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Is it wrong if I have a strong urge to dub Swashbardler Errol?


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Name of PC: Duranu, the Raptor
Class/Level: Druid 5
Adventure: The Show Must Go On
Story: Having seen his faithful Raptor companion Ubatu get ripped apart by Ghouls in the Hermitage catacombs, Duranu soon after met his demise at the hands of the Flaming Sphere cast by the ex Gozren Priest in the Hermitage Hall. Effectively, the last 3 attacks made against the pair were all unfortunately critical hits, fate decreed twas not meant to be!

Bonham, an Oracle of Life and Death, has been attracted to this fell place by his passing.


This sounds very cool, dotting


I have put a character together crunch wise, with an idea of the personality.

I give thee

Swashbardler:
Swashbardler
Female half-orc bard 1/swashbuckler (arrow champion) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 56, Ultimate Wilderness 95)
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +8, Will +4
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
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Speed 30 ft.
Melee spiral rapier +5 (1d6/18-20)
Ranged orc hornbow +5 (2d6/×3)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), deeds (derring-do, dodging panache, retaliation), panache (2)
Bard Spells Known (CL 1st; concentration +3)
1st (2/day)—comprehend languages, grease
0 (at will)—detect magic, ghost sound (DC 12), message, prestidigitation
--------------------
Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Fleeting Spell[UI], Power Attack
Traits eager performer, fate's favored
Skills Acrobatics +7, Intimidate +8, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +5, Perception +4, Perform (string instruments) +7, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bardic knowledge +1, finesse weapon attack attribute, orc blood, swashbuckler finesse
Other Gear studded leather, orc hornbow, spiral rapier, 65 gp
--------------------
Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arrow Champion's Panache (Ex) Regain panache with killing blow with light or one-handed pericing melee weapon or bow.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fleeting Spell Dismiss spell more easily
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/bow/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

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Have also recently had a few games die. This seems to be from a different thread - would this only be open preferably to participants from that thread?

1) For Gestalt, it would seem if the GM is keen for 15pt buy that they’d prefer less powerful characters, so Gestalt seems at odds with that for me - also means considerably more work on the GM to modify encounters to suit, so I think that is definitely a decision they should be party to.

2) I agree - Background skills should be considered standard.

3) Background feat - interesting, I like this idea

4) Traits are nice, but don’t tend to be massive power level boosts, so fine either way.


Hi, I don’t think I will put in a submission after all. I made a cool Summoner that I really liked, but I don;t think it would work well in a pbp medium.


Dotting this one, now to think of a character idea, hmm...


Look after yourself Nick, that’s a whole lot more important mate.


A lot of the subsystem type stuff doesn’t translate well to PbP, because the timeline for them to have an impact becomes so long that they can’t be held in the mind as things happen.


I have made Zabranthe, a bitter Asmodean Advocate banished to Longacre after one of his schemes backfired, where he has been languishign for some years now. His life has not turned out the way he had planned, and he would leap at a chance to ascend up the ranks once more.

He would possibly go for the Diabolist prestige class down the track, but I like to go with the flow of the game a bit when I level.

Zabranthe


I would love to play an Asmodean Advocate Cleric in this type of game, going through the campaign trying to twist people towards Asmodeus. Will come up with some more detail to submit.


Just making a post to check if the game has died off or if the paizo forums are misbehaving on my ipad again.


Thanks everyone, it seems like it wouldn’t have actually affected them, since they were completely out of sight - thankfully play was paused before anything could happen, so will pick it back up there tonight.


I'm currently running Way of the Wicked, at the very start in the prison break. The cleric has just channeled negative energy in Hallway 8, killing the 2 servants in the Kitchen, and also hitting the 3 off duty guards in the Barracks 9, as I ruled she couldn't exclude them with Selective Channeling when she didn't know they were there.

How likely would it be that the guards would understand what has actually happened to them beyond that they just got hurt?

Looking for some ideas on what I should do with them.


What is the intention for starting gold?

I am looking at creating a Samurai bodyguard.


