[SFS, Campaign Mode] GM Blake's Against the Aeon Throne

Game Master Blake's Tiger

Maps & Handouts | Capaign Notes | Loot | NPCs


1,701 to 1,750 of 2,051 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Lors staggers as the crowd control field finally overcomes her. Rather than fight while impaired though, she snatches up a grenade and lobs it down the hallway!

Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8

Solar Flare Grenade: 1d20 + 8 - 2 - 2 ⇒ (14) + 8 - 2 - 2 = 18
Fire/Electric: 1d10 ⇒ 5 DC14 Ref for 1/2. May mess with electronics, if applicable


| Extinction | url= |

GM Screen:

RD: 1d20 ⇒ 17
YD: 1d20 ⇒ 5
BD: 1d20 ⇒ 14

Haro descends to stab one of the guards in the gut.

Lors throws a low-yield solar grenade into the midst of the guards.

Combat! Round 3. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (32/26 | full)
Haro
Blue Dash (-6)
Red Dash (-14)
Steve (18/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-9)


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

FORT: 1d20 + 2 ⇒ (4) + 2 = 6 "Ugh this sucks!"

"Guys, get that one, I'll work on these!" Get'em on yellow, take out a frag grenade.


| Extinction | url= |

GM Screen:

Blue Dash Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Red Dash Fort: 1d20 + 3 ⇒ (5) + 3 = 8
BD FA: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
BD FA: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
RD FA: 1d20 + 5 - 4 - 2 ⇒ (1) + 5 - 4 - 2 = 0
RD FA: 1d20 + 5 - 4 - 2 ⇒ (6) + 5 - 4 - 2 = 5
NL: 1d4 + 1 ⇒ (1) + 1 = 2

The guard in front of Steve goes cross-eyed. This does not stop him from joining in the salvo of stun bolts aimed at the goblin (it is almost as though the Azlanti do not like space goblins). However, only one bolt strikes Steve, and it didn't come from the dizzy guard in front of him.

Combat! Round 3. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (32/26 | full)
Haro
Blue Dash (-4)
Red Dash (-4)
Steve (16/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-4)


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve shudders as the electricity makes his muscles convulse. He bellows more and more fire down the hallway, burning everything within..

Flame Pistol: 1d20 + 6 ⇒ (2) + 6 = 8
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4

20 foot line should hit all 3 dashed guards.

Status:

EAC: 15 KAC: 17 CM: 25
Stamina: 23/28; HP: 26/26; Resolve: 5/5
Repair Drone = 1/1 (25% / 5 hp)
Used: Smoke Grenade
Azimuth Laser Pistol 20/20

Oonopidae
EAC: 15 KAC: 17 CM: 22
HP: 40/40
Weapon Equipped (Flame Pistol)
Petrol 5/20

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Fortitude: 1d20 + 1 ⇒ (11) + 1 = 12

Feeling suboptimal, Rril makes his way into a firing position and attempt to target the Azlanti in front of Steve.

Ranged (semi-auto pistol, tactical), sickened: 1d20 + 7 ⇒ (10) + 7 = 17
Damage (P), sickened): 1d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3


| Extinction | url= |

GM Scree:

YD Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Y Fort: 1d20 + 3 ⇒ (7) + 3 = 10
YD: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
YD: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Y: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
NL: 1d4 + 3 ⇒ (4) + 3 = 7

Steve manages to spread fire everywhere except at his enemies. Rril moves in and tags the guard in front of Steve.

More stun bolts fly down the hall, and another stun bolt strikes the goblin in the arm. Inside the guard looks just as affected by the subsonic waves as Rril, but he still manages to tag Lors with his taclash.

Combat! Round 4. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Red Dash (-17)
Steve (16/28 | full)
Rril
Yellow (-9 hp)
Yellow Dash (-4)

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

The blaring outside the control room is more than Haro can bear, and he finds himself feeling discombobulated. He attacks nonetheless. vs red

Fort save: 1d20 + 1 ⇒ (8) + 1 = 9

Pike (tactical, reach, sickened) (P): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 191d8 + 4 - 2 ⇒ (7) + 4 - 2 = 9


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

FORT: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 Antenor for a moment keeps his stomach inline. He focuses on Yellow, trying to make some kind of progress, "Let's Get'em!"

