz in in bright daylight.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Confidence waltz is one of Antarah's favorite things.

But I think we're sticking with Aithaloessa's plan, unless Tariq has an objection.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

We can do both! I like that. :) Like I posted in gameplay, maybe just trying to stay out of the line of sight/fire as much as possible to avoid attracting arrows, but not going so stealthily that it would slow us down.

Also, since I notice you asked, I think if you claim the last die of fervor from Tariq’s healing overnight, and with a night’s rest, all of us would be back to full health.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ok, cool!


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:

"Very well.", Antarah says and sets out towards Kelmanare.

What's in B3, by the way? Do you mean to come in from the back, is that it?

No idea, it's just the first labelled building on that part of the map that we haven't poked around in, so I picked it to start. (B2 was where we found the boar.) If we want to come in a bit further to the east but still on this side of the bridge, to avoid a chokepoint in case the gnolls have posted archers or whatever, we could start with B1 and then work out towards the SW. *Shrugs.* I don't mean to fuss.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

It's a tasty, tasty mamba!


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Aithaloessa wrote:
a nest full of eggs that could still hatch if the adventurers are unlucky

Still willing to test Fate with a challenge, uh? xD


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Like I said, growing up in the Mana Wastes skews one's perceptions. Sometimes it's Fate, and sometimes it rains purple. Or music grows out of the ground. Or there's a teleportation storm. Or... you get the idea. ;)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
That's too easy. I roll the duration and won't tell you, before they start moving again.

Ah, OK. That does make it more interesting! :)

I just wasn't sure that something hadn't got lost somewhere along the line.

Also, everyone, I don't want to be that sorceress and, to paraphrase Galaxy Quest, both a scene-stealing hack and a raving egomaniac. ;) I'd be happy to start leaning away from colour spray if it ever begins to feel too cheap. Though I suppose it won't be too long - I hope Tariq will forgive me for saying so - before it won't be more than a 1-round stun effect at best anyway.


Kitsune Game Master

Don't know where it is written, but as I know it:
For spells where the effect isn't the area kind Xd6 damage/reflex for half, nor a targeted effect, then the affected character gets to roll the effect themself. Like poison, where you get to roll your 1d6 con damage yourself after failing the save.

And for such dramatic effects like stun, I roll classically with dice, to not tempt you.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Capitalise on Colour Spray while it lasts, it will soon be obsolete. And for now, it's way better than whatever you used last time xD


Kitsune Game Master

One fight and then home? Objection!

What you need against a harpy is good will saves. Compared to the huecuva she is a lightweight.

Also the number of days you get to make trips to town are limited.

You can do a roundtrip to have Father Zastoran fix you up and then pick up where you left. If you agree I can write that roundtrip.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Up to the party. I didn't really use any resources.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I'm willing to try our luck with the harpy.

As it stands, I don't think heading to Zastoran would really help that much, given how much healing we've already splashed around. I don't mind limping back after we take our lumps, but I guess it's more of a question of how confident we are about providing mundane first aid if Aith and Tariq get knocked out first.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Just lemme tank and we're good!


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
When I said hard stop, I meant the Harpy stopped in front of you, on the ground. Circling you would make for a really awkward conversation.

I thought as much, but I also guessed that wouldn’t be the case for long if a fight broke out, and when you said she was gone, I must have taken it too literally, as opposed to being about attention spans. Aith and Undy might end up getting on like a house on fire, then. :)


Kitsune Game Master

Aith was gone to fetch the head, or did I get that one wrong?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Oh, well, that was the plan, but I didn't want to decide unilaterally at that point in case the others preferred to take a hard line. Since everyone seems OK with talking for now, I'll try to post something that will make it easy for us to take it from there.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Foxy Quickpaw wrote:
As for closed doors... there are things like keys. Like the ones Undrella handed you.

Thanks God, all these talking about the door being locked made me think I had misunderstood the situation.


Kitsune Game Master

Actually Haleen isn't some damsel in distress. She probably could hand two of you your asses. Partly because you are still level two, but for entering the Battle Market you should be level 3 (hint, hint).

As we all know that hints don't work properly: Please level up to level 3.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Lol

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Level up complete.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Haleen __ wrote:
@Aith: Your slightly snobbish attitude is hilarious and perfect to rile someone up. XD

Thanks. After all, can one be said to elf properly if one doesn’t make non-elves want to give one a smack or at least to sigh heavily and pour themselves another drink? ;)

Anyway, I think I’ve finished leveling up. The most exciting thing – for everyone else, at any rate – is that Aith’s finally got Precise Shot, so all y’all will have marginally less reason to flinch when that damned pointy-eared maniac fires into melee.

Other than that, erred on the side of choosing vaguely thematic spells: I’m not sure Aith will ever have a reason to actually prepare expeditious construction, but it sounds like the sort of thing an arcanist interested in engineering should play with.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

I often take expeditious excavation in the hope that I'll eventually get emergency force sphere and I can use it to dig out an arrow-slit like trench with improved cover below the lower lip of the fishbowl. ;)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I have a creeping feeling of dread that this tavern is going to turn into a Mos Eisley thing, with Aith as Leia swapped out for Luke, and things getting much messier.