I would be interested in this, however I must disclose that I am currently GMing this AP - up to the start of Book 2 essentially.

If you are OK with that, I would probably look to play a caster, perhaps a Cleric.

Edit: I have a made a Goblin Cleric of Deshaun - Gubrezal, with the Haunting Visions background. He is of the Bumblebrasher tribe, and the idea would be that he has been away, learning to become a cleric, however his visions have bade him return to ensure his home is safe.


I voted War for the Crown, Hell’s Rebels, and Hells Vengeance - I made a character for War of the Crown once but the game died in the very first scene. What I’ve heard about it makes it seems well suited to PBP.


I was unable to get a submission together in the end - was busier than anticipated over the weekend.


Wolf Companion HD: 4d8 ⇒ (4, 8, 1, 7) = 20


OK, I think given what you've posted, I will create a Ranger with plenty of wilderness skills and also provide some ranged support.

Are background skills being used at all?

Hit Point Rolls:

Hit Points: 4d10 ⇒ (3, 4, 8, 3) = 18

Reroll a 3

Hit Points: 1d10 ⇒ 1


5d6 ⇒ (3, 3, 5, 4, 1) = 16 = 12
5d6 ⇒ (3, 2, 2, 3, 5) = 15 = 11
5d6 ⇒ (6, 1, 4, 6, 3) = 20 = 16
5d6 ⇒ (5, 2, 6, 4, 6) = 23 = 17
5d6 ⇒ (5, 2, 6, 2, 1) = 16 = 13
5d6 ⇒ (3, 1, 5, 4, 3) = 16 = 12
5d6 ⇒ (1, 1, 5, 4, 2) = 13 = 11

Not too shabby, will do more with this over the weekend.

Thinking I'll likely turn the 11 into an 8 and up the 13 to another 16.


What about in terms of prospective roles in the Kingdom side of things? Any obvious ones taken there? Would be good to build for both. Also, any more info? What is the Undead twist you speak of?


Damn, you were quick!


So, does this mean I need a Level 4 PFS character to do this, or should I build one for this? I'm not super aware of the interactions between PFS and other stuff, not having done much in the way of PFS previously.

Don't want to waste your time putting my name down if I can't meet the requirements.


Posting to make sure I'm not having the weird no updating bug I get on these forums from time to time


Simon the (not yet) Magnificent, Human Wizard

Simon would be battlefield control, and a font of knowledge with all of his book learning.

Simon is a very earnest and naive young wizard, fresh out of the Absalom Arcanamirium. He is very eager and enthusiastic about this new adventure, but possesses very few practical skills.

This eagerness and naivete, along with his general good nature (NG alignment) manifests in a few character ticks. HE dreams of one day being a renowned wizard, with a suitably epic moniker - his preferred would be to be known as Simon the Magnificent. He also need to come up with a suitably grandiose name for his spellbook.

Simon is from a very priveleged and wealthy family of wizards, and has a very limited view of the world. His intellect and parents' connections ensured he would be accepted into the Arcanamirium, where he excelled in his academic pursuits.

Simon's favourite field of study was the magical traditions of the Mwangi Expanse, and his deepest hope is to make his way to the Magaambya School and further his learning there. Knowing of his naivete, his family has enabled this desire with a place on the Jenivere, hoping he will learn some valuable life lessons on the voyage.

(There could be a good opportunity to mesh in with a martial character here who has been employed as a bodyguard - perhaps with Simon being unaware of it)


Kulko wrote:
Irizzle Luckcrafter wrote:

Hmm, this sounds good, and I have a concept in mind I think would be interesting to explore. This Alias is the only one I’ve had a chance to be active with, and the character is more than a little odd, which my conceptual character (a naive, young wizard, fresh out of University with more enthusiasm than common sense) would be quite different from.

It would most likely take me a couple of days to put a fuller submission together.

Deadline is Sunday 7th of June 6am CEST. That should be midnight from Saturday to Sunday in New York Time if I am not mistaken.

As for the application, please check the opening post. I think a valid application should take no longer than an hour.

