[SFS, Campaign Mode] GM Blake's Against the Aeon Throne

Game Master Blake's Tiger

Maps & Handouts | Capaign Notes | Loot | NPCs


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Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"U" suddenly lifts up into the air, avoiding the Goblin's paws.
"Warning! Warning!"

Before hovering around Del, and then having a pistol installed.


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You have time for Take a Breather, we'll do an accelerated weapon mounting since it was feasible at character creation (i.e. yes, you have time), and you have time to bury the soldiers because it's creative story-telling.

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril solemnly, but quickly helps bury the bodies.

Does it look like the Azlanti armor will fit Rril?

If so...:

Rril take the time to don the armor. Taking any penalties.
"If we encounter any others kids-in-wolves-clothing, we can claim that you have been detained." he explains.


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Lors gives Rril a skeptical look, but then shrugs. "Perhaps they do believe themselves that fearsome."


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Antenor looks over the scene as he listens into the conversation. He frowns at seeing the dead children, but sheds no tears.

"Azlanti Star Empire, huh. That's all they've got on them? No datapads, no credsticks?"

Antenor goes up to the two new faces, "Antenor. Pleasure, so far, to meet you. I'm the pilot of our ship."


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

 »Hiya! I’m Del ».
Okay, pilot, that’s reliable. At least not another owner or captain.


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The Azlanti Star Empire was too wise to send sensitive data on its soldiers patrolling and the soldiers, despite their youth, were too wise to carry their money into the jungle. The armor does come equipped with the typical short range communications device that you would expect in this sort of armor.

Rril dons the ceremonial troop plate. (Anyone else?)

After a swift but solemn burial for the enemy soldiers, Jellik relays what he can about the current status of the settlement. "I guess there's about thirty soldiers all total--well, twenty eight, now, I suppose. They're led by this stern looking woman in polished green armor. Her second-in-command is a man in practical gray armor and carries a sword on his back. The rest wear blue armor, like the guys we just fought," he say.

"The commander is probably inside the garrison they built. So are all the prisoners," he continues. "We should go see my wife, um, ex-wife. She's got a junk shop at the edge of Madelon's Landing. I can sneak you in through the back from the forest."

He also provides you with a detailed description of the settlement.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"Talking to ex-wives is a specialty of mine. Sounds like a plan."

He grabs up the longarms, "I can't use these, but if we're going to break up a military installation, I feel like we should be well armed."


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

Del attaches the Azlanti combat knife to his tool belt, and checks his gear.
Keeping "U" out of the reach of the Golbin Captain's paws, he is ready to go.

"I hope they haven't trashed my place... oh, well, who cares. I mean, they've killed people. I'm just happy to be alive. It's mainly all AbadarCorp drek anyhow."

Cool pic' of the settlement

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro decides not to get into ownership of the ship any more than he already had. Though he is the captain...he had retained that role when he sold off shares, the fact is that ownership was equal at this point.

Well, with the exception of Steve...he was part of the prize. I think...

"We have cargo to deliver, and an old friend in illegal custody," Haro says. "I'm not about to tarnish my reputation with failing on my first delivery. Let's figure out what we need to do. I always collect," he adds.

I'll do a livestream later with editing to fill everyone in...


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Lors pays careful attention to Jellik's description as she finishes her first aid.

"In numbers like that they could prove very dangerous. We'll have to do this smart."

"Keep an ear out, Rril. Listening in on their communications could be vital."


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve taps his head with his finger. "Smartest goblin in this side of the galaxy." He smiles and offers his suggestion. "We become prisoners! I can look around see where everything in the camp is." Steve continues to talk and offer insane suggestions all the way to the Junk Shop. The wildest being just setting explosives around the whole camp and blowing everything up.


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Oh, I neglected one item that I thought you should find, but I could not find it in their gear because it was on the next page.

Attached to one of the Azlanti Star Empire ceremonial armor suits by magnetic force is an hexagon-shaped badge with a transparent coating.

