Full Name |
The Rock |
Race |
| HP 93/93| AC 30 T 16 FF 26 |CMB +11 CMD 27|F +13 R +12 W +16|INIT +14|PER +23 SM+5|Darkvision 60'|30' Speed, Fly 60' +19|Immune to Poison |
Classes/Levels |
|
Gender |
Male Human(Kellid) Druid (Menhir Savant) 10 |Active Condition: Air Elemental (Medium), Mage Armor, Barkskin (Extended), Heightened Awareness. |
Size |
Medium |
Age |
25 |
Alignment |
N |
Languages |
Common, Hallit, Skald, Druidic, Terran, Gnome. |
Occupation |
Merchant |
Strength |
18 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
20 |
Charisma |
7 |
About "The Rock "
Male Human (Kellid) N Druid (Menhir Savant) 10
Str 18 Dex 14 Con 14 Int 12 Wis 20 Cha 7
HP 93 Speed 30' Initiative +8 Fort +13 Reflex +10 Will +16
Base Attack +7/+2 CMB +11 CMD 25 AC 17 T 14 FF 14.
Homeland: The Realm of the Mammoth Lords Age: 25
The Exchange
Master of Trade - 10% discount 1/adventure
Slush Fund (50 gp) - Minimum day job roll is 50 gp
Showmanship - Replace Disable Device,KS:Engineering or UMD with Profession(Merchant) 1/adventure
Important Boons
Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)
SLA-CL10(Aid,Detect Thoughts, Lesser Restoration, See Invisibility)(1),Feather Fall(1),Bear's Endurance(3).
Gnome Learned.
SLA-CL10,uses Wisdom for casting(4 uses total)
(1):Entangle,tree shape,wood shape,blight, water breathing
(2):Speak with plants, repel vermin
Immediate Action - +2 saves vs curses for 1 hour (4).
Standard Action - Santuary DC 15 vs Vermin for 1 hour (2).
Werewolf Resistance DR 5/Silver 10 rounds, Resistance 5 Acid, Cold, Electricity for 1 hour (1).
Celestial Lycanthropy Resistance 5 Acid, Cold, Electricity for 1 hour (1).
Roll twice and take the better die for KS(Geography,Nature),Heal or Survival(2).
Founder's Flame (10 min ritual, +1 DC for Fire spells for 24 hours)
Standard action - Resist Cold 10 for 3 hours or Endure Elements for 24 hours (4).
Ulfen Ally(3)
Runic Tattooing(3):Store a 1st-3rd level spell as a tattoo (1 box per spell level). It may also come from a scroll, wand or staff but it must have a range of touch or personal. Activate it within 24 hours as a swift action and it can only target the user.
Varki Archaeology (Immediate Action)+4 KS(Undead,Magical Beasts)(5).
Master Archivist: +2 competence on one trained KS (after studying at a library for 1 hour), +1 competence on all other trained KS.
+2 competence Per/SM for one adventure (2).
Use Shadow Blend ability (as Fetchling/Beastiary 2) for one scenario.
+3 Knowledge checks (Jistka Imperium and its Constructs), remove boon to be able to re-roll an attack vs. a Constuct with a +2 bonus.
Expected combat forms and buffs - can vary
Wild Shape - Air Elemental (Medium)
+3NA,+4Dex,Fly 60'+19, Darkvision 60'. Init:+10, Reflex +12,
Ranged attack +11, Melee +11 1d6+6 B). Whirlwind Reflex 19.
AC 22 T 16 FF 18 CMD 27
Dark Wood Light Shield +2, Intensify Rod (in hand).
All other equipment but merged items (in backpack/bandolier).
Merged Items: Ring of Protection +1, Cloak of Resistance +3,Eyes of the Eagle, Druid's Vestment, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity+2.
Mage Armor (+4 AC)
Barkskin(+4AC).
AC 30 T 16 FF 26
Wild Shape - Water Elemental (Medium)
+5NA,+4Con,Swim 60'+16 (can breathe underwater), Darkvision 60'. HP: 111, Fortitude +15. Melee +11 1d8+6 B. Vortex Reflex 19.
