GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


851 to 900 of 1,361 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Kitsune Game Master

By the rules you can create oils instead of potions that you pour over someone. So in theory you could throw an oil of charm person in a easily breaking vial at someone and hope for the best. Not very charming though. :P


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Who knows, maybe if you're an Emo... :P

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

That's a funny image.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@Team: So, I'm thinking. Are the salamanders really necessary? I mean, they stay out of everyone's way and from what I understand the folk here are slaves that were thrown in because the gnolls didn't want to deal with them. So isn't it just a matter of liberating them and coming back home?


Kitsune Game Master

Why you're moving this to discussion? That's a valid in game question.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

So, Imma answer in game.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

@Atih and Yasmeena
You are outright hilarious. Starting to casually exchange knowledge and stories while standing in the midst of a poisonous and easily ignited gas.

It was just missing, that Aith lights herself a cigarette or something and we all end up like Wiley Coyote.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

In our defense, sulfur is easy to smell even at very low concentrations, and I'm not sure how easy it is to overload one's nose.

I don't know, how bad can lobbing a match in from a safe(ish) distance get? Surely it's not a 40' blast radius? :) :O
(Someone may want to tackle the lunatic mage.)


Kitsune Game Master

Looting first, explosions later. Priorities!

Besides that, go for empirical evaluation!

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Aithaloessa Cyana wrote:

Let’s go with that, and take the left-hand passage, unless someone more sensible decides it would actually be a good idea to offer something. Unless, of course, it’s obvious that it’s a bloody/meaty sacrifice, I guess.

Well, what are the chances we screw it up? I'd say pretty high. That's why I suggested we move on.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

But, but SCIENCE! Our GM said so!

Foxy Quickpaw wrote:

Looting first, explosions later. Priorities!

Besides that, go for empirical evaluation!

;)


Kitsune Game Master

@Tariq
Easy enough. You handed Rocky a flint and stone and found out it liked it. And you know that you need something of bigger value. Make a conclusion, use all that ooc knowledge and get the situation over with. No one wants to fight Rocky and as that is clarified, there is no need to stretch it out.

Or wait for Yasmeena, as she'd bluff her way through all the rolls :P


Kitsune Game Master

@Aith & Tariq
Well, a roll of 35 and the ooc spell foo entitles you to telling Tariq how to properly pray to his deity to ask for the not so common magic. XD

But even though I'm laughing my ass of at the movie running in my mind tight now, I'll leave it to Tariq, if he is versed in this, or if he wants a lecture from the elf.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I think I went with a way right in the middle, which was the most amusing to me :)


Kitsune Game Master

And now one to top it off. That's how you turn an AP into the ridiculous by adding new material to the rules set with ever more powerful stuff. XD


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I have to point out, though, that there's a line in the spell warning about the 20% chance of sending the creature to a different plane. Which we hope won't be the Plane of Elemental Water.


Kitsune Game Master

No you didn't have to. You could have let those poor salamanders get their happy ending. SMH.

Now statistically a lot of them will die horrible deaths who knows where. Also I have to find a list of planes to roll for, to see where they end up dying horribly.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Yeah, this was a little ridiculous. But also funny.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Too late to delete the post. You can always act as if I never wrote it, or I could try the old and well-tested "sorry, wrong chat".

But yeah. 1 every 5.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:

No you didn't have to. You could have let those poor salamanders get their happy ending. SMH.

Now statistically a lot of them will die horrible deaths who knows where. Also I have to find a list of planes to roll for, to see where they end up dying horribly.

It occurs to me to wonder just how common planar adventures actually are? Those sound like bad odds for PCs too, depending on how many outsiders have access to cleric spells. Not, mind, that demons and devils might not favour the direct approach of getting rid of uninvited guests, but that sounds like a lot of stranded adventurers. (Or maybe, Aith, literally gazing into the Abyss really is that freaking bad an idea.)

And then even plane shift has an error factor of 5d%, which sounds like a recipe for disaster if one’s in a rush / trying to get someplace interesting/powerful.

But on the other hand, unlike dismissal, homeward bound’s Saving Throw line reads: Will negates (harmless), so maybe it’s the merciful option? Unless that’s a printing error.

I may be enjoying this way too much. :)

There’s a handy table for the amusingly named anywhere but here. I shudder to think how bad things have to get before one would consider casting that.

