Droogami

Blake's Tiger's page

Pathfinder Adventure Path, Lost Omens Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 1,417 posts (11,777 including aliases). 3 reviews. No lists. No wishlists. 59 Organized Play characters. 21 aliases.


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2/5

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Unconventional Weaponry requires the weapon to have both the "Uncommon" trait and a cultural trait. Katana only has "Uncommon."

And I do think they missed an opportunity with LOWG to address those campaign specific details. All those graphics with exports could have made room for regional weapon.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

That would be working as intended, though, wouldn’t it?

EDIT: Would it make sense for your Ulfen whose story is that he lived in the frozen forests on his own since he was a boy and then came to Absalom to start with a sai, for example? But you can still have a far wandering gnome who took Tian Xa as their ‘home region’ start with one. ...once the system is in place.

2/5

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Rereading my post, I see I left too much of my underlying thoughts out in an attempt at brevity making it seem more immediate and optimistic than I intended.

"In the end" meant after their staffing issues are resolved, after their process is revised, and after the Guide format is finalized. It reportedly will be faster than PFS1 because they don't need to wait on approvals and formatting from Paizo.

I do worry that they're letting too much content accumulate, creating an "insurmountable" appearing pile of work that makes it more and more likely to be deferred in favor of small, faster appearing tasks.

2/5

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It should, in the end, be faster since they can skip Paizo's website. However, they've had other fires to put out.

2/5

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Azymondias wrote:
NielsenE wrote:
There's only the one replayable scenario(Absalom Initiation) and the one replayable quest(Sandstone Secret). The reporting system still lists most of the scenarios as replayable, but that's been confirmed as an error/mistake.
they released a 2nd replayable scenario actually, and it's also a 1-4

Will release. 1-06 isn't out yet.

2/5

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Cannot support breaking the rules.

2/5

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Foresio wrote:
Blake's Tiger wrote:
Foresio wrote:

I Have: Kobold/Samsaran/Rougarou/Ghoran race boon

I'm looking for: Ratfolk or Goblin race boon

I have a Ratfolk boon. It's a digital Online Con GM boon issued directly to me, if your local lodge is OK with that. I probably still have the original e-mail that I could forward for quick receipt but would want to complete physical trade as well.
Unfortunately, I live in Argentina and it is impossible for me to do a physical trade. But I can involve people from the online community if it is needed. I got mine digital sended from the Roll20Con 2019 as a GM boon, but i already got that boon from a previous event, so that's why i'm trying to trade it.

OK. I have the original e-mail that I can forward. If you have the original e-mail to forward to me, that will satisfy my local area. You account doesn't appear to be accepting PMs.

2/5

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Foresio wrote:

I Have: Kobold/Samsaran/Rougarou/Ghoran race boon

I'm looking for: Ratfolk or Goblin race boon

I have a Ratfolk boon. It's a digital Online Con GM boon issued directly to me, if your local lodge is OK with that. I probably still have the original e-mail that I could forward for quick receipt but would want to complete physical trade as well.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

If true, it would be in the Chronicle text. The couple of auction boons that I've won had the trade side bar, so it's not a blanket rule.


Pathfinder Adventure Path, Lost Omens Subscriber

The short version is Focus Points are used to cast Focus Spells/Powers. You get 1 Focus Point for each Focus Spell/Power you have to a max of 3. You can spend a 10 minute exploration activity to regain 1 spent Focus Point.

2/5

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I can confirm that scenarios with different rewards for the different tiers state in the text which items are present as treasure.

So, for example, if the cold iron buckler is what is present for the tier you're running and the sturdy buckler is not, you cross off the sturdy buckler and vice versa.

2/5

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outshyn wrote:

Since it's almost 2 months past the roll out, and it appears that they abandoned the build-out for this system, my guess is that you just play and go on the honor system. If you have 30 replay points, replay 30 games and hope the system just auto-deducts the points. Let the person reporting the game know.

I think they don't have any bandwidth to care about 1st edition stuff anymore.

EDIT: Huh. Why does my name now have NO stars? It should have 3. Weird.

Or it's the same Boon generating technology that PFS2 PTP and AcP Boons use and will happen as soon as that technology gets sorted out having nothing to do with editions or feelings about a given edition.

2/5

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Incendiaeternus wrote:
Francisco Gimenez wrote:

Incendiaeternus,

The DCs is calculate in pag 503, and the skills Craft, Lore or Performance you must be trained for Earn Income. As it happened in the first edition.