Arc: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for E: 1d6 + 1 ⇒ (3) + 1 = 4


| Extinction | url= |

Haro thrusts his pike through the Azlanti guard's armor, and his foe falls lifelessly off of the spear point. Antenor zaps his intended target, giving at least as good as Steve got.

Combat! Round 4. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Steve (16/28 | full)
Rril
Yellow (-13 hp)
Yellow Dash (-4)


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20

Lors powers through, seeking to clear her flanks of the remaining Azlanti before she can turn to the second wave in earnest!

Pike: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Piercing: 1d8 + 8 ⇒ (5) + 8 = 13 If this kills yellow, then Lors will use her second attack to take a shot instead
Pike: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Piercing: 1d8 + 8 ⇒ (6) + 8 = 14

Possible Shot:
Light Reaction Cannon: 12 + 7 - 4 = 15
Piercing: 1d10 + 4 ⇒ (4) + 4 = 8


| Extinction | url= |

GM Screen:

BD: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
BD: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
NL: 1d4 + 1 ⇒ (3) + 1 = 4

Lors rams her trident into the guard's gut, lifting him off of the ground while she turns and fires down the hall with the reaction cannon in her second pair of arms. The bullets flense the guard's arm, but he manages to remain conscious despite the blood loss. The other guard falls limply to the floor with a thud.

All the remaining guards can do is hold the exit until reinforcements arrive. Steve takes another jolt to his nervous system as stun bolts fly down the hall.

Combat! Round 4. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (19/36 | full)
Haro
Blue Dash (-4)
Steve (12/28 | full)
Rril
Yellow Dash (-12)

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Fortitude save: 1d20 + 1 ⇒ (20) + 1 = 21

Rril steels himself, then rushes into the hallway, gun ablazin'.

Trick Attack, Bluff w/Spy Spec v yellow: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20
Ranged (semi-auto pistol, tactical) v yellow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8
Add Damage if Trick Successful: 1d8 ⇒ 5


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Fort Save DC 13: 1d20 + 5 ⇒ (10) + 5 = 15

Steve skitters along the wall and ceiling, his flame pistol sputtering as it sends out a little more fire before running out of petrol.

Flame Pistol: 1d20 + 6 ⇒ (19) + 6 = 25
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4

20 foot line should hit all 2 dashed guards.

Status:

EAC: 15 KAC: 17 CM: 25
Stamina: 23/28; HP: 26/26; Resolve: 5/5
Repair Drone = 1/1 (25% / 5 hp)
Used: Smoke Grenade
Azimuth Laser Pistol 20/20

Oonopidae
EAC: 15 KAC: 17 CM: 22
HP: 40/40
Weapon Equipped (Flame Pistol)
Petrol 0/20


| Extinction | url= |

While the guards scream in pain as Steve covers the hall with fire once more, Rril takes advantage and rushes into the hall to take a sharp-eyed shot. The outlaw's pistol shot takes out the closest guard's eye and drops another body on the floor.

Combat! Round 5. Bold may act.

Everyone outside the control room (where Blue was) must make a DC 13 Fortitude save every round or be sickened for that round.

Antenor
Lors (19/36 | full)
Haro
Blue Dash (-8)
Steve (12/28 | full)
Rril


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Fort: 1d20 + 5 ⇒ (13) + 5 = 18

"Enough!" Lors bellows with frustration as she hammers home two more shots into the last guard standing!

Reaction Cannon: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Piercing: 1d10 + 4 ⇒ (3) + 4 = 7
Reaction Cannon: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Piercing: 2d10 + 8 ⇒ (4, 2) + 8 = 14


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

FORT: 1d20 + 2 ⇒ (11) + 2 = 13 Can we get into that hall?

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro attempts to strike at the enemy in the hallway, but the blaring security measures are debilitating. His blow misses badly.

Fort save: 1d20 + 1 ⇒ (3) + 1 = 4
Pike (tactical, reach, sickened) (P): 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 101d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8


| Extinction | url= |

Which hall? The one with the slaughtered Azlanti guards or the opposite side of the room? The answer is "Yes" to both, via the black doors.