Engineering DC 15 or Mysticism DC 18:

This hexagon-shaped adornment can be activated or deactivated as a move action. A motion detection badge has 4 charges, which refresh daily, and an hour of activation uses 1 charge. While active, as long as you haven’t moved for at least 1 round, the badge emits a quick flash of red light whenever a Small or larger corporeal creature approaches within 60 feet, although creatures undetectable to normal vision
(such as an invisible creature) don’t trigger the flash. This flash is sufficient to alert you, but doesn’t otherwise affect your vision or your actions. Reduce this distance by 20 feet for each interposing closed door or substantial barrier (such as a wall at least 1 inch thick). You can attune the badge to a creature by touching it with the item, which takes a full action; you can attune the badge to up to 10 different creatures. When you are within 60 feet of one of these creatures, regardless of whether you have moved in the past round, the badge emits a yellow flash to let you know an ally is near. Attempting to attune an eleventh creature causes the badge to lose its attunement to the earliest attuned creature. Note that in certain environments, such as a crowded shopping center, the badge flashes so frequently as to be practically useless for detecting approaching threats.

This badge has 3 charges remaining, it is running on it's first charge now.

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro can't help but think Steve's idea is good, which greatly surprises him.

"We do have two of their uniforms and armor," he muses. "Two of us could dress up as thee guards, and bring the rest into camp as prisoners. That's not a half-bad plan, Steve," adds.

I can't believe I just said that...I'll need to do a special episode on Steve...

mysticism: 1d20 + 8 ⇒ (6) + 8 = 14


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

Engineering: 1d20 + 9 ⇒ (7) + 9 = 16

"May I?", Del asks, before pulling some cords out of the datajack he has installed on the left side of face.
He analyzes the badge with his custom rig, and shares his findings--
spoiler revealed
--"So, we could 'attune' all of us to this. Pretty neat piece of equipment.
And, I could be one of the prisoners if you want."


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Engineering: 1d20 + 10 ⇒ (4) + 10 = 14

Steve snatches the badge off of Del's datajack and quickly removes a back panel as he sits on the ground. "We can always overload it for more?" He seems a bit enthusiastic as scraps and tech excite the small goblin. Though not so much this one and he tosses it back to the man. "Junk. It doesn't even explode."


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

"Before we commit to the bluff. Does anyone speak their language?"


Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"U." hovers around, and answers Lors: "Smart question. What do they even speak? Azlantian?"


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"I don't. I'm interested in their language, but it's like nothing I know. There's the occasional word that sounds like Common..."

Antenor nods. He's ready.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Steve raises his hand, waving it vigorously as most folks ignore him like some small child. "I speak their words." He draws his azimuth laser pistol and powers it on as it hums and vibrates uncontrollably from being tinkered with.

Unbeknownst to the rest, while he may seem unhinged and like a ball of pure chaos, Steve actually has picked up the Azlanti language in his travels.


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"I don't care what the others say about you Steve, you're alright by me." The akitonian winks.


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When you're ready, give me a marching order and strategy (stealth, disguise, charging in like you own the place, etc).


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

Del looks at the group: "So, the junk shop is at the edge of the settlement. We circle around and move in carefully. Maybe one or two dressed with the armor can fool people from a distance if we're not discreet enough. And we slip into the junk shop. Do we all go, or send someone in to scout ahead... "U" could give it a try."


Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"Right! Just rename me "E" for expandable first. I see where you're going..."


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

"It's all well and good if Steve understands them, though he should get one of the communicators if that's the case, but if our supposed captors can't maintain the ruse, it will be shortlived indeed. I recommend that stealth be our first goal. U's reconnaissance should aid either plan, however."

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril shrugs. "Not sure, I can be all that stealthy in this suit."

"I guess we all approach, using our 'detector' to avoid contact until we get close." Rril suggests. "Presumably, the armor can pick up any comm signals and transmit conversations--hopefully without the transmissions being detected. If so, Steve can give me a few words to hopefully fool them. Otherwise, we go in quiet-like, get as much information as to numbers and troop placement we can, and find out what is going in."


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Antenor will take up a spot in the middle, and he'd prefer to go stealthily unless we're spotted. Then we bluff our way in.

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

As the plan begins to come together, Haro says "Perhaps I should don some of their armor, as well as another of the humans."

Taking off his own helmet, the bounty hunter says "I think the ruse would work best if two of us pretend to be the two dead. That's not going to work if Steve is the one doing the talking. But I speak their language, too. I can do the talking, someone else can be the other dead guy, and the rest prisoners. Thoughts?"


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

"If needed, I can put a suit an armor on... though I don't think I'd like it."


Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"At least they got armor. All AbadarCorp gave you is a work-suit."


