| Lors Lorcas |
Lors staggers as the crowd control field finally overcomes her. Rather than fight while impaired though, she snatches up a grenade and lobs it down the hallway!
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
Solar Flare Grenade: 1d20 + 8 - 2 - 2 ⇒ (14) + 8 - 2 - 2 = 18
Fire/Electric: 1d10 ⇒ 5 DC14 Ref for 1/2. May mess with electronics, if applicable
| GM Blake |
RD: 1d20 ⇒ 17
YD: 1d20 ⇒ 5
BD: 1d20 ⇒ 14
Haro descends to stab one of the guards in the gut.
Lors throws a low-yield solar grenade into the midst of the guards.
Combat! Round 3. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (32/26 | full)
Haro
Blue Dash (-6)
Red Dash (-14)
Steve (18/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-9)
| Antenor of Akiton |
FORT: 1d20 + 2 ⇒ (4) + 2 = 6 "Ugh this sucks!"
"Guys, get that one, I'll work on these!" Get'em on yellow, take out a frag grenade.
| GM Blake |
Blue Dash Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Red Dash Fort: 1d20 + 3 ⇒ (5) + 3 = 8
BD FA: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
BD FA: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
RD FA: 1d20 + 5 - 4 - 2 ⇒ (1) + 5 - 4 - 2 = 0
RD FA: 1d20 + 5 - 4 - 2 ⇒ (6) + 5 - 4 - 2 = 5
NL: 1d4 + 1 ⇒ (1) + 1 = 2
The guard in front of Steve goes cross-eyed. This does not stop him from joining in the salvo of stun bolts aimed at the goblin (it is almost as though the Azlanti do not like space goblins). However, only one bolt strikes Steve, and it didn't come from the dizzy guard in front of him.
Combat! Round 3. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (32/26 | full)
Haro
Blue Dash (-4)
Red Dash (-4)
Steve (16/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-4)
| Srygzink 'Steve' Halfheart |
Steve shudders as the electricity makes his muscles convulse. He bellows more and more fire down the hallway, burning everything within..
Flame Pistol: 1d20 + 6 ⇒ (2) + 6 = 8
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4
20 foot line should hit all 3 dashed guards.
EAC: 15 KAC: 17 CM: 25
Stamina: 23/28; HP: 26/26; Resolve: 5/5
Repair Drone = 1/1 (25% / 5 hp)
Used: Smoke Grenade
Azimuth Laser Pistol 20/20
Oonopidae
EAC: 15 KAC: 17 CM: 22
HP: 40/40
Weapon Equipped (Flame Pistol)
Petrol 5/20
Rril Suolwind
|
Fortitude: 1d20 + 1 ⇒ (11) + 1 = 12
Feeling suboptimal, Rril makes his way into a firing position and attempt to target the Azlanti in front of Steve.
Ranged (semi-auto pistol, tactical), sickened: 1d20 + 7 ⇒ (10) + 7 = 17
Damage (P), sickened): 1d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3
| GM Blake |
YD Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Y Fort: 1d20 + 3 ⇒ (7) + 3 = 10
YD: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
YD: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Y: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
NL: 1d4 + 3 ⇒ (4) + 3 = 7
Steve manages to spread fire everywhere except at his enemies. Rril moves in and tags the guard in front of Steve.
More stun bolts fly down the hall, and another stun bolt strikes the goblin in the arm. Inside the guard looks just as affected by the subsonic waves as Rril, but he still manages to tag Lors with his taclash.
Combat! Round 4. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Red Dash (-17)
Steve (16/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-4)
Haro Phane
|
The blaring outside the control room is more than Haro can bear, and he finds himself feeling discombobulated. He attacks nonetheless. vs red
Fort save: 1d20 + 1 ⇒ (8) + 1 = 9
Pike (tactical, reach, sickened) (P): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 191d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9
| Antenor of Akiton |
FORT: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 Antenor for a moment keeps his stomach inline. He focuses on Yellow, trying to make some kind of progress, "Let's Get'em!"
Arc: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for E: 1d6 + 1 ⇒ (3) + 1 = 4
| GM Blake |
Haro thrusts his pike through the Azlanti guard's armor, and his foe falls lifelessly off of the spear point. Antenor zaps his intended target, giving at least as good as Steve got.