I think as the first edition, in a future, will put rules or new classes that allow using other skills to be able to Earn Income, And as my law professor told me when I was studying, how do you intend to learn complex rules if you don't even learn the statements, XD, i mean, I prefer to learn the basic rule, which for the exceptions, I will have time.

The issue is right now it's not stated that they are limited, we're making that assumption and players are insisting that they be allowed to use 'better skills' because nothing says they cannot, but we do not have the higher DC checks to allow it.

It's a request for a small clarification.

We are not making assumptions. Opt-in GM options have always been "No, unless explicitly stated in the Guide/Campaign Clarifications/Additional Resources."

PFS1 examples: non-Core races as PCs, Herbalism from UW, Afflictions from HA, etc.

I can't just decide that the herbalism rules are legal at my table.

2/5

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Gary Bush wrote:
There was a comment about it happening in a blog post.

The blog said that some would have increasing costs. I was surprised to find the Wayfinder was one of those since it's the most iconic Pathfinder Society thing there is. If there's one that doesn't rise in cost, I don't know which it is/they are.

...just venting. Prices are what they are.

2/5

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Tonya (GenCon Slack Post) wrote:
The $ listed is for one day of downtime. Multiple the $ by the number of days they use.

In the meantime.

2/5

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CRB p. 236 wrote:
In some cases, the GM might let you use a different skill to Earn Income through specialized work. . .

The GM for this campaign, i.e. Tonya, has not let anyone use a different skill to Earn Income.

We GMs running scenarios don't get to make that call.

2/5

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Everyone has at least 1 Lore from Background.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber
Hilary Moon Murphy wrote:
In all likelihood only one of your characters is ever going to be able to afford it.

Um... those are Faction boons. That would be relative to the purchasing character, not the player.

Example:

My Sarkorian refugee that studied in Nantambu has Home Region (Nantambu) and might pick up Multicultural (Sarkorian or Kellid). It would cost me a total of 2 Fame.

Then I could have a character with Home Region (Absalom) and Multicultural (Tien), again for 2 Fame.

However, if I wanted a half-orc with Hime Region (Absalom), Multicultural (Kellid), who spent time with elves Multicultural (Elf) and with the wandering Varsians Multicultural (Varsian), it would cost 34 Fame.

Note that Multicultural is ethnicity, not region, so you can't use it for specific places like Multicultural (Absalom) or Multicultural (Lastwall).

2/5

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Obligatory Stormwind Fallacy mention.

2/5

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Noven wrote:
Wait, unless it says in the stat block that they cannot speak, they can speak? I thought fluff... wait I am confused?

It's what happens when your character options come out of Bestiary/Bestiary-like publications.

There are racial options whose "monster" versions can do things that PC versions can't do. The ruling being that you only get what's listed in the PC version mechanics block. However, once I earn my Stellifera, it will not be speaking except by Telepathic Message and color shifting.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

All of the logic (or not, depending on your perspective) aside, what I can't figure out is why anyone wants a gill sheath: air breather or water breather. Speaking of someone who has a character that wasted money on gill sheathes for my human, wearing armor accomplishes the same thing unless you're planning on being stuck underwater without a chance to recharge your environmental protections for more than 24 hours.


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I'm hoping that this is a known issue and simply a result of gaining access to something that is incomplete, but the Achievement Points in the new Points column for PFS2 are not awarding the correct numbers.

My GenCon GM points are 1/scenario rather than 12/scenario for GMing Premium+.
My GenCon player points are 4/scenario rather than 6/scenario for playing Premium+.

2/5

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nosig wrote:
Blake's Tiger wrote:
Tonya (Post #18 in this very thread) wrote:
When the Replay widget appears, you will be able to "select" replay as an option to purchase for a chosen character. This will remove one from your pool and provide a voucher with your character number on it. You can provide this voucher to your GM at the start of the replayed game. This voucher should be kept with the replay chronicle to indicate it is valid.
EDIT: Also, despite the title, replays are not live yet.
Does this mean that players currently "using replays" from this grant - actually aren't? If so, this is likely to cause some problems...

I foresee it being an honor system thing: print off the certificates once the website is capable of assigning them for the characters you used your replay on.

2/5

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Mine were corrected same day. Thank you!

Question--for anyone in the know--the Sessions tab now has a Points column, but the AcPs are wildly off: is this a software issue, as I suspect or a reporting issue?

