Water Elemental

"The Rock "'s page

281 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

The Rock

Race

| HP 93/93| AC 30 T 16 FF 26 |CMB +11 CMD 27|F +13 R +12 W +16|INIT +14|PER +23 SM+5|Darkvision 60'|30' Speed, Fly 60' +19|Immune to Poison

Classes/Levels

Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/5, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 2/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 1/3, Extend 0/3 | Spells 1st 5/6 2nd 3/5 3rd 2/4 4th 4/4 5th 3/3

Gender

Male Human(Kellid) Druid (Menhir Savant) 10 |Active Condition: Air Elemental (Medium), Mage Armor, Barkskin (Extended), Heightened Awareness.

Size

Medium

Age

25

Alignment

N

Languages

Common, Hallit, Skald, Druidic, Terran, Gnome.

Occupation

Merchant

Strength 18
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 20
Charisma 7

About "The Rock "

Male Human (Kellid) N Druid (Menhir Savant) 10

Str 18 Dex 14 Con 14 Int 12 Wis 20 Cha 7

HP 93 Speed 30' Initiative +8 Fort +13 Reflex +10 Will +16
Base Attack +7/+2 CMB +11 CMD 25 AC 17 T 14 FF 14.

Homeland: The Realm of the Mammoth Lords Age: 25

The Exchange
Master of Trade - 10% discount 1/adventure
Slush Fund (50 gp) - Minimum day job roll is 50 gp
Showmanship - Replace Disable Device,KS:Engineering or UMD with Profession(Merchant) 1/adventure

Important Boons

Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)

SLA-CL10(Aid,Detect Thoughts, Lesser Restoration, See Invisibility)(1),Feather Fall(1),Bear's Endurance(3).

Gnome Learned.

SLA-CL10,uses Wisdom for casting(4 uses total)
(1):Entangle,tree shape,wood shape,blight, water breathing
(2):Speak with plants, repel vermin

Immediate Action - +2 saves vs curses for 1 hour (4).
Standard Action - Santuary DC 15 vs Vermin for 1 hour (2).

Werewolf Resistance DR 5/Silver 10 rounds, Resistance 5 Acid, Cold, Electricity for 1 hour (1).

Celestial Lycanthropy Resistance 5 Acid, Cold, Electricity for 1 hour (1).

Roll twice and take the better die for KS(Geography,Nature),Heal or Survival(2).

Founder's Flame (10 min ritual, +1 DC for Fire spells for 24 hours)

Standard action - Resist Cold 10 for 3 hours or Endure Elements for 24 hours (4).

Ulfen Ally(3)

Runic Tattooing(3):Store a 1st-3rd level spell as a tattoo (1 box per spell level). It may also come from a scroll, wand or staff but it must have a range of touch or personal. Activate it within 24 hours as a swift action and it can only target the user.

Varki Archaeology (Immediate Action)+4 KS(Undead,Magical Beasts)(5).

Master Archivist: +2 competence on one trained KS (after studying at a library for 1 hour), +1 competence on all other trained KS.

+2 competence Per/SM for one adventure (2).

Use Shadow Blend ability (as Fetchling/Beastiary 2) for one scenario.

+3 Knowledge checks (Jistka Imperium and its Constructs), remove boon to be able to re-roll an attack vs. a Constuct with a +2 bonus.

Expected combat forms and buffs - can vary

Wild Shape - Air Elemental (Medium)

+3NA,+4Dex,Fly 60'+19, Darkvision 60'. Init:+10, Reflex +12,
Ranged attack +11, Melee +11 1d6+6 B). Whirlwind Reflex 19.

AC 22 T 16 FF 18 CMD 27

Dark Wood Light Shield +2, Intensify Rod (in hand).

All other equipment but merged items (in backpack/bandolier).

Merged Items: Ring of Protection +1, Cloak of Resistance +3,Eyes of the Eagle, Druid's Vestment, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity+2.

Mage Armor (+4 AC)
Barkskin(+4AC).

AC 30 T 16 FF 26

Wild Shape - Water Elemental (Medium)

+5NA,+4Con,Swim 60'+16 (can breathe underwater), Darkvision 60'. HP: 111, Fortitude +15. Melee +11 1d8+6 B. Vortex Reflex 19.