None of these guys are wanted in five star systems, are they? Don't worry, Aith'll be careful. ;)


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yeah, I hope we don't have to kill them to get them to talk to us.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:
Antarah has no idea what is going inside Aithaloessa's head.

Probably for the best. It's a scary place, unless you really like rainbows and flowers and sparkles. :)


Kitsune Game Master
Yasmeena wrote:

Yasmeena obviously stops plucking the strings of her oud when she sees it is detrimental to Aith's efforts.

Not sure why it would negatively influence anyone, especially since inspire competence is a thing?

I'm assuming you're playing something nice and harmonic.

Bugbears favorite pastime is mauling and murdering people. Maybe they'd be more enganged if you'd play death metal?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

All right, she'll just play a subtle bassline on the low string. :) ("BUMP. BUMP. BUMP-BAHHHHH-BUMP. BUMP-BAHHHHH-BUMP. BUMP-BAH-BUMMMMMM")


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Yeah, because reminding them how much do they like killing is totally a good idea right now... :P


Kitsune Game Master

@Antarah
Just squeezing in a post between the call for a fight and me posting the initiative order doesn't allow for an extra round of actions.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Sorry, didn't realize it was so immediate. I'll just attack then.


Kitsune Game Master

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. If you fail the check, you lose the spell without effect.

Casting enlarge person in combat is a big risk. You lose the whole round, potentially for gaining nothing. And even if you manage to finish the spell, you only get a big return if you have Combat Reflexes and enough enemies to walk into it.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

I'm aware, but the reach and extra damage really help. For one, I don't have to make defensive casting to attack twice. I also get more damage at the cost of 2 AC. I'll risk it.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Spoiler discussion, from gameplay:
Foxy Quickpaw wrote:
Just for the cool effect. Actually you're not in touch AC-range and fall 1 short.

Thanks, I must have eyeballed the distance wrong? I thought I was within 40', which would let Aith target touch AC for one grit point with her Deadeye gunslinger deed (1 point per additional ranged increment). And, for what it's worth, I forgot to include the +1 to confirm ranged crits from Aith's "Alkenstar Defender" trait.

I'll try to keep on top of everything and post more clearly next time. Serves me right for only glancing at the map before trying to do geometry-type triangulations in my head! :/ To unfudge things a bit, I'd be happy to retcon spending an extra grit point to get the extra ranged increment for Deadeye, even if that would leave her without grit after this round.


Kitsune Game Master

If you can go for 40' then it was a regular hit. I checked on the range increment of the weapon but missed your spending of a grit point.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

No worries. I just thought I'd make sure I wasn't desperately misreading the scale of the map, given that I'm also sure that we're about to be chased around by a whole herd of baddies. :)

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

So, team... Tactical discussion. Our rolls have been somewhat average, so this is probably the situation we're supposed to be in. Any thoughts on how we should position better? Maybe focus fire? I don't know, I get the feeling that these gnolls aren't the last of the fight.

We got unlucky with Color Spray, but I suspect we won't last longer than 2 or 3 rounds at this rate. We don't really have a tanky character, we're more offensive I feel. But we do need some lucky rolls if we're going to survive this.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

*Spots Aith/[fussy wizard]-signal.* Did someone say tactics? :)

Antarah Khaled wrote:
Our rolls have been somewhat average...

Well, everyone else’s may have been, but mine have been polarized: one natural 20, and then I don’t think I’ve rolled higher than a 4 on an attack roll, which is beyond awkward. :$

In the interests of informed decision-making, I’m down to my last spell. I’m happy to make it a colour spray, but that means no more healing from me until we can rest.

Still, I’ve got a good feeling about Yasmeena’s last attack, so how about something like this?

Once she takes the last bugbear down, she can move into line with Antarah with enough of a gap for Aith to fire off a colour spray between, and both you and Yaz would target the gnoll between you. With that tentative plan, whether or not you can take the bugbear and/or gnoll down this round, Aith can be sure to target at least two gnolls. (Red and yellow templates on the map are the alternatives I have in mind.)

Or I can try a last bit of healing or a simple attack, but regardless, with a bit more of a line shaping up, if we can break through, we can skedaddle south to lick our wounds before trying again?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Aithaloessa Cyana wrote:
Well, everyone else’s may have been, but mine have been polarized: one natural 20, and then I don’t think I’ve rolled higher than a 4 on an attack roll, which is beyond awkward. :$

That's what I mean average, actually. I also had a fantastic crit round, then a bunch of awkward < 10 rolls.

I believe they have another round of attacks. Assuming we don't fall, we should have this conversation again.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Up to you guys now, I guess.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

If you don't act before Yasmeena, you might still get a turn?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Up to the GM? I don't want to get up and provoke, though... :-(


Kitsune Game Master

You can always become an ankle biter. The gnolls are both stunned now, so you could get up without the risk of being beaten down again.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Oh look! The dice have taken a turn!


Kitsune Game Master

It is on purpose that I haven't posted initiative. In case someone wants to throw their own speech into the ring to sway the undecided. with rolls. Almost everything CHA based will be counted.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Foxy Quickpaw wrote:
Almost everything CHA based will be counted.

And that is why I won't be rolling :-(

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