2/5

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I see that you both are correct.

2/5

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Dracomicron wrote:
Professor Quid there is already paying double for Diminutive versions of weapons

I hope not. Stellifera cannot wield weapons or wear armor without being in a hydrobody as detailed in the hydrobody ability, which is why a hydrobody-less stellifera would need artificial life support because otherwise, wearing armor provides you with:

CRB wrote:
All armor can facilitate self-contained breathing

2/5

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Tonya (Post #18 in this very thread) wrote:
When the Replay widget appears, you will be able to "select" replay as an option to purchase for a chosen character. This will remove one from your pool and provide a voucher with your character number on it. You can provide this voucher to your GM at the start of the replayed game. This voucher should be kept with the replay chronicle to indicate it is valid.

EDIT: Also, despite the title, replays are not live yet.

2/5

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Garulo wrote:
Confusion. In PFS for 1.0, they did not use campaign settings (if I recall correctly) since they said PFS was its own campaign setting. In that case, what does it matter about Lost Omens if it is not legal?

That is contrary to my entire PFS experience--so contrary that I would almost believe this was just a trolling statement. There is an entire section of the Additional Resources dedicated to the Campaign Setting line of products.

TwilightKnight wrote:
I don't see anything useful in the Lost Omens World Guide with respect to uncommon access other than the regional-specific archetypes.

Based on early access or just the blogs? Because the blogs also mention regional Backgrounds, Feats, and Spells in addition to archetypes and advanced dedications.

2/5

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BigNorseWolf wrote:
Blake's Tiger wrote:
Keldin wrote:
But is it rules as intended?

No. They coat your lungs per the description. If you have gills, you don't have lungs. Now, there's a whole discussion of how the augmentations aren't supposed to be limited by alien anatomy (but they are because my khizar has no eyes and can't see... giving him nightvision augment doesn't make him see).

I don't think the alien anatomy is a good argument here. You can put a better ball on a bantrid even though they have a ball and not legs. Unless there's a mechanical "doesn't have lungs slot" description on the mechanical aspects of the striefella they can get lung augmentations

You're actually making the argument that I said can be made (my grumbling about khizars aside).

The fact that stellifera don't actually need gill sheathes also aside, out of academic curiosity, would you change your assessment on stellifera specifically if I pointed out that they are immune to gasses and inhaled poisons specifically because they don't have lungs and enjoy the exact benefits of the pressurized lung augmentation?

And this isn't a set up to try to undermine the rule that alien anatomy doesn't limit what augmentations you can apply, even though it's getting tougher with weirder and weirder aliens being optioned as PCs. I actually like that that rule exists.

2/5

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No problems with Goblin PCs so far. Elves, yes.

2/5

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Keldin wrote:
But is it rules as intended?

No. They coat your lungs per the description. If you have gills, you don't have lungs. Now, there's a whole discussion of how the augmentations aren't supposed to be limited by alien anatomy (but they are because my khizar has no eyes and can't see... giving him nightvision augment doesn't make him see).

However, 1. the stellifera has the water body feature so should *always* be in water and 2. you're going to wear armor, aren't you? Ergo, artificial life support.

You lose so much from not having a water body, I don't know why you'd ever want to be in water.

2/5

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NielsenE wrote:
Xathos are you also missing 1-01's? wondering if a stack of those got misplaced. (My missing six are across all four days, so unless they sorted by scenario number if seems like a odd situation to be in otherwise)

Hmm. All my 1-01 GMed games are missing (Th, F, Sat). Will prepare an e-mail.

2/5

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Nefreet wrote:
Then why have that minimum listed at all?

As Belafon said, there is no minimum. They list a maximum:

Guide wrote:
A check to Earn Income does not carry beyond the 8-day cycle for which you attempt the check.

You've interpreted the maximum per Earn Income check to be the minimum.

2/5

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Nefreet wrote:
Have you heard someone from Leadership expressing that the system works as you propose?

I'm neither Rob nor have 10 years of experience with PFS, but, yeah, I have on Day 2 of GenCon.

And then after that face-to-face discussion.

Tonya wrote:
I got it a bit wrong. So correcting my own mini-tutorial now that I have the full info. Calculate character level -2. That is the task level. Look at page 503 in the CRB, table -5, and look at the DCs for your calculated task level. Roll one of the skills under “Earn Income” in the CRB and compare the result to the DC. Go to the chart under Earn Income and find the type of success made. The $ listed is for one day of downtime. Multiple the $ by the number of days they use. A Pathfinder gets 8 days of downtime and they can spend all 8 days earning income and should roll once (one check).