AC 22 T 14 FF 20

Dark Wood Light Shield +2, Intensify Rod (in hand).
Bandolier, Backpack.

Merged Items: (All from Air Elemental) plus - Scroll box (plus scrolls),
Blood Boiling Pill,Spell Component Pouch, Holly and Mistletoe, Scroll Case (Leather),Rations(3).

Mage Armor (+4 AC)
Barkskin(+4AC).

AC 30 T 14 FF 28

Wild Shape Fiendish Bat (Diminutive)

+1NA,+6Dex,-4Str. +4 Size bonus. Fly 40' +22 (Speed 5') Darkvision
60' Blindsense 20', Low light vision. DR 5/Good SR 14 Resist Fire/Cold 10 Smite Good 1/day (+0 to hit, +9 damage). Stealth +17

Init:+11, Reflex +13, +16 ranged attack, Bite +18 1d3+2

Merged items: All but 4-Leaf Clover.

AC 30 T 21 FF 25

Mage Armor(+4AC),Barkskin(+4AC)

*Carrying Bronzed 4-Leaf Clover in hand.

Celestial Template - DR 5/Evil, Smite Evil 1/day, Resist Acid,Cold,Electricity 10.

Skills

Climb +10, Fly+9, Handle Animal +5/+11, Heal +9, Geography +5, Nature +5, Planes +6, Linguistics +2, Perception +23, Profession-Merchant +10, Spellcraft +14, Survival +18, Swim +8, UMD +13

Languages: Common, Hallit, Skald, Druidic, Terran, Gnome.

Feats

Improved Initiative, Power Attack, Natural Spell, Planar Wildshape, Toughness, Additional Traits (Fate's Favored, Spirit Animal-+1 Reflex save)

Traits
Reactionary, Dangerously Curious

Druid Class Abilities

FCB(Druid)levels 1-10:+10hp.

Nature Bond - Animal Companion "Ginger".
Spirit Sense, Place Magic 8/day, Resist Nature's Lure.
Wild Shape 5/day (includes Druid's Vestment), 10 hours.
Animals: Diminutive-Huge(BSIII), Plants: Small-Large(PSII),
Elementals: Small-Large (EBIII).
Immunity to Poison
Transport via Plants (Self + 3 others) 5/day.

Spell Casting

Spontaneous casting of Summon Nature Spells
Concentration +15/+16
Spell Slots: 0-4,1-6,2-5,3-4,4-4,5-3.

Spells Prepared

0: Detect Magic, Read Magic, Light, Guidance.
1: Longstrider,Produce Flame,Snowball(2),Feather Step,Cure Light Wounds.
2: Barkskin (2),Beast Speak,Bull Strength,Resist Energy.
3: Magic Fang Greater,Resinous Skin,Earth Tremor(2)(1).
4: Explosion of Rot (3), Slowing Mud.
5: Wall of Thorns(2), Hunter's Blessing.

Magical Items

+2 Darkwood Light Shield, Ring of Protection +1, Cloak of Resistance +3,Eyes of the Eagle, Druid's Vestment, Headband of Inspired Wisdom +4, Belt of Incredible Dexterity+2, Cracked Magenta Prism (currently +2 bonus to UMD), Four Leaf Clover, Pearl of Power 1st(4). Dusty Rose Ioun Stone (+1 AC), Pale Green Ioun Stone (+1 comp. to Saves).

Rods(Lesser)-Intensify, Extend. Wands- Cure Light Wounds (20);(7), Mage Armor (15) (13),Heightened Awareness (24)(23).Scrolls- Faerie Fire, Barkskin, Reduce Animal, Heroism (+5 to UMD),Vanish.
Potions- Mage Armor(2).

Masterwork and Alchemical Items

Tools MW (Thieves Tools, Rabbit Foot - UMD).

Miscellaneous Gear

Backpack, Spell Component Pouch, Holly and Mistletoe,Bandolier, Scroll Case (Leather), Scroll Box, Rations(3), Waterskin.

Equipment left behind in the Grand Lodge
Breastplate MW (Red Dragon Hide)

XP: 27 Fame:47 PP:18 Gold:5'634.58