Haemish the Unlucky
Male halfling cavalier (beast rider) 4 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
CG Small humanoid (halfling)
Init +3; Senses Perception +8
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Defense
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AC 23, touch 14, flat-footed 20 (+7 armor, +3 Dex, +2 shield, +1 size)
hp 38 (4d10+10)
Fort +8 (+2 circumstance bonus vs. hot weather), Ref +6, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee light shield bash +7 (1d2+2) or
. . heavy pick +7 (1d4+2/×4) or
. . mwk cold iron lance +8 (1d6+3/×3)
Ranged halfling sling staff +8 (1d6+2/×3)
Special Attacks cavalier's charge, challenge 2/day (+4 damage, mount gains +2 AC while threatens), greater tactician 1/day (Precise Strike, 5 rds)
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Statistics
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Str 15, Dex 16, Con 14, Int 12, Wis 8, Cha 12
Base Atk +4; CMB +5; CMD 18
Feats Mounted Combat, Precise Strike[APG], Ride-by Attack, Skill Focus (Handle Animal)
Traits helpful, tomb raider
Skills Acrobatics +1 (-7 to jump), Bluff +5, Climb +7, Diplomacy +6, Handle Animal +9, Knowledge (nature) +6, Perception +8, Profession (Barber) +5, Ride +6, Sense Motive +4, Survival +3, Swim +2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling
SQ danger ward, mount (wolf named Lady), order of the paw, paw's skills
Combat Gear cold iron sling bullets (50), oil of magic weapon (2), potion of cure light wounds, potion of cure moderate wounds, potion of magic fang, wand of cure light wounds (50 charges), air crystal, alchemist's fire, alchemist's kindness, antiplague, antitoxin, bladeguard, holy water (3), impact foam, liquid ice, little starstone sling bullets (10), sharpstone sling bullets (10), softstone sling bullets (10), stillgut; Other Gear +1 agile breastplate, +1 light steel quickdraw shield, halfling sling staff, heavy pick, mwk cold iron lance, sling bullets (20), cloak of resistance +1, ioun torch ioun stone, bandolier, belt pouch, canteen, earplugs, hot weather outfit, masterwork backpack, shinobi shozoku, sunrod (2), 90 gp, 4 sp, 7 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Danger Ward (3/day) (Ex) Prepare allies to reroll a saving throw once per type per day with a +4 bonus.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Greater Tactician (Precise Strike, 5 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paw's +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, mount gains +2 dodge bonus while threatening target.
Paw's Skills Use mount's speed to determine tracking penalty.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ride-By Attack You can move - attack - move when charging mounted.
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7/6/14 (5-22 Scars of the Third Crusade)
upgraded mw quickdraw light steel shields to +1
bought shinobi shozoku
Brought another oil of magic weapon +1
Sold Lady's armor, bought her +1 Studded Leather barding
12/10/14
5-12 Destiny of Sands 1: Bitter Bargain
Bought cloak of resistance +1 and potion of CMW
Chronicle sheets to be added at a future date:
Hellknights Feast (10/11/13) at 5th level
BOONS:
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Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Subtier 1-2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.
Crisis Averted: You rescued the dwarven emissaries and helped to mitigate a developing crisis. When the Pathfinders' expedition pays off, certainly the society will remember your contribution.
News of the Diamond Sage: You learned of a figure known as the Diamond Sage, a mystic who has some connection to Amenopheus, the Sapphire Sage. If you are a member of the Osirion faction, Amenopheus encourages you to continue to Azir, where the Diamond Sage was last seen; the next time you travel to Rahadoum for a Pathfinder Society mission, Amenopheus gives you a single item worth 250 gp. You do not have to choose the item until the mission begins.
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Lady:
Female wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)
hp 30 (+12)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d6+3)
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Statistics
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Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Endurance, Power Attack, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Flank, Guard, Heel
Skills Acrobatics +3 (+11 to jump), Climb +6, Perception +5, Ride +3 (+5 to stay in the saddle), Stealth +7, Swim +6; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, combat riding, flank
Other Gear +1 studded leather, bedroll, blanket, winter, cold weather outfit, earplugs, flint and steel, halfling trail rations (4), military saddle, exotic, saddlebags, 30 gp, 2 cp
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.