Lors unloads her reaction cannon down the hall. Large caliber slugs roar past Rril and Steve as the last Azlanti guard in the room is torn apart by the force of the impact from the slugs.

The nauseating low-amplitude sonic pulses continue to thrum through the room and the red alarm lights continue to strobe, but at least nobody is immediately trying to kill you.

Turning the sonic debilitator requires hacking into the computer in the control room, which is free of the debilitator's effect. Opening a cell door requires mysticism or strength.

Status

Antenor
Lors (19/36 | full)
Haro
Steve (12/28 | full)
Rril


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Computers: 1d20 + 12 ⇒ (18) + 12 = 30
Strength: 1d20 + 1 ⇒ (15) + 1 = 16

Steve slides over to the computer as Oonopidae knocks the chair out of the way. Steve grabs a handful of wires and begins yanking them out of the panel to stop the sonic debilitator.

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro watches as Steve tries to disable the sonic countermeasures, having been unable to turn it off himself.

He holds his hands over his ears while he waits, feeling nauseous.

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril follows the goblin and offers his suggestion as to which wires to yank next. "Don't forget that one there."
Computers Aid Another: 1d20 + 10 ⇒ (7) + 10 = 17


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

We've got some prisoners here to free, right?


| Extinction | url= |

You do, indeed.

Steve's space goblin finesse with computers serves him inexplicably well as he manages to avoid tripping the shock grid that would have electrified the whole room and gains access to the computer system for the room. He deftly disables the sonic debilitator, much to everyone's equilibrium's gratitude. He also gains access to a series of files on the current prisoners--written in Azlanti--and control of all of the cell doors. The strobing red lights continue, however.

The oversized, red-scaled monstrosity continues to stare at the faux-Azlanti bounty hunters with malice. The transparent material that forms the walls barely contains its flexing body.

File: Verttash:

The first entry indicates that the prisoner was logged 10 years ago.
This creature self-identified as ikeshti.
Captured on a trespassing ship in our space. The remainder of the crew was slain.
Update: The creature has begun to grow physically and regress intellectually.
Update: The creature is entirely feral and far too dangerous. Do not open the cell unless the creature is heavily sedated.

The caterpillar-like being has tendrils that resemble the leaves of a sundew sticking out from all over his back seems to have taken no notice of the fire fight or the sonic waves.

Grub:

The file is empty but the file date indicates that the prisoner was logged 47 years ago.

The crab-like alien in the other side of the room looks pitiful. Its shell is dried and cracked, and it is barely able to move. It simply stares blankly past you.

Letrimakinetamal:

Slivara imprisoned for smuggling. Captured with two other accomplices.

The vesk is emaciated to the point where her ribs are visible, and her once-colorful scales are dull and falling off. She lies on the floor of her cell. Once the debilitator is silenced, she rolls to face you with what seems like an immense effort to make such a small position change. "Hey. Let me out. I've still got fight in me," she says in Pact Common.

Mothkala:

The database indicates this prisoner is a Vesk from Veskarium space.
Imprisoned for smuggling. Captured with two other accomplices.
Proved far too aggressive despite beatings. Water only with 25% basal metabolism caloric supplement until it is properly cowed.

The iridescent blue shirren is missing a foot and two of her vestigial arms. It tries to prop itself up with its two main arms and one leg. "Let us out. Give us a chance at freedom. Please," she pleads in Pact Common.

Tseekchik:

The database indicates this prisoner is a shirren from Pact World space.
Imprisoned for smuggling. Captured with two other accomplices.
Body harvested for scientific analysis.
Does not appear to have regenerative capabilities.

The shirren, vesk, and the crab-like alien match the description of Talmrin's allies that she asked you to rescue.

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril reads the contents files in Azlanti over Steve's shoulder and translates them for the others, then notes, "Looks like we found Tamrin's companions."

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro nods at Rril.

"It looks like we should let all of them out. Well, except perhaps that one that sounds dangerous. Though, perhaps after we let the rest go, we could leave it as a present for anyone who comes to clean up," he suggests.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"Ha! I can get behind that going away present. Let's do it."