Furthermore, you're not even reading the part that we contest that you're reading wrong the way it's written.

The Guide doesn't say you spend 8 days then make a check, which is how you're reading it and the technical opposite of how I (and the CRB) said it works.

The Guide says, "You can attempt one Earn Income check per 8-day cycle, including when you perform multiple activities during that cycle (example given)." There is no temporality there. No "Roll after 8 days are spent" like Crafting's "Roll after 4 days are spent."

EDIT: The reason it matters is that until they correct their language, if you go with the interpretation that they only want you to be able to use Downtime if you have 8 days of it and short everyone who played the Quest(s), the players can't trek around to find the various GMs who ran it for them to correct it.

2/5

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This literal reading of a rushed set of organized play rules also means that I can't use downtime for the downtime task of bonding a new animal companion (because the guide only says earn income, crafting, and retrainng), so once my class feature is killed in a game, I can never get a new one.

2/5

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Nefreet wrote:
What makes you say that you *don't* need 8 days?

The CRB disagrees with that interpretation.

I know that OPF occasionally changes things to allow that they would otherwise not allow, but 1. that's a pretty big change in the mechanic laid out by the CRB and 2. we know that they worked with the design team on this stuff specifically, so it wouldn't make sense that they would need to change the mechanics.

CRB says you can Earn Income in 1 day, you make a check, and you can keep that check for as many days as you want to continue earning an income.

OPF caps it at 8 days per check.

Downtime can't be saved up. It's use it or lose it.

So, giving Quests 2 days of Downtime would serve no purpose if not to Earn Income.

Also Quests are now meant to stand alone. There are no "series" to complete. You do one, and you earn 1 XP, 1 to 2 Fame, and 2 Downtime days. You never have to do one again. And, as Rob said, you couldn't save up to 8 days by playing 4 Quests anyhow.

2/5

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What Lau said, including the need to rewrite the section in the Guide so it stops confusing people.

The CRB tells you how Earn Income works. The Guide tells you how to determine the task level and caps the number of days per check.

2/5

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The problem with the arguments along the lines of "deities want worshipers" in the context of this discussion, whether you're using Bob's or Lau's or a different view of "why" is that it distracts from the point. Worship does not equal "cleric" or "champion."

You can be a barrister hyperfocused on Asmodeus' law aspect, venerate him with a small shrine in your office, and call for his aid before each trial, and still end up as his property in the afterlife, but that doesn't make you a cleric.

To me, a cleric or champion has signed on whole-heartedly to a deity's cause in its entirety, and that's why you get superpowers above and beyond the swashbuckler who worships Caydean or the assassin who worships Norgorber. That looks like where the PF2 team was going with the change.

But as has been stated multiple times, this isn't an argument to be won. It's just different opinions about a decision the game designers made just like the proficiency system or the 4-degrees of success.

Also, not a PFS issue but a CRB issue.


You are not required to spend 8 days to Earn an Income. That is the maximum you can spend on one check to Earn an Income.

2/5

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Based on what you've written, your GM made some mistakes, some of which I made myself the first couple of runs.

Among some of them: the hazards hit only the first triggering person and the Occultism DC decreases each time it's made in the ritual (hopefully they sealed flaws with each shadow wisp killed).

2/5

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Adam Yakaboski wrote:
Blake's Tiger wrote:

Do keep in mind that even if secret rolls are rolled in the open, the check still bears the secret tag and is not valid for fortune/misfortune effects.

...I had someone complaining that PF2 was ruined because you couldn't use a reroll on a knowledge check. The complaint was made as I was explaining PF2's secret checks to the table not after he made a knowledge check. I thought to myself, when have you ever used a reroll on a monster ID roll?

Aren't you the person who complained about a combat encounter which gets severely blunted if you identify what the monsters abilities are? It wasn't that way in 1e but identifying monsters goes a long way under the right circumstances in 2e.

That doesn't sound like anything I'd ever have a reason to say.

I am not a GM vs. PC type of GM, so I'm fine with players using their abilities to swing things in their advantage, which would include knowledge rolls.

Have I done or said something to you to make you want to toss disparagement at me out of left field?