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You continue onward through the jungle with Jellik providing you directions from the back of the line. The statically charged fog begins to grow thicker and rise higher as you continue westward. Eventually, it rises over even Lors' head, and the sporadic static zaps become decidedly painful if not yet damaging.

Suddenly, the proximity badge begins to blink yellow.

This indicates an attuned person has approached within 60 ft.

You have 1 round to prepare however you desire. Tactical map is the slide after the settlement: 'Azlanti Patrol.'


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

"That plan lasted quite a while I must say..." Antenor draws his pistol and tries to use the fog to hide... Stealth: 1d20 + 5 ⇒ (16) + 5 = 21 Map updated.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

Assuming someone that the Azlanti's were attuned to prior.

Seeing the light begin to blink yellow Steve smacks it against his palm. "Either someone is coming of this thing is malfunctioning." Oonopidae skitters off into the brush where the goblin lays low.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11 Turns to +16 once he remains stationary for 1 round.


Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"U." flies along double move to hide among the greenery.
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

Del drops the armor he was lugging along while debating whether to dress up as one of the evil attackers.
He then hurries along double move (40 ft. speed) and yanks his welder out.
He hunkers low-- "hiding".
Stealth: 1d20 ⇒ 4
The flame of his welder kind of gives him off...

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Haro, rather than hiding like the others, remains standing in his Azlanti armor and wielding one of the Azlanti rifles.

He does try to remain close to some cover, just in case things don't go well. He waits for whatever triggered the proximity alert to reveal itself.


Female Shobhad Bounty Hunter Soldier 5| SP 40/40, HP 16/34 | EAC 16, KAC 20 | Fort +6(8), Ref +5(7), Will +6(8) | Init +4 | Perc +9 | Sense Motive +2 | RP 7/7 | Grenade 1/1

Lors prepares her weapons and ducks into cover.

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Stealth, modified by armor: 1d20 + 4 ⇒ (14) + 4 = 18

Though the armor is heavy and cumbersome, Rril feels like he may be getting the hang of it. He tries a approaching stealthily.


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GM Screen:

Steve Init: 1d20 + 3 ⇒ (7) + 3 = 10
Lors Init: 1d20 + 3 ⇒ (2) + 3 = 5
Rril Init: 1d20 + 7 ⇒ (9) + 7 = 16
Haro Init: 1d20 + 0 ⇒ (3) + 0 = 3
Antenor Init: 1d20 + 5 ⇒ (10) + 5 = 15
Del Init: 1d20 ⇒ 12
Red: 1d20 + 2 ⇒ (17) + 2 = 19
Blue: 1d20 + 2 ⇒ (2) + 2 = 4
Red Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Red Rifle: 1d20 + 6 ⇒ (3) + 6 = 9
Miss>=51: 1d100 ⇒ 8

As Del moves forward, he can make out the shape of two humanoids walking through the mist. Suddenly, a red light begins to blink on one of the silhouettes, and you hear the click of rifle safeties being flipped off.

Azlanti:
"There!"
someone shouts in a language unfamiliar to most.

The crack of a rifle firing echoes through the jungle, and all the birds and beasts go silent. A fern rips apart next to Del as the bullet flies through it.

The area on the map that looks like a murky river is pooled mist and provides concealment (50% miss chance and you have to guess which square your target is in if greater than 30 ft away).

Combat! Round 1. Bold may act.

Red (11/12)
Rril (Stealth 18)
Antenor (Stealth 21)
Del (Stealth 4) / U (Stealth 15)
Steve (Stealth 21)
Lors (Stealth 19)
Blue
Haro (N/A)

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

"Hold fire! Hold fire!" Haro yells in Azlanti. "You're firing on your own men!"

Acquisitives

Male CN human (outlaw) operative 4 | SP 8/24 HP 28/28 | RP 5/5 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +10| Perc: +9 SM: +9 | Speed 40ft | Active conditions: none
Skills:
Acrobat +12, Bluff +12, Computers +10, Culture +9, Diplom +8, Disguise +12, Medicine +8, Pilot +13, Sleight of Hand +13, Stealth +13, Survival +2

Rril, hoping that he has remained undetected, waits to see how well Haro's deception works. (Delay)

If any Azlanti soldier attacks a party member:
Rril comes out of delay

Rril draws his pistol. Quick draw

He races around the brush. Along purple dotted line indicated on Map.

Pretending to be one of the Azlanti soldiers, he briefly waves his pistol, then spins it to get a grip before firing on the nearest Azlanti!