Combat! Round 4. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Steve (16/28 | full)
Rril
Yellow (-13 hp)
Yellow Dash (-4)
| Lors Lorcas |
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20
Lors powers through, seeking to clear her flanks of the remaining Azlanti before she can turn to the second wave in earnest!
Pike: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Piercing: 1d8 + 8 ⇒ (5) + 8 = 13 If this kills yellow, then Lors will use her second attack to take a shot instead
Pike: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Piercing: 1d8 + 8 ⇒ (6) + 8 = 14
Piercing: 1d10 + 4 ⇒ (4) + 4 = 8
| GM Blake |
BD: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
BD: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
NL: 1d4 + 1 ⇒ (3) + 1 = 4
Lors rams her trident into the guard's gut, lifting him off of the ground while she turns and fires down the hall with the reaction cannon in her second pair of arms. The bullets flense the guard's arm, but he manages to remain conscious despite the blood loss. The other guard falls limply to the floor with a thud.
All the remaining guards can do is hold the exit until reinforcements arrive. Steve takes another jolt to his nervous system as stun bolts fly down the hall.
Combat! Round 4. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Steve (12/28 | full)
Rril
Yellow Dash (-12)
Rril Suolwind
|
Fortitude save: 1d20 + 1 ⇒ (20) + 1 = 21
Rril steels himself, then rushes into the hallway, gun ablazin'.
Trick Attack, Bluff w/Spy Spec v yellow: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20
Ranged (semi-auto pistol, tactical) v yellow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8
Add Damage if Trick Successful: 1d8 ⇒ 5
| Srygzink 'Steve' Halfheart |
Fort Save DC 13: 1d20 + 5 ⇒ (10) + 5 = 15
Steve skitters along the wall and ceiling, his flame pistol sputtering as it sends out a little more fire before running out of petrol.
Flame Pistol: 1d20 + 6 ⇒ (19) + 6 = 25
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4
20 foot line should hit all 2 dashed guards.
EAC: 15 KAC: 17 CM: 25
Stamina: 23/28; HP: 26/26; Resolve: 5/5
Repair Drone = 1/1 (25% / 5 hp)
Used: Smoke Grenade
Azimuth Laser Pistol 20/20
Oonopidae
EAC: 15 KAC: 17 CM: 22
HP: 40/40
Weapon Equipped (Flame Pistol)
Petrol 0/20
| GM Blake |
While the guards scream in pain as Steve covers the hall with fire once more, Rril takes advantage and rushes into the hall to take a sharp-eyed shot. The outlaw's pistol shot takes out the closest guard's eye and drops another body on the floor.
Combat! Round 5. Bold may act.
Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.
Antenor
Lors (19/36 | full)
Haro
Blue Dash (-8)
Steve (12/28 | full)
Rril
| Lors Lorcas |
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
"Enough!" Lors bellows with frustration as she hammers home two more shots into the last guard standing!
Reaction Cannon: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Piercing: 1d10 + 4 ⇒ (3) + 4 = 7
Reaction Cannon: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Piercing: 2d10 + 8 ⇒ (4, 2) + 8 = 14
Haro Phane
|
Haro attempts to strike at the enemy in the hallway, but the blaring security measures are debilitating. His blow misses badly.
Fort save: 1d20 + 1 ⇒ (3) + 1 = 4
Pike (tactical, reach, sickened) (P): 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 101d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8
| GM Blake |
Which hall? The one with the slaughtered Azlanti guards or the opposite side of the room? The answer is "Yes" to both, via the black doors.
Lors unloads her reaction cannon down the hall. Large caliber slugs roar past Rril and Steve as the last Azlanti guard in the room is torn apart by the force of the impact from the slugs.
The nauseating low-amplitude sonic pulses continue to thrum through the room and the red alarm lights continue to strobe, but at least nobody is immediately trying to kill you.
Turning the sonic debilitator requires hacking into the computer in the control room, which is free of the debilitator's effect. Opening a cell door requires mysticism or strength.