Yeah, possibly a couple days before I can get that hour, though there is a chance I’ll have it this afternoon.

If I’d found the games a couple hours earlier before bedtime... :)


Sorry for the wait all, I should be back to normal posting from now


Apologies all, I’ma. Bit all over the place at the moment having had some wisdom teeth out.


I have a new group that I’m looking to start an AP with, and 3 of the 4 so far have looked at what’s available and said that Iron Gods is one they’re interested in.

Just wondering with all the additional tech rules and such on top of some of them playing PF1 for the first time might be too many things to digest as once?


Hmm, ideas are starting to percolate on a Cleric of Gorum

Would variant channeling be OK?

Specifically thinking Battle/Wrath channeling for a Gorum cleric.

https://www.d20pfsrd.com/classes/core-classes/cleric/variant-channeling/


Don’t sweat it Paradise, the game ticking along slowly is better than getting burnt out and the game stopping - look after yourself.


Hmm weird, I appeared to have double posted so I removed one and now I have not at all posted. Initiative rolled was an 11


I'm also considering a Virtuoso Bravo Paladin - I have concept in mind for a double deity Paladin that can meet the Core only requirements, and looking towards Trickster role.

Hoping to do the build tonight after work.


Hmm, this one is interesting.


My experience has been grouping sets of PCs in between enemies, though often the first round runs more in order to give Initiative some importance.

I think most of my frustration at the time was more due to poor sleep and a splitting headache, but that was just the trigger that set me off.

What Irizzle would have done had 3 enemies been up would be to do a 15ft cone with one of his Alchemical Ordnance uses to try and do a big AOE damage opener, which is a big part of his intended role going into the future (will be taking Improved Initiative at some point).

Basically he goes at +3 vs touch AC, then on hits does 2D6+4 damage, though he only gets 4 Alchemical Ordnance per day.


Damn, that was quick


Gah! I got everything all messed up, but I guess my post still makes enough sense to stand.


I have never played Starfinder, though I own the core book, would that be an issue for this? I am interested.


OK, a lot of this post is repeated from above - I always forget editing has a time limit on here.

Agitu is a Lizardfolk Ranger

Ancestry: Lizardfolk - Iruxi

Family Size: 1d100 ⇒ 65 3 Clutchmates - CHA or DEX
Homeland: 1d20 ⇒ 16 Coastal Community - Fishing Lore, Sailing Lore, Aquatic Creature Lore
Major Childhood Event: 1d20 ⇒ 19 Witnessed War - Battle Medicine skill feat
Influential Associate: 1d20 ⇒ 16 The Pariah - Wisdom
Inspiring Relationship: 1d12 ⇒ 12 Wasteland Survivors - Forager skill feat
Challenging Relationship: 1d12 ⇒ 3 Called before Judges - Group Impression skill feat

So I’m thinking this character had a very orthodox family, who were heavily involved in a conflict during his childhood, and his parents were killed, leaving him and his 3 siblings. At some point he met a Wanderer of another race (The Pariah) that cast doubt into his mind about his family and tribes traditional worship, and made him see that his parents death was not the heroic story he had been told, but had in fact been a pointless sacrifice. This came to a head when he was summoned before the Tribal Court and forced to defend his beliefs, which involved the Challenging Relationship somehow.

This resulted in him being expelled from the tribe, and he met a group of Wasteland survivors as his Inspiring relationship and learnt how to survive in the wilderness. This is likely also where he met his animal companion, the Raptor Toshbo.

There are obviously more details to fill in in the background, but given these would be related to other characters this skeleton is probably enough for now.

The Background Relic:
Background Relic: 2d12 ⇒ (11, 11) = 22
another go: 1d12 ⇒ 2

The Shadow Beast Relic will be a Necklace of Fangs that seem to flicker in and out of shadow. The effect will be the use of Animal Form to turn into a Raptor, similar to Toshbo, however the Raptor will be made of shadow.


