Lizardfolk Sorcerer

Voices in My Head's page

150 posts. Organized Play character for Kydeem de'Morcaine.


Race

Nagaji Barb 1/Sum 3, HP:38 of 38, AC:19, Touch:12, Flat Footed:17

Classes/Levels

F:+5, R:+3, W:+4 (+2 vs mind affecting & poison), Init:+2, Perc:+4,

About Voices in My Head

build discussion

Thressh (Voices in My Head) 30504-8:

Male nagaji barbarian 1/unchained summoner (evolutionist) 3 (Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Magic 79, Pathfinder Unchained 25, Ultimate Wilderness 211, 213)
N Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 38 (4 HD; 3d8+1d12+11)
Fort +5, Ref +3, Will +4; +2 vs. mind-affecting effects and poison
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Offense
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Speed 40 ft.
Melee cold iron boarding axe +8 (1d6+5/×3) or
. . mwk silver earth breaker +9 (2d6+7/×3) or
. . sap +8 (1d6+5 nonlethal)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks rage (6 rounds/day)
Summoner (Unchained) Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—summon monster II
unchained summoner (Evolutionist) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—feather fall, grease, reduce person (DC 14), shield
. . 0 (at will)—acid splash, detect magic, guidance, light, mending, message
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Statistics
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Str 20, Dex 14, Con 14, Int 5, Wis 7, Cha 16
Base Atk +3; CMB +8; CMD 20
Feats Familiar Bond, Iron Will
Traits dedicated defender, indomitable faith
Skills Acrobatics +1 (+5 to jump), Intimidate +7, Linguistics +1, Perception +4, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Goblin, Nagaji
SQ bond senses (3 rounds/day), eidolon (unchained), fast movement, life link, manifest dreams, recurring dream, resistant, serpent's sense
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of enlarge person, potion of hide from animals, potion of hide from undead, potion of pass without trace, potion of remove fear, scroll of blurred movement, long arm, obscuring mist, scroll of expeditious retreat, jump, protection from evil, reduce person, wand of comprehend languages (50 charges), wand of infernal healing (35 charges), wand of mage armor (45 charges), acid, alchemical grease[APG], alchemist's fire, antiplague[APG], antitoxin, barbarian chew, bladeguard[APG], desnan candle firework (2), holy water, itching powder[UE], liquid ice[APG], oil, paper candle firework[UE] (2), reagent, brimstone, reagent, spirit of wine, skyrocket firework[UE] (2), smokestick, tanglefoot bag, thunderstone; Other Gear mithral agile breastplate[APG], cold iron boarding axe, darkwood composite longbow (+3 Str), mwk silver earth breaker[UE], sap, adamantine wire saw[UE], bandolier[UE], bandolier[UE], bedroll, belt pouch, earplugs[APG], fishhook, flint and steel, grappling hook, hemp rope (50 ft.), masterwork backpack[APG], scroll case, sewing needle, signal whistle, soap, spell component pouch, spell component pouch, string or twine[APG], swim fins, thread (50 ft.), torch, trail rations (3), waterskin, whetstone, 157 pp, 5 gp, 6 sp, 9 cp
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Special Abilities
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Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifest Dreams (Su) You can reshape your familiar every morning.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
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Scout familiar Cacodaemon
Face eidolon Agatheon

Shoulder Angel, Squirrel:

Male quadruped
NG Small outsider (agathion)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 16 (3d10)
Fort +3, Ref +6, Will +1; +4 bonus vs. poison, +4 bonus vs. petrification
Defensive Abilities evasion; Resist electricity 5
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Offense
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Speed 40 ft.
Melee bite +4 (1d4)
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Statistics
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Str 11, Dex 17, Con 11, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +2; CMD 15
Feats Persuasive, Skill Focus (Diplomacy)
Skills Acrobatics +3 (+7 to jump), Bluff +13, Diplomacy +18, Escape Artist +7, Intimidate +7, Linguistics +2, Perception +4, Sense Motive +13, Stealth +11; Racial Modifiers +8 Bluff, +8 Diplomacy, +8 Sense Motive
Languages Common, Nagaji
SQ agathion save bonus
Other Gear 150 gp
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Special Abilities
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Agathion Save Bonus +4 to save vs. poison and petrification.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Shoulder Devil, Cat:

Female cat (sage) (Pathfinder RPG Bestiary 131)
NE Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +7
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 9 (1d8-1)
Fort +2, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee bite +7 (1d3-4), 2 claws +7 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 9, Wis 12, Cha 7
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
[b]Tricks
Break Out, Flee, Seek, Sneak, Track, Watch
Skills Acrobatics +6, Climb +10, Perception +7, Stealth +28, Swim +6; Racial Modifiers +4 Climb, +12 Stealth
SQ break out, empathic link, flee, manifest dreams, recurring dream, sage’s knowledge +2, seek, sneak, track, watch
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Special Abilities
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Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Empathic Link (Su) You have an empathic link with your master.
Flee [Trick] Attempts to run away or hide.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifest Dreams (Su) You can reshape your familiar every morning.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Sage’s Knowledge +2 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.