OK, I’m definitely enjoying this too much. XD


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Honestly, if I were a salamander right now, and after having spent several centuries waiting, I think I would pick the 'wait one more decade' option over the '1 in 5 can fizzle into the Abyss' one.

But it's not my decision.


Kitsune Game Master

Anywhere but here doesn't have a proper listing for a failed dismissal, because Subjects always appear in a location that is not inherently harmful. Probably because of this the elemental planes and the positive/negative energy planes are missing. But it's a good start.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Aithaloessa Cyana wrote:
(As a scrawny, and currently sweaty, poisoned elf, what’s she going to do? be pale and wan in their general direction?)

I have to say, I really love Aithaloessa’s parentheticals.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aw, thanks.

I do like how princess-y elves can be, but I try not to make them all the same princess? So someone like Aith, who grew up far away from elven lands, can sometimes get her Galadriel on, and sometimes ... not. :)


Kitsune Game Master

Feel free to walk yourself back half a mile through the tunnel, or walk out of the cave and take the way above ground to fetch something. Or shoot some mountain goats if you have some survival skill.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

And here I was thinking we'd found a civilized people. I should have known with those snaky snakes.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none
Aithaloessa Cyana wrote:

Also, courtesy of my kid brother’s terrible taste in movies: “We’ve got to get these [redacted] snakes off this [redacted] plane!”

This would be even funnier if this was a planescape-like game.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Guys? So... Which desire led us here?


Kitsune Game Master

@Aithaloessa
I think a retcon is due:

Aithaloessa wrote:
"Nex is probably long gone, wherever it is, right? ...

Nex is the country south of Katapesh, like Almah stated, which would be a shame for a traveled elf not to know. BUT as between Nex and Geb lie the MANA WASTES which were created in the war between Nex and Geb...

As our resident elf has stated again and again of the experiences she's made and her duties there - this is an inexcusable faux pas that has to be eliminated. :P


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

I seem to have been way too glib. Posted a clarification as to what Aith was getting at: I thought one of the big things in that war was that Nex just disappeared, and no one's quite had the nerve to pronounce him dead just yet? So of course he's gone, but she's hoping that it's further away than a realm already associated with him, even if the world only knows its name by this point.

Probably too paranoid to worry that he is actually still around and involved here, and that we've just stumbled onto a clue as to where he's been hiding, but then, who'd have thunk that an ancient genie war would cause trouble again either?


Kitsune Game Master

So the issue was merely writing "it" instead of "he"?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Oh, that makes sense. "Sorry, my prounoun reference was poor," as the lady professor said to the casino girl. (Wow, that's the first time I've managed to work a quotation of Desert of the Heart into general conversation. :) )

Yes, that "it" was meant to be Kakishon - the idea being that no matter what that place is, Nex is not likely to have holed up there.


Kitsune Game Master

Nex (the guy) is probably long gone, whereever it (Kakishon) is?

That took a lot of attempts for me to get.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Who's Nex?


Kitsune Game Master

Nex was/is a mage who reached a power level that rivaled the gods. Was also ruler of the country Nex. And like all the great guys from the past that were so much better than anything achievable now, he is mysteriously gone.

Wouldn't be surprised if he came back, once the rune lord returns have become old. XD

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ancient god-like villains are nothing short of predictable.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Tariq Ibn Ziyad wrote:
Who's Nex?

I guess if you're not a wrestling follower you might have a hard time getting the analogy - and the joke :p


Kitsune Game Master

Obviously I'm overall slow to get stuff today.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Someone might need to comb the adventure back and check what items we've found...


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Loot:

From the gnolls and hyenas outside
2x(potion of cure light wounds
+1 studded leather armor
Masterwork scimitar
Masterwork composite longbow (+4 Str) with 20 arrows.)