Status
Antenor
Lors (19/36 | full)
Haro
Steve (12/28 | full)
Rril
| Srygzink 'Steve' Halfheart |
Computers: 1d20 + 12 ⇒ (18) + 12 = 30
Strength: 1d20 + 1 ⇒ (15) + 1 = 16
Steve slides over to the computer as Oonopidae knocks the chair out of the way. Steve grabs a handful of wires and begins yanking them out of the panel to stop the sonic debilitator.
Haro Phane
|
Haro watches as Steve tries to disable the sonic countermeasures, having been unable to turn it off himself.
He holds his hands over his ears while he waits, feeling nauseous.
Rril Suolwind
|
Rril follows the goblin and offers his suggestion as to which wires to yank next. "Don't forget that one there."
Computers Aid Another: 1d20 + 10 ⇒ (7) + 10 = 17
| GM Blake |
You do, indeed.
Steve's space goblin finesse with computers serves him inexplicably well as he manages to avoid tripping the shock grid that would have electrified the whole room and gains access to the computer system for the room. He deftly disables the sonic debilitator, much to everyone's equilibrium's gratitude. He also gains access to a series of files on the current prisoners--written in Azlanti--and control of all of the cell doors. The strobing red lights continue, however.
The oversized, red-scaled monstrosity continues to stare at the faux-Azlanti bounty hunters with malice. The transparent material that forms the walls barely contains its flexing body.
The first entry indicates that the prisoner was logged 10 years ago.
This creature self-identified as ikeshti.
Captured on a trespassing ship in our space. The remainder of the crew was slain.
Update: The creature has begun to grow physically and regress intellectually.
Update: The creature is entirely feral and far too dangerous. Do not open the cell unless the creature is heavily sedated.
The caterpillar-like being has tendrils that resemble the leaves of a sundew sticking out from all over his back seems to have taken no notice of the fire fight or the sonic waves.
The file is empty but the file date indicates that the prisoner was logged 47 years ago.
The crab-like alien in the other side of the room looks pitiful. Its shell is dried and cracked, and it is barely able to move. It simply stares blankly past you.
Slivara imprisoned for smuggling. Captured with two other accomplices.
The vesk is emaciated to the point where her ribs are visible, and her once-colorful scales are dull and falling off. She lies on the floor of her cell. Once the debilitator is silenced, she rolls to face you with what seems like an immense effort to make such a small position change. "Hey. Let me out. I've still got fight in me," she says in Pact Common.
The database indicates this prisoner is a Vesk from Veskarium space.
Imprisoned for smuggling. Captured with two other accomplices.
Proved far too aggressive despite beatings. Water only with 25% basal metabolism caloric supplement until it is properly cowed.
The iridescent blue shirren is missing a foot and two of her vestigial arms. It tries to prop itself up with its two main arms and one leg. "Let us out. Give us a chance at freedom. Please," she pleads in Pact Common.
The database indicates this prisoner is a shirren from Pact World space.
Imprisoned for smuggling. Captured with two other accomplices.
Body harvested for scientific analysis.
Does not appear to have regenerative capabilities.
The shirren, vesk, and the crab-like alien match the description of Talmrin's allies that she asked you to rescue.
Rril Suolwind
|
Rril reads the contents files in Azlanti over Steve's shoulder and translates them for the others, then notes, "Looks like we found Tamrin's companions."
Haro Phane
|
Haro nods at Rril.
"It looks like we should let all of them out. Well, except perhaps that one that sounds dangerous. Though, perhaps after we let the rest go, we could leave it as a present for anyone who comes to clean up," he suggests.
| Srygzink 'Steve' Halfheart |
Steve looks over the controls completely perplexed as no matter how many wires he pulls they don't open.
Steve is not good at Mysticism or Strength so may need someone else to make the cell checks to open them.
| Lors Lorcas |
Well, since Lors is a noted Mystic, perhaps I should step in
Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (18) + 4 = 22
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
Lors begins hauling at the cell doors, seeking to free everyone but the swelling Verttash.
| GM Blake |
He also gains access to a series of files on the current prisoners--written in Azlanti--and control of all of the cell doors.
Sorry. I guess I buried that too deep in text. Steve can just type in a command at the console. I was half expecting him to open all the doors.