AC 22 T 14 FF 20
Dark Wood Light Shield +2, Intensify Rod (in hand).
Bandolier, Backpack.
Merged Items: (All from Air Elemental) plus - Scroll box (plus scrolls),
Blood Boiling Pill,Spell Component Pouch, Holly and Mistletoe, Scroll Case (Leather),Rations(3).
Mage Armor (+4 AC)
Barkskin(+4AC).
AC 30 T 14 FF 28
Wild Shape Fiendish Bat (Diminutive)
+1NA,+6Dex,-4Str. +4 Size bonus. Fly 40' +22 (Speed 5') Darkvision
60' Blindsense 20', Low light vision. DR 5/Good SR 14 Resist Fire/Cold 10 Smite Good 1/day (+0 to hit, +9 damage). Stealth +17
Init:+11, Reflex +13, +16 ranged attack, Bite +18 1d3+2
Merged items: All but 4-Leaf Clover.
AC 30 T 21 FF 25
Mage Armor(+4AC),Barkskin(+4AC)
*Carrying Bronzed 4-Leaf Clover in hand.
Celestial Template - DR 5/Evil, Smite Evil 1/day, Resist Acid,Cold,Electricity 10.
Skills
Climb +10, Fly+9, Handle Animal +5/+11, Heal +9, Geography +5, Nature +5, Planes +6, Linguistics +2, Perception +23, Profession-Merchant +10, Spellcraft +14, Survival +18, Swim +8, UMD +13
Languages: Common, Hallit, Skald, Druidic, Terran, Gnome.
Feats
Improved Initiative, Power Attack, Natural Spell, Planar Wildshape, Toughness, Additional Traits (Fate's Favored, Spirit Animal-+1 Reflex save)
Traits
Reactionary, Dangerously Curious
Druid Class Abilities
FCB(Druid)levels 1-10:+10hp.
Nature Bond - Animal Companion "Ginger".
Spirit Sense, Place Magic 8/day, Resist Nature's Lure.
Wild Shape 5/day (includes Druid's Vestment), 10 hours.
Animals: Diminutive-Huge(BSIII), Plants: Small-Large(PSII),
Elementals: Small-Large (EBIII).
Immunity to Poison
Transport via Plants (Self + 3 others) 5/day.
Spell Casting
Spontaneous casting of Summon Nature Spells
Concentration +15/+16
Spell Slots: 0-4,1-6,2-5,3-4,4-4,5-3.
Spells Prepared
0: Detect Magic, Read Magic, Light, Guidance.
1: Longstrider,Produce Flame,Snowball(2),Feather Step,Cure Light Wounds.
2: Barkskin (2),Beast Speak,Bull Strength,Resist Energy.
3: Magic Fang Greater,Resinous Skin,Earth Tremor(2)(1).
4: Explosion of Rot (3), Slowing Mud.
5: Wall of Thorns(2), Hunter's Blessing.
Magical Items
+2 Darkwood Light Shield, Ring of Protection +1, Cloak of Resistance +3,Eyes of the Eagle, Druid's Vestment, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity+2, Cracked Magenta Prism (currently +2 bonus to UMD), Four Leaf Clover, Pearl of Power 1st(4). Dusty Rose Ioun Stone (+1 AC), Pale Green Ioun Stone (+1 comp. to Saves).
Rods(Lesser)-Intensify, Extend. Wands- Cure Light Wounds (20);(7), Mage Armor (15) (13),Heightened Awareness (24)(23).Scrolls- Faerie Fire, Barkskin, Reduce Animal, Heroism (+5 to UMD),Vanish.
Potions- Mage Armor(2).
Masterwork and Alchemical Items
Tools MW (Thieves Tools, Rabbit Foot - UMD).
Miscellaneous Gear
Backpack, Spell Component Pouch, Holly and Mistletoe,Bandolier, Scroll Case (Leather), Scroll Box, Rations(3), Waterskin.
Equipment left behind in the Grand Lodge
Breastplate MW (Red Dragon Hide)
XP: 27 Fame:47 PP:18 Gold:5'634.58