Corpsefolk Marine

Lors Lorcas's page

236 posts. Alias of Cwethan.


Full Name

Lors Lorcas

Race

Shobhad

Classes/Levels

Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Gender

Female

Size

Large

Age

38

Alignment

LN

Languages

Akitonian, Azlanti, Common, Shobhad

Strength 20
Dexterity 18
Constitution 15
Intelligence 8
Wisdom 14
Charisma 10

About Lors Lorcas

strength gem, heavy rail cannon, tactical pike with the illuminating and ominous

Appearance:

Defense:
Stamina Points: 36
Hit Points 34
Resolve Points 5

KAC 19 (+2 Dex, +6 Armor, +1 Insight)
EAC 15 (+2 Dex +3 Armor)

Fort +5 (Base +4, Con +1)
Ref +4 (Base +1, Dex +3)
Will +5 (Base +4, Wis +1)

+4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

Offense:
Speed 40' (35' in armor)

Init +3
BaB +4

Tactical Pike of Ominous Illumination +8 d8+8 P (intimidating Fort DC 15, d4 rounds) analog reach, bright
Light Reaction Cannon +7 d10+4 P (Penetrating 1, 6 shots)
Rail Cannon +7 d10+4 P (10 shots) (Bleed d4) Line, Unwieldy
Solar Flare Grenade 20' DC 14 Ref (d10 F/E) messes with electronics

Skills:
Acrobatics +6 (2 ranks, +3 Dex, +3 Class -2 ACP)
Athletics +6 (2 ranks, +3 Str, +3 Class -2 ACP)
Culture +0 (1 rank, -1 Int)
Perception +8 (4 ranks, +1 Wis, +3 Class)
Profession (Bounty Hunter) +10 (2 ranks, +1 Wis, +3 Class, +4 Circ.)
Survival +6 (1 ranks, +1 Wis, +3 Class, +1 misc)

ACP -2

Special Abilities:
Size and Type: Lors is a Large monstrous humanoid with space and reach of 10 feet.

Darkvision: Lors has darkvision with a range of 60'.

Four-Armed: Lors has four arms, which allows her to wield and hold up to four hands’ worth of weapons and equipment. While this increases the number of items she can have at the ready, it doesn’t increase the number of attacks Lors can make during combat.

Shobhad Ferocity: Once per day, when Lors is brought to 0 Hit Points but not killed, she can fight on for 1 more round. Lors drops to 0 HP and is dying (following the normal rules) but can act normally until the end of her next turn, when she becomes unconscious as normal. If she would lose additional Hit Points before this, she ceases to be able to act and falls unconscious.

Swift: Lors has a base speed of 40'.

Weathered: Lors has cold resistance 5, which stacks with one other source of cold resistance.

Theme Knowledge: Lors's mind is a cold steel trap when it comes to scraps of information about the creatures she's tracking down. Lors can choose a specific sentient creature that she can identify by name, alias, or specific identity to be her mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about her mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If she chooses a mark that is known only by an alias or secret identity, this ability helps her learn facts only about the identity she knows about, not any other unknown identities. Once Lors defeats her mark, as an action that takes 1 minute, she can study dossiers and database information about another individual to be her new mark. She can instead abandon her mark for a new one without defeating it, but if she do so, you take a –2 penalty to all skill checks for 1 week. She gains a +1 bonus to Survival checks.

Grenade Expert: Lors increases the range increment of her thrown grenades by 5 × your Strength bonus (15'). In addition, she's able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. She can create any grenade whose item level is less than or equal to her soldier level, but this grenade is unstable and only she can use it effectively. If anyone else tries to use the grenade, it is a dud. Lors can have only one grenade created by this ability at one time (if she creates a new grenade using this ability, the old grenade no longer works). Defaults to Solar Flare.

Armored Advantage: When Lors is wearing armor, she gains a +1 insight bonus to her Kinetic Armor Class.

You can use your physical power to steady your weapon and make your attacks more dangerous. As a full action, you can make a single ranged attack that deals additional damage equal to your Strength bonus to all targets. You can use this ability in conjunction with the automatic, explode, or unwieldy special property (see pages 180–182).

Feats:
Toughness: Lors has enhanced physical resilience, and harsh conditions or long exertions don't easily tire her.
For every character level Lors gains 1 Stamina Point. In addition, she gains a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold her breath, and to avoid damage from starvation or thirst. She also gains a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

Coordinated Shot: When Lors is threatening a foe with a melee weapon, any ally that has line of sight to that foe without her granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.

Spellbane: Lors's mind and body are fortified against magic. She gains a +2 insight bonus to saving throws against spells and spell-like abilities.

Cleave: Lors can strike two adjacent foes with a single swing. As a standard action, she can make a single melee attack against a foe within reach. If she hits, she deals damage normally and can make an additional melee attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. She can make only one additional attack per round with this feat. When she uses this feat, she takes a –2 penalty to her Armor Class until her next turn.

Enhanced Resistance: Piercing

Gear:
20' of retractable Titanium Cable Line (in Sword Cane), Needler Pistol, 20 Needles, Clearweave Skin Mk I, Toolkits (Trapsmith, Hacking, Athletics, Engineering), Serum of Healing mk I (x2), Tetrad Certified Translator

Inventory Tracking:
Current Credits: 20 credits

PURCHASED:
Tactical Pike 475
Light Reaction Cannon 250
Iridishell 755

EARNED:

SOLD
[spoiler=Starship Combat]Gunner: +5