Trick Attack, Bluff w/Spy Spec: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Ranged (pistol v Nearest KAC): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (pistol)(P): 1d6 ⇒ 5
Add Damage if Trick Attack Successful: 1d4 ⇒ 2


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Haro: Bluff check

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

bluff: 1d20 + 1 ⇒ (5) + 1 = 6 bah


LN Male Human | Mechanic (Drone) lvl 2 | 12/12 SP | 7/16 HP | 3/5 RP | Init +0 | Perc +5 | SM +0 | EAC 10 | KAC 11 | vs. CM 19 | Move: 40 ft | | F +3 | R +3 | W +0 | AbadarCorp Contractor

Though he has now idea what is being said, Del imagines that Haro is attempting some kind of trick, so he waits to see how the cookie will crumble.

If the Azlanti react w. violence:
Del sends a command to "U."--
Move Action - Master Control: have Drone do Full Action
--and then he moves slowly and discreetly into the foliage, trying to hide the burner on his welder--
Move Action - counting this as Diff' Terrain - 1/2 speed Stealth
Stealth: 1d20 ⇒ 2
--but he gets upset when the flame sets fire to some ferns!
"Drek!"


Hover Drone | AbadarCorp Survey Unit Mk I | 16/20 HP | Perc -1 | +4 w. Mobility | EAC 15 | KAC 15 | vs. CM 23 | Move/Fly: 30 ft | | F +0 | R +6 | W -1 | Camera

"U." awaits its orders.

If orders are given:
"U." uses its newly installed laser gun.
"I'm a battle-droid! FIRE AWAY!"
It shoots twice at the red hued enemy.
Laser Pistol vs. EAC (80 ft.) #1: 1d20 ⇒ 8
Laser Pistol vs. EAC (80 ft.) #2: 1d20 ⇒ 13
[ooc]Not counting cover or concealment (firing from above?)


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril

Oh man, I was slow to the party. I would have gladly delivered that bluff! I'm going to hold to see their response.

Acquisitives

Human Icon Mystic 4| SP 24/24 HP 28/28 RP 5/5 | EAC 13 KAC 15; | F +1; R +1; W +8 | Init +0 | Perc +11 | Pike (tactical): +6 (1d8+4 P)

Yeah, but you don't speak Azlanti, do you? If not, the bluff wouldn't have worked too well...


Male NG Human Ace Pilot Envoy 5 | SP 35/35HP 34/34 RP 6/6 | EAC 13 KAC 13| Fort +2; Ref +5; Will +4 | Init: +5 | Perc: +7, SM: +7+1d6 | Speed 30ft | Active conditions: None.
Inspiring Boost since Rest:
Rril
Haro Phane wrote:
Yeah, but you don't speak Azlanti, do you? If not, the bluff wouldn't have worked too well...

THAT is an excellent point.


Goblin | SP 28/28; HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +5; Ref +7; Will +1 | Init: +3 | Perc: +7
Oonopidae:
HP 40/40 | EAC 15; KAC 17 | Fort +1; Ref +5; Will +1 | Perc: +7

And the only other one that speaks Azlanti is a goblin, which also doesn't help the cause. :)

Hearing the shot go off Steve draws his pistol and slowly aims it at the Azlanti patrol if they continue to fire at his crew.

Readied Azimuth laser pistol: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 ⇒ 1

Status:

EAC: 15 KAC: 17 CM: 25
Resolve: 4/4 Stamina: 4/7 HP: 8/8
Repair Drone = 1/1 (10% / 1 hp)
Used: Smoke Grenade
Azimuth laser Pistol 20/20

Oonopidae
EAC: 12 KAC: 14 CM: 22
HP: 7/10
Weapon Equipped (Flame Pistol)
Petrol 16/20


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Azlanti:
"Serial number and today's pass phrase!"
, shouts the soldier furthest away.

FYI: No mechanical cover or concealment on the green, but enough things to hide behind for stealth.

Combat! Round 1. Bold may act.

Red (11/12): Miss
Rril (Stealth 18): Readied
Antenor (Stealth 21)
Del (Stealth 2): Move / U (Stealth 15): Readied
Steve (Stealth 21): Readied
Lors (Stealth 19)
Blue
Haro (N/A)

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Community / Forums / Online Campaigns / Play-by-Post / [SFS, Campaign Mode] GM Blake's Against the Aeon Throne All Messageboards

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