Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj
Gender
M
Size
M
Age
20
Alignment
N
Deity
Nethys
Location
Qadira
Occupation
Alchemist, Pathfinder
Strength
16
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
10
Charisma
8
About Rani of Botosani
Rani of the Pure Legion
Male human (Garundi) fighter (lore warden) 1/investigator (empiricist) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 30, 100)
N Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 23 (3 HD; 2d8+1d10+4)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee +1 guisarme +6 (2d4+5/×3) or
. . bec de corbin +5 (1d10+4/×3) or
. . dagger +5 (1d4+3/19-20) or
. . spiked gauntlet +5 (1d4+3)
Ranged javelin +4 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 guisarme, 10 ft. with bec de corbin)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, enlarge person (DC 14), shield
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Statistics
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Str 16, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +5 (+7 trip); CMD 18 (20 vs. trip)
Feats Combat Expertise, Combat Reflexes, Improved Trip, Power Attack
Traits helpful, student of philosophy
Skills Bluff +4 (+8 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +8 (+10 to create alchemical items), Diplomacy +4 (+8 to gather information (You can use your Intelligence Modifier instead of Charisma), +8 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +8, Sense Motive +7, Spellcraft +7, Stealth +5, Use Magic Device +7
Languages Azlanti, Common, Jistka, Osiriani, Polyglot, Tekritanin, Thassilonian
SQ alchemy (alchemy crafting +2), ceaseless observation, inspiration (4/day), trapfinding +1
Combat Gear potion of cure moderate wounds, wand of cure light wounds (50 charges), wand of mage armor (50 charges), acid, air crystal, alchemist's fire (3), antiplague[APG], clear ear (2), holy water (4), smokestick, tanglefoot bag, thunderstone; Other Gear +1 chain shirt, +1 guisarme, bec de corbin[APG], dagger, javelin (5), spiked gauntlet, ioun torch ioun stone[APG], ring of protection +1, alchemy crafting kit[APG], bandolier[UE], bedroll, blanket[APG], flint and steel, hot weather outfit[APG], ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, smoked goggles[APG], sunrod (2), travelling formula book[UE], 503 gp, 1 sp, 3 cp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Trip You don't provoke attacks of opportunity when tripping.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Items Bought::
The Confirmation:
Wand of CLW (2 PP), Sold studded leather armor, bought mw chain shirt, sold backpack, mw backpack, sold thieves' tools, buy mw thieves' tools
Horn of Aroden:
Sold heavy crossbow, mw darkwood heavy crossbow
The Merchant's Wake:
Tanglefoot bag
Bought 5 1st level scrolls
Complete redo
Rescue at Azlant Ridge:
Upgraded Mw guisarme to +1 guisarme
Test of Tar-Kuata:
Copied Polupurpose Panacea, Touch of hte Sea, Alchemical Allocation, Barkskin, Bear’s Endurance, Blur, Bull’s Strength, Cat’s Grace, Cure Moderate Wounds, False Life, Invisibility, Resist Energy, Lesser Restoration, See Invisibility for 500 gp
Halls of Hungry Ghosts
Buy wand of mage armor for 2 PP