2/5

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Goblins are always available, official races for PCs now. There is no instructions in the scenario for the NPCs to treat goblin PCs any differently.

Now, an individual goblin's actions might influence things, but not simply being a goblin. In my tables, it was an elf who was the most disruptive to the social scene.

2/5

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Maybe just changing the text to be more explicit: "as though you were running 4/5/6 players" instead of calling it a 4/5/6-player adjustment.

"Low subtier as though running for 6 players."
"High subtier as though running for 4 players."
"Low subtier as though running for 5 players with level bump."

2/5

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GM Lamplighter wrote:

... except that the "Earn income" rules say you have to spend 4 days before you can make a roll, and nothing in the Guide currently removes that restriction. Hence the confusion.

I hope Blake's Tiger's interpretation is what we go with, but right now it's unclear.

You are mistaking Earn an Income with Crafting.

Earn an Income is "after the first day of work" (CRB p. 237).
Craft an Item takes 4 days before the roll (CRB p. 244).

2/5

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Level 2 is next lowest in Tier 1-4.

Like TheAmazingRando said, it is relative to the scenario not the other players. Your example is 2+2+3+4+4=15 (low subtier, 5 player, level bump).

Tier 1-4: PC level 1 = 2 points, 2 = 3 points, 3 = 4 points, 4 = 6 points
Tier 3-6: PC level 3 = 2 points, 4 = 3 points, 5 = 4 points, 6 = 6 points

2/5

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Yes

One check’s result carries for the entirety of downtime to a max of 8.

You fail your check after a scenario, you get 8 times that value.
You make your check after a quest, you get 2 times that value.

2/5

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Wei Ji the Learner wrote:

So 'save or suck' has migrated to hidden rolls with no hope of mitigation?

As a GM and as a player this is concerning. Particularly with some GMs I've played under in the past.

What in the world gave you that idea?

It's pretty much Recall Knowledge and Perception.

2/5

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Do keep in mind that even if secret rolls are rolled in the open, the check still bears the secret tag and is not valid for fortune/misfortune effects.

...I had someone complaining that PF2 was ruined because you couldn't use a reroll on a knowledge check. The complaint was made as I was explaining PF2's secret checks to the table not after he made a knowledge check. I thought to myself, when have you ever used a reroll on a monster ID roll?

2/5

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I would like in-page navigation links. If click to Player Basics, I would then like to be able to click directly to the part of the page that I want. E.g. Training, Downtime, Hero Points rather than scrolling and scrolling and scrolling.

I would appreciate the Fame purchasable boons being organized by Faction rather than cost, and in-page hyperlinks so I can click from both the Faction name to the group of that faction's boons and click from the boon name on the list by faction and jump right to that boon.

Regarding the Downtime tasks, while I understand it from reading the rules for things like Earn an Income and Crafting in the CRB and combining it with the Org Play rules, the comments above demonstrate that it's lost on some portion of the player base.

The DCs are set. In the CRB. The Task Level for Earn an Income is PC Level - 2 (min 0). The DC for that is the level-based DC for the task, which you just calculated (PC Level - 2). The item level is the level you use for reference for the DC in Crafting. Since that's getting lost on people, I would recommend reiterating those rules in the relevant sections.

I understand that 1 Earn an Income check is used for the entire duration of your downtime and that Org Play is capping it at 8 days for 1 check, that you can use less days is lost, and that you can then roll a second check for the remaining 4 days in those with a Field Commission (or other way of getting more downtime) is lost. So I would be explicit that 1 check (Earn an Income or Crafting) is good for up to 8 days and then a new check is required. I would reiterate the rules that the result of the check is multiplied by the number of Downtime days you want to spend (again, up to a maximum of 8).

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It does not help with the confusion/frustration that the book dedicated entirely to the people and cultures of the setting was delayed a month, but it is coming. I will be disappointed if that resource does not directly address some of these culture-based access issues (and thus make having a home region boon mean something).

Kyonin nation may grant Elven Curveblade access while I would expect Ekujae nation to not necessarily grant it and maybe grant different things.

Five Kingdoms may grant the expected weapon access but access granted by Pahmet affiliation may be different.

The OPF may or may not be aware of what is in LOWG and be unwilling to step on the toes of that product's release and unable to comment on what they may know. So, before tossing your hands up in the air and declaring PFS(2) unplayable, I would recommend giving it a minute to start to catch up to 10 years worth of content.

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