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve looks over the controls completely perplexed as no matter how many wires he pulls they don't open.

Steve is not good at Mysticism or Strength so may need someone else to make the cell checks to open them.


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Well, since Lors is a noted Mystic, perhaps I should step in

Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (18) + 4 = 22
Strength: 1d20 + 4 ⇒ (14) + 4 = 18

Lors begins hauling at the cell doors, seeking to free everyone but the swelling Verttash.


| Extinction | url= |
Quote:
He also gains access to a series of files on the current prisoners--written in Azlanti--and control of all of the cell doors.

Sorry. I guess I buried that too deep in text. Steve can just type in a command at the console. I was half expecting him to open all the doors.

While Steve ponders the complexities of Azlanti code, Lors works to rip the doors off of their hinges. By the time he finally wrests the door off of Grub's cell, Steve has figured it out and opened the rest of the doors.

The giant, pink slug seems to rouse some at the vibration caused by the shobhad's handling of the cell door. A pair of the sundew-like appendages extends along a pair of lengthening tentacles and cautiously feels at where the door used to be.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Oh dang. Sorry for the confusion on my part. You are right Steve definitely would have opened all the doors.

Steve stands in the middle of all the freed prisoners, looking at each in turn. He smiles, "Welcome to freedom. I am your Captain now. Welcome to my crew. Your first action as my new crew is to help us take over this ship. Our ship!" He awaits his resounding cheer and applause.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Antenor nods at Steve. It's been a ride, but he finally thinks Steve's insanity is a good thing.

"He speaks the truth! Unless the thought of endless languishing suits you. Let's blow this place!"

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

When Steve is about to open the door to the one with the uncontrollable creature, Haro stops him.

"Not yet on that one--not until we're done with everything else here, then we leave it as a going-away present."

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2
Srygzink 'Steve' Halfheart wrote:
"Welcome to freedom. I am your Captain now. Welcome to my crew. Your first action as my new crew is to help us take over this ship. Our ship!" He awaits his resounding cheer and applause.

"But then, if you'd like to get off of this forsaken prison--er, I mean, 'Captain Steve's ship'--then you are welcome to follow me and my crew to my ship, which is in the docking bay." interjects Rril. "Either way, we could probable use some help getting you and all of us out past those Azlanti guards."

Rril turns to head for the door, then pauses for a moment as if suddenly having a revelation. Turning to the newly-released prisoners, he inquires, "Do any of you, by chance, happen to know where we might find an captured android? She goes by the name, 'Cedona'?"


| Extinction | url= |

Tseekchik, the shirren with missing foot and vestigial arms, pulls herself to a stand and hobbles out of her cell. She can barely manage a slow walk on her own without stumbling and falling ("staggered" condition with the result of taking more than 1 move action per round being falling prone).

Mothkala, the emaciated vesk, says, "I will fight." Her promise is rather undercut by the fact that she can barely stand upright and struggles to lift her arms or put one foot in front of the other (exhausted condition due to starvation).

Letrimakinetamal, the alien identified as a silvara with a cracked and peeling shell, simply sits in his cell even after the doors open. "There is no point," he informs you morosely.

The slug-like alien referred to in the data as 'Grub' feels the edges of the now open door and then begins to slide out of the cell at a snail's pace making Tseekchik and Mothkala look fast. It does not seem to respond to any noise in the room or visual stimulus.

You will have your work cut out for you if you intend to take them to safety.

Tseekchik shakes her head and answers Rril, "We never saw an android in here. Maybe in the slave pens on the other side of the control room from this room." This would be the one area with the camera feeds cut and noted as Black Out on the mini-map.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"Letrimakinetamal don't be so morose. We got this. And the more we stick together and fight, the better everyone's chances!" Diplomacy T10 for 20

"Lors, can you carry any of the slow pokes? We gotta get to that android."

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro examines the prisoners to see if there's anything he can do to help them.

"Are any of you wounded?" he asks.

I have lesser restoration and mystic cure I can throw at any that it seems it would help.


| Extinction | url= |

"Hmm. I suppose you did mop the floor with those guards," Lerimakinetamal says and slowly rises and crawls out of the cell, his parched shell cracking and flaking as he moves.

