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Offense
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Speed 30 ft.
Melee Tactical Dueling Sword +3 (1d6+1 S)
Ranged Static Arc Pistol +6 (1d6+1 E, Crit Arc 2) 20/20, or azimuth pistol +6 (1d4+1 F, Crit burn 1d4), or Grenade +4 (1d6 S)
Space 5 ft.; Reach 5 ft.
Envoy Improvisations:
Get'em: As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy.
Skills:
Acrobatics: +10 (Rank 5, Class +3, DEX +2)
Athletics: +8 (Rank 5, Class +3, STR +0)
Bluff: +12+1d6+1 (Rank 5, Class +3, CHA +4, Expertise)
Computers: +7 (Rank 1, Class +3, INT +3)
Culture*: +11 (Rank 5, Class +3, INT +3)
Diplomacy: +12+1d6+1 (Rank 5, Class +3, CHA +4, Expertise)
Disguise: +10 (Rank 3, Class +3, CHA +4)
Engineering: -
Intimidate: +8 (Rank 1, Class +3, CHA +4)
Life Science: -
Medicine: +10 (Rank 5, Class +3, INT +2)
Mysticism: -
Perception: +8 (Rank 5, Class +3, WIS +0)
Physical Science: -
Piloting: +13 (Rank 5, Class +3, DEX +2, Skill Focus)
Profession (): -
Sense Motive: +8+1d6+1 (Rank 5, Class +3, WIS +0, Expertise)
Sleight of Hand: +6 (Rank 1, Class +3, DEX +2)
Stealth: +10 (Rank 5, Class +3, DEX +2)
Survival: +4 (Rank 1, Class +3, WIS +0) *Theme Knowledge: Reduce DCs concerning the criminal underworld by 5.
Vesk Brigandine I (Upgrade Slots Remaining: 1 of 1)
Frag Grenade
Frag Grenade
Frag Grenade
Frag Grenade
Frag Grenade
Frag Grenade mk II
Stickybomb Grenade
Shadowblend Serum
XRay Serum
Other Gear
Industrial Backpack
Hygiene Kit
Comm Unit
Basic Medkit
Iridescent Spindle AEON Stone
Mk1 Ring of Resistance
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Special Abilities
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Expertise: Add +1d6 to Bluff and Sense Motive Checks
Improvisations: