Hirabashi Jiro

Rani of Botosani's page

275 posts. Organized Play character for Branding Opportunity.


Full Name

Rani

Race

Human (Garundi)

Classes/Levels

Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Gender

M

Size

M

Age

20

Alignment

N

Deity

Nethys

Location

Qadira

Occupation

Alchemist, Pathfinder

Strength 16
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Rani of Botosani

Rani of the Pure Legion
Male human (Garundi) fighter (lore warden) 1/investigator (empiricist) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 30, 100)
N Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 23 (3 HD; 2d8+1d10+4)
Fort +3 (+2 circumstance bonus vs. hot weather), Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee +1 guisarme +6 (2d4+5/×3) or
. . bec de corbin +5 (1d10+4/×3) or
. . dagger +5 (1d4+3/19-20) or
. . spiked gauntlet +5 (1d4+3)
Ranged javelin +4 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 guisarme, 10 ft. with bec de corbin)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, enlarge person (DC 14), shield
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Statistics
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Str 16, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +5 (+7 trip); CMD 18 (20 vs. trip)
Feats Combat Expertise, Combat Reflexes, Improved Trip, Power Attack
Traits helpful, student of philosophy
Skills Bluff +4 (+8 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +8 (+10 to create alchemical items), Diplomacy +4 (+8 to gather information (You can use your Intelligence Modifier instead of Charisma), +8 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +8, Sense Motive +7, Spellcraft +7, Stealth +5, Use Magic Device +7
Languages Azlanti, Common, Jistka, Osiriani, Polyglot, Tekritanin, Thassilonian
SQ alchemy (alchemy crafting +2), ceaseless observation, inspiration (4/day), trapfinding +1
Combat Gear potion of cure moderate wounds, wand of cure light wounds (50 charges), wand of mage armor (50 charges), acid, air crystal, alchemist's fire (3), antiplague[APG], clear ear (2), holy water (4), smokestick, tanglefoot bag, thunderstone; Other Gear +1 chain shirt, +1 guisarme, bec de corbin[APG], dagger, javelin (5), spiked gauntlet, ioun torch ioun stone[APG], ring of protection +1, alchemy crafting kit[APG], bandolier[UE], bedroll, blanket[APG], flint and steel, hot weather outfit[APG], ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, smoked goggles[APG], sunrod (2), travelling formula book[UE], 503 gp, 1 sp, 3 cp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Trip You don't provoke attacks of opportunity when tripping.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Items Bought::

The Confirmation:
Wand of CLW (2 PP), Sold studded leather armor, bought mw chain shirt, sold backpack, mw backpack, sold thieves' tools, buy mw thieves' tools

Horn of Aroden:
Sold heavy crossbow, mw darkwood heavy crossbow

The Merchant's Wake:
Tanglefoot bag
Bought 5 1st level scrolls
Complete redo

Rescue at Azlant Ridge:
Upgraded Mw guisarme to +1 guisarme

Test of Tar-Kuata:
Copied Polupurpose Panacea, Touch of hte Sea, Alchemical Allocation, Barkskin, Bear’s Endurance, Blur, Bull’s Strength, Cat’s Grace, Cure Moderate Wounds, False Life, Invisibility, Resist Energy, Lesser Restoration, See Invisibility for 500 gp

Halls of Hungry Ghosts
Buy wand of mage armor for 2 PP