The shirren gives Haro an enigmatic stare with her compound eyes and says, "Well, um..."

Tseekchik has obviously been mutilated. All of the prisoners save the still barely contained ikeshti rivener bear many wounds of various freshness (they are at 6 of 12 HP). Mothkala is starved and exhausted (food or/and lesser restoration would improve this to fatigued; feeding her and then using lesser restoration would be the most efficient). Letrimakinetamal is dehydrated and would benefit from a good soak (1 gallon of water will improve his mobility).

While investigating the injuries, the slug-like creature referenced as "Grub" in the database wanders around blindly and mutely until it wanders into Haro at random. One of the sundew shaped appendages extends outwards and feels the vidtuber's face, especially his mouth. The appendage is slimy, but not horrifically so.

Summary

Tseekchik (6/12 hp) - Special staggered condition - 10 ft
Mothkala (6/12 hp) - Exhausted due to starvation - 15 ft
Letrimakinetamal (6/12 hp) - Dehydrated - 15 ft
Grub (6/12 hp) - Blind, Deaf, Mute - 30 ft
Vertassh - Looks ready to kill any human in her gaze


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

"I can carry some of them, but not them all..." Lors scanned their rescuees, trying to assess the best way to carry Tseekchik. "Can any of you speak telepathically? The grub doesn't seem to know what's happening."

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro does his best to heal the prisoners, casting mystic cure on the four with obvious injuries, healing them completely. He provides some water to the dehydrated one.

"How's everyone feeling now?" he asks.

mystic cure: 1d8 + 4 ⇒ (5) + 4 = 9 in order
mystic cure: 1d8 + 4 ⇒ (4) + 4 = 8
mystic cure: 1d8 + 4 ⇒ (7) + 4 = 11
mystic cure: 1d8 + 4 ⇒ (7) + 4 = 11

I can also cast lesser restoration if any have draining that could be healed that way.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve squints hard as he attempts to speak telepathically. Veins begin to bulge from his head as he looks to throw his thoughts across the room like a newborn goblin. Harder and harder he thinks, until it causes the shrillest squeak of a fart to escape his body. He ends up laughing hysterically by himself on the ground.

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril notices the look in Vertassh's eyes and raises his hands in protest.

"Not Azlanti! Not Azlanti!" he shouts loudly and slowly, as if doing so would somehow make his words easier to understand.

"We." he continues, pointing to himself and his allies, "are here to help you." He tries a variety of gestures to try and convey his ideas.

Diplomacy(?): 1d20 + 8 ⇒ (14) + 8 = 22


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"He speaks the truth! We will even help you right the wrongs!" Can't fail to aid Rril


| Extinction | url= |

While Haro tends to the wounded prisoners, Rril and Antenor attempt to break through the rivener's madness. Speaking Pact Common, the two manage to at least make her pause. She squints dubiously at the two.

Culture or Life Science (DC 19) (Pact World):
Riveners are ikeshtis who were unable to find a mate while rutting and lost their personalities to the brew of hormones swirling inside them. They are bestial and irrational, remembering only the rudiments of language and unable to engage in more than low cunning. Riveners care only about killing, eating, and the thrill of battle. Ikeshtis who come across a rivener go to almost any lengths to put it down, as they believe the existence of these terrors brings shame to their race.

Haro manages to heal the ultimately superficial wounds. His magic is unable to regrow Tseekchik's amputated limbs. Using his more powerful magics, he does manage to restore some of Mothkala's strength.

"Do you have a weapon to spare?" she asks, still short of breath but notably less so.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Culture: 1d20 + 9 ⇒ (7) + 9 = 16 "We have some, but we're not exactly quartermasters." He offers up some of the azimuth pistols.

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Culture: 1d20 + 9 ⇒ (20) + 9 = 29

"Uh, well..." stumbles Rril as it dawns on him what he is dealing with, "I doubt anything we have might suit you, but there are a mess of Azlanti with weapons out there. If you'd like one, you can just head out there and take one from them."

Turning to Antenor, Rril whispers, "She's a rivener, an ikeshti who was unable to find a mate while rutting and lost her personality to the brew of hormones swirling inside her turning bestial and irrational. Ikeshtis who come across a rivener go to almost any lengths to put it down, believing the existence of these terrors brings shame to their race."