While Steve ponders the complexities of Azlanti code, Lors works to rip the doors off of their hinges. By the time he finally wrests the door off of Grub's cell, Steve has figured it out and opened the rest of the doors.
The giant, pink slug seems to rouse some at the vibration caused by the shobhad's handling of the cell door. A pair of the sundew-like appendages extends along a pair of lengthening tentacles and cautiously feels at where the door used to be.
| Srygzink 'Steve' Halfheart |
Oh dang. Sorry for the confusion on my part. You are right Steve definitely would have opened all the doors.
Steve stands in the middle of all the freed prisoners, looking at each in turn. He smiles, "Welcome to freedom. I am your Captain now. Welcome to my crew. Your first action as my new crew is to help us take over this ship. Our ship!" He awaits his resounding cheer and applause.
| Antenor of Akiton |
Antenor nods at Steve. It's been a ride, but he finally thinks Steve's insanity is a good thing.
"He speaks the truth! Unless the thought of endless languishing suits you. Let's blow this place!"
Haro Phane
|
When Steve is about to open the door to the one with the uncontrollable creature, Haro stops him.
"Not yet on that one--not until we're done with everything else here, then we leave it as a going-away present."
Rril Suolwind
|
"Welcome to freedom. I am your Captain now. Welcome to my crew. Your first action as my new crew is to help us take over this ship. Our ship!" He awaits his resounding cheer and applause.
"But then, if you'd like to get off of this forsaken prison--er, I mean, 'Captain Steve's ship'--then you are welcome to follow me and my crew to my ship, which is in the docking bay." interjects Rril. "Either way, we could probable use some help getting you and all of us out past those Azlanti guards."
Rril turns to head for the door, then pauses for a moment as if suddenly having a revelation. Turning to the newly-released prisoners, he inquires, "Do any of you, by chance, happen to know where we might find an captured android? She goes by the name, 'Cedona'?"
| GM Blake |
Tseekchik, the shirren with missing foot and vestigial arms, pulls herself to a stand and hobbles out of her cell. She can barely manage a slow walk on her own without stumbling and falling ("staggered" condition with the result of taking more than 1 move action per round being falling prone).
Mothkala, the emaciated vesk, says, "I will fight." Her promise is rather undercut by the fact that she can barely stand upright and struggles to lift her arms or put one foot in front of the other (exhausted condition due to starvation).
Letrimakinetamal, the alien identified as a silvara with a cracked and peeling shell, simply sits in his cell even after the doors open. "There is no point," he informs you morosely.
The slug-like alien referred to in the data as 'Grub' feels the edges of the now open door and then begins to slide out of the cell at a snail's pace making Tseekchik and Mothkala look fast. It does not seem to respond to any noise in the room or visual stimulus.
You will have your work cut out for you if you intend to take them to safety.
Tseekchik shakes her head and answers Rril, "We never saw an android in here. Maybe in the slave pens on the other side of the control room from this room." This would be the one area with the camera feeds cut and noted as Black Out on the mini-map.
| Antenor of Akiton |
"Letrimakinetamal don't be so morose. We got this. And the more we stick together and fight, the better everyone's chances!" Diplomacy T10 for 20
"Lors, can you carry any of the slow pokes? We gotta get to that android."
Haro Phane
|
Haro examines the prisoners to see if there's anything he can do to help them.
"Are any of you wounded?" he asks.
I have lesser restoration and mystic cure I can throw at any that it seems it would help.
| GM Blake |
"Hmm. I suppose you did mop the floor with those guards," Lerimakinetamal says and slowly rises and crawls out of the cell, his parched shell cracking and flaking as he moves.
The shirren gives Haro an enigmatic stare with her compound eyes and says, "Well, um..."
Tseekchik has obviously been mutilated. All of the prisoners save the still barely contained ikeshti rivener bear many wounds of various freshness (they are at 6 of 12 HP). Mothkala is starved and exhausted (food or/and lesser restoration would improve this to fatigued; feeding her and then using lesser restoration would be the most efficient). Letrimakinetamal is dehydrated and would benefit from a good soak (1 gallon of water will improve his mobility).
