Gelatinous Cube

Lilah Al-Fasi's page

55 posts. Organized Play character for ‘Eκάτη.


Race

HP 54/54 | AC 21 T 15 F 16 | F +6 R +8 W +2 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Gender

f CN ooze & native outsider Shifter 6 |

About Lilah Al-Fasi

Advancement:

# 342384-10

0 - 150
1 - 1500, 3 XP, 4 PP [Tyrant's Grasp 1]
2 - 1500, 3 XP, 4 PP [Tyrant's Grasp 2]
2 - 3750, 3 XP, 4 PP [Tyrant's Grasp 3]
4 - 3750, 3 XP, 4 PP [Tyrant's Grasp 4]
5 - 6500, 3 XP, 4 PP [Tyrant's Grasp 5]
6 - 2645 1 XP, 2 PP [#2-25: You Only Die Twixe]

Total: 19645, 16 XP, 22 PP

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Description:

Boons:

Bot Me:

[dice= Natural Weapon I with Power Attack]1d20 +9; 1d6 + 9[/dice]
[dice= Natural Weapon II with Power Attack]1d20 +9; 1d6 + 9[/dice]
[dice= Natural Weapon III with Power Attack]1d20 +9; 1d6 + 9[/dice]

[dice=Mwk Light Crossbow] + 11; 1d8[/dice] (no Precise Shot)


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F N ooze and outsider (native) Shifter VI
Init +6 | Perc +4 | Low-Light Vision, Darkvision 60'
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Str 14 (+2) | Deх 20 (+5) | Con 14 (+2) | Int 8 (-1) | Wis 10 | Cha 14 (+2)
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DEFENSE
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AC 19, T 15, FF 14 (+4 armor +5 dex)
hp 54 (6d10 +12 con +2 class)
Fort +5, Ref +8, Will +2
DR 6/slashing Resist cold 5, electricity 5, fire 5
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OFFENSE
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Base Atk +6 CMB +8, CMD 24
Speed 30 ft., Climb 10 ft. (ooze)
Melee Natural Weapons (3) [PA] +9 (1d6+9 B or P or S; 20x2)
Ranged Mwk Light Crossbow +11 (1d8 P; 80 ft)
Special Fluidic Body (3/day; 6 hours), Smite Good (swift; +2/+6), Ooze Empathy (+8)
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Skills Acrobatics +11 (3 ranks), Bluff +7, Climb +6 (+8 ooze), Handle Animal +6, Intimidate +3, Diplomacy* +13, Perception +4, Stealth +6, Survival +4 [+3 track], Swim +6, UMD* +13
Languages Abyssal, Aklo, Common, Druidic
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SPECIAL
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Compression (Ex): An oozemorph gains compression as per the universal monster rule. This ability can be used regardless of the current form the oozemorph has taken.

Fluidic Body (Su): An oozemorph’s base form is not that of her race but rather that of a protoplasmic blob that has the same volume and weight. An oozemorph treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). In this form, the oozemorph is immune to critical hits and precision damage and can’t be flanked. However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body.

An oozemorph reverts to this formless state whenever she is unconscious or in an area of antimagic. This is treated as a polymorph effect.

A number of times per day equal to half her level (minimum 1), an oozemorph can assume a humanoid form as a move action. This transformation is identical to alter self, except the oozemorph can maintain the form for a number of hours equal to her level. Each hour after this duration, the oozemorph must succeed at a DC 15 Fortitude save or revert back to her fluidic body until she rests for at least 8 hours. This save DC increases by 1 for each additional hour spent maintaining the form.

Morphic Weaponry (Ex): An oozemorph can create a number of natural weapons to fight with from any portion of her body, regardless of her current form. At 1st level, as a move action, an oozemorph can form two primary natural attacks that each deal 1d6 points of bludgeoning, piercing, or slashing damage, chosen by the oozemorph when she forms them. An oozemorph can change the damage type of any number of her natural weapons as a swift action. An oozemorph gains one additional primary natural attack at 6th level and another at 15th level.

Ooze Empathy (Ex): An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.

Shifter's Edge: Whenever you use Weapon Finesse to make a melee attack with your claws or a natural attack augmented by your claws, and you use your Dexterity bonus on attack rolls and your Strength modifier on damage rolls, you also add half your shifter level to the damage

Shifter's Fury (Ex): Shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don't benefit from shifter's claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.

Smite Good (Su): Once per day, a tiefling with this racial trait can smite a good-aligned creature. As a swift action, the tiefling chooses one target within sight to smite. If this target is good, the tiefling adds her Charisma bonus (if any) to attack rolls against the target and gains a bonus on damage rolls against the target equal to her number of Hit Dice. This effect lasts until the first time the tiefling successfully hits her designated target.

Trackless Step (Ex): Shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

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EQUIPMENT
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Headband of Int (+2) - 4000 [UMD; Aklo]
Belt of Dexterity (+2) - 4000

Dusty Rose Prism (Cracked) Ioun Stone (500) + Wayfinder (500)
(+1 competence bonus on initiative; +1 insight bonus on CMB)

Wrist sheath (spring loaded) [2] - 10

Wand of Infernal Healing [49/50] - 2 PP
Wand of Mage Armor [46/50] - 2 PP

335 - mwk crossbow
2 - some bolts

Air crystals [2] - 100
Antiplague [2] - 100
Antitoxin [2] - 100

Wooden Holy Symbol of Redeemed Nocticula - 1
Kit, Pathfinder’s - 12 gp
Outfit, Cold & Hot - 8 & F
Outfit, Traveler’s - 1
Outfit, Noble’s - 75
Jewelry - 150

Sold -

Used -

Coin 9751 gp 18 PP

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Feats: Power Attack, Weapon Finesse, Shifter's Edge [next: Eldritch Claws, Raking Claws]
Race: (Pitborn) Beguiling Liar, Fiendish Resistance, Smite Good
Traits: Dangerously Curious, Extremely Fashionable | FCB: +4 skill, +2 HP
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