"She seems to have taken a fancy to you, so our best bet is to lose her," Rril counsels, "or else have you mate with her."

He pauses thoughtfully, then advises Antenor, "We could use more help getting past the hordes of guards. Ready to take one for the team?"


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Antenor's eyes for wide for a second, "ughhhhh.... yeah. Yeah."

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro chuckles as Rril explains the situation.

"That's one way to take one for the team," he says, uploading a video for his followers.

"Alright--so it still sounds like we haven't found our missing android. Let's go check the slave pens they talked about on the other side of the control room," he suggest.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"Good idea!" Antenor eagerly moves to head out.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve winks to Antenor making crude, silent mating motions with his body as he giggle like a child. Steve follows behind to the slave pens as he can't hardly breath from laughing so hard.

1 to 50 of 2,051 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS, Campaign Mode] GM Blake's Against the Aeon Throne All Messageboards

Want to post a reply? Sign in.

I am recruiting for a Campaign Mode run of all three books of Against the Aeon Throne. SFS credit will be available for those that finish the run in accordance with the SF RP Guild.

Anticipated Start: I would like to start Session 0 as soon as I have selected my six players, ideally in early December. The intended start of the campaign would be in early January (although I do not have my work schedule for January yet).

Basic Requirements:
1. Being polite and respectful to everyone at the virtual table.
2. Post daily during the week. Weekends chill--I may post something on a weekend, and you're welcome to post on the weekends, but I won't bot anyone or move major plot points forward on a weekend.
3. Notify me if you will be unavailable to post during the week for more than 24 hours.
4. Content on the PG side of PG-13.
5. Be comfortable with me botting your character during absences and bulk rolling initiatives, perception checks, and the occasional mass save. I do these things to keep the game moving.

Campaign Rules: Starfinder Society rules apply with the following exceptions:
1. Characters start with 12 build points and 1500 credits.
2. Any playable race printed in the Rule Book, Alien Archive 1, Alien Archive 2, plus Ghibrani and Morlamaws.
3. Polymorph and Baleful Polymorph is legal.

Applications: Post your desire to play and give 1 GM reference (PFS or SFS). If I have GMed for you in the past, you can reference me. If you've only played one game with me, it is to your advantage to post a second GM as a reference. If you've played several games with me, I probably have a sense of your play style.

I will, ultimately, select the table that I think that I'll have the most fun with over the next several months.

Dark Archive

I am definitely interested in this. It looks like you have GM'd the First Mandate for me in SFS.

I have roughly 50+ links of game's GM'd on here that you may look over at will. Plenty to choose from to check out my playstyle.

Tyranius Campaigns


Hey there Blake,

I might as wells throw my name in for consideration. I haven't played any of the Starfinder APs yet so should be fun!

Character Proposal: The Shaded Grove (or Shade to their friends) is a sapling ghoran. An easy-going type, Shade sought a life among the stars, and the Veskarium seemed their best bet. Their small size and natural technomantic skills were valued, and their time working aboard various Veskarium ships developed him into a sharp wit with a dark sense of humour that can be off-putting to those who are not prepared. Beneath the tough facade, Shade is still an idealist, and found the Veskarium's methods too brutal. When they could no longer stomach it, they departed to seek greener pastures as it were...

The Shaded Grove is a Sapling Ghoran Techomancer with the Spacefarer theme. An idealist with a dark sense of humour sounds like alot of fun to me, hopefully you agree!

As Ghoran are ungendered, Shade prefers to use singular 'they', but he understands that Common tends to default to male pronouns for ungendered races.

GM Reference:
GM Valen is current GMing for me in a SFS game, and I am running a pair of SFS games myself.
I could also put lynora who has been GMing me in an ongoing PBP game on the board since 2011, though that is definitely not PFS/SFS.


I'd like to add my name. And since we appear, so far, to be keeping it all in the family, I will (with his consent) use GM Tyranius as my reference.

My playstyle varies based on the character and the campaign. I will add links to some examples later, but just had to post as soon as I read the previous posts.