OK, lets make the stats rolls:

4d6: 4d6 ⇒ (1, 5, 3, 1) = 10 = 9
4d6: 4d6 ⇒ (2, 2, 1, 2) = 7 = 6
4d6: 4d6 ⇒ (3, 5, 2, 5) = 15 = 13
4d6: 4d6 ⇒ (2, 3, 5, 3) = 13 = 11
4d6: 4d6 ⇒ (5, 3, 4, 1) = 13 = 12
4d6: 4d6 ⇒ (3, 1, 4, 3) = 11 = 10

lol that is superbad - I could make that straight 4d6 and still not hit 20, I believe we get one reroll

4d6: 4d6 ⇒ (5, 5, 6, 4) = 20 = 16
4d6: 4d6 ⇒ (6, 1, 6, 4) = 17 = 16
4d6: 4d6 ⇒ (1, 1, 1, 2) = 5 = 4
4d6: 4d6 ⇒ (3, 4, 6, 6) = 19 = 16
4d6: 4d6 ⇒ (1, 1, 2, 1) = 5 = 4
4d6: 4d6 ⇒ (2, 2, 2, 2) = 8 = 6

lol, I think I'm going to take this as a sign that this one just isn't meant to be.


I am interested in this, as my IRL group recently collapsed at the end of Book 1, so this is probably as close as I can get without missing anything.

I would look to make a wizard or a witch to cover the arcane side of things once I get home in a few hours.


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Please add the names of the Faction Leaders as well as the art, for those of us who are fairly new and won't recognise them on sight.


Ancestry: Lizardfolk - Iruxi

Family Size: 1d100 ⇒ 65 3 Clutchmates - CHA or DEX
Homeland: 1d20 ⇒ 16 Coastal Community - Fishing Lore, Sailing Lore, Aquatic Creature Lore
Major Childhood Event: 1d20 ⇒ 19 Witnessed War - Battle Medicine skill feat
Influential Associate: 1d20 ⇒ 16 The Pariah - Wisdom
Inspiring Relationship: 1d12 ⇒ 12 Wasteland Survivors - Forager skill feat
Challenging Relationship: 1d12 ⇒ 3 Called before Judges - Group Impression skill feat

So I’m thinking this character had a very orthodox family, who were heavily involved in a conflict during his childhood, and his parents were killed, leaving him and his 3 siblings. At some point he met a Wanderer of another race (The Pariah) that cast doubt into his mind about his family and tribes traditional worship, and made him see that his parents death was not the heroic story he had been told, but had in fact been a pointless sacrifice. This came to a head when he was summoned before the Tribal Court and forced to defend his beliefs, which involved the Challenging Relationship somehow.

This resulted in him being expelled from the tribe, and he met a group of Wasteland survivors as his Challenging relationship and learnt how to survive in the wilderness.

I’m thinking this character is leaning towards either Bard, Druid or Ranger. Now that I think about the parents being militarily inclined, I’m thinking Ranger.

There are obviously more details to fill in in the background, but given these would be related to other characters this skeleton is probably enough for now.

The Background Relic:
Background Relic: 2d12 ⇒ (11, 11) = 22
another go: 1d12 ⇒ 2

Hmm Shadow Beast aspect now has me either leaning back towards Druid or looking into if Ranger gets much Beast related stuff anymore.


Would you be OK with Lizardfolk as an ancestry? I would propose a -2 modifier on the Homeland table, a bit less than a Dwarf but similar.

From memory, they had some prescience in the Stolen Lands.

Found your previous answer to say Lizardfolk are OK, what do you think of the Homeland modifier?


Lol, Irizzle is so bad at everything thus far :)


From my understanding of that module, they've already had some luck if they made it to the end lol.

Thankyou for moving Irizzle as fast as his stubby little legs can go. This initial encounter is making a compelling agument for Expeditious Retreat :)


Love that free token tool.

I normally try and give some bot directions when combat is on, as I often find the peak time for North America/Europe coincides with me being asleep, and I normally wake up to half a days posting, then jump in from there.


Hah, awesome, my PFS Barbarian Dwarf is also named Kazmuk


It all goes in the Class/Levels line - basically all just plain text in that field