While investigating the injuries, the slug-like creature referenced as "Grub" in the database wanders around blindly and mutely until it wanders into Haro at random. One of the sundew shaped appendages extends outwards and feels the vidtuber's face, especially his mouth. The appendage is slimy, but not horrifically so.
Summary
Tseekchik (6/12 hp) - Special staggered condition - 10 ft
Mothkala (6/12 hp) - Exhausted due to starvation - 15 ft
Letrimakinetamal (6/12 hp) - Dehydrated - 15 ft
Grub (6/12 hp) - Blind, Deaf, Mute - 30 ft
Vertassh - Looks ready to kill any human in her gaze
| Lors Lorcas |
"I can carry some of them, but not them all..." Lors scanned their rescuees, trying to assess the best way to carry Tseekchik. "Can any of you speak telepathically? The grub doesn't seem to know what's happening."
Haro Phane
|
Haro does his best to heal the prisoners, casting mystic cure on the four with obvious injuries, healing them completely. He provides some water to the dehydrated one.
"How's everyone feeling now?" he asks.
mystic cure: 1d8 + 4 ⇒ (5) + 4 = 9 in order
mystic cure: 1d8 + 4 ⇒ (4) + 4 = 8
mystic cure: 1d8 + 4 ⇒ (7) + 4 = 11
mystic cure: 1d8 + 4 ⇒ (7) + 4 = 11
I can also cast lesser restoration if any have draining that could be healed that way.
| Srygzink 'Steve' Halfheart |
Steve squints hard as he attempts to speak telepathically. Veins begin to bulge from his head as he looks to throw his thoughts across the room like a newborn goblin. Harder and harder he thinks, until it causes the shrillest squeak of a fart to escape his body. He ends up laughing hysterically by himself on the ground.
Rril Suolwind
|
Rril notices the look in Vertassh's eyes and raises his hands in protest.
"Not Azlanti! Not Azlanti!" he shouts loudly and slowly, as if doing so would somehow make his words easier to understand.
"We." he continues, pointing to himself and his allies, "are here to help you." He tries a variety of gestures to try and convey his ideas.
Diplomacy(?): 1d20 + 8 ⇒ (14) + 8 = 22
| GM Blake |
While Haro tends to the wounded prisoners, Rril and Antenor attempt to break through the rivener's madness. Speaking Pact Common, the two manage to at least make her pause. She squints dubiously at the two.
Haro manages to heal the ultimately superficial wounds. His magic is unable to regrow Tseekchik's amputated limbs. Using his more powerful magics, he does manage to restore some of Mothkala's strength.
"Do you have a weapon to spare?" she asks, still short of breath but notably less so.
| Antenor of Akiton |
Culture: 1d20 + 9 ⇒ (7) + 9 = 16 "We have some, but we're not exactly quartermasters." He offers up some of the azimuth pistols.
Rril Suolwind
|
Culture: 1d20 + 9 ⇒ (20) + 9 = 29
"Uh, well..." stumbles Rril as it dawns on him what he is dealing with, "I doubt anything we have might suit you, but there are a mess of Azlanti with weapons out there. If you'd like one, you can just head out there and take one from them."
Turning to Antenor, Rril whispers, "She's a rivener, an ikeshti who was unable to find a mate while rutting and lost her personality to the brew of hormones swirling inside her turning bestial and irrational. Ikeshtis who come across a rivener go to almost any lengths to put it down, believing the existence of these terrors brings shame to their race."
"She seems to have taken a fancy to you, so our best bet is to lose her," Rril counsels, "or else have you mate with her."
He pauses thoughtfully, then advises Antenor, "We could use more help getting past the hordes of guards. Ready to take one for the team?"
Haro Phane
|
Haro chuckles as Rril explains the situation.
"That's one way to take one for the team," he says, uploading a video for his followers.
"Alright--so it still sounds like we haven't found our missing android. Let's go check the slave pens they talked about on the other side of the control room," he suggest.
| Srygzink 'Steve' Halfheart |
Steve winks to Antenor making crude, silent mating motions with his body as he giggle like a child. Steve follows behind to the slave pens as he can't hardly breath from laughing so hard.