EDITED TO INCLUDE LINKS:
Some of my PCs include:

Aegis-9 (stalwart action hero)

"Harrowed Jack" (grim loner)

Keyrock Marbleheart (comedic scoundrel)

"Lightfoot" (noble spaceknight)

Sev (analytic AI)

Golthwur Strath (arcane arrogance)

Gahlethea (arcane blondness)


1 person marked this as a favorite.

(Whoa. Speak of the devil and he shall appear).


Hi, Blake, I'd like to throw my hat in the ring.

My best current DM reference would be Aubrey. I'm currently playing in FireclawDrake's Half-Alive Streets and with FCD in a game by Z...D....

Lot's of my PC's and my old campaigns ( I haven't run a game for a few years) can be found here.

I'm willing to give any PC class a try, but am more partial to soldiers, operatives, and envoys. If anyone wants to develop PCs with common history, I'm game.

Your basic requirements are perfectly fine with me.

Thanks for your consideration.


I'm interested as well, though I'm fairly new to the PbP world. I've only finished two games (GM LoreMaster and GM Starson), and have four more running now (including a second with GM LoreMaster).

I'll need to think on a character... probably a race from AA2 since I've done several from AA1.


@Thom I'm definitely willing to workshop some history together, what I posted above was just an initial proposal, I'll gladly adapt it.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM who can vouch for me.

I am considering an Operative Pahtra or Vlaka. Those races inspire some rp ideas and I have not played an operative yet.

Though, an exocortex mechanic SRO has been on my to do list...OR a drone mechanic....

Liberty's Edge

Hello GM Blake,
And hello all fellow contenders,

I am fine with the 5 rules.

GM reference:
Hmm

Character:
Djeorn Djeornson Djeornsonson
Male human, born and raised on Absalom Station (and sure proud to be, he ain’t never left the place!)
Comes from a long line of... security guards, working at the local SpaceMart (« Our prices are out this world! »)
Class: Soldier
If Djeorn (‘Dee-ORN’) ends up part of this adventure (sadly for him as he’d be travelling the stars like « all them other fools », but happily for me) I am very open to linking backstories with other characters

Good game to all, and have fun!


I would like to be considered for this as well.

You GM'd for me (my characters) in the Gameday Special, and Gameday 1-01.

I would probably go Skittermander since all races of AA1 are open. I don't know what theme or class. I would have to work on it.

The Exchange

Pathfinder LO Special Edition, PF Special Edition Subscriber

I will toss my hat into the ring.

My GM Reference is Gm ShieldBug who has GM'ed me through many scenarios in PFS. Also Gm Ewok who is GM'ing a group through the first adventure path with me in it as well as having played with me quite a few times.

One idea I have wanted to do was a Nuar Technomancer or a Trox of unknown class.

The requirements work fine for me. I prefer longer campaigns (compared to scenarios) so this is something that is very interesting.

Grand Lodge

I'll submit a human mercenary envoy. He's a military retiree looking to start a new life.

I've been a player under Old Guy GM since 2014 and I've been in at least three games under Navior.


FireclawDrake wrote:
@Thom I'm definitely willing to workshop some history together, what I posted above was just an initial proposal, I'll gladly adapt it.

That would be great. We can start with your Vesk history. Now I'm thinking an Android mechanic who also worked the Vesk ships, an expendable second class citizen as it were. Maybe they shipped together on a tramp bulk freighter?

When Shade is ready to seek greener pastures, HFG-5309 realizes the Vesk aren't great bosses and comes along. That would put you in a slight leadership role.

Edit: Just realized the DM reference request was for PFS or SFS. In organized play, my DMs, in addition to FireclawDrake and Z...D..., have been DM Alice, Magabeus, Luke Parry, DoubleGold, and Nevynxxx. I've played a few games under both Alice and Nevynn, so they'd likely be the best references. Nevynxxx has been much more recent.


I'd like to do this. I've been playing with GM Aerondor and The World's Most Interesting GM for several games.

I'm thinking of a Shirren Mystic. My initial thought was an Overlord Mystic, playing on a Shirren who's too addicted to choice and starts making choices for others. Not sure how to keep him from going evil though. Akashic or Empathy could be possibilities, though I'm also intrigued by Star Shaman or Xenodruid. Maybe I'll let the tone of the AP dictate it.