From the Carrion King's lair
Ring of minor cold resistance
Holy symbol
Wand of cure light wounds (9 charges)
Splint mail
Masterwork greataxe
3x potion of cure light wounds
+1 studded leather armor
Masterwork scimitar
Masterwork composite longbow (+4 Str) with 20 arrows
+1 breastplate
Goreshred (Medium +1 human bane greataxe)
Amulet of health +2
Ring of protection +1
+1 vicious whip
+3 mithral chainmail
Periapt of Wisdom +4
Greataxe of life stealing
+1 chain shirt
+1 fire outsider bane frost scimitar
4 daggers
Hat of disguise
Ring of protection +1
+2 leather armor
Masterwork dagger
Masterwork surgical tools
Alchemist's kit
Ring of protection
Headband of vast intelligence +2
Six injection spears
Nine potions of calm emotions
Collection of anatomy scrolls (250 gp)
Formula book
Potion of remove disease
Potion of neutralize poison
Potion of tongues
Astringents and antiseptics (+2 Heal)
Hand of the (monkey) mage
Bead of force
Golden helmet inlaid with a few small pieces of quartz (900 gp)

I think that's all.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Interested in:
Periapt of Wisdom +4
+1 Scimitar of the long name
Stuff that grants +2 to Heal


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

You showed interest in the armor of the dead cleric that Haleen took. Want it back? I the end I'd prefer something without ACP.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

It wouldn't improve my AC. While it has the advantage of less ACP and a higher Dex bonus, my actual armor has no magic enhancement yet and thus there's still a lot of room for improvement, whereas my Dex is not high enough to capitalize from Mithral.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

During the trip I took the one of those composite bows amulet of health and headband of int. I also want the +1 breastplate since Tariq is getting the +3 chainmail.

I think we should keep the heals and tongues definitely.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

As Tariq doesn't want the +3 chainmail, you can have it.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Haleen __ wrote:
Tariq doesn't want the +3 chainmail

My previous post summarised, yeah.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ok!!! I just got +4 to my AC. That doesn't happen everyday. It's still low, but... I'm not unhappy.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

That's what you call shooting yourself in the foot. I have that great thing called armor training, which reduces the ACP of the mitral chain mail to 0 and also would lift the max dex where I won't be anytime soon.

But anyway, putting it on Antarah is a good thing, as he went down far too often.

Sadly there are no dex improvement items in the stash, so I will bother our resident elf to make some. ;)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Alright, I'm removing everything we're gonna keep and assuming Almah or anyone pays 50% for the wares we wanna get rid of:

Loot 2.0:

5x potion of cure light wounds - We shouldn't sell this
2x +1 studded leather armor - 1175 gp
2x Masterwork scimitar - 315 gp
2x Masterwork composite longbow (+4 Str) with 20 arrows - 800 gp
Ring of minor cold resistance - 6000 gp
Holy symbol (Rovagug)
Wand of cure light wounds (9 charges) - We shouldn't sell this
Splint mail - 100 gp
Masterwork greataxe - 160
+1 breastplate - 675 gp
Goreshred (Medium +1 human bane greataxe) - 4160 gp
Amulet of health +2 - We shouldn't sell this
2x Ring of protection +1 - 2000 gp
+1 vicious whip - 4150 gp
+3 mithral chainmail - Antarah
Periapt of Wisdom +4 - Tariq
Greataxe of life stealing - 12860 gp
+1 chain shirt - 1125 gp
+1 fire outsider bane frost scimitar - Tariq
4 daggers - 4 gp
Hat of disguise - We shouldn't sell this
+2 leather armor - 2080 gp
Masterwork dagger - 76 gp
Masterwork surgical tools - 35 gp
Alchemist's kit - 20 gp
Ring of protection - 1000 gp (if it's +1)
Headband of vast intelligence +2 - Antarah
Six injection spears - We shouldn't sell this
Nine potions of calm emotions - We shouldn't sell this
Collection of anatomy scrolls - 250 gp
Formula book - Depends on which formulas, I guess
Potion of remove disease - We shouldn't sell this
Potion of neutralize poison - We shouldn't sell this
Potion of tongues - We shouldn't sell this
Astringents and antiseptics (+2 Heal) - Tariq
Hand of the (monkey) mage - 450 gp
Bead of force - 1500 gp
Golden helmet - 450 gp

That adds up to 39,385 gp, or 7,877 each.

Of course, Tariq has picked several items, so we can always adjust his share.


Kitsune Game Master

Tariq:
8000 Periapt
9000 Scimitar

Antarah:
8500 Chainmail
2000 Headband

39385
+17000
+10500
Sum Roughly:
67000
Divided by 5
13400

Looks like there isn't enough room for adjustment here. ;)
If everyone else throws in a 1000gp for Tariq for the great accounting work though...

But whatever means of distribution you choose.

851 to 900 of 1,361 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Foxy's Legacy of Fire Discussion All Messageboards

Want to post a reply? Sign in.