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Anticipated Start: This absolutely works for me.

Basic Requirements: I can be comfortable with all of these easily.

Applications: While I have played a few games with you before (most recently was Assault on Absalom CORE), I'll post a few other examples. Tyrannius would be a good option, but he's been cited so many times :-)

GM EndlessForms (retired)
GM Thunderspirit
GM Trex
GM Aerondor

They'd all work!


Just to add to my thoughts on what my character would be for this to help you choose I guess.

I am thinking a Skittermander Mystic Scholar - probably focused on Medicine - so a support healer type.


Hmm.. so many cool races out there. Looking at Osharus, Pahtra (for the Vesk connection), Quorlu or Trox.

Grand Lodge

I just realized you meant Society DMs. I've recently played under Aerondor, Bigboom, and you, Tyranius.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

Definitely interested! Regular poster, I'm currently GMing a Starfinder Homebrew. My GM references would be Foxy Quickpaw for their Dead Suns run and GM Auke for a long-running PFS Core group (we've gone from level 1 to level 3, I'm gonna take a run GMing a scenario for them).

No idea on a character yet :) I'd need to do some pontificating on what I want to make, but I haven't made a techonmancer yet...


I'm interested...this looks to be a great group.

I have a wedding this weekend and hope to submit something...but can I ask when recruitment closes?

-PW


Probably around the first week of December.

Owner - Gator Games & Hobby

Oooh! A chance to try out some of those wacky aliens out of the Archives sounds great!

Okay...

1) Those requirements and character creations sound good to me :)

2) You've GM'd a couple of games for me under the guise of Theophilus Flink, but (shock of shocks) I've also been in a couple of Tyranius's SFS games. I think the single GM I've played under the most on these boards would be Chaosorbit, if a 3rd would be helpful.

3) In campaign mode, I'm always happy to fill whatever gaps the party might have, but if it would be helpful to have advance specifics on what I might play, I'm happy to throw those together!


Just an update: I'm starting to review the applications and check the references for those I'm not already familiar with.

The earliest that I'll settle on a table will be after 11/23, so if you're late to notice this, you do still have time to apply if you're interested.


GM Blake wrote:
Just an update: I'm starting to review the applications and check the references for those I'm not already familiar with.

Just noticed we are currently in a game together: Ashes of Discovery with Mordin and Asterion


Okay, looking through scenarios and campaigns I've played here the last 5 years, I don't believe we've had the pleasure of gaming together.

Probably my best GM references would be GM SnowHeart, where I've been playing Ilsa, a mesmerist discovering dark powers that corrupt her as she utilizes them.

or

GM Cellion, where I play Spectre, a crime lord android whose former master mysteriously disappeared.

Both campaigns have been going for at least a year. I have over 18000 posts over about 5 years and will be a consistent player if selected.

I'm happy to play any role in this group, though I had been toying with the idea of an astrazoan bounty hunter mystic who uses disguise and mind tricks to capture prey.

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

Hey guys,

It looks like I'll be getting into a local IRL SFS run of Against The Aeon Throne, so I'll back out of here for now - best of luck to everyone going forward!


1 person marked this as a favorite.

Thank you, everyone for your interest.

I have selected:

Chris Marsh
Cwethan
PatheticWretch
GM Valen
FireclawDrake
Tyranius

I will be messaging each of the above with a link to a separate session 0 campaign so that you can coordinate your character building.

Thank you. :)

Liberty's Edge

Good game all (and may the dice be with the PCs!).

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Awesome! I'm excited. GM, would it be possible to open the discussion thread to confirm that we've dotted and start building character ideas?


Chris Marsh wrote:
Awesome! I'm excited. GM, would it be possible to open the discussion thread to confirm that we've dotted and start building character ideas?

I just sent PMs to each of you selected with a link to the Session 0/character creation campaign thread.

Community / Forums / Online Campaigns / Recruitment / [SFS, Campaign Mode] GM Blake's Against the Aeon Throne - Recruitment All Messageboards

Want